Marvel's Spider-Man 2 new screenshots

The pic was taken to partly show off density (pedestrian to be fair) and lighting. I just don't understand why you'd choose that picture of the first game if that's the case.
It was probably the only one he could find or get done quick? 🤷

It was just a random guy on twitter doing the comparison at the end of day.
 

There is considerable more activity in the streets, more cars and more pedestrians and also more detail in the backgrounds too.

Open world cities NEED to have tons of details and activity, cards and crowds, etc… I am glad they are not skimping down on this. It does change the game you play a lot for me.
 
It's fun the level of demand that the first Playstation games have, they show you a game with those graphics (which will be the best of the year), at 60 frames, with RT, etc... but it's not enough when they are far ahead than seen in the competition on consoles.
 
There is considerable more activity in the streets, more cars and more pedestrians and also more detail in the backgrounds too.
And then someone posted this a MILES MORALES screenshot and now the difference is not THAT big, ain't it?
VlstBeG.jpg
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And then someone posted this a MILES MORALES screenshot and now the difference is not THAT big, ain't it?
VlstBeG.jpg
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Sooooo apparently comparisons are unfair beacuse of a frigging traffic light difference 🤣 but a screenshot with the environment frigging painted white and a different angle is more fair! 🤣🤣🤣

Give me a break the Spiderman 2 still looks considerably better. Someone smarter than me line them up the differences will be stark.
 
In the pursuit of photo realism graphics ?
In pursuit of better graphics than this, maybe. The comparison shots do not look like even a half-generational leap.

Honestly it sounds like you don't like insomniac games. But they seem to have found a good balance between speed, skill, graphics and gameplay. Their games seem to be well received, they must be doing something right.
No, I loved the first Spider-Man, but I'm not deluded enough to be excited by exactly more of the same and a barely-improved story (and honestly, with how cringe the black suit is so far, I expect to be rolling my eyes at some scenes) when there's been 2 full games and 5 years in between to learn from and a new machine to work with.

More than graphics, I'm profoundly disappointed with how much they have improved/changed the gameplay or the scale.
 
And then someone posted this a MILES MORALES screenshot and now the difference is not THAT big, ain't it?
VlstBeG.jpg
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The post processing for both new screenshots are still in progress so not apples to apples, but you can clearly see the generational difference in the geometric detail, PBR/lighting of vehicles much better with the new archway screenshot.

YHXAmOY.jpg


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I'm sure it will look fine, like all Insomniac games. What I really want to see is how much they've improved things like interactivity and physics. After ToTK, I'm no longer satisfied in pretty but static worlds.
 
This has to be one of the most disappointing sequels when it comes to graphics.

SM1 was incredible for the time, then a new console launches, they take a few years extra and we get the equivalent of a CoD sequel in terms of graphical improvements.

Sure the game looks alright, but R&C looked more impressive 2 years ago.
 
SM2 OT and SM2 Review threads ll be way more entertaining than Starfield ones, the levels of meltdowns, salt, trolls, hate, ll be sky high.

Fox Tv Popcorn GIF by The Four
 
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I'm sure it will look fine, like all Insomniac games. What I really want to see is how much they've improved things like interactivity and physics. After ToTK, I'm no longer satisfied in pretty but static worlds.

After TOTK, all I'm asking for is pretty but static worlds.
 
I was hoping for complete skill tree removal, less moves more skill based, and put all that in a tutorial with a MGS4 training section too, so that gamers can skip doing the same things and feel like the developer respects their time..

I also wanted the game to make every large building interior trivially accessible and procedurally populated if needed - unless locked off for story reasons - so it doesn't just feel like swinging around large PS1 Amazing spiderman cuboids with PS5 advance shading on them that reached its pinnacle in the PS4 gen, so that the city feels more organic and truly benefits from indirect lighting as the character moves in and out of apartments and builds trivially in real-time gameplay - like a next-gen changed - rather than cutscene transitions to hide the seams of the engine transitioning between indoor and outdoor. But I know none of those things are happening, and this is really just a sequel graphical polish of Morales, which should still be good for me as a spiderman fan of the stories, but probably a bit flat from a gameplay perspective, like an AC3 fatigue.
Why would you want to go into buildings? What are you going to do? That'd be boring AF, unless it was part of a mission but in that case you wouldn't need every building accessible.
 
I'm sure it will look fine, like all Insomniac games. What I really want to see is how much they've improved things like interactivity and physics. After ToTK, I'm no longer satisfied in pretty but static worlds.
After playing TOTK, I appreciate any game that doesn't look like its from 2008. Goes both ways.
 
