Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

Awesome Ultron set up at the Capcom booth:

OCSMPCJ.jpg
 
Ryce didn't you say you heard about a certain Capcom character getting a tool that you thought would be really useful? Can you tell us what that is?
 
Been watching some gameplay videos today, yep, hype coming back little by little, it looks good in motion and I'm sure it's gonna make for a great show in tournaments. They need to fix the presentation though, right now I feel that's what's damaging the game's word of mouth the most, people look at the models and feel disgusted by them (rightfully so, just look at Chun, Dante and Chris). Drop the freaking CA and put some other filter in there that gives it a stylized look and I'm sure the game will look a lot better.
The roster is a whole different problem, but I guess I can manage with a 34 (DLC included) character roster since I'll be playing other games too and I'm sure I can find several interesting teams among those 34, but that's just me :/ the general public needs to be won over for this game to succeed, which I hope it does.
 
damn that Li Joe v Champ match, that was hype, so many tags... its like, you watch them already come up with those combos and tags and shit and start go "oh yeah...maybe they did know what they were doing with the game afterall" lol

Li Joe had some crazy Thanos combos in the air too.
 
Any decent Morrigan matches? I wanna see if they gave her new moves/tools.

They did. She has traps that she can put out and then activate on button release.

Most, if not all, returning characters have new stuff. Hulk has his full screen air dash, nova has new centurion kicks/can do javelin in the air, cap has a counter that either launches or crumples, morrigan traps, iron man isn't ass, etc
 
I really think it would've been better if they released no demo at all. The build is different, it looks different, and it's not fun sitting through the load times which aren't as long in the 1v1 build. They really did themselves a disservice. I've played it a lot these past couple days (and DBFZ) and I like it more and more as I play it.
 
I really think it would've been better if they released no demo at all. The build is different, it looks different, and it's not fun sitting through the load times which aren't as long in the 1v1 build. They really did themselves a disservice. I've played it a lot these past couple days (and DBFZ) and I like it more and more as I play it.
Should have just released an online beta like SFV.
 
The Vs build at E3 is definitely more polished than the Story demo we got at home.

The choppiness in the slowdown after a KO is removed in the E3 build (based on vids I'm seeing). The game slows down properly like SFIV or MvC3 now.
 
They did. She has traps that she can put out and then activate on button release.

Most, if not all, returning characters have new stuff. Hulk has his full screen air dash, nova has new centurion kicks/can do javelin in the air, cap has a counter that either launches or crumples, morrigan traps, iron man isn't ass, etc

!!!!!!!

I need to see this, dammit Capcom! Ya should of given us a proper Demo! D:<
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.

but...but the legacy see, its the legacy.

I cant get into this anymore.
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.
I think the issue is 28 with reused assets. When people saw them reusing models they thought Capcom was doing that to have a larger starting roster, but nope... But tbh I don't know how many DBZ characters you could add without them feeling same? (I dont know I dont know DBZ really)..
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.
Way different standards and expectations. Marvel Infinite is getting repurposed from Marvel 3 much like Injustice was (and somewhat Tekken) so a bigger roster is to be expected. DBZ is being made with characters that are made from ground up, it's expected to have a smaller roster.
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.

Can't really compare.
People expected more characters here because they're clearly reusing animations, rather than creating all characters from scratch, plus it doesn't help that several fan favorites, whether you're aware of the FOX stuff or not, are not making it into the roster (Magneto, Wolverine, Deadpool, etc).
Regarding DBZ, people are well aware that ASW games usually don't feature a big roster in their first iteration and that the technique used to create each character is quite exhausting on resources, so expectations are in check. Can't be disappointed when you keep your expectations grounded, sadly no one (before Ryce's leak) would have thought the base roster for MvCI would consist of 28 characters. Honestly I believe people would be more in line with the roster if Wolverine and Magneto would have somehow made it to either the base roster or the DLC pack.
With that said, I believe we should already go past undermining one game to make the other look better, that horse has been beaten to death from day 1 and gets us nowhere, we should simply be happy we're getting two amazing fighting games and try to provide feedback for them both to improve before and after release.
 
Way different standards and expectations. Marvel Infinite is getting repurposed from Marvel 3 much like Injustice was (and somewhat Tekken) so a bigger roster is to be expected. DBZ is being made with characters that are made from ground up, it's expected to have a smaller roster.

I totally get it, but again this argument didn't work with SFV though everyone knew that game was built from scratch without any reused animation, yet everyone was criticising the small roster.
 
