Shuma-Gorath off the top of my head is a charge character in UMVC3.did MArvel even have charge characters?
Roll in TvC, too.
Shuma-Gorath off the top of my head is a charge character in UMVC3.did MArvel even have charge characters?
Capcom keeps saying they are pumping this with content but I don't see it. I see a 2 hour story which isn't impressive and a few modes that sre standard in FGs.
They need WWAAAYYY more than that.
did MArvel even have charge characters?
Earth Wind and Fire sucks
They finally fucking learned
Pretty sure most consumers bought the P4A games for story, with the actual fighting (let alone any desire to git gud) being a secondary concern at most for such players. Also, seems rather presumptive that they'll be removing all Devil May Cry characters for this (not sure what's up with the "and from existence" bit).It's all about gatewaying people in, the autocombo stuff will help, it definitely helped a lot with P4A also the removal of all Devil May Cry characters from the game and existence will make it easier to follow
Spinning Bird Kick for Chun. Forgot about some of the stuff for Hulk and Shuma.did MArvel even have charge characters?
chun and hulk have charge moves that are essential in their gameplan
Does that mean Gamma Wave is a motion now?
FIGHT ME
When we going to play?
Pretty sure most consumers bought the P4A games for story, with the actual fighting (let alone any desire to git gud) being a secondary concern at most for such players.
Also, seems rather presumptive that they'll be removing all Devil May Cry characters for this.
I guess this is a hard pass for me. Was not interested in marvel for babies.
Which is a damn shame, they used to be tip notch and actually delivered games with meaty game play content.I don't think Capcom's actually an especially great developer these days, like on the fundamental game production level.
Which is a damn shame, they used to be tip notch and actually delivered games with meaty game play content.
Itsuno save us from all the mediocrity... please?
I don't think Capcom's actually an especially great developer these days, like on the fundamental game production level.
Not a fan of these changes. If I wanted Babby's First Fighter, I'd play Smash.
The last Capcom fighting games I can remember with great content was Project Justice and Alpha 3. Project Justice had the Arcade/Story Mode stuff, while Alpha 3 had World Tour Mode along with the basics.
Most Capcom fighters afterwards only had the basics.
Infinite has Arcade, Story, Mission, Gallery. Hope there's some other stuff in it.
Oh man that "marvel for babies" comment reminds me of opening week vanilla mvc3 rants from mvc2 folk. Wasn't it like...Fanatic maybe, who popped off on stream at length about whackass baby combos with no skill?I think my thing is that people should manage their expectations with these changes.
This is not going to make it "Marvel for babies". This is not going to bridge gap between experienced and new players. This is not going to make people learn the game quicker. If you had problems with Marvel games before then you will still have problems now.
So there's actually nothing all that difficult about queuing up a bunch of base units while having a battle in StarCraft 2 from a mechanical perspective, I've done it tons of times, but that is still a huge barrier that helped kill the RTS genre.The two button easy hyper combo is silly, it's gonna make elements of the game kind of scrubby. Like it's not that hard to do a single QCF and two attack buttons, if you don't play fighting games often it takes 5 minutes to learn at best. What's so hard about that for casuals to do?
I'm sure Itsuno would love to deliver the goods.
But even he is only limited by what his bosses allow. If he gets undercut in some bad way again, it'll be even more of a travesty.
mashing one button in Smash will actually get you nowhere.
this is the new Babby's First Fighter.
It's gonna be quite a sight to see in a few months when people realize that simplified inputs still isn't gonna make them good at the game.
I can Hadoken just as good as him, so how did I lose?It's gonna be quite a sight to see in a few months when people realize that simplified inputs still isn't gonna make them good at the game.
On the defensive end, the aerial counter has been removed in favor of an easier to use counter switch. The way this works is that if you have two hyper bars, you press and hold the switch button, and your other character rushes on screen and can attack to break the combo being performed against you.
Sanford! That's the guy. Saltiest dude on the planet. Just ask Rico Suave lol.I think it was Sanford.
Which is funny because in his most recent tweet about Marvel 3 he said he actually respected it compared to SFV lol!
...But why?
...But why?
It's actually pretty awesome. A costly combo breaker that isn't without risk. The first character stays on screen so he still takes damage, and if the attacker anticipates the combo breaker, he can tag and nail the defender for a new combo.
The best part is SRKs auto correct on jump ins now!Ryce was right
If inputs were holding you back before, you will still be a baddie.
I'm not fond of d,d for a dragon punch. The move input is 30 fucking years old.
That said, I never play characters with DPs, so it won't affect my play.
I can Hadoken just as good as him, so how did I lose?
The two button easy hyper combo is silly, it's gonna make elements of the game kind of scrubby. Like it's not that hard to do a single QCF and two attack buttons, if you don't play fighting games often it takes 5 minutes to learn at best. What's so hard about that for casuals to do?
"Motion" moves are moves where you just do the directional input, press the button and voila. Like Ryu's fireball. Just do quarter-circle forward and then press punch and you get a hadoken.I play fighting games but know dick about the terms. Can someone ELI5, what is everyone talking about when they say "charge" specifically?
Chun, Hulk and I believe Jill also had charge moves.Shuma-Gorath off the top of my head is a charge character in UMVC3.
Roll in TvC, too.
like what?
:\ seems like everything is pretty cut and dry. I can see using the stones/all 4 meters for more combo potential, but that's about it.
Why? Use two other attack buttons to dash with. 2 lights equal a throw? Fine. Use lphp instead. I get it's easier to hit lplk or hkhp given controller layouts but it's not a huge skill jump. He'll it's a 6 button game...controllers are 8button. Just macro lphp to r2 and l2 and enjoy rapid fire one button dashes as you hit down to wavedash it.I don't really care about that. THC with 1 bar or 1 character is a 2 button hyper combo.
What bothers me is the idea that this mechanic could mean the death of button dash. I like it a lot more than double tap.
These changes are dumb because I bet most of the same people complaining about fighters being too complicated or hard are still gonna quit in a week or two after getting waxed by better players online
I don't really care about that. THC with 1 bar or 1 character is a 2 button hyper combo.
What bothers me is the idea that this mechanic could mean the death of button dash. I like it a lot more than double tap.
But a counter combo already has its own risk reward system. This just subs it out for another where the risk is moved from health to your hyper bar. Having it as an addition rather than a replacement would've made more sense
I don't really care about that. THC with 1 bar or 1 character is a 2 button hyper combo.
What bothers me is the idea that this mechanic could mean the death of button dash. I like it a lot more than double tap.