How'd you get Kelly Chambers still alive? I lost half the crew members when I got to Dr. Chakwas and saw Kelly get sucked into the tube.BastardSamurai said:My final teams (and my reasons, I fully admit to overthinking this):
-Pipe: Legion (he's Geth! He knows tech and can fend for himself!)
-Fireteam: Garrus (with exception of losing team to Sidonis, the game stressed that he's awesome at taking on overwhelming odds with small teams)
-Biotic Shield: Morinth (I guess Jack could work, but I had a feeling an asari was a better biotic than even an experimented human)
-Survivor escort: Jacob (experience as Alliance marine plus his powers are generally tank-ish/defensive)
-Team leader to hold the line while I finished it all: Miranda (mostly based on Cerberus Tactician specialty, and to have someone not Garrus do it)
-My own party for final battle: Morinth and Jack
Normandy itself was heavily upgraded, everyone was loyal, and had a few weapon and armor upgrades researched.
Everyone lived. Also, I'm pretty sure I did a mission or two in-between installing the IFF and entering the relay, and Kelly Chambers is still alive for me.
Same. I went around it. I also chose to have Jacob escort Sexy Chakwas back to the Normandy.Ducarmel said:Also did people choose to go around the locked door problem, Distraction team or blow through it? Maybe that might make a difference in who lives and dies. I choose the tech way.
Enosh said:how the hell did everyone get Morinth on their crew? I was never given an option to choose betwen the two...
what kind of renegade/paragon points did you have for that one?
EmCeeGramr said:
Y2Kev said:And another thing-- that sex scene was even worse than the one in ME1. Miranda's tits pop out and that's it? That's not sex. That's like first base for space sluts.
One thing that I think I liked (though I'm still a bit conflicted) was the narrowing in difference between paragon and renegade choices.
Aedile said:I miss the old days of 'good' and 'evil' choices that resulted in significantly different resolutions for situations, rather than ME2's 'sanctimonious dick' and 'douche with poor impulse control' options that end up in pretty much the same place. Bioware games have always been about replay value for me, but here I can't see too much that I can switch up on a second playthrough: maybe the romances and the Samara loyalty quest resolution. Aside from that, all it seems I can do is make the game more limited--maybe leave Grunt in the tank, not do some loyalty quests or not get some upgrades to see how people die in the final mission.
I'm sure ME3 will do shout-outs to decisions you made here just like ME2 did, but I would've liked a more immediate incentive to replay.
Sinatar said:I think the lack of a central villain hurt this chapter. The first one had you hunting Saren, he was a great villain and every time you encountered him was an event.
This it's just a big evil group of things, nothing to really focus your attention on.
Lostconfused said:
Edit: Did anyone figure out the significance of whatever it was that the Illusive man was always looking at? I assume it was a star or something and in the beginning it was mostly orange and a bit of blue/teal. At the end there is a very long shot of him sitting and staring at it except then its all blue. Anyone figure out what that's supposed to mean?
SenorDingDong said:So what are the implications of having the entire cast being able to die at the end game. Does this mean we're going to have a new protagonist and an entirely new team. It would seem a little silly to just resurrect Shepard again. I have no doubt they could create a new likable protagonist but to be honest I'd rather finish it off as Shepard.
Also it seemed to me that there was less minor choices to make this time around in comparison to the first though I barely touched any of the n7 missions. There were definitely more major ones, most dealing with what appears to be gaining allies from the various races in the inevitable final showdown.
I'm genuinely curious to see how they are going to handle this. It seems like it will be quite an undertaking.
Lostconfused said:Edit: Did anyone figure out the significance of whatever it was that the Illusive man was always looking at? I assume it was a star or something and in the beginning it was mostly orange and a bit of blue/teal. At the end there is a very long shot of him sitting and staring at it except then its all blue. Anyone figure out what that's supposed to mean?
Jon of the Wired said:Personally I really hate the whole "good vs evil" binary-morality paradigm. I much prefer something more complex where choices are often morally ambiguous (see The Witcher or Dragon Age).
I hope for the third one they don't introduce that many new characters
They've been quoted as saying something to the effect of, if Shepherd dies in the second game he/she will not be returning in any shape or form for the third game. It'll be a new protagonist completely. But I think the circumstances that trigger the death of Shepherd are probably pretty extreme, no loyalty missions / no upgrades possibly.
