I bought an Arsenal Pack and got upgrades on two rare weapons I already own (Reegar and Kishock). Sigh.
Whats wrong with that? Its exactly what they said they would do.
I wanted at least one new weapon since I hardly have any rares.
It's kind of like how I have rank 5 Asari Justicar when I only have a handful of other rare characters.
Veteran & Jumbo Equipment Packs.What's the best way to replenish Medi-Gels and Ops Survivals? Jumbo equipment packs? I didn't realize that I blow through them in gold matches.
Veteran & Jumbo Equipment Packs.
Dangit, I'm having a hard time getting into multiplayer. I always get bored with being weak and having shitty weapons, and go back to single player. I guess it will be easier when I finally finish the story.
Bonus power is only for powers. Melee/shooting would break cloak... so would reviving someone.Question on the tactical cloak. When you choose bonus power, does that only apply to powers or can you fire a shot or melee and still stay in cloak? I'm deciding on whether to use it for my melee-ing Drell Assassin.
Bonus power is only for powers. Melee/shooting would break cloak... so would reviving someone.
Keep in mind though that you get 2.5 seconds (or is it 1.5 ??) after breaking cloak that the bonus damage is applied to anything you do. For instance, you can break cloak with a black widow and have the damage bonus apply for all three shots.
Can someone explain to me the difference between damage bonuses being additive versus multiplicative?
Take for example overload, which gets a 100% damage bonus against shields as an option at level 6. This is much worse than it seems because it is an additive 100%, and the skill gets an innate 300%, for a total of 400%. If it were multiplicative, you would instead get 300%x2 for 600%. This is why the obtuse, unclear power descriptions in game are a drag, and why I never take the shield damage bonus on overload.
Medi-gel transmitter gear seems so useless.
easy-peezyhttp://blog.bioware.com/2013/01/17/operation-geronimo/ said:Operation: GERONIMO (Jan 18th-20th)
Event Description: Reaper units are identifying and targeting our team medics. To counter, we are increasing training in battlefield medicine for all N7 soldiers, regardless of specialty. By ensuring each soldier can deliver emergency care, we will confuse and frustrate the Reapers into abandoning their strategy.
Individual Goal: Earn any first aid medal on any map at any difficulty.
Reward: Commendation Pack
It doubles the multiplier.
- Overload has a 3x multiplier against shields. This bonus becomes 6x with evolution 6. It also has an 0.5x multiplier against armor and health of organics (does normal damage to synthetics).
Game Mechanics Clarifications and Information (Updated 8/7)
That's probably as comprehensive a guide as we'll ever get.
Wait, the class builder says Overload's level 6 Increases by 100% (http://narida.pytalhost.com/me3/classes/#Engineer/Geth/BARAA/Eviscerator10AN5AO5/////). According to the builder, evolving it this way doubles the overload shield damage so isn't that a multiplicative bonus?
Wouldn't the "Bonus Damage: +20%" be the additive one since the addition is from the base value?
I'm so confused.
Trying to figure out all the intricacies of ME3MP's systems can get a bit unwieldy. I vaguely remember another thread where someone made the case that it was additive and thus it never made sense to take damage at 6.Huh, seems you're right, I guess my info was mistaken.
Sorry for the confusion, I was simply incorrect about how that bonus was applied.
God, I hate you so much.Well, it took longer than i thought to go from Hurricane IX to X, but there it is after all this time!
God, I hate you so much.
Eagle X. Not bad.
It's actually a decent gun. And I still don't have 1 Crusader, which I'm glad at because I would never use it over the many other better shotguns.
Eric Fagnan -
Hey everyone, just a heads up that there won't be any balance changes tomorrow. Due to time constraints, balance changes will only occur every second week from now on.
Our next balance update should be the week of January 27th (next week).
So bored. Random Platinum matches with randoms are always rocket glitching.. No one to play with on PS3. Im pretty satisfied with what I unlocked and I am literally bored of playing this game after trying every combination they put in. It would be cool if they had a co op campaign or some kind of co op story mode where you could use your characters... just something more than adding new characters where their powers should be unique rather than reusing abilities...
Ok, a few questions for the experts...
Is there a consistent way of doing the dukes of hazard slide over cover? It seems to happen randomly for me.
So you can shoot the crotch plate off an Atlus. Do I then continue shooting the exposed crotch area for more damage, or is it better to just focus on the cockpit/back exhaust?
I've noticed that some of the banshees are pregnant. Do the bellies take more damage than headshots? Do headshot modifiers apply to the belly?
- Mash A
- I think the exhaust port is the only existing weak point on the Atlas. Could be wrong, though.
- Headshot multipliers, to the extent of my knowledge, are only on the Banshee's head. But the prego belly does seem like a prime target to me
Ok, a few questions for the experts...
Is there a consistent way of doing the dukes of hazard slide over cover? It seems to happen randomly for me.
Ok, a few questions for the experts...
Is there a consistent way of doing the dukes of hazard slide over cover? It seems to happen randomly for me.
So you can shoot the crotch plate off an Atlus. Do I then continue shooting the exposed crotch area for more damage, or is it better to just focus on the cockpit/back exhaust?
I've noticed that some of the banshees are pregnant. Do the bellies take more damage than headshots? Do headshot modifiers apply to the belly?