I miss momentum conservation so much ;_;
I miss momentum conservation so much ;_;
On the subject of rolling just make the 3rd repeated roll onward lose invincibility frames. Easy fix.
No "dude", it is just asshole behaver to try to randomly call out people, by trying to get them into saying something wrong (even if it is a little detail), so you can call build a case around it. You pretty much poised the whole discussion! What about having some respect to people you don't know, who want a nice conversation and didn't attack anybody in the first place.That's weak dude. You're just getting bitter and defensive while dancing around the fact you don't have a solid ground of understanding to form an opinion from.
There are several things wrong here. Momentum conservation helps you reach your max airspeed faster, but there's still a limit you can't exceed. Sheik and Falco, for example, have pitiful airspeeds, and no amount of running beforehand can ever help that. The airspeeds of characters are still very much controlled.
Hahahah, I love how back in 2001, people were up in arms about this ridiculous new character. Now, we get upset if he ISN'T included. Waluigi, Number One.EAD shipped a Mario Kart that didn't have Waluigi. That's the EAD you want making Smash Bros and deciding the roster of the game, the people who cut a fan favorite and spin off king of Mario games. So they could add Metal Mario and the bee lady who was in two levels in Galaxy. Instead of Wa-freakin-luigi.
footstool combos that are inescapale after the first hit are not good in my book. I've seen some disgusting footstool falcon combos on the smash reddit...
It's not difficult to see why someone would prefer the combos that the melee engine allows. I mean, smash 4 footstool combos are a lot more "static". Also, you can try to DI out of melee combos.
I see a lot more footstools used for gimping and offstage play honestly... and I think thats fitting since onstage footstoll resets are really tough to pull off in the heat of a match.
It does happen but for me its always on accident. At least offstage its easier to setup
Sadly, I could easily see EAD cutting characters like Jigglypuff, Duck Hunt, ROB and Palutena and replacing them with lighter or heavier versions of already existing characters because they have a different sort of approach to selecting rosters. They seem to like having a light version, medium version and heavy version of characters for some reason, instead of a more diverse roster.Hahahah, I love how back in 2001, people were up in arms about this ridiculous new character. Now, we get upset if he ISN'T included. Waluigi, Number One.
Can you Tech a footstool?
No.
Only reason you don't see more players do it is because they don't practice it. Zero has even flat out said by and large the level of competition for Smash 4 is not good and that's a pretty grand example of it.
Like many have already said, no one is bemoaning Pit or Palutena being overpowered. They are bemoaning the fact that there is an overabundance of Kid Icarus representation. I can understand why he would want to put in a lot of KI stuff since he revived the franchise... but DARK PIT?
I kind of think Sakurai's dislike of competitive Smash is a bit amusing, though insulting towards the gamers who are really dedicated to that scene. He's basically saying, "Look nerds, just pick whoever you want and spam Smash attacks. ITEMS ON. ALL CHARACTERS. GREAT CAVE OFFENSIVE."
Like many have already said, no one is bemoaning Pit or Palutena being overpowered. They are bemoaning the fact that there is an overabundance of Kid Icarus representation. I can understand why he would want to put in a lot of KI stuff since he revived the franchise... but DARK PIT?
That's not at all what he was saying. My take is he wants players to use Smash attacks more because they're playing the game too defensively with low risks, while Smash attacks are high risk, high reward.
Also Dark Pit is barely even a character. He probably added him during his lunch break. Dark Pit is the least changed clone in the entire game.
I dread the day Sakurai does inevitably leave the series. Even if some people think another person could replace him, I have a feeling everyone would soon start missing what they had.
Melee is worst in regard of the gamedesign (since it was rushed to release). It's just so bad, it crossed dimensions and became good again. The game is an strange accidence with unbalanced characters and wired glitches, that somehow create a very cooperative game.
yeah Dark Pit is probably one of the worst additions ever lol
Palutena is legitimately awesome though
I don't understand how Dark Pit can be "one of the worst additions" when he barely took any effort to add and doesn't do anything negative to the game at all besides add two more runs through single player and one more trophy to buy from the shop. Which for some people, is actually a positive addition.
That's not at all what he was saying. My take is he wants players to use Smash attacks more because they're playing the game too defensively with low risks, while Smash attacks are high risk, high reward..
Sadly, I could easily see EAD cutting characters like Jigglypuff, Duck Hunt, ROB and Palutena and replacing them with lighter or heavier versions of already existing characters because they have a different sort of approach to selecting rosters. They seem to like having a light version, medium version and heavy version of characters for some reason, instead of a more diverse roster.
