This weekend's event is going to be tough, only my adept is close to 20, she's 19 at the moment....next highest is infiltrator who is 13. Dunno if I want to play that much to get him to 20.
where can I see the events?
This weekend's event is going to be tough, only my adept is close to 20, she's 19 at the moment....next highest is infiltrator who is 13. Dunno if I want to play that much to get him to 20.
Question about Human Vanguard. I've gotten her up to level 17, and following a guide I'm maxing Biotic Charge and Nova. However, I am reluctant to ever use Nova since it strips my barriers. So I end up just charging an enemy, shooting it a couple times, and Charging again to restore barriers. How do you Nova without coming near death all the time?
Also, does anyone else have trouble targeting Charge? Seems kind of iffy; sometimes it works well and other times I'm mashing 1 trying to get it off.
If you're having trouble targeting with Charge or getting Novas off, its a lag issue (at least imo).
Never lead with Charge.
What makes Spamhards immortal is the fact that they're virtually invulnerable during their animations. So if I'm surrounded by Cannibals and Ravagers, I can Nova and not feel shit then Charge immediately after and refill my shields. That's why Half-Blast is so important. You can Nova twice, staggering everyone around you, and in that time allow Charge to refill completely since Nova's cooldown is independent. So run in, Nova it up, Charge to refill the shields, Nova it up again... until everything around you is dead or dying.
If you're playing smart, nothing can kill you. If you're reckless, you'll get OHKO'd by everything. If you have host, it nothing can kill you.
Question about Human Vanguard. I've gotten her up to level 17, and following a guide I'm maxing Biotic Charge and Nova. However, I am reluctant to ever use Nova since it strips my barriers. So I end up just charging an enemy, shooting it a couple times, and Charging again to restore barriers. How do you Nova without coming near death all the time?
Also, does anyone else have trouble targeting Charge? Seems kind of iffy; sometimes it works well and other times I'm mashing 1 trying to get it off.
Those stats don't make sense at all when you look at the Claymore and Geth Plasma Shotgun.
I just promoted my engineer like a couple days ago. Shit.
I really hope that Bioware has a big MP expansion in the hopper. I could play this game for a long ass time, but it's going to die soon from lack of actual content.
It would be cool if one of the Soldier perks was putting 3 mods on a weapon to make the class more interesting.
Getting really frustrated when almost every game my character becomes stuck either in the sky or below the ground, and it tends only to happen with a couple of enemy waves remaining. Before it wasn't that bad, but now it's almost every game. Really hope they find a way to fix that, because it's killing the MP for me.
Turian soldier seems worse than the others. I also unlocked all the engineers, but human engineers seem to be by far the best to me.
Has anyone found an effective use for the grenade-launching assault rifle?
If you're having trouble targeting with Charge or getting Novas off, its a lag issue (at least imo).
Never lead with Charge.
What makes Spamhards immortal is the fact that they're virtually invulnerable during their animations. So if I'm surrounded by Cannibals and Ravagers, I can Nova and not feel shit then Charge immediately after and refill my shields. That's why Half-Blast is so important. You can Nova twice, staggering everyone around you, and in that time allow Charge to refill completely since Nova's cooldown is independent. So run in, Nova it up, Charge to refill the shields, Nova it up again... until everything around you is dead or dying.
If you're playing smart, nothing can kill you. If you're reckless, you'll get OHKO'd by everything. If you have host, nothing can kill you.
With vanguard? Weird, i lvled one to 20 and never got stuck anywhere.
Finally got a Drell Adept in a veteran pack a few minutes ago. How should I build it?
Yeah, I run with mostly Vanguard, but the thing is most times I'd just be running or trying to take cover and my guy starts to float and then it's gg for me from there. PC here, don't know if it makes a difference.
It's caused when you attempt to charge at an enemy but you die at the same time (you'll usually see yourself charging, with the sound and beginning animation but then a split-second you're dead -- you never made it). After that moment, you're fucked. You'll bug out for the rest of the game.
What makes Spamhards immortal is the fact that they're virtually invulnerable during their animations. So if I'm surrounded by Cannibals and Ravagers, I can Nova and not feel shit then Charge immediately after and refill my shields. That's why Half-Blast is so important. You can Nova twice, staggering everyone around you, and in that time allow Charge to refill completely since Nova's cooldown is independent. So run in, Nova it up, Charge to refill the shields, Nova it up again... until everything around you is dead or dying.