Why would you want to go into buildings? What are you going to do? That'd be boring AF, unless it was part of a mission but in that case you wouldn't need every building accessible.
Wanting to, and being able to aren't exactly the same thing., but that pretty card board box feeling you get when gameplay requires you traverse around or over a building for the millionth time when a hero of Spidey's capabilities would have zero problem going through a building faster with open windows or doors, or ploughing through an interior wall with his super human strength - if justified in the story - just breaks the immersion of the entire city for me this many years after the first outing on PS1. At a minimum, the ability to use any house to covertly switch back to your alter ego to hide in plain sight shouldn't be an unreasonable mechanic to expect IMO.

The previous games have also acknowledged such routes for Spidies but have done it in constrained gameplay sections like a Uncharted game as was the early section of Morales or the College mission in Spidey IIRC.

My overall point is that the city lacks real depth because of it at this realism rendering fidelity, in the same way the Matrix demo wasn't impressive at maintaining an illusion for me.
 
What's scheduled ? New trailer?

Influencers have been hinting at something coming, likely previews from an event or multiple events that insomniac held this past week. Plus we have a rumored State of Play that should drop before TGS, and is quite likely to drop this upcoming week. Given we're only about a month out from Spider-Man 2 launching, it's very likely that the game will show up at the State of Play.

The game is also likely to be announced as going gold very soon given that they'll need a month to get discs made and shipped around the world. For reference, God of War Ragnarok went gold 1 month and 2 days before it released, we're currently 1 month and 10 days before Spider-Man 2 releases
 
Wanting to, and being able to aren't exactly the same thing., but that pretty card board box feeling you get when gameplay requires you traverse around or over a building for the millionth time when a hero of Spidey's capabilities would have zero problem going through a building faster with open windows or doors, or ploughing through an interior wall with his super human strength - if justified in the story - just breaks the immersion of the entire city for me this many years after the first outing on PS1. At a minimum, the ability to use any house to covertly switch back to your alter ego to hide in plain sight shouldn't be an unreasonable mechanic to expect IMO.

The previous games have also acknowledged such routes for Spidies but have done it in constrained gameplay sections like a Uncharted game as was the early section of Morales or the College mission in Spidey IIRC.

My overall point is that the city lacks real depth because of it at this realism rendering fidelity, in the same way the Matrix demo wasn't impressive at maintaining an illusion for me.
the funny thing is that the devs know this and in the very first trailer showed spiderman in a cafeteria.
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then in the second trailer they had an entire segment where he gets thrown into an office building that had cubicles and obstacles he he had to climb over. but it was tied to a setpiece and you never do that again.

b63ae64eda13224c0b21cc42ffd1c85ce41324cb_hq.gif
 
It really doesn't look like a next gen leap, remember when next gen would make you really go wow?
Diminishing returns dude, which started when the jump from 2D to 3D happened
People said that the leap from 7th gen to 8th gen was small compare to PS2/OG Xbox to PS3/Xbox 360

Smaller generation leaps happen over time
 
The game will be great and Insomniac are some of the best in the industry but I can't help but look at those screens and feel nothing.

It looks like a videogame. 🤷‍♂️
 
^They look the same. A few more cars and 5 more people isn't crazy going from PS4 to 5.
To a degree, it will ALWAYS look the same since it's based on a real location, lol. There are clear differences in the photo. It definitely looks more "alive".
It's fun the level of demand that the first Playstation games have, they show you a game with those graphics (which will be the best of the year), at 60 frames, with RT, etc... but it's not enough when they are far ahead than seen in the competition on consoles.
Its hilarious. The weird criticism for Spiderman games never end. First it was puddlegate, then it was the length time for Miles Morales, now it's too "samey".

The Office Lol GIF by NETFLIX
 
I don't know what it is with this game but even though I can look at individual elements of the image and say "that looks great" or "that looks better" (mostly); the whole thing doesn't blend together as well as I'd hoped. When you take into account this is current gen only game there's no major shift or jump in the overall effective image. I think rather than really push things from a technical perspective, they have instead tried to just push another game out as fast as possible and in doing so it's been a case of turning a few sliders up and enabling faster traversal + character switching (SSD flex).

I look at some other games like Horizon Forbidden West and there's an overall cohesiveness to the image. With this I see lots of assets with great density of detail, but it doesn't quite hang together in the same way. I think "inorganic" is perhaps the best way I can put it. Hard edges, lighting choices and leaning a little too hard into the stylised look which leads to a sort of rudimentary feel that I can't quite put my finger on.

