Nice. I hate when they preemptively upload these and make them public days later because they always fail to appear on my subscription feed.Grecco said:Running Sets combo v Marn http://www.eventhubs.com/news/2011/oct/15/runnin-sets-ep-19-combofiend-vs-marn/
It was made of wood, Magneto!Ultimoo said:but how, how did you take away my powers? I couldn't control your gun.
It's a fake gun made out of woodUltimoo said:but how, how did you take away my powers? I couldn't control your gun.
WOOOOOOOOOOOOOOOOOOOD?Professor Beef said:It was made of wood, Magneto!
El Sloth said:I'll just leave this here
Handy for anyone planning on bumming it this Halloween.
haha taskmaster one is silly looking I love it.enzo_gt said:Some minimalist MvC3 icons I saw that looked pretty cool.
IMGhttp://fc02.deviantart.net/fs71/f/2011/256/9/1/umvc3_icons___whole_cast_wip_by_mrbrownie-d47jc8z.png[/IMG]
Bigger versions of each in his gallery. Really cool stuff. prime avatar material inspired by the SDCC shirts. Tasky and Doom ones are my fave.
Either it never came up before with him, or he got caught up in the hype and forgot. Either way, it was a real nail-biter.Rynge said:how did viscant not know counter super into magic series into level 3 doesnt work....
Rynge said:how did viscant not know counter super into magic series into level 3 doesnt work....
J Wong also said his own Wesker is above average and Viscant's Wesker which is the best in MvC3 was not. Salt was flowing. And Viscant does use hypers in the case of threats like Wolverine, etc, he just never burns more than one bar unlike Tokido and F. Champ and the lot.scytheavatar said:Duh, because he plays Phoenix and rarely uses his hypers? Why else did you think J Wong said that Phoenix players are smart players but not necessarily good player?
enzo_gt said:J Wong also said his own Wesker is above average and Viscant's Wesker which is the best in MvC3 was not. Salt was flowing. And Viscant does use hypers in the case of threats like Wolverine, etc, he just never burns more than one bar unlike Tokido and F. Champ and the lot.
Regardless, one drop from Viscant in the the entirety of the sets is no big knock against his play, dude is probably the most consistent MvC3 player IMO.
lol @ Marneto. I haven't had time to watch any of the recent Runnin Sets
Those Taskmaster footsies...Karsticles said:Whooo, ComboFiend getting perfected by Felicia/Skrull/Taskmaster. :-O
We don't have to limit it to a number but I feel after 8 slots the difference is noticeable.Karsticles said:I don't see why we should limit tiers to a number at all, personally. If you have 10 amazing characters of equal strength, why not have a 10-character S tier? Etc.
Edit: I really think Amaterasu is High, not Top. Akuma seems like a better choice to me, or Spencer.
I think he has good point play, but his assist is just so good no one bothers. Akuma has good fireballs, good hypers to make him safe, mobility, really strong mixups, and teleport/invincible command dash. Tatsu spam is hard to punish because you never know what strength your opponent used.Akuma - Has great damage even on regular BnBs, top tier assist and solid anchor role. I do think he is not overall solid in point play in that there is no real versatility to his play. Most losses to Akuma are the same "get 2 characters tagged by Beam". Akuma is probably S tier if you combine strength of assists + anchor role because IMO no other character in the game has the combination as strong as that. Akuma's fight against a top tier is almost always a coin toss. Also people don't punish Tatsu spam as well as they should.
He also has a command throw!Spencer - Loses out to priority against the top tiers and thus has some not so great match ups. I really feel that many players are not familiar enough with the Spencer match up and continuously get hit by an obvious overhead or obvious cross up all day long. Although if the list stretched to 10 I would put him at 10. Strengths include stamina, high damage, excellent air throw game, linkable Bionic Arms, rushdown/mixups/cross ups and some legitimately "broke" technology.
I think She-Hulk does well in this meta, but once I have space against her with Dormammu, I tend to keep it. F. Champ pretty much chipped her out from full to nothing tonight on an occassion (Floe, was it?).Other candidates for 8th spot: She Hulk and Trish. I feel that Trish is really coming in to her own and it's not just her point capabilities that should be considered it's her overall utility. Lockdown on Round Harvest and Peekaboo have crippled matches. She Hulk does not have the match up advantage but no one can question her consistency in matches won and overall general strength.
QisTopTier said:actually you know what, Ghost rider jump S and Phoenix Wright Missile assist.... full screen unblockable set up?
i think you should play zero on point like offensive then dhc into task and start your defensive game, seriously ive never seen you do an extended zero combo. + the snapping but hey umvc3 is coming so its not that bad. your fine you will not have to relearn the game instead solar and i or pretty much anyone playing an offensive game needs to changesmurfx said:ugh i hate playing against phoenix. gg's tobe. i should really learn to snap her in more but i screw it its more fun that way.
