That Dude John
Member
Eh, That change from LMHS was probably the one change I didnt really care for while playing the demo.We upgraded from 3 to 4 attack buttons though.
Eh, That change from LMHS was probably the one change I didnt really care for while playing the demo.We upgraded from 3 to 4 attack buttons though.
So if you admit that what you're saying only makes sense to you then you might as well be talking to a wall. Nobody paying attention thinks the new tag system is going backwards.It's MY logic, and it's a REGRESSION. So you get the fuck outta here, boy.
It's MY logic, and it's a REGRESSION. So you get the fuck outta here, boy.
I played it. Backwards.
It's an evolution of SFxTekken tho.
Oh, please. 3v3 isn't inherently superior. This isnt a regression. Get the fuck out of here with this bs "logic."
nah it is
there's only like 4 3v3 games and that includes dbz fighters, we need more of that shit
It seems we need more of BOTH 2v2 and 3v3 games...I'm okay with that
It would be a wild ride if we find out that Haggar, Ghost Rider, Dormammu, Frank West and Venom ended up being non-playable characters for story mode only.
It would be a wild ride if we find out that Haggar, Ghost Rider, Dormammu, Frank West and Venom ended up being non-playable characters for story mode only.
Plus we could use more grapplers in the roster.I don't see what they could add to Haggar that would keep him out of the base roster. He seems like the easiest transfer from 3 to 8
Nah, it isn't. There's only like...two? 2v2 fighter out there and that includes TTT2. We need more of that shit.
what the hell are you talkin' about dawg, there's literally more than 2 versions of old vs. series games and like a billion 2v2 games
So if you want to play old games, just keep playing mvc3.
folks are gonna naturally judge vs. previous entries, that's the nature of branding and why branding exists in the first place. you can't really put it against 'em to be doing that when capcom could've done a million things to try and alleviate those issues in terms of PR and have the game stand on it's own meritMvCi would be a regression if it played like MvC3. It doesn't, though. It plays like its own thing. 3v3 wouldn't work well for this game. It would be too hard to keep track of your tag order. Even pro MvC3 players get mixed up about team order after one snapback. Imagine if the order was swapping and cycling all the time. Irck.
Personally, I think we will eventually get MvC4 with a return to the previous style, and that is why this game is "i". Everyone should judge this game in its own merits for what it is trying to be, and that is NOT just a watered down Marvel 3.
MvCi would be a regression if it played like MvC3. It doesn't, though. It plays like its own thing. 3v3 wouldn't work well for this game. It would be too hard to keep track of your tag order. Even pro MvC3 players get mixed up about team order after one snapback. Imagine if the order was swapping and cycling all the time. Irck.
Personally, I think we will eventually get MvC4 with a return to the previous style, and that is why this game is "i". Everyone should judge this game in its own merits for what it is trying to be, and that is NOT just a watered down Marvel 3.
Name a single game that explores 2v2 anything like.what does that have to do with the number of 2v2 or 3v3 games, though?
like i get you're trying to snark on my random fuckaround reply but that's an actual factor for why folks think it's a 'regression' since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3
Yeah, agreed. I am surprised Marvel went along with this game in its current state.When you share a name people are always gonna judge to a point like that. Mass effect Andromeda isn't Mass Effect 4, but it sure got treated as such from the press and fans.
I get what you mean though. That's how most people should judge, it's just rarely the case unless it's an obvious spin off title situation.
since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3
what does that have to do with the number of 2v2 or 3v3 games, though?
like i get you're trying to snark on my random fuckaround reply but that's an actual factor for why folks think it's a 'regression' since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3
Name three competitive-style 2v2 games released in the last decade other than TvC.
SFxTK
Tekken Tag 2
Smash Bros Melee
Smash Bros Brawl
Skull Girls as well
One thing I enjoy about Marvel Vs games is each entry has unique gameplay ideas while maintaining the core things that make the Vs series what it is.
Did people say this when Marvel 3 came out?
Did people say this when Marvel 3 came out?
Yup, and RIP Sentinel.People bitched a lot about Marvel 3 until they played a bunch and found out it was still marvel.
If that is all we have, then the 2v2 space is basically unexplored.SFxTK
Tekken Tag 2
Smash Bros Melee
Smash Bros Brawl
Skull Girls as well
Smash. Bros are tag games?
Skull girls is 3v3 or 1v1 as well. Lol
Yup, and RIP Sentinel.
If that is all we have, then the 2v2 space is basically unexplored.
Core fans of any series are always afraid of the vision being lost between entries. Doubly so in a genre that continually tries to appeal to casuals. It makes sense that so many people are hostile at first glance.
Yup, and RIP Sentinel.
If that is all we have, then the 2v2 space is basically unexplored.
Brawl and Melee are more team based 2v2 all controlled by separate players so I wouldn't consider those the same type of 2v2 games as TvC and SFxT (minus scramble mode which though interesting was only taken seriously for a little while).They have 2v2 mechanics.
Right, I but in terms of mechanics there are 2v2 mechanics.
People bitched a lot about Marvel 3 until they played a bunch and found out it was still marvel.
that's one way to look at it as well. when you boil it down to raw numbers of characters assigned to a "team" shit starts blending together real quickly. the aspect folks are looking at it from is when you look at possible characters affecting the active playing field- the natural context when talking about marvel isn't just character count on a team- that's why there hasn't been any mention of kof being "3v3"I think it's silly because there's tons of 1v1 and they all play different. So saying that there's tons of 2v2 doesn't means much to me since they all play different. None of them are marvel. It's like telling people that like kof to go play mvc3.
i don't recall this at all, most of the complaints were about the game being simplified rather than being fresh and new. dudes REALLY did not like LMHS or universal launcher/hard KD stuff alongside the OTG systemDid people say this when Marvel 3 came out?
this is actually a p. good question! i'm curious myself.Name three competitive-style 2v2 games released in the last decade other than TvC.
The nothing new argument is always hilarious to me when the people saying it are asking for more of the same.
Try playing these games before you talk or something. You talk out of your ass more than your mouth.As for MVCi it brings nothing new to the table as SFxTekken and TTT2 already feature tag cancels.
I think Skullgirls sees a good amount of 2-person teams in high level play, so it isn't entirely unreasonable.Weird to cite skullgirls as an example when Mike z says he wanted to make something like mvc2.
People love lmhs now, but back when it came out? Hahahaha
People not knowing what they actually want in things. What a surprise lol.
If MvCi was just Marvel 3 with 20 more characters and a balance update, I would cry with joy.
Props on being able to admit a wrong.
Try playing these games before you talk or something. You talk out of your ass more than your mouth.
I think Skullgirls sees a good amount of 2-person teams in high level play, so it isn't entirely unreasonable.
Most of the LMHS hate came from people thinking it gave everyone the same combos, iirc. I liked LMHS right away, I think. I think it is easier for casuals than the MvCi setup, and I am not thrilled with this weird counterclockwise input series to combo now. Though air dashes usually don't care, and that is what I play.
Also, I am a bit pissed that the Fly input is qcb.KK again, and I hate double tap motions, so the SRK change makes me unhappy.
I am glad we have short hops now. If we don't get Jedah OR Dormammu at Evo I will be sad.
Brawl and Melee are more team based 2v2 all controlled by separate players so I wouldn't consider those the same type of 2v2 games as TvC and SFxT (minus scramble mode which though interesting was only taken seriously for a little while).
He asked to name 3 and I named 5. TVC would be 6. MVCi would be 7. DOA5 and MK9 also have a tag mode. 9 games with 2v2 mechanics thus far.
You're hilarious.