It'll look very good and no doubt play great; and of course the gameplay implications of developing for the only for an SSD & fast I/O stack are already somewhat evident. It's just these are the sort of jumps expect to see from beginning to end of a given generation, not from a crossgen to new gen title. If it weren't for the traversal/character switching, I have little doubt this could run on a PS4 with some visual stuff dialled back a little.

I'm also still butthurt over the change in character model, the old one was so much more distinctive and interesting; and as far as I'm concerned is the Peter Parker of this franchise. I appreciate the technical reasons they stated back then but I think the trade-off isn't worth it and find it hard to believe they couldn't get around the issue. Also, Mary Jane just looks weird now. Even taking technical advances into account, she shouldn't look that different.

I got rid of my PS5 for the time being due to the dull, drawn out crossgen period and lack of truly exciting new experiences. I had hoped to pick this up when I get a Slim/Pro again this time next year, but I don't know if I will. I loved the first game, Miles Morales made for what was effectively a decent little crossgen, standalone expansion. But I feel it's a series that needed to rapidly evolve and take advantage of new hardware paradigms. It's just not exciting me.
 
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Wanting to, and being able to aren't exactly the same thing., but that pretty card board box feeling you get when gameplay requires you traverse around or over a building for the millionth time when a hero of Spidey's capabilities would have zero problem going through a building faster with open windows or doors, or ploughing through an interior wall with his super human strength - if justified in the story - just breaks the immersion of the entire city for me this many years after the first outing on PS1. At a minimum, the ability to use any house to covertly switch back to your alter ego to hide in plain sight shouldn't be an unreasonable mechanic to expect IMO.

The previous games have also acknowledged such routes for Spidies but have done it in constrained gameplay sections like a Uncharted game as was the early section of Morales or the College mission in Spidey IIRC.

My overall point is that the city lacks real depth because of it at this realism rendering fidelity, in the same way the Matrix demo wasn't impressive at maintaining an illusion for me.
I get what you're saying now and that sounds good. I thought you meant able to walk around inside for the sake of being able to go in.
 
There is considerable more activity in the streets, more cars and more pedestrians and also more detail in the backgrounds too.

Open world cities NEED to have tons of details and activity, cards and crowds, etc… I am glad they are not skimping down on this. It does change the game you play a lot for me.
The view distance is what stood out the most to me
 
We all know the most important question after that chase sequence footage they shared is can you swim and go under water?

Also, on those screens the drink cans changed colour from blue to green!....rat influence confirmed!

Traffic density snd people looks to be a lot more. It looks great.
 
I'm definitely buying it just like Spidey 1 and MM. Need something that will force me to dust off the PS5, but you can tell it's reused assets like someone else advised. We also diss CoD for the same practive. Hell, From Software does the same thing. Insomniac and Sony know it will sell 10 mil right away regardless so may as well make it cheaper.
 
Have gone through this same conversation with every PS game.

When it comes out the jaws will drop.
I remember the same conversation with Horizon Forbidden West lmao. Until now it's still one of the best (maybe the best) looking game.
But I understand why people upset with Spider Man 2. While the screenshots looks good but it doesn't look significant better than previous games. It just looks good enough.
Hope they can prove it in later screenshots or next trailer.
 
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I remember the same conversation with Horizon Forbidden West lmao. Until now it's still one of the best (maybe the best) looking game.
But I understand why people upset with Spider Man 2. While the screenshots looks good but it doesn't look significant better than previous games. It just looks good enough.
Hope they can prove it in later screenshots or next trailer.
I think it's a wrap if you're expecting next gen anything out of SM2. Look to Wolverine. And if that doesn't work, I guess we'll just have to wait till Horizon 3 and the next gen SSM and ND titles.
 
Man is it just me but I have zero hype for this game. I know it's going to be good and I'll buy it but it's not giving me ill play this q
1st before other games vibe.
 
It was probably the only one he could find or get done quick? 🤷

It was just a random guy on twitter doing the comparison at the end of day.
Probably, but if he has the game it shouldn't be difficult to just snap a better/more comparable pic of the first game.

Would be more interesting to see more traffic, I'm sure it'd make the sequel look even more impressive.
 
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With how much the first sold idk why they don't just pay for the licensing.
Is that viable though? My guess is it'd end up like most sim-racers where the game has to be delisted from stores eventually just because it's not worth it for them to renew the license.
 
The game will be great and it will undoubtedly look great. Don't really know why this faux controversy exists. Do you guys have to argue over everything?
 
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