You can definitely make Power Recharge work, but it makes that fine, invincible line much harder to walk on higher difficulties.Half Blast Nova is far and away the most overrated power evolution in the game. Not that it's bad, but it certainly isn't as required as things like Area Charge or Barrier Charge. For that matter, it's debatable whether Half Blast is even better than Power Recharge. Half Blast Vanguards are certainly easier to play, though.
I finally played human Vanguard. Never played it because I hated how it everyone played it. They just kept going down and I thought that character was useless.
It blows my mind how incorrectly most people play this character. I just played two matches on Silver and ended up getting 140k each game, with my next teammate only getting like 40k or something.
This class is so broken when played right. I thought Nova was garbage when I played the demo and thought Vanguard was useless, which pissed me off because I played Adept/Vanguard in the previous two games. Couldn't have been any more wrong..
I bring the Phalanx with me. Is there a better pistol? I don't have the Paladin.
I bring the Phalanx with me. Is there a better pistol? I don't have the Paladin.
Only time I used it was against Guardians and Banshees because I don't like going anywhere near Banshees. I always get magnetized to them and then get impaled, not sure if it's lag but it's really annoying.
I swear a Banshee yanked me straight out of a charge once. I didn't even reach my intended target that was a good 5m away. Just snatched my ass out of warp like I was a chump.I'll just stick with the Phalanx then.
Yeah, I barely use it too. Only time I used it was against Guardians and Banshees because I don't like going anywhere near Banshees. I always get magnetized to them and then get impaled, not sure if it's lag but it's really annoying.
Those stats don't make sense at all when you look at the Claymore and Geth Plasma Shotgun.
Pellets bro
I finally played human Vanguard. Never played it because I hated how everyone played it. They just kept going down and I thought that character was useless.
It works on gold... if you are host.Its a perfect killer for Bronze/Silver. While piece of crap on Gold, especially with cerberus/reapers. Phantoms and Banshees will destroy you in no time. Atlas also has instant kill move at close distance.
It works on gold... if you are host.
They stagger... they just don't take the full force knockback unless the sheild is gone. Charge and roll. You can't hang around in front of anything.Nah. I always host and Phantoms got me during charge (they will not stagger until barrier is destroyed). Same goes for Banshee. Geth is the only enemy where Vanguard can compete on Gold.
They stagger... they just don't take the full force knockback unless the sheild is gone. Charge and roll. You can't hang around in front of anything.
2-3 phantoms is worse than 3-4 bansheesVery dangerous. Especially in company of 2-3 Phantoms.
2-3 phantoms is worse than 3-4 banshees
The difference in speed is huge.
just puled two respec cards out of two veteran packs back to back
what are the odds
Even 1 Phantom can be a Hell without Asari and Stasis.
It's a shotgun that fires slugs. I don't really like the weight but it is manageable and I use it on my Salarian Infiltrator. Just cloak, energy drain to strip defenses and fire. Also, the reload speed is much faster than the claymore (and has 3 rounds in the gun vs. 1) I have damage + AP mods on my shotgun just to make it do more ridiculous damage against armour. Doesn't need the AP mod to shoot through a guardian shield or cover but the mod makes it even better. It's basically almost a black widow/valiant sniper rifle (the xhairs never widen even when moving) without the high intensity scope in the way.I got the N7 shotgun and I'm honestly not sure how it's supposed to be used. The accuracy is absolutely absurd, it's pretty much as accurate as a sniper rifle and the damage is pretty high. But it's got maximum weight. I just don't see which class could utilize something like that.
I think HBN is a popular build for silver/gold for survivability. You either have 2 novas to stagger or you gain the ability to stagger then delay for charge by canceling the second nova with a dodge for invincibility frames. It's definitely not the DPS increase but it is probably the better option for survivability.Half Blast Nova is far and away the most overrated power evolution in the game. Not that it's bad, but it certainly isn't as required as things like Area Charge or Barrier Charge. For that matter, it's debatable whether Half Blast is even better than Power Recharge. Half Blast Vanguards are certainly easier to play, though.
Phantoms are annoying because they're easy if you gamble, and hell if you play it safe. 95% of the time, you can just treat them like any other enemy and wreck them with giving them a second thought. 5% of the time, they'll grab you right out a charge and instakill you before you have a chance to dodge-roll to a safe distance.
At least Banshees are consistent.
Also, Phantom talk: Asari adept and a Salarian would be awesome since Energy Drain specced for damage (at least on silver) will pretty much just remove the barrier from a Phantom while Stasis just shuts it down for a headshot.
Also, Phantom talk: Asari adept and a Salarian would be awesome since Energy Drain specced for damage (at least on silver) will pretty much just remove the barrier from a Phantom while Stasis just shuts it down for a headshot.