Fine, ok, I'll bite.
Assuming this were even true, you have to allow that the public consciousness simply cares more about the single player component--particularly such a major story element. I don't think anyone would even attempt to debate such. This is the third game in a (single player) series that has followed a story arc focusing heavily on the Protheans--of course locking them behind DLC was going to be the biggest stink. The only thing that could have conceivably topped it would have been locking a good ending behind DLC.
Ok, let's ignore the fact for now that the DLC involved Protheans... some people care about them, some people don't, some people played the first game, some people didn't. Let's not argue about a subjective issue on whether or not the "Protheans matter to the storyline." The biggest issue with the Day 1 DLC is that some/all of the content was already available on the disc, making people think that that they're paying extra for something they already should be getting. That was the issue people had.
The MP component is brand new and largely unknown and untested. Clearly a lot of people don't give 2 shits about it (hence the questions and complaints about "having" to play it for the single player ending) and they wouldn't understand what was going on one way or the other. As such, you can't really use the visibility of Prothean DLC bitching to say hey look, everyone likes/accepts the MP trinket sales. Maybe they do and maybe they don't, but your example is evidence of neither.
My comparison wasn't using the basis of "visibility" of one over the other. They are both different forms of monetized content, presented and
accessed in different ways. They are
fundamentally different in the fact that one is accessible by *your* choice on how to access it, and the other is accessible *only* by money.
That is the fundamental difference between the two. Spectre packs are accessible by Time or Money, but the DLC is *only* accessible by Money. This is true, correct? *That* is my point in comparing the two.
I would feel a lot better about this if you presented a convincing argument for why this group of people deserve to troll around with Black Widows and the like beyond "cause EA deemed it so, or because EA's stock is tanking".
I
have provided this argument, numerous times... it's called
price differentiation. It's a legitimate business term that explains the phenomena I've been detailing this entire time. From the link I posted, price differentiation is:
a pricing strategy in which a company sells the same product at different prices in different markets
In this case, the product is Spectre packs, the different prices are units of Time (credits) or units of Money (money), and the different markets are the various demographics I detailed before (like the person with lots of Time but little Money to the person with lots of Money but little Time). Like I have said numerous times before (but no one seems to acknowledge), individuals place different personal values on their own Time and their own Money. Do you agree with this?
A real world example: someone who is unemployed. They have lots of Time but very little Money; in this case, one unit of Time (say, 1 hour) is far less valuable to them than 1 unit of Money (say, $10). So $100 is far more valuable to them than 10 hours of their time.
The counterexample: someone who works 14 hour days. They have lots of Money but very little Time; in this case, one unit of Money ($10) is far less valuable to them than 1 unit of Time (1 hour). So 10 hours of their Time is far more valuable to them than $100.
Do you agree with these examples?
I would feel a lot better about this if you presented a convincing argument for why this group of people deserve to troll around with Black Widows and the like beyond "cause EA deemed it so, or because EA's stock is tanking
Again, you're putting words in my mouth. Stop it. My point is that EA can conduct fair and ethical business (maximizing profits) while also providing a product that entertains as many people as possible (maximizing game enjoyment). EA didn't "deem it so," they're just providing the same product to as many people as possible, by allowing them to maximize their own personal resources (Time and/or Money). In other words, EA is maximizing their own profits by allowing people to enjoy the game how they are (key word)
able to. Not everyone is
able to commit Time, just as not everyone is
able to commit Money. But the players are allowed to choose if they want to commit Time
or Money, or whatever combination of the two they want. Do you agree with this?
We could all list a hundred examples of things we'd like to have, do, or accomplish but can't because we don't have the time, money, or talents. This is just reality. Maybe you have this utopian outlook on life where everyone has a right to everything at anytime, but that's unrealistic, and I think we'd lose all sense of fulfillment and accomplishment in the process. Now it would be perfectly fair for you to say "cause it's an entertainment property, it can be utopian, and I don't care whether the rules or codes of conduct mirror the real world", but understand that's only your opinion. Some people are going to disagree, and would in fact prefer it mirror real life concepts of fairness and earned rewards.
Now you're going into philosophy and communism and time constraints and all kinds of digressions.. this debate has nothing to do with any of those. I have made ZERO comments on a "utopian outlook on life" nor have made assumptions on "where everyone has a right to everything at anytime." That's putting words in my mouth; stop it. This discussion is solely about whether or not the monetization of Spectre packs is a fair system... in TangoAlphaLime's case, whether or not it affects game design (it does not).
Like I have said before, the person with NO Time and NO Money is going to be at a disadvantage to everyone else, and the person with LOTS of Time and LOTS of Money is going to be at an advantage to everyone else. Regardless of what the game system is, someone with NO resources will always be at a disadvantage to someone with LOTS of resources. Do you agree with that?