I agree as well, but it doesn't seem to bother me as much as others. I think it's the lower skill/execution level, or even the tolerance of MvC2 for so long, but I don't get that upset over it. Blazblue may be a more balanced game from what I've heard but I just don't enjoy the mechanics of it enough to get into it. I never got into Marvel, or any game for that matter for the balance. That means, when I get blown up there's less relativity between how badly I get beat. But I soldier on because I enjoy the mechanics.
I'm not excusing Capcom for not balancing their fighters properly, their methodology is flawed because they tailor the character to fulfill roles more often than not, but I do still believe they try to make steps in the right direction. A lot of it comes down to internal ratings and unexplored-ness of characters too, i.e. the reason why Jill got nerfed. UMvC3 is much more normalized than MvC3 on paper, and I'm not ready to make any overarching judgments about the metagame before release, you can't with any fighter, Skullgirls or UMvC3, because you truly do not know until it's out there. At least this isn't AE, or at least I hope now. I feel Solar shouldn't give up hope so early, and it'd be truly, truly sad to lose him, I don't want it to happen