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Marvel vs. Capcom Infinite sells 1/10th of MvC3's debut in Japan, 1/6th Pokken DX

Neoxon

Junior Member
Lol isn’t this Shazam’s name? I have never heard of this Captain Marvel woman.
Billy Batson goes by Shazam, now. Captain Marvel used to be Ms. Marvel, but the Ms. Marvel name now belongs to Kamala Khan (another odd exclusion on Marvel's part).
 

Ban Puncher

Member
And it will be incompatible with the current edition and season pass.

6gRCnAr.gif
 

Keikaku

Member
Is this image legit from MVCI? If so, it looks terrible.


The individual character models are fine but the lack of ground shadows, good reflections and unifying art style make all of them look photoshopped in there. I genuinely have no horse in this race but this...it just looks awful to me. Fucking Rocket Racoon in the corner is killing me every time lol
 
Smash Brothers is definitely a fighting game tho. And it sells tons.

Technically there is something that resembles a fighting game inside of Smash Bros. However, it is primarily advertised and designed from the ground up as a party game. This is typically re-inforced by how the stages are laid out and designed, that's also not including how knock-out mechanics and damage percentage calculate into the meta for their community. Which is entirely different from mechanics like; Super Meter, Health bars, and flat stages with 2 vertical walls from Capcom fighters.

Both Capcom and Nintendo Smash sell for different reasons IMO.
 

ec0ec0

Member
It's difficult for me to see fighting games that way. It's an entirely new fighting system.

Fighting games have been recycling assets forever. How many new Blazblue characters release in each $50-60 entry? GG Revelator had a handful, that was $60. SNK released new games annually with only a couple new characters.

SFV also only had a few new characters in its 16 character roster and it also recycled a lot of animations from the SF4 series. It had a smaller roster and noticeably fewer features than MvC:I and it cost $60 and went on to sell 1 million copies in its launch month on just PS4 and PC.

I think that it's reasonable to say that you can't directly compare the number of new characters that people expect in a street fighter or guilty gear game, compared to a marvel vs capcom game.

The later is a 3vs3 (now 2vs2) series, with game mechanics that supposedly make it feasible to develop, each individual character, much quicker than an street fighter or guilty gear character.

This being supported by the fact that they are already going to release 6 new characters, for marvel vs capcom infinite, shortly after launch, something that would be completely unreasonable (and impossible) for the street fighter or guilty gear teams.

Marvel vs capcom games always have much bigger rosters, and it took street fighter 4 a lot of iteractions, and many years, to have a roster comparable to (ultimate) marvel vs capcom 3.

Even taking all this into acount, marvel vs capcom infinite costs 60$, yet it only comes with 6 new characters, something that is considered miserable in the context of the series.

Next excuse, please :p
 
Because the gameplay is always top notch and the best which is what the fgc cares about and that's why their games get highest twitch viewers and sign ups during tournaments.

I remember Smug saying that SFV was shit and that people only play it for the money.

You only hear that with the Capcom games.
 
The value the game offers is shit, a modern Capcom fighter all over.

Why is it so hard for Capcom to look at the fighters that sell millions and just copy those.
 

Marcel

Member
The value the game offers is shit, a modern Capcom fighter all over.

Why is it so hard for Capcom to look at the fighters that sell millions and just copy those.

They would rather be prideful in one hand and then look to their fanboys in the FGC to cover for their mistakes in the other.
 

Principate

Saint Titanfall
Technically there is something that resembles a fighting game inside of Smash Bros. However, it is primarily advertised and designed from the ground up as a party game. This is typically re-inforced by how the stages are laid out and designed, that's also not including how knock-out mechanics and damage percentage calculate into the meta for their community. Which is entirely different then Super Meter, Health bars, and flat stages with 2 vertical walls from Capcom fighters.

Both Capcom and Nintendo Smash sell for different reasons IMO.
It's a fighting game always has been any thing else nonsense.

You may as well designated 2d games where two people can control two fighters and have health bars as the only "fighting game" ignoring every other type of fighter in existence.

Only a ridiculous amount of cognititive dissonance would lead someone to that conclusion however.
 
Posted in the other thread but I'll reiterate here:

Capcpom stays losing and they honestly deserve the L. This entire generation has been nothing but failure and mistakes for them that they still apparently aren't learning from.
Their ports are selling. This is their first major bomb.
 

Kashiwaba

Member
I remember Smug saying that SFV was shit and that people only play it for the money.

You only hear that with the Capcom games.

Injustice 2 and Tekken 7 offer the same prize pot and still don't get as many people playing them, don't take what pro players ssy seriously it's basically a guy talking shit about his job and who doesn't do that?
 

Lothars

Member
The value the game offers is shit, a modern Capcom fighter all over.

Why is it so hard for Capcom to look at the fighters that sell millions and just copy those.
That's not even remotely true, I actually like playing it more than Injustice 2, tekken. It's a great game. It has some big issues specifically with the things around the fighting and I wasn't planning to buy it at launch. It isn't a bad value at all.
 