This is a more recent EAD development, but EAD hasn't really ever been that good at rosters. Some older Mario Karts felt entirely arbitrary with who they chucked into them, and now they just kind of seem like they gave up on MK Rosters being anything other than clones. Even the DLC was clone after clone. EAD just straight makes up characters so they can have clones, and that didn't even start with MK8.
I don't understand how Dark Pit can be "one of the worst additions" when he barely took any effort to add and doesn't do anything negative to the game at all besides add two more runs through single player and one more trophy to buy from the shop. Which for some people, is actually a positive addition.
No problem, I'll just continue to short hop air dodge with Samus and go for back airsSmash Patch Notes
- After constant complaints about rolling speeds, the duration of Samus and Game & Watch's rolls has been doubled.
To be fair, Dark Pit was originally an alternate skin for Pit in Brawl. Then he became his own character in Uprising. Making him an alt skin again (what he started out as in Smash 4, IIRC) wouldn't have been totally appropriate, given the fact that he has his own voice and weapon (which only made it into his Final Smash).
Palutena also made sense as an inclusion since she's been around since the first game, where she's actually in the Japanese title. (Myth of Light: The Mirror of Palutena)
He still could have tweaked Lucina's and Dark Pit's stats more, like the meele clones... If there were balance problems due to their last minute nature, going from costumes to characters, patches could have fixed that.
When I play samus I am reminded how much I roll and that I probably shouldn't roll so much.No problem, I'll just continue to short hop air dodge with Samus and go for back airs![]()
It's not that Dark Pit shouldn't have been a character because Alph isn't, it's that Alph should have been a character.
Dark Pit was the last character added to the game. They may not have had time to change him all that much.
What am I reading?
Since when do you see good players roll 3 times in a row? What does this fix?
Edit-FFS even if someone DID do that, it's away from you, so the loss of i frames on that third roll means nothing. Your fix is not "easy", it's completely missing the point.
It's not that Dark Pit shouldn't have been a character because Alph isn't, it's that Alph should have been a character.
The major issue is that in order to tweak Alph to be a separate character, you might need to rework the Pikmin. Reworking the Pikmin for one character could potentially create confusion among some players. "What, is it Alph's Red Pikmin that does 4% damage? or is that Olimar's Red Pikmin?" The best way to differentiate Alph/Olimar would be to give them different Pikmin. However, then it's less of a clone and more of a new character.
The major issue is that in order to tweak Alph to be a separate character, you might need to rework the Pikmin. Reworking the Pikmin for one character could potentially create confusion among some players. "What, is it Alph's Red Pikmin that does 4% damage? or is that Olimar's Red Pikmin?" The best way to differentiate Alph/Olimar would be to give them different Pikmin. However, then it's less of a clone and more of a new character.
I would take a Melee level clone Alph over a Smash 4 clone Lucina and Dark Pit. Give Olimar a Louie alt to boot, like he should have had.
Never ever ever ever ever ever ever roll.When I play samus I am reminded how much I roll and that I probably shouldn't roll so much.
really? I thought that the melee "engine" allowed for characters to feel more unique?
Dashing was way more usefull in melee, so the differences in running speed came more into play. Momentum conservation was a thing, and it helped to differentiate characters more. Who doesn't remember how cracy falcon's short hop was?
In melee, character's falling speeds varied a lot, as the designers had not yet ruled out the idea of having "fast fallers". Due to the diferences in falling speeds, characters reacted very different to getting hit (and how you comboed them) and it also greatly affected how dangerous it was for each character to be off stage. That, combined with the fact that recovery options where not overpowered yet, made different characters trying to recover interesting. In smash 4, even though recoveries vary a lot, it feels like almost everyone can come back without problem.
Also, overall, movesets where less "restricted" in melee. How characters comboed the opponent varied greatly, some characters had their own "advanced techniques", etc...
or am i misunderstanding something? he was talking about characters feeling different to each other, right?
Hahahah, I love how back in 2001, people were up in arms about this ridiculous new character. Now, we get upset if he ISN'T included. Waluigi, Number One.
I think Smash 4 does a great job of making everyone feel different.
Much more variety and balance imo.
RE: Pitoo, Lucina and Dr. Mario
I think people are more wanting consistency. Like they'd probably wouldn't mind them being skins, to which I agree.
RE: Pitoo, Lucina and Dr. Mario
I think people are more wanting consistency. Like they'd probably wouldn't mind them being skins, to which I agree.
Hell, they'd be perfect as costumes to launch the Smash Bros. DLC. If he wanted to include them, at least do something to make them unique. All it takes is changing to of the B moves. All the custom moves that Pit and Marth have, and Sakurai didn't think to make some of them the defaults for Lucina and Pitoo?
Pretty much.I don't understand why would anyone would prefer the clones the be skins.
Even if all three are worse than their counter parts they are still slightly different and they're there for anybody that would like to use them.