Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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Psylocke and Gambit were some of the best memories of the old vs games. Them Cyclops, Cable, Iceman and Captain Commando round out my fond list of go to dudes that never came back. Jin and Hayato are somewhere in there too I guess.
 
Giving Psylocke pants is like giving Cammy pants.

It's the highest form of blasphemy
unless it actually comes out really good
.

Edit: Found this while looking for MvC related stuff and the accuracy made me laugh.
 
Tagging out of that DP...they can just block and punish your partner, can't they? Or are you safe on block after the tag in hit?
The DP on block actually makes your partner be plus on block.

But if it whiffs you can punish the character coming in.
 
I wonder if we'll see anything else from our mysterious leaker days before Evo/D23? I find it extremely unlikely but then again, we don't know who did it or how they did it.
 
Drop 👏A 👏Trailer 👏With 👏MH 👏In 👏It

I'll seriously pick up the collectors edition if MH looks remotely fun.
 
Time Storm stone ability allows you to cancel specials into each other...

kvpaw.gif
 
If srk's didn't send you flying I'd love to see a Ryu shoshosho with time stone storm.

I'm too hype for SM Homecoming next week so I'm in full J Jonah Jameson mode for this game. Need some pictures of Spider-Man.

Also hoping he gets even more of a reinvention than Cap and Iron Man. Web Zip was a step in the right direction but dude needs to be more of a pixie. They aren't gonna make him a heavy hitter in terms of damage despite the background, so may as well represent the agility and mobility. He's been fun to play as a weird mix of Shoto and poker, but not really true to form.
 
People actually think the 21 playable characters in the vs demo will be the final roster.

How the fuck? This hasn't happened in any other game I've seen.

People were thinking that ARMS would have five characters total in its base roster when it was first shown off.
 
Once? Like Special 1 into Special 2, then I have to stop?

Or can I do it forever? Special 1 into Special 2 into Special 3 into Special 2 etc
You can do triple Magnum in a single combo and it combos into each other.

Triple Magnum was the maximum because he has the reload mechanic. Probably why they made that into a reload mechanic... LOL!
 
You can do triple Magnum in a single combo and it combos into each other.

Triple Magnum was the maximum because he has the reload mechanic. Probably why they made that into a reload mechanic... LOL!

If possible on whiff as well, time storm mode just got much scarier than I thought.
 
You can do triple Magnum in a single combo and it combos into each other.

Triple Magnum was the maximum because he has the reload mechanic. Probably why they made that into a reload mechanic... LOL!

Sounds sick

Imagine just deadass dumb a groove shit in this game? 😮
 
Morrigan Bullet barrage incoming!
For getting a lot of shit for being simplified, MvCI's system is pretty elegant and creative when it comes to partitioning and balancing some of the zany aspects of MvC without removing them altogether.

I have full trust in Combo at this point. It seems pretty well thought out without seeming neutered.
 
It was the bad PR like always.

Instead of talking about the Tag system and how it basically works like a free-form reverse assist system... they focused on crapping on previous games for being too complex and assists being wack. It's ass backwards PR.

Our first showcase of the Tag system was the characters just doing regular day 1 type combos with the Tag system. No one was impressed by that because we have already seen Tag stuff in other games.

They should have showed better application of the Tag system from the start and explained how it worked like an assist system. Instead we got the impression early on that this was SFxT 2.0 with Stones that basically were SFV V Skill/Trigger.

They also talked a lot about accessibility and removing this and that but they didn't focus on the stuff that they were adding which is actually quite substantial. The stuff that is accessible isn't even that game changing, we have that in Marvel games before.


And as always the bad PR is bad because it failed to get in front of the rumors around the game. You know I had heard a ton of rumors about the game's game play before. I had heard that they had removed dashing with two buttons and you couldn't wave dash anymore because of the uppercut changes. I also heard that characters couldn't air dash without flight. I had heard all sorts of crazy bull shit about the game being made for babies and such, I bet a lot of other folks had heard similar stuff and jumped on the hate bandwagon too soon. Instead of getting ahead of the rumors, Capcom just kept quite while the hate spiraled out of control. It took until E3/CEO for people to get calm about the game play.


I would get less frustrated at Capcom if this Marvel Infinite was just a bad game with bad game play and mechanics. If this ends up being a good Marvel game with game play/mechanics that pros can actually sink their teeth in BUT Capcom/Marvel end up screwing the game anyway through external factors... then that's going to be far more frustrating. It's like you have something good to work with but you are ruining it by all the bull shit around it. That takes a special kind of talent.
 
I must admit the roster is starting to look kinda interesting. still not sure if I'm going to buy though. I want a good single player campaign (filthy casual) before I hop online. Also kinda want more 3d fighters if I have to be honest. Wish they'd experiment more and mess around with Tekken 7 / Pokken Tournamnet style but I guess asking these devs to experiment with new engine features is probably asking for way too much

So yeah, not too anxious for this I guess. just keeping an eye on it only cause I like the roster
 
You guys remember this Chun Li from pre alpha SFV:

https://www.eventhubs.com/images/2016/nov/15/early-sf5-gif-1/


Well now you can do that in Marvel Infinite with the Time Storm ability.

Among other things like with Megaman it's super nutty, it's non stop projectiles.

It's not as good with beams like Captain Marvel's. Like beams don't overlap each other, if you cancel a beam then the previous one disappears.

Thor's Mighty Hammer throw or whatever is super weird in this.