The real question is this: Marvel or Capcom. Which company has been a bigger detriment to MVCI?

I know it's really easy to hate Capcom for how things turned out, but it seems like most of you are really, really, really, really not seeing the type of influence Marvel can have on games like this. We already know they choose to get rid of the classic themes because "it doesn't fit the characters personality". The artstyle looks like a modified Contest of Champions...Marvel's mobile fighting game.

Capcom isn't the same company from yrs ago, but neither is Marvel.
 

Renna Hazel

Member
Technically there is something that resembles a fighting game inside of Smash Bros. However, it is primarily advertised and designed from the ground up as a party game. This is typically re-inforced by how the stages are laid out and designed, that's also not including how knock-out mechanics and damage percentage calculate into the meta for their community. Which is entirely different from mechanics like; Super Meter, Health bars, and flat stages with 2 vertical walls from Capcom fighters.

Both Capcom and Nintendo Smash sell for different reasons IMO.

Smash is a unique fighting game, but it's clearly a fighting game. It also happens to be fun with 3 or more players. I don't think 'party game' is really a genre that covers Smash. Mario Kart is a 'party' game as well, but it's also a racing game.
 

RM8

Member
Technically there is something that resembles a fighting game inside of Smash Bros. However, it is primarily advertised and designed from the ground up as a party game. This is typically re-inforced by how the stages are laid out and designed, that's also not including how knock-out mechanics and damage percentage calculate into the meta for their community. Which is entirely different from mechanics like; Super Meter, Health bars, and flat stages with 2 vertical walls from Capcom fighters.

Both Capcom and Nintendo Smash sell for different reasons IMO.
I honestly don't care if people think SSB is a racing game or a walking simulator. But if you're going to tell us it's not a fighting game, then tell us what kind of game it is. Because party game is not a genre - Guitar Hero is a party game, Halo is a party game, Mario Party is well, a party game. Do you mean mini game compilation? SSB is not that. Not following closely the Street Fighter formula doesn't really tell me anything, you don't see people calling Bushido Blade or Power Stone anything but fighting games. Heck, 3rd person always-flying Dragon Ball games are never doubted in their genre.

I got into gaming because of Street Fighter and I play most traditional fighting games being released - and I still don't see why fighters are unique in that apparently they should follow one and only one formula. There's a ton of wildly different RPGs, shooters, platformers, etc.
 
It's a fighting game always has been any thing else nonsense.

You may as well designated 2d games where two people can control two fighters and have health bars as the only "fighting game" ignoring every other type of fighter in existence.

Only a ridiculous amount of cognititive dissonance would lead someone to that conclusion however.

It's a fighting game how? Because, it's not selling copies only on that premise. Those who 'make smash' a 'fighting game' are serious competitors who use their own grass roots rule-sets. Out of the box for any other casual, it's clearly a party game.

I honestly don't care if people think SSB is a racing game or a walking simulator. But if you're going to tell us it's not a fighting game, then tell us what kind of game it is. Because party game is not a genre - Guitar Hero is a party game, Halo is a party game, Mario Party is well, a party game. Do you mean mini game compilation? SSB is not that. Not following closely the Street Fighter formula doesn't really tell me anything, you don't see people calling Bushido Blade or Power Stone anything but fighting games. Heck, 3rd person always-flying Dragon Ball games are never doubted in their genre.

That's the interesting thing about Smash, because it falls into such a gray area in terms of scope and what it has achieved, it might as well be it's own thing it's own genre. As it's own type of game, it's very successful at what it does and does it extremely well. At this point, it can be labeled as whatever the individual wants it to be, from my side of the picket fence it's always ended up as a party game in that regard. Not because of the game itself, but how Nintendo and the developer making it treat the game and how they support it.
 

Marcel

Member
I honestly don't care if people think SSB is a racing game or a walking simulator. But if you're going to tell us it's not a fighting game, then tell us what kind of game it is. Because party game is not a genre - Guitar Hero is a party game, Halo is a party game, Mario Party is well, a party game. Do you mean mini game compilation? SSB is not that. Not following closely the Street Fighter formula doesn't really tell me anything, you don't see people calling Bushido Blade or Power Stone anything but fighting games. Heck, 3rd person always-flying Dragon Ball games are never doubted in their genre.

"Smash is not a fighting game!" is usually a weaselly argument meant to minimize its importance and success on its own terms. I wouldn't bother trying to argue from a sincere place about it because the people who say that kind of garbage definitely are not.
 

Renna Hazel

Member
It's a fighting game how? Because, it's not selling copies only on that premise. Those who 'make smash' a 'fighting game' are serious competitors who use their own grass roots rule-sets. Out of the box for any other casual, it's clearly a party game.

It's a fighting game because all you do in Smash Brothers is fight?
 
