Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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[QUOTE="God's Beard!";242425395]So if you admit that what you're saying only makes sense to you then you might as well be talking to a wall. Nobody paying attention thinks the new tag system is going backwards.[/QUOTE]

I played it. Backwards.

It's an evolution of SFxTekken tho.
 
I actually don't even understand why DR2K even comes into this thread. He's already made up his mind on the game, so why bother being here?
 
If there is one thing I'm going to miss is the ability to call assist and jump forward to cover space.

Doing a special move then tagging just doesn't feel as safe to me. Instant supers are going to suck.
 
[QUOTE="God's Beard!";242425395]So if you admit that what you're saying only makes sense to you then you might as well be talking to a wall. [/QUOTE]


Eh, you can take it as a regression if you think about it going backwards to the way it was before in MVC1. I mean, I think that's the literal definition of regression, but it doesn't necessarily make it wrong.
 
Why is it regression? Why is it not considered a different take on the MvC series? Just cause something is different, doesn't make it a regression.

Clearly MvCI should have gone with 4 character teams as that is the only logical progression.
 
It would be a wild ride if we find out that Haggar, Ghost Rider, Dormammu, Frank West and Venom ended up being non-playable characters for story mode only.
 
It would be a wild ride if we find out that Haggar, Ghost Rider, Dormammu, Frank West and Venom ended up being non-playable characters for story mode only.

Venom being non-playable world get the biggest reaction. The rest would just have people scratching their heads.
 
MvCi would be a regression if it played like MvC3. It doesn't, though. It plays like its own thing. 3v3 wouldn't work well for this game. It would be too hard to keep track of your tag order. Even pro MvC3 players get mixed up about team order after one snapback. Imagine if the order was swapping and cycling all the time. Irck.

Personally, I think we will eventually get MvC4 with a return to the previous style, and that is why this game is "i". Everyone should judge this game in its own merits for what it is trying to be, and that is NOT just a watered down Marvel 3.
 
So if you want to play old games, just keep playing mvc3.

what does that have to do with the number of 2v2 or 3v3 games, though?
like i get you're trying to snark on my random fuckaround reply but that's an actual factor for why folks think it's a 'regression' since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3

MvCi would be a regression if it played like MvC3. It doesn't, though. It plays like its own thing. 3v3 wouldn't work well for this game. It would be too hard to keep track of your tag order. Even pro MvC3 players get mixed up about team order after one snapback. Imagine if the order was swapping and cycling all the time. Irck.

Personally, I think we will eventually get MvC4 with a return to the previous style, and that is why this game is "i". Everyone should judge this game in its own merits for what it is trying to be, and that is NOT just a watered down Marvel 3.
folks are gonna naturally judge vs. previous entries, that's the nature of branding and why branding exists in the first place. you can't really put it against 'em to be doing that when capcom could've done a million things to try and alleviate those issues in terms of PR and have the game stand on it's own merit
 
MvCi would be a regression if it played like MvC3. It doesn't, though. It plays like its own thing. 3v3 wouldn't work well for this game. It would be too hard to keep track of your tag order. Even pro MvC3 players get mixed up about team order after one snapback. Imagine if the order was swapping and cycling all the time. Irck.

Personally, I think we will eventually get MvC4 with a return to the previous style, and that is why this game is "i". Everyone should judge this game in its own merits for what it is trying to be, and that is NOT just a watered down Marvel 3.

When you share a name people are always gonna judge to a point like that. Mass effect Andromeda isn't Mass Effect 4, but it sure got treated as such from the press and fans.

I get what you mean though. That's how most people should judge, it's just rarely the case unless it's an obvious spin off title situation.
 
what does that have to do with the number of 2v2 or 3v3 games, though?
like i get you're trying to snark on my random fuckaround reply but that's an actual factor for why folks think it's a 'regression' since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3
Name a single game that explores 2v2 anything like.

When you share a name people are always gonna judge to a point like that. Mass effect Andromeda isn't Mass Effect 4, but it sure got treated as such from the press and fans.

I get what you mean though. That's how most people should judge, it's just rarely the case unless it's an obvious spin off title situation.
Yeah, agreed. I am surprised Marvel went along with this game in its current state.
 
what does that have to do with the number of 2v2 or 3v3 games, though?
like i get you're trying to snark on my random fuckaround reply but that's an actual factor for why folks think it's a 'regression' since there's so many games that do explore the 2v2 factor while there's very few that explore 3v3

I think it's silly because there's tons of 1v1 and they all play different. So saying that there's tons of 2v2 doesn't means much to me since they all play different. None of them are marvel. It's like telling people that like kof to go play mvc3.
 
One thing I enjoy about Marvel Vs games is each entry has unique gameplay ideas while maintaining the core things that make the Vs series what it is.
 
Core fans of any series are always afraid of the vision being lost between entries. Doubly so in a genre that continually tries to appeal to casuals. It makes sense that so many people are hostile at first glance.

People bitched a lot about Marvel 3 until they played a bunch and found out it was still marvel.
Yup, and RIP Sentinel.

SFxTK
Tekken Tag 2
Smash Bros Melee
Smash Bros Brawl
Skull Girls as well
If that is all we have, then the 2v2 space is basically unexplored.
 
Core fans of any series are always afraid of the vision being lost between entries. Doubly so in a genre that continually tries to appeal to casuals. It makes sense that so many people are hostile at first glance.