I think the issue is 28 with reused assets. When people saw them reusing models they thought Capcom was doing that to have a larger starting roster, but nope... But tbh I don't know how many DBZ characters you could add without them feeling same? (I dont know I dont know DBZ really)..
Do we have proof of assets being reused beyond Ryu? Ryu is the only comparison I've seen. A lot of the others look similar but have had some tweaking, updating and a lot more detail. Such that they could be new models or polished assets and I wouldn't know the difference. And at that point it matters less.

DBZ is an all new fighter. Infinite is the fourth in the series.
Alternatively, DBFZ is built on an existing engine that they've made several iterations on now, while MvC:I's is seemingly built from the ground up on something the team has little prior experience with.
 
I don't really want it to be true and I still don't really think the variants mean much ...but Death would make sense as the Spider-man/Deadpool variant cover representative....
 
Like the other guys said, DBF is 100% original, while MvCI is reusing assets from MvC3.

Though I've definitely seen people saying they wouldn't buy DBF unless it had at least 40 characters. I feel as if the overlap between DB players and the FGC is smaller than we think.
 
I see the same people say that 24 characters would be more than enough for DBZ game despite it being 3on3, yet they think 28 characters for MvC:i is a small roster.
DBZ, at 24 characters, would be 24 COMPLETELY NEW CHARACTERS in a new game.

MvCi, at 28 characters, is an 80% rehash copy/paste job.

Can you really not see the difference?
 
Like the other guys said, DBF is 100% original, while MvCI is reusing assets from MvC3.

Though I've definitely seen people saying they wouldn't buy DBF unless it had at least 40 characters. I feel as if the overlap between DB players and the FGC is smaller than we think.

The overlap is big, it's just that while the FGC audience is in the hundreds, the DB audience is in the thousands (just using these numbers to put things in perspective).
 
Why aren't any interviewers asking about the X men? Or the leak? I want to see Combofiend try and explain why they aren't in even thought they "aren't limited by Capcom"

Bonus points if he's physically uncomfortable and tries to avoid the question
 
DBZ, at 24 characters, would be 24 COMPLETELY NEW CHARACTERS in a new game.

MvCi, at 28 characters, is an 80% rehash copy/paste job.

Can you really not see the difference?

I can see the difference, but do we know they are reusing animations? Isn't DBZ using the same enough engine as GG? And as i said earlier this argument didn't work with other other games such as SFV despite it being built from scratch.
 
Do we have proof of assets being reused beyond Ryu? Ryu is the only comparison I've seen. A lot of the others look similar but have had some tweaking, updating and a lot more detail. Such that they could be new models or polished assets and I wouldn't know the difference. And at that point it matters less.


Alternatively, DBFZ is built on an existing engine that they've made several iterations on now, while MvC:I's is seemingly built from the ground up on something the team has little prior experience with.
Yah I guess repurposed maybe? Not entirely reused, but used animations as a base and movsets or something. IJ2 did this as well for some characters as well, but looked like they built models from ground up?
 
Mike Dee (Left) vs Li Joe (Right)

finally some morrigan gameplay
This Strider/Morrigan offense is nasty. Easily the most experienced looking play.

Expectedly, people are still using Infinity Storm like X-Factor. Going to take a while for the adjustment.

DBZ, at 24 characters, would be 24 COMPLETELY NEW CHARACTERS in a new game.

MvCi, at 28 characters, is an 80% rehash copy/paste job.

Can you really not see the difference?
DBZF is also slotting characters into engine, graphics etc. they've used in several titles/updated now. It's virtually DBZF characters in Xrd with gameplay parameters and UI tweaked.

Why aren't any interviewers asking about the X men? Or the leak? I want to see Combofiend try and explain why they aren't in even thought they "aren't limited by Capcom"

Bonus points if he's physically uncomfortable and tries to avoid the question
I'm hoping either tonight or tomorrow the MvC guys get on Giantbomb's stream so Jeff can ask them those questions, which I'm sure he would because they usually go right for it.
 
Yah I guess repurposed maybe? Not entirely reused, but used animations as a base and movsets or something. IJ2 did this as well for some characters as well, but looked like they built models from ground up?
If it ain't broke, don't fix it and don't waste dev money on it either TBH. I know people want games to feel fresh but I'm totally down for asset reuse if it makes sense. What doesn't make sense is changing things for the sake of changing them.

That also means they tread the fine line of it just looking like a UMvC3 expansion vs. a new game though if you reuse too many characters, and that's a really bad thing and perhaps a good business decision to not rehash too much and port as many characters as possible from UMvC3.
 
After the demo and watching the pros have a go at it, I went from about 25% buying this game to about 35%.

