I was hoping for complete skill tree removal, less moves more skill based, and put all that in a tutorial with a MGS4 training section too, so that gamers can skip doing the same things and feel like the developer respects their time..
I also wanted the game to make every large building interior trivially accessible and procedurally populated if needed - unless locked off for story reasons - so it doesn't just feel like swinging around large PS1 Amazing spiderman cuboids with PS5 advance shading on them that reached its pinnacle in the PS4 gen, so that the city feels more organic and truly benefits from indirect lighting as the character moves in and out of apartments and builds trivially in real-time gameplay - like a next-gen changed - rather than cutscene transitions to hide the seams of the engine transitioning between indoor and outdoor. But I know none of those things are happening, and this is really just a sequel graphical polish of Morales, which should still be good for me as a spiderman fan of the stories, but probably a bit flat from a gameplay perspective, like an AC3 fatigue.