Yup, and RIP Sentinel.


If that is all we have, then the 2v2 space is basically unexplored.

As for MVCi it brings nothing new to the table as SFxTekken and TTT2 already feature tag cancels.
 
They have 2v2 mechanics.

Right, I but in terms of mechanics there are 2v2 mechanics.
Brawl and Melee are more team based 2v2 all controlled by separate players so I wouldn't consider those the same type of 2v2 games as TvC and SFxT (minus scramble mode which though interesting was only taken seriously for a little while).
 
People bitched a lot about Marvel 3 until they played a bunch and found out it was still marvel.

You should have post those pictures.

bdCl9MW.png

 
I think it's silly because there's tons of 1v1 and they all play different. So saying that there's tons of 2v2 doesn't means much to me since they all play different. None of them are marvel. It's like telling people that like kof to go play mvc3.
that's one way to look at it as well. when you boil it down to raw numbers of characters assigned to a "team" shit starts blending together real quickly. the aspect folks are looking at it from is when you look at possible characters affecting the active playing field- the natural context when talking about marvel isn't just character count on a team- that's why there hasn't been any mention of kof being "3v3"

Did people say this when Marvel 3 came out?
i don't recall this at all, most of the complaints were about the game being simplified rather than being fresh and new. dudes REALLY did not like LMHS or universal launcher/hard KD stuff alongside the OTG system


Name three competitive-style 2v2 games released in the last decade other than TvC.
this is actually a p. good question! i'm curious myself.
there's only 2 obvious ones where tag/active field char stuff is a thing and those are SFXT and TTT2, but they're pretty recent big releases.
besides that the only ones that comes to mind is the latest power instinct, of which i'm not actually sure of it's age since i played it at an arcade on what appeared to be vaguely recent hardware and that one visual novel fightin' game whose name i can't recall either.

that one shining force game kiiinda has it but imo it doesn't really count since iirc you can only swap chars after the round is over, kinda like CFE?

i don't think skullgirls should be on the list, nor should smash b/c skullgirls can potentially be 3v3 and smash is 1v1 and really has nothing to do w/ the same concepts

i guess there's been a shortage of 2v2 stuff as of recent as well! i could've sworn there were more but looking into it all the stuff i was thinkin' of are solo games w/ various assist mechanics
 
If MvCi was just Marvel 3 with 20 more characters and a balance update, I would cry with joy.

Props on being able to admit a wrong.


As for MVCi it brings nothing new to the table as SFxTekken and TTT2 already feature tag cancels.
Try playing these games before you talk or something. You talk out of your ass more than your mouth.

Weird to cite skullgirls as an example when Mike z says he wanted to make something like mvc2.

People love lmhs now, but back when it came out? Hahahaha
I think Skullgirls sees a good amount of 2-person teams in high level play, so it isn't entirely unreasonable.

Most of the LMHS hate came from people thinking it gave everyone the same combos, iirc. I liked LMHS right away, I think. I think it is easier for casuals than the MvCi setup, and I am not thrilled with this weird counterclockwise input series to combo now. Though air dashes usually don't care, and that is what I play.

Also, I am a bit pissed that the Fly input is qcb.KK again, and I hate double tap motions, so the SRK change makes me unhappy.

I am glad we have short hops now. If we don't get Jedah OR Dormammu at Evo I will be sad.
 
People not knowing what they actually want in things. What a surprise lol.

i definitely want more marvel 3, but with more characters and less x-factor and zero/morrigan/vergil
it's me, i'm that guy

speaking of that, there's been a canada cup event goin' on w/ a pretty unadvertised outta nowhere small ft5 marvel round robin invitational, w/ all of the classic top players being a part of it alongside some of the newer folks:
https://www.twitch.tv/canadacup

somehow rayray and justin aren't in the top 4 but kbrad and jibrill are which is p funny. the matches yesterday had a lot of decent play but you can see the rust actively peeling off mid-match so it was still rough
 
If MvCi was just Marvel 3 with 20 more characters and a balance update, I would cry with joy.

Props on being able to admit a wrong.



Try playing these games before you talk or something. You talk out of your ass more than your mouth.


I think Skullgirls sees a good amount of 2-person teams in high level play, so it isn't entirely unreasonable.

Most of the LMHS hate came from people thinking it gave everyone the same combos, iirc. I liked LMHS right away, I think. I think it is easier for casuals than the MvCi setup, and I am not thrilled with this weird counterclockwise input series to combo now. Though air dashes usually don't care, and that is what I play.

Also, I am a bit pissed that the Fly input is qcb.KK again, and I hate double tap motions, so the SRK change makes me unhappy.

I am glad we have short hops now. If we don't get Jedah OR Dormammu at Evo I will be sad.

There's nothing wrong with wanting more of the same, just don't act like when something you like isn't "new" that it's somehow a bad thing because if it.


I literally set every anime game to mvc2 layout lol.
 
Brawl and Melee are more team based 2v2 all controlled by separate players so I wouldn't consider those the same type of 2v2 games as TvC and SFxT (minus scramble mode which though interesting was only taken seriously for a little while).

He asked to name 3 and I named 5. TVC would be 6. MVCi would be 7. DOA5 and MK9 also have a tag mode. 9 games with 2v2 mechanics thus far.
 
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