palpabl_purpura
Member
SmokeMaxX said:Inadequate analysis? I saw the article the week it came out. If I can find the original thread on SRK, I can show you where I was very unsatisfied with Lens of Truth's comparison because it didn't ask the right questions. This isn't about 360 vs. PS3. I run tournaments and we used to run all games on PS3 to follow Evo. Now we just run all non-Capcom games on PS3. Why? Because they're better on PS3.
However, Capcom games are NOT better on PS3. I've played extensively on both versions. It's not "I lost and so now I'm making excuses." Even when I win I get mad playing on PS3 (not every game, but everytime I feel the lag which ISN'T EVERY MATCH). I went to a tournament where another guy APOLOGIZED because even though the tournament was supposed to be on 360, one match was played on PS3 and both players felt the game pause which screwed up the game winning combo.
Look, if you only play on PS3, you're not going to notice a difference. If you don't play competitively, you're probably less likely to notice a difference. One of the most amazing things about people is how well they adjust to situations. I played on a 50inch Samsung that didn't have Game Mode and, once I got used to the lag, I didn't notice anything strange. If you've played thousands of matches on both consoles, you SHOULD notice a difference.
Also, I love the "pro players get salty" line. That gives people a right to ALWAYS question expert opinions. Even if a pro player is salty, shouldn't he still be more sensitive to that sort of stuff than the average player? It's okay to say pro players get salty and that's why PS3 = 360, but then when someone loses to an online Blanka, it's because of lag?
Frame rate drops (or whatever the terminology is) affect combo timing. If you're used to a 1 frame window (at 60 frames per second) and you have to punish a move at frame 120 exactly... well normally you have to punish it at the 2 second mark, but what if the game slows down to 30 frames per second? Then you have to punish at the 4 second mark.
Frame skipping is fine, that's what the 360 does. It means you see less of what goes on (minutely less) but your timing is essentially the same. The 360 has been dropping frame rate more and more after each subsequent patch, but not as bad as the PS3. For the most part, each system runs at 60 fps, but when more goes on during the match, the PS3 gets taxed more and slows down more.
There's just not enough evidence to back up what you're saying. The only split screen, side-by side, simultaneous analysis of framerate with counter data was done by LOT, and there's no difference between the two versions. That's the gold standard for the comparison. If you attempt to compare under difference circumstances, (i.e., on different stages with different characters) or without counter data, the comparison isn't adequate. At this point, it's only speculation that the framerate is better on the 360.
On a separate note: I can't speak to other Capcom games, but there's just too much quibbling about 1 or 2 missing frames here or 1 line of resolution, etc- microscopic, super slow-mo analysis type stuff . In the genesis/SNES era, or the even the xbox/PS2 era, there were real differences. Play SF2 CE on the genesis, then boot up SF2 TE on the SNES; or Final fight on Sega CD vs Final fight SNES, and you will see a real difference. The things people complain about these days are just asinine.
Edit: Dropped frames wouldn't alter timing at all, if timing is based on an elapsed period of time and not visual cues. For instance, if you need to punish in exactly 2 seconds from a certain reference point, that exact punish would still be executed in 2 seconds, regardless of the FPS. The difference would be the number of frames displayed over that period in question would be 120 at 60 FPS, and 60 at 30 FPS. Now if one was to use visual cues instead for timing, timing would be affected simply because of fragmented or absent visual elements displayed on the screen. It's possible to miss the cue in it's entirety because the data is not being displayed on the screen. Slowdown is completely different from dropped frames, because with slowdown, all the frames in question are displayed over a longer period of time than would otherwise be the case. Nowhere in the DF article is slowdown even eluded to as an issue on the PS3 version.