A tier list must be actually useful in tournaments. And thus execution must be considered. So either you have a tier list that's useful that accounts for real distinguishing factors such as ease to play (which matters in a fast pace, mixup-based game like Marvel) or you have a theorycraft tier list that is useless and issued from God's Beards high court.Kimosabae said:Execution simply can't be a factor in judging a character's placement on a tier list. Just like the argument I made regarding Iron Man - all Viper needed was time - and I don't even think competitive Viper (as in, the minimum execution requirement for her to be competitive) is as hard to play as Iron Man. If you know the character's potential and how well it fits into a competitive framework, you can place them.
If you only want Time to tell this story then the discussion is pointless - just point to the results and make your list.
I'm sure everyone else disagrees.
Agreed with this sentiment and nice breakdown of all of Amaterasu's tools (or close to it she has more stuff). That's pretty much why she was top 5 or top 6 but the 2 characters above her edge out in damage dished out on hit confirm.SolarPowered said:It's Ammy or Spencer for that spot and Ammy eeks out the win imo.
Ammy:
-fastest jab in the game
-smallest hitbox as far as I can tell
-can dash fullscreen and block no problemo
-almost full screen super that fills the screen with projectiles(fantastic setup for mixups/unblockables after XF)
-slow hyper that is useful for DHC glitch or Switch glitch with characters like Dante
-reflector mode allows easy OS throws into full combos or Okami Shuffle
-paper game allows for a great rushdown nullifying game
-reflector mode has ToD combos with XF on nearly every character
-glaive gives her sick sick normals range
-glaive allows her to have OTG combos and relaunch combos with j.DH and qcf.S
-tons of combo extension options in glaive mode using assist and slow hyper
-she can substitute air dashes with fake j.DH thanks qcf.L that cancels her diagonal sword divekick into a safe move
-Beads give her possibly better range than glaive at the cost of lower damage
-access to bead projectiles that are a decent chip tool and work very well with keepaway. You can hitconfirm into Okami Shuffle from nearly full screen without a teleport
-TAC Glitch
-DHC Glitch
-Two useful assists with cold star being one of the most used in the game
Yup, that is an S tier. The only thing that hurts her is lack of health and the fact that you can only get so far with a single weapon out of the three. She'd be TERRIFYING with an extra 150k health.
That's not entirely true. Knowing a potential of a character is very useful and it's why people believed in characters like Viper, Trish and Zero despite unfavorable match results. The idea is that someone out there is going to surpass that execution barrier and if that happens where do these characters end up? We knew before that Viper had TODs, that she can sit on a FADC into Seismo on reaction against a B Slash or that she had inescapable unblockable set ups on incoming characters. Now the results are being displayed and "theory fighter" Viper is becoming more and more a reality.So either you have a tier list that's useful that accounts for real distinguishing factors such as ease to play (which matters in a fast pace, mixup-based game like Marvel) or you have a theorycraft tier list that is useless and issued from God's Beards high court.
Interesting breakdown and this is probably one of the first times Felicia has made it in top 8. I remember last time Felicia was in top 32 and before Josh Wong used her in top 3 of ECT3. Definitely more credence to her being in the range of High tier for the game.http://shoryuken.com/forum/index.php...1#post-6002859
I know you love those sorts of breakdowns. Is Wolverine our Yun, and pros are just getting tired of using him?
Been saying he's the Yun of MVC3 since the game came out. Although just like Yun, Wolverine isn't the best Phoenix is. Wolverine just allows you to wing it with solid fundamentals and dive kick plus superior mix ups tool like Yun. So Yun play has been dropping in AE? That's definitely a very interesting correlation.Is Wolverine our Yun, and pros are just getting tired of using him?
What mix up? He has an overhead... that's about as much "mix up" as Ryu which is average to below average. He has the usual Tatsu cross ups and air j.H + Tatsu + throw OS. His mix ups should be better in UMVC3 (along with mobility) with the air Demon flip moves.I think he has good point play, but his assist is just so good no one bothers. Akuma has good fireballs, good hypers to make him safe, mobility, really strong mixups, and teleport/invincible command dash. Tatsu spam is hard to punish because you never know what strength your opponent used.
Did you watch the FChamp vs X-Ray FT50? X-ray was pulling off some great stuff with Ammy and his zoning with beads was legit strong. She'd be the best character in the game full stop if teleports weren't so good in this game.Dahbomb said:Amaterasu - Depending on how you rate particular aspects, Ammy can be either S or A. She has priority and range on her normals plus small hit box and great air throw game means she can hang with the S tiers in terms of match ups. She has great utility on a team, ranging from an excellent assist, lockdown THC option, slow down hyper, DHC glitch. I also feel that Ammy isn't explored much outside of a single stance and it was only near the end of EVO that people actually expanded on another facet of her play (the Glaive Ammy essentially which I feel is more powerful than Reflector in some cases). There are only a couple Ammy specialists and I feel that they can go even further with the character. Also results are in favor of Ammy, she ends up on a winning team some how.
SolarPowered said:Did you watch the FChamp vs X-Ray FT50? X-ray was pulling off some great stuff with Ammy and his zoning with beads was legit strong. She'd be the best character in the game full stop if teleports weren't so good in this game.