The cancel happens late into the animation of a move, so it's not quite Sou-Sou-Soul Fist level but it's close enough.


I tried to clip these but my PS4 wasn't recording the clips for some reason.
 
The 2v2 part is something I cannot get over.

The infinity gems (I'll never call them stones) are great, but they aren't a replacement for assists.

The instantaneous tag is interesting, but not a replace for assists.

Even with their shitty roster (although I love Binary and Thanos...everyone else, or every other "function", can be replaced) I could've digested this whole game much better if they had at least 3v3 with or without assists and the gems.

Even though I guess Infinite isn't a direct "sequel" to (U)MvC3 (which they haven't outright said, correct?), they knew the comparisons would be made.

To deny that it's a clear regression from what something this developer Capcom instituted 17 years ago as a thing (3v3) is being willfully obtuse.
 
I must admit the roster is starting to look kinda interesting. still not sure if I'm going to buy though. I want a good single player campaign (filthy casual) before I hop online. Also kinda want more 3d fighters if I have to be honest. Wish they'd experiment more and mess around with Tekken 7 / Pokken Tournamnet style but I guess asking these devs to experiment with new engine features is probably asking for way too much

So yeah, not too anxious for this I guess. just keeping an eye on it only cause I like the roster

Dissidia and Gundam, dbz xenoverse.

Wanting a 3D fighter from the marvel series seems strange to say the least.


Even though I guess Infinite isn't a direct "sequel" to (U)MvC3 (which they haven't outright said, correct?), they knew the comparisons would be made.

To deny that it's a clear regression from what something this developer Capcom instituted 17 years ago as a thing (3v3) is being willfully obtuse.

Oh, please. 3v3 isn't inherently superior. This isnt a regression. Get the fuck out of here with this bs "logic."
 
You guys remember this Chun Li from pre alpha SFV:

https://www.eventhubs.com/images/2016/nov/15/early-sf5-gif-1/


Well now you can do that in Marvel Infinite with the Time Storm ability.

Among other things like with Megaman it's super nutty, it's non stop projectiles.

It's not as good with beams like Captain Marvel's. Like beams don't overlap each other, if you cancel a beam then the previous one disappears.

Thor's Mighty Hammer throw or whatever is super weird in this.

The cancel happens late into the animation of a move, so it's not quite Sou-Sou-Soul Fist level but it's close enough.


I tried to clip these but my PS4 wasn't recording the clips for some reason.

I am expecting a lot of Arthurs using time stone....... gonna feel like a castlevania game shooting all those sub items lol.
 
The 2v2 part is something I cannot get over.

The infinity gems (I'll never call them stones) are great, but they aren't a replacement for assists.

The instantaneous tag is interesting, but not a replace for assists.

Even with their shitty roster (although I love Binary and Thanos...everyone else, or every other "function", can be replaced) I could've digested this whole game much better if they had at least 3v3 with or without assists and the gems.

Even though I guess Infinite isn't a direct "sequel" to (U)MvC3 (which they haven't outright said, correct?), they knew the comparisons would be made.

To deny that it's a clear regression from what something this developer Capcom instituted 17 years ago as a thing (3v3) is being willfully obtuse.
Infinity Gems aren't a replacement for Assists at all, they are at best a replacement for TACs and X Factor and at that they are a far better mechanic than either.

The Tag system IS most definitely a replacement for Assists and it's a good one at that. To deny THAT would be obtuse.

3v3 wasn't fully utilized in either Marvel 2/3. There was never a point in time when we had 3 characters on screen at once except for THCs which were extremely situational. Most of the time you were playing with 2 characters at once, the assist and the point which makes up the core combat loop of both Marvel 2 and 3. DBZ looks like it's taking the formula further by allowing two assists to be called at once, that's probably what I expected in a Marvel 4 alongside custom assists.

I am not going to sit here and repeat the Capcom PR lip service for them and say crap like the Infinity stone is supposed to represent the function of a 3rd character on the team... that is asinine of course, a 3rd character no matter how bad will still add more to a team than Stones.

However, with 2 characters you can form more intricate and complex synergies through the Tag system. It's not something that is possible with 3 characters unless you include two Tag buttons which is something that could possibly be an evolution from this system. Maybe in Marvel Infinite 2 but for now let's see where this system takes us.
 
You guys remember this Chun Li from pre alpha SFV:

https://www.eventhubs.com/images/2016/nov/15/early-sf5-gif-1/


Well now you can do that in Marvel Infinite with the Time Storm ability.

Among other things like with Megaman it's super nutty, it's non stop projectiles.

It's not as good with beams like Captain Marvel's. Like beams don't overlap each other, if you cancel a beam then the previous one disappears.

Thor's Mighty Hammer throw or whatever is super weird in this.

The cancel happens late into the animation of a move, so it's not quite Sou-Sou-Soul Fist level but it's close enough.


I tried to clip these but my PS4 wasn't recording the clips for some reason.

I'm intrigued now.
 
Dissidia and Gundam, dbz xenoverse.

Wanting a 3D fighter from the marvel series seems strange to say the least.




Oh, please. 3v3 isn't inherently superior. This isnt a regression. Get the fuck out of here with this bs "logic."

It's MY logic, and it's a REGRESSION. So you get the fuck outta here, boy.
 
It's a regression in skill floor that's for sure.

Learning 2 characters is easier than learning 3 characters. It's not just learning to play 3 characters but learning to play against 3 characters against well.
 
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