Explosions don't get amp bonuses, but yeah taking out the Phantom barrier is nice.
Cerberus/Glacier/Gold
My first game since the DLC with my Paladin (Wraith X - Choke/Blade/Incendiary IV.)
I used
this build. Didn't take tech combos on Snap Freeze, because I've always relied on the debuff. I'm pretty happy with this setup. Explosions from Incinerate suffer because it's only at level 3, but those fire explosions are only there for stagger effect. Almost every mook dies from Fire Shield + Snap Freeze. At close range I don't really need Incinerate because after Snap Freeze I'm going to take a shot (applies ammo effect) or melee (applies fire) again while waiting for cooldown.
I didn't extract because I ran around trying to revive evrybody, but it was a cakewalk otherwise. I was pleasantly surprised that Dragoons didn't change the Paladin's melee effectiveness.