AWizardDidIt
Member
I feel pretty confident saying the active tag and counter tag are probably the best mechanics put into a fighting game in a long time. It's just insane how dynamic matches can get.
Don't think that's it, these were the pre-release credits where we first saw it, and Arcade Edition was a loooong ways off. (And probably not happening for MvCI)Could it be because Taito is handling the Arcade distribution of SFV and they're a subsidary of Square Enix?
Yup I remember this too lol.Seeing the chat's reaction to WNF changing from MVCI to SFV took me back to 2011 all over again.
"SF? Fuck this, I'm out."
"When's Marvel? SF is ass."
Like, that's exactly how it was when MVC3 was usually being relieved for SF4 back in the day, lol.
Game was developed in house, but Capcom has outsourced modelling before and did that with SFV.
I feel pretty confident saying the active tag and counter tag are probably the best mechanics put into a fighting game in a long time. It's just insane how dynamic matches can get.
I noticed Square Enix in the credits. Wtf did they do?
I feel pretty confident saying the active tag and counter tag are probably the best mechanics put into a fighting game in a long time. It's just insane how dynamic matches can get.
All of the models are new, though.The imports from MvC3 are the clear issue in the game because they were originally built around the heavy ink shader that's no longer in the game.
Did they have something to do with those statues?
I believe Square Enix did the cutscenes for SFV's Cinematic Story Mode; that's the word that was going around last year. I'd assume they probably did them for MvCI as well.Don't think that's it, these were the pre-release credits where we first saw it, and Arcade Edition was a loooong ways off. (And probably not happening for MvCI)
Some clearly had a lot more effort put into updating them alongside using the old animations.All of the models are new, though.
If you are playing with your friends then this is hell of a good time.Sooo... I know this is touched upon in the OP, but for those of us that are terrible at fighting games and their friends are as well, but inexplicably kinda like fighting games, are folks in a similiar boat as that having a good time with this?
If you are playing with your friends then this is hell of a good time.
If you are trying to climb the ladder then you are going to get worked like most fighting games.
I feel pretty confident saying the active tag and counter tag are probably the best mechanics put into a fighting game in a long time. It's just insane how dynamic matches can get.
Sooo... I know this is touched upon in the OP, but for those of us that are terrible at fighting games and their friends are as well, but inexplicably kinda like fighting games, are folks in a similiar boat as that having a good time with this?
Is there a list for all Gaf PC players?
I bet most of the outsourcing in the credits was for story mode stuff.
Did anyone else notice Chris fighting the symboite monster in the background during that fight against Symbiote Spidey in Story Mode? Lmao it looked hilarious!
Did anyone else notice Chris fighting the symboite monster in the background during that fight against Symbiote Spidey in Story Mode? Lmao it looked hilarious!
Seeing the chat's reaction to WNF changing from MVCI to SFV took me back to 2011 all over again.
"SF? Fuck this, I'm out."
"When's Marvel? SF is ass."
Like, that's exactly how it was when MVC3 was usually being relieved for SF4 back in the day, lol.
Remember all that good stuff I said about the netcode?
I take it back.
I just had back to back ranked matches (with the same guy because the game match made me with him/her twice) that were a God awful slide show.
And that was specifying a 5 for connection!
WTF?
No, there isn't.Is there a list for all Gaf PC players?
I wonder if the opposite happens in Japanese streams.
Until they put in a "WiFi warning" like in IJ2 this'll happen.Remember all that good stuff I said about the netcode?
I take it back.
I just had back to back ranked matches (with the same guy because the game match made me with him/her twice) that were a God awful slide show.
And that was specifying a 5 for connection!
WTF?
I'm gonna be on PS4 and PC. My steam name should be either Dart533 or Dartastic.Is there a list for all Gaf PC players?
.I haven't had a fighting game get its hooks in me like this since Marvel 3; all day at work yesterday, I was feeling the twitch to get home and get back to getting rekt online- getting ready for work now, and all I can think about is how easy it would be to just call off and spend all day playing mahvel.
The problem with the connection bar thing is that almost every fighting game has it so it only sees a snippet of the connection. If you're playing a guy on WiFi, his connection is going to be inconsistent. You may see 5 bars, but have a connection that bounces between 1 and 5 throughout.
The netcode in this game is good. Most 4 bar matches feel basically offline calibre. But just like Injustice 2, sometimes you're going to get fooled into a bad one because the person you're playing has a jittery connection or is on WiFi.
.... I'm ssuper interested in what japanese stream monsters are talking about now
I just got beat by someone using easy auto combos ouch my pride.
So who is using X and how do you play as X? Any synergy for him? I was thinking Ryu or Zero
Whoever made the decision to change inputs from the shoryuken motion to down down can fuck right off.
maybe they were just using simple magic series combos... like me ;_;
You'll get them eventually but be prepared to pay for them...they really need to add that stage and the valkanda boss stages. And the wrecked dr light stage also. basically any stage that is in the story and isnt selectable >_>
theres like 4 or 5? Also that warehouse stage from the start of AIMbrella chapter. I mean its ugly but its one more lol. Its also very static for those that care about those things, better that the training one >_>