astroturfing
Member
We're always exclude : no week end, no special packs, no special weapons...
ahh thats awesome..... thanks Bioware.................
We're always exclude : no week end, no special packs, no special weapons...
ahh thats awesome..... thanks Bioware.................
Sony is sharing (more ?) half the fault for not allowing the week ends : so we don't get special packs, so we don't get special weapons.
I think Hydra is way worse than Condor because you can sit out all 10 waves in the corner where they dropped you with a sniper rifle or some powerful pistol.
That's not possible/extremely exaggerated because
^haha
about those Banshees... any other good tactics against them?
^haha
about those Banshees... any other good tactics against them?
Banhees die quickly against fire so equip incendiary ammo or use incinerate.^haha
about those Banshees... any other good tactics against them?
Presumably playing is the only way they can check.Well fuck. You need to have played? I thought it was "Have the DLC installed".
Well fuck. You need to have played? I thought it was "Have the DLC installed".
Pretty crazy that they actually want to you to play the game to earn in-game rewards. What are they thinking?
Pretty crazy that they actually want to you to play the game to earn in-game rewards. What are they thinking?
Yeah, out of all the things to complain about with this game, to complain about not getting a FREE pack for NOT PLAYING is pretty hilarious!
i need premium packs again. Really have to upgrade my Black Widow. I saw a guy carrying a Black Widow V and a Carnifex X. That's the sort of artillery i need for an infiltrator.
Whoa maybe that was me! Unless it was at the same time cause that'd be just silly. On another note, I wish they would've come out with more enemy types or at least a higher difficulty before this game got stale for me.
So what are some unloved guns y'all have been using? You tend to see the same few guns on most kits (Carnifex, Widow/BW/Valiant, GPS, and then a mix of X level default weapons).
I want to branch out, and I've found that the Phalanx is pretty solid. Does less damage than the Carnifex, obviously, but it shoots quicker (important for exposing Geth Hunters) and at just level 2 it gives my adept no weight penalty.
because Valiant is not available on PS3
whats ur username on XBL? ill remember if i saw it. This guy was VERY highly ranked..like 700+ or maybe more.
At my level sometimes i do ok on silver, other times i get perished. In the 2 matches ive played on gold ive finished both of them, but silver can be so damn difficult.
I really need some new weapons because the ones i have now all drastically need an upgrade.
I either use Geth Plasma SMG +4
Black Widow +1
GPS +3
Carnifex 2.
thats all i really have beyond the usual crap.
Such a shame. The Valiant is so good it makes me seem like a good sniper.
So what are some unloved guns y'all have been using? You tend to see the same few guns on most kits (Carnifex, Widow/BW/Valiant, GPS, and then a mix of X level default weapons).
I want to branch out, and I've found that the Phalanx is pretty solid. Does less damage than the Carnifex, obviously, but it shoots quicker (important for exposing Geth Hunters) and at just level 2 it gives my adept no weight penalty.
Buncha meanies! I was away for the weekend and was hoping I could get this pack, since the weekend deal said
"Anyone who has the Resurgence Pack multiplayer DLC operational during this weekend will be granted a Reserves Pack. A Reserves Pack unlocks one of the new random alien classes guaranteed." I played prior to the weekend, and today. The pack has been "operational" since the day it was released on my laptop.
Geth Pulse Rifle
- Damage increased from [21.9-27.4] to [24.1-30.1]
- Spare Ammo increased from [400-500] to [480-640]
Phaeston Assault Rifle
- Damage increased from [34.7-42.2] to [38.1-47.6]
- Spare Ammo increased from [300-375] to [350-450]
- Encumbrance decreased from [1.5-0.9] to [1.35-0.8]
Saber Assault Rifle
- Damage increased from [350.1-437.6] to [389.0-486.2]
- Spare Ammo increased from [40-50] to [40-56]
Revenant Assault Rifle
- Damage increased from [57.9-71.2] to [63.6-79.5]
- Spare Ammo increased from [300-375] to [360-480]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Collector Assault Rifle
- Damage increased from [44.3-55.4] to [48.7-60.9]
- Spare Ammo increased from [280-350] to [308-392]
- Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
Paladin Heavy Pistol
- Damage increased from [389.9-487.4] to [424.9-531.1]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from [16-26] to [21-33]
Talon Heavy Pistol
- Damage increased from [86.5-108.1] to [93.7-117.1]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
- Spare Ammo increased from [24-34] to [24-36]
Arc Pistol
- Damage increased from [56.6-71.1] to [61.6-76.8]
- Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
Shuriken SMG
- Damage increased from [33.6-42.1] to [38.7-48.3]
- Spare Ammo increased from [324-405] to [360-468]
- Encumbrance decreased from [0.5-0.2] to [0.45-0.2]
Tempest SMG
- Damage increased from [41.1-53.5] to [47.5-59.4]
- Spare Ammo increased from [350-437] to [400-500]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hornet SMG
- Damage increased from [46.1-57.6] to [53.7-67.2]
- Spare Ammo increased from [144-180] to [168-216]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Locust SMG
- Damage increased from [30.1-39.3] to [34.3-42.8]
- Spare Ammo increased from [240-300] to [260-340]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Hurricane SMG
- Damage increased from [72.5-90.6] to [83.3-104.1]
- Spare Ammo increased from [240-300] to [280-360]
- Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Geth SMG
- Damage increased from [13.9-17.4] to [16.1-20.1]
- Spare Ammo increased from [500-625] to [600-800]
- Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Wraith Shotgun
- Spare Ammo increased from [10-20] to [18-28]
Submission Net Power
- Base cooldown decreased from 12 to 10 seconds
- Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec
Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.
NICE BALANCE CHANGES
my Paladin will completely obliterate everything now. Also may be I'll start carrying assault rifles.
Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers
- Decreased the maximum number of enemies that will target them at the same time.
2 Salarian engineer instead of 1 ;P
Everything besides the Paladin weight and capacity nerf sounds good.
2 Salarian engineer instead of 1 ;P
does anyone knows when does the new pack comes out?
Bought 4 Resurgence packs, but still no Batarian Sentinel. I'd like to whale on the moon. I did get a stabilization mod iii. Popped it onto my Turian Soldier to test out the Revenant. It was stable enough, but I was wondering why Atlases were melting under Marksman Revenant fire. Now I know.
Is anyone getting low level Resurgence mods from the other packs? I'm tired of spending 99k credits at a time. I need some goddamn medigel and cobras.
*Victory Packs went out, Resurgence packs are available now for 99,000 credits.
** Some people have received some packs. I got Victory, but no commendation yet.
Ooooh shit.
Did they INCREASE the weight for the Paladin? If so, that's nuts -- shit is already way too heavy.
Ooooh shit.
Even heavier, I am sad. The damage is nice, hell it was already nice before. But that weight...
5 random items or characters with at least 1 Resurgence rare.What are in Resurgence packs ?