I hope for the third one they don't introduce that many new characters
Y2Kev said:I also think recruitment for a lot of characters was kinda eh. Is there a point where you actually tell any of them they're coming on a "suicide mission"? So Legion's joining the crew was so forced (seriously, a geth...HI IM A GETH LET ME IN "OK LOL"), but he is awesome. But like Mordin. Mordin was doing real work helping people. I just don't know if I buy it. Sure, it's a game, but generally people like Thane make more sense to have in these sorts of scenarios-- they are dying/on death row/have nothing else to do.
I thought they said that if your Shepard dies, you will not be able to load your save file. And that's that. They are definitely not killing him off in the canon ending.
They better introduce almost none. I don't want to spend a significant part of the adventure recruiting the cast of hooligans again when the REAPERS ARE APPROACHING THE GALAXY FROM DARK SPACE
Wikipedia ME2 Page said:Players themselves dictate whether or not Shepard will die at the end of the game based on choices that they make throughout the game. While exploration in the first game had little relevance to the main story, in Mass Effect 2, the player is able to gather resources for ship upgrades and enemy intelligence that will have an effect on the final mission. BioWare Executive Producer Casey Hudson explained that "If you do die in the ending of Mass Effect 2, it will not come as a surprise, nor will it be random. It will be pretty obvious that you headed into the final mission knowing that Shepard probably wouldnt make it out alive." Hudson also confirmed that team members would be affected by the player's decisions during the final mission: "You might have an ending where Shepards entire team survives, or where the entire mission is a bloodbath and everyone (including Shepard) is killed, or anything in between."The ending in which Shepard is killed represents a permanent death for the character in terms of the story, rather than a death where the player simply reloads from the last saved game after making a mistake in combat, meaning Shepard will not be available for Mass Effect 3 in that scenario.
SenorDingDong said:So we potentially may see 2 entirely different playable protagonists in Mass Effect 3.
Regarding the introduction of new characters, considering the fact that any combination of the Mass Effect 2 crew can be dead it seems inevitable that they'll have to create a whole host of new characters.
I guess their way around having to deal with including an overwhelming amount of content could be to have Shepard not playable at all regardless of whether (s)he survived. Though I'd be surprised and a little disappointed if that were the case. I've no doubt they'd be able to pull off a new likable cast but considering Mass Effect 2 had such a strong focus on that I'm hoping the third is more centred around directly dealing with Reapers.
Who knows, they might surprise us and release an amazingly content packed finale. I guess we can only wait and speculate.![]()
Sebulon3k said:I think at this point, their going to have to deliver a shit ton of content in the finale, 4 disc ME3. All the characters from ME1 will have to make an appearance, I wonder if possibly they'll just assume that all characters from ME2 survived, would be the easiest path for them to take.
There's no way that Shepherd isn't coming back in the third one, absolutely no way. Unless of course he / she dies in the second, but at that point I guess they can shift the blame on the player.
Lostconfused said:
Edit: Did anyone figure out the significance of whatever it was that the Illusive man was always looking at? I assume it was a star or something and in the beginning it was mostly orange and a bit of blue/teal. At the end there is a very long shot of him sitting and staring at it except then its all blue. Anyone figure out what that's supposed to mean?
Y2Kev said:So that last shot of the reapers...where do we think they are now?
Yeah Shepherd is definetly going to be the main character in the third game, I wonder who they would bring in to replace her/him. Considering the way they've positioned the story it seems like Shepherd is the only human capable of counteracting the reaper threat.
chandoog said:Casey Hudson said you can't import a dead character, I thought it just meant that's just not going to be the default path for ME3 at all ..
if you died in ME2, you'll be getting the stock default version in ME3.
Ducarmel said:did you upgrade your ship all the way?
Because we didn't see anything in the Terminus systems, we only got to see Omega. The other two major explorable locations are the Citadel and Ilium which are both in citadel space.Ducarmel said:Bioware should of focused the main story on the collectors and the Terminus system itself as a whole. A gaffer already pointed it out before why was the Terminus system not the wild wild west ME1 said it was? It seems like The Terminus System is more civil then citadel controlled space.
They pretty much were saying the same thing in the first game. We all know how that worked out.Ducarmel said:But still when the council said stick to the terminus system i thought we were going to see a lot more.
Ducarmel said:Did you get Legion's upgrades done I think he had two, his shield and his rifle.
Sebulon3k said:There's no way that Shepherd isn't coming back in the third one, absolutely no way. Unless of course he / she dies in the second, but at that point I guess they can shift the blame on the player.
Enosh said:how the hell did everyone get Morinth on their crew? I was never given an option to choose betwen the two...
what kind of renegade/paragon points did you have for that one?