It's a fighting game how? Because, it's not selling copies only on that premise. Those who 'make smash' a 'fighting game' are serious competitors who use their own grass roots rule-sets. Out of the box for any other casual, it's clearly a party game.

The premise is "you can make pikachu fight link!". It's a fighting game.
Party game is a vague term that is , as best as I can put it, is applied to any game you play with more than two people on one machine, not a genre.
 

Uraizen

Banned
The real question is this: Marvel or Capcom. Which company has been a bigger detriment to MVCI?

Marvel.

I feel like with the right roster it could have done better. It's meant to be a game oozing with fan service. Even though the gameplay is awesome that's not what the majority of their usual sales care about.

They even admitted Marvel had final say as to what Capcom characters get into MvC3.
 
Pity those of us on Steam. The game has a lower all-time high in terms of numbers playing than Skullgirls, and only barely breached 1k players last night.
 

jett

D-Member
Is this image legit from MVCI? If so, it looks terrible.



The individual character models are fine but the lack of ground shadows, good reflections and unifying art style make all of them look photoshopped in there. I genuinely have no horse in this race but this...it just looks awful to me. Fucking Rocket Racoon in the corner is killing me every time lol

Story mode is just bad on all levels. The actual game looks fine.

And having a "unifying art style" is kind of an impossibility for this game. Should Mega Man have realistic proportions? Should Hulk be Arthur-sized? :p
 
It's really sad that MVC infinite has sold so poorly but I didn't buy it because I didn't see the love put into it. It looks so half assed to me and the story mode is NOT something I care about. I want more characters most of all. It really sucks that marvel is in the state it's in to not include xmen characters. That was a big draw to the games for me and without them the Marvel side isn't as appealing. Capcom dropped to many characters I enjoyed playing as too. So really, it feels like they gutted the series to me.

Also, Smash is considered a fighting game.
 
That's not even remotely true, I actually like playing it more than Injustice 2, tekken. It's a great game. It has some big issues specifically with the things around the fighting and I wasn't planning to buy it at launch. It isn't a bad value at all.

It launched with less characters than the previous launch with and it doesn't even have alt costumes, you just know they held those back to try milk as DLC.

I'm not talking about gameplay so what you like playing is irrelevant. I said value.
 

RM8

Member
Not because of the game itself, but how Nintendo and the developer making it treat the game and how they support it.
They support it by sponsoring fighting game tournaments that feature it, though?

All you do in SSB is fighting. It was originally titled Dragon King The Fighting Game. Nintendo pushes it as a competitive fighting game. Somehow it's not a fighting game.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Marvel.

I feel like with the right roster it could have done better. It's meant to be a game oozing with fan service. Even though the gameplay is awesome that's not what the majority of their usual sales care about.

They even admitted Marvel had final say as to what Capcom characters get into MvC3.

Capcom side isnt too hot either. Who wanted Spencer Firebrand and Arthur again?
 

nded

Member
The value the game offers is shit, a modern Capcom fighter all over.

Why is it so hard for Capcom to look at the fighters that sell millions and just copy those.

I'd argue Capcom trying to copy NRS (poorly) is what ruined Infinite. SFV already showed us that Capcom have no idea how to build a story mode around a fighting game, and they are either unable or unwilling to match the budget and production values of a WB-backed NRS game. Capcom might have been better off playing to their own strengths by pouring that story mode budget into adding more game modes, building a better/larger roster and actually promoting their damn game.

Capcom might never be a sales juggernaut like NRS, and that's okay. They would be quite capable of putting out a reasonably appealing, quality product with good ROI and a secondary revenue stream via tournaments and esports if they weren't so obsessed with their alchemical scheme of trying to attain AAA sales without AAA investment.
 
Capcom side isnt too hot either. Who wanted Spencer Firebrand and Arthur again?

I did. He's a classic Capcom character with a funny moveset. Don't know why people have such a beef with him.

Same thing with Spencer, though I wish they went with his classic design as his default costume.
 

Neoxon

Junior Member
Marvel.

I feel like with the right roster it could have done better. It's meant to be a game oozing with fan service. Even though the gameplay is awesome that's not what the majority of their usual sales care about.

They even admitted Marvel had final say as to what Capcom characters get into MvC3.
Marvel has the final say on the Marvel side, yes. But the comment of "both sides being fans of each other's characters" was more of suggestions than anything else.

Capcom side isnt too hot either. Who wanted Spencer Firebrand and Arthur again?
Arthur's not the problem, he's a classic character from a classic franchise. Spencer, while I would prefer OG Rad Spencer, is understandable given he reps Bionic Commando (& Combofiend probably begged for him). I agree on Firebrand, though.
 

EVOL 100%

Member
I wish a post mortem of this game comes out. It would be fascinating to read about the reasons for the massive amounts of fuck ups that happened leading to release.
 

Strakt

Member
I mean capcom deserves it for the garbage effort they put into the games visuals and roster. Maybe it'll be a better game in a year from now when its actually worth buying for $60
 
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