Still riding on the hope that the finished product isn't as hideous but expecting those hopes to be dashed.


Also i had a chuckle at this

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DBZ, at 24 characters, would be 24 COMPLETELY NEW CHARACTERS in a new game.

MvCi, at 28 characters, is an 80% rehash copy/paste job.

Can you really not see the difference?

there is a huge difference, its a very valid point. But at the end of the day, that matters to who exactly? Game reviewers?

"this game got docked 2 points because it reuses assests"

When we have the games, one will have X number of characters, the other will have Y number of characters. When you are deep in playing games, are you really thinking "well these models are brand new so I dont mind if its bad"?

Im not saying DBZF will be bad btw lol, I've already said its literally a dream game for me. But in a tournament setting, in a match at home, what does it matter if its reused assets or not?

Thats my big issue with all this, but I still maintain that some people are deadset on shitting on the game from day one, and they will continue to shit on the game no matter how good (or not) it ends up being.

And the craziest thing is, this divide of "fuck marvel im getting DBZ" when the games are going to be like... 8 months apart? More? O_o
 
Games have definitely been docked points for copy/pasta and reused assets before.

Especially when it's blatant. When it's not blatant then devs can get away with it.
 
Games have definitely been docked points for copy/pasta and reused assets before.

Especially when it's blatant. When it's not blatant then devs can get away with it.
At least Injustice 2 & Smash 4 did a good job of hiding the reused animations with improved models & some new moves. The UMvC3 vets in MvCI have the latter, but to a lesser degree.
 
Are you all blind? What reused assets? All the models and backgrounds are brand spankin new. Unless you mean the animations which can't be reused on different models on a different engine
 
Seeing all these matches is really getting me hyped. Pretty much the only thing I'm pissed about is how the game looks at this point. I still want it bad, and want to see it develop bad.
 
Are you all blind? What reused assets? All the models and backgrounds are brand spankin new. Unless you mean the animations which can't be reused on different models on a different engine
The character assets. Spencer, Arthur, Dante, Morrigan etc. are using same animations and movesets from before ... almost 1 to 1 conversions in most cases.
 
Are you all blind? What reused assets? All the models and backgrounds are brand spankin new. Unless you mean the animations which can't be reused on different models on a different engine
The models yeah, but they use a similar bone structure. Take Iron Man for example, his design is new, but the structure is very similar to his UMvC3 design.

I only have some experience with UE4, so I can't speak for how porting from MT Framework is like, but can't you use Blender across both?
 
Are you all blind? What reused assets? All the models and backgrounds are brand spankin new. Unless you mean the animations which can't be reused on different models on a different engine

The game doesn't look bad, what's bad is that capcom is using the in game models for the cutscenes so they look bad, while a game like Injustice 2 i think used better models for the cutscenes.
 
DBZF is also slotting characters into engine, graphics etc. they've used in several titles/updated now. It's virtually DBZF characters in Xrd with gameplay parameters and UI tweaked.
The thing is that even if the characters are being made for a pre-existing engine, there's still the fact that an incredible amount of work goes into those characters. IIRC, the animations aren't done as a whole like in most 3D games, but instead are indivdually posed and combined like 2D sprite art for the best looks in-engine as well as maximum accuracy and faithfulness. Every single frame must be tweaked to not break the aesthetic immersion, which explains why Xrd and DBF animate like 2D fighters: the animations run pose by pose, not fluidly at 60fps.
 
The thing is that even if the characters are being made for a pre-existing engine, there's still the fact that an incredible amount of work goes into those characters. IIRC, the animations aren't done as a whole like in most 3D games, but instead are indivdually posed and combined like 2D sprite art for the best looks in-engine as well as maximum accuracy and faithfulness. Every single frame must be tweaked to not break the aesthetic immersion, which explains why Xrd and DBF animate like 2D fighters: the animations run pose by pose, not fluidly at 60fps.
One of my animation classes actually used GGXrd as an example. Their process of making characters within UE3 (& now 4) is utterly insane.
 
Are you all blind? What reused assets? All the models and backgrounds are brand spankin new. Unless you mean the animations which can't be reused on different models on a different engine

now youre just being silly lol. Its clearly using assets from 3 for the returning characters, aka most of the roster :p
 
The game doesn't look bad, what's bad is that capcom is using the in game models for the cutscenes so they look bad, while a game like Injustice 2 i think used better models for the cutscenes.
Yah I think for clashes and intros and outros too (i think not confirmed). I think that's why when you see transition from cutscene to battle in story mode when model is talking you don't see as detailed facial animations...
 
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