I wanted to make this a separate thread since I thought a lot of people who might not click "Marvel vs. Capcom: Infinite gameplay trailer" by default might be interested.
Source 2: http://kotaku.com/marvel-vs-capcom-infinite-wants-even-newbies-to-have-a-1794685310
Source 3: http://www.gameinformer.com/games/m.../27/50-details-marvel-vs-capcom-infinite.aspx
- The game now uses a six button layout that's as follows: light punch, heavy punch, light kick, heavy kick, infinity stone, and character switch. This was done to make it easier to play with a gamepad.
- By just continually pressing the light punch button, you will do a ground combo that knocks your opponent into the air, keeps hitting them in the air, and then knocks them back down to the ground.
- There's also a new universal combo string that's meant to be easy to execute, and help teach people about multiple button combos. You hit light punch, light kick, heavy kick, and then press down + heavy punch. This does a ground combo that launches your opponent into the air. This is supposed to be easy, as you just move your thumb in a diamond pattern across the face buttons, and it works with every character.
- Every character also has a hyper combo that is done simply by pressing heavy punch and heavy kick at the same time. Traditionally, you would have had done motions like down, down-right, forward + button or forward, down, down-right + button to pull these off, which could be complicated for a lot of players.
- There is now only one button for switching characters, and you can use it at any time.
- They've also lowered the number of characters back down to two per side so it's easier to follow.
- On the defensive end, the aerial counter has been removed in favor of an easier to use counter switch. The way this works is that if you have two hyper bars, you press and hold the switch button, and your other character rushes on screen and can attack to break the combo being performed against you.
- Eurogamer gives an example of how this plays out in gameplay: "Combining these new accessibility mechanics, I was able to land combos in the high 20 hits range with just two buttons. Mash light for a ground combo that transitions into an air combo, keep on mashing to slam them into the ground, press the switch button to bring in your partner then mash light punch to repeat. I was able to perform this loop three times, ending with an easy hyper combo with the press of hard punch and hard kick. I didn't need to touch the thumb stick at all throughout."
- Moving over to the Kotaku preview, they note that traditional assists have been removed, though characters like Ultron can still call in back-up from minions as befitting the character.
- Capcom is also considering removing the "shoryuken" input (forward, down, down-forward) and replacing it with pressing down twice, as newer players have a notoriously hard time executing it.
- Game Informer notes that other complex fighting game controls are not present.
- More specifically, there are no half circle (left, left-down, down, right-down, right) inputs, nor are there charge moves, with all specials being done via double down or quarter circle (down, right-down, right) inputs.
- Game Informer also notes that automatic combos do the same damage as manual input ones.
- Capcom notes that they still feel there are a wide variety of options for more advance players to express their skills.
- Toward feature set, the game features a 2 hour campaign, mission mode which teaches you more detailed information about your character and the game in general, an arcade mode, an training mode, and a collection where you can collect stuff.
- There are some other things, but I think they're a bit specific to actually understanding Marvel vs. Capcom instead of having maybe just struggled with a Capcom fighting game in the past, so I've left those out. Click the Game Informer link for more details on that if you're a Marvel vs. Capcom enthusiast who wants to know all the changes.
Source 2: http://kotaku.com/marvel-vs-capcom-infinite-wants-even-newbies-to-have-a-1794685310
Source 3: http://www.gameinformer.com/games/m.../27/50-details-marvel-vs-capcom-infinite.aspx