I'll take it.I've got a code for PS3 ME3. It gives N7 warfare gear, defender armour and an assault rifle or something. Since i have no interest in DLCs i would like to share it. If anyone would like it, tell me so.
I'll take it.I've got a code for PS3 ME3. It gives N7 warfare gear, defender armour and an assault rifle or something. Since i have no interest in DLCs i would like to share it. If anyone would like it, tell me so.
Is the quarians infiltrator rare or uncommon? The Taurians sentinel?
I'll take it.
Ok, explain to me how game design was "altered". I'd love to hear your explanation on that.
Well, I'll have to say. I was mad as hell when I found out I had to play the online part to get the best ending. Still pretty pissed about it, to be honest.
But, I'm having a decent time with the online portion. Really wish it wasn't being forced on me, but other than that, people work together really well and it's a fairly painless experience.
The worst part about the micro transactions is how it has ruined this thread!
It is possible to reach the best ending by only playing singleplayer. It's also possible to get all achievements without ever touching the multiplayer.
Holy crap, did I see Hitler and Pol Pot mentioned on the last page of this discussion? I don't want to click back, in case I did.
I got a quarian infiltrator out of a veteran pack as well. no turians of any kind yet for me, though
It's very simple. In every game in which there are unlocks, designers have to decide how you get those unlocks and with what speed you get them. Let's take the multiplayer juggernaut Call of Duty for example. For each game, they've had to decide how you earn experience points and how quickly you unlock new weapons/items. Similarly, you unlock weapon attachments, strike packages, and those types of things. Fortunately, Activision has not resorted to paid unlocks, so the designers are simply able to gauge what the best playtime-to-reward strategy is in a vacuum, with no extraneous factors affecting them.
Now, look at Bioware's design of ME3's multiplayer. The whole thing was built on the premise of paid unlocks. The unlock system is random. It's very easy to get duplicates of items or to get items you have no need/interest in. You could spend 40 hours in the game, open 100 Spectre packs, and still not unlock everything.
The whole system is built on encouraging you to spend money for unlocks. What would the system have looked like without the paid unlocks in mind? Would Spectre packs have still cost 60k in credits? Would you only get 35k in credits after beating Silver? Would unlocks be totally random? Would you be able to pull 10 levels of a sub-par shotgun from a pack? Would you be unlocking the same alien race and class multiple times and only get appearance bonuses for each?
All these things have to be put in question when Bioware's motive is generating more profit rather than providing the best possible experience.
Obviously the "best" game design is subjective anyway. Maybe some designers would have done exactly what Bioware chose to do even without paid unlocks motivating them, I don't know. I doubt it, though. In my opinion, the ME3 multiplayer is not as good as it could have been if Bioware had been more focused on giving gamers a great experience rather than maximizing profit.
Alright, that's it. I'm done. Rebut if you'd like, but no further questions. I've said enough and polluted this thread too much as it is.
Warp and Overload don't combo into anything? Kind of wish I didn't choose to increase explosions on Warp...
That's your prerogative. I have no issues compromising or backing down when given legitimate evidence (like the person that challenged me on how the game educates you on the different packs), but I have yet to see you provide any legitimate counterpoints.
Dude, just stop. You're wrong, move on. I've consistently pointed out the flaws in your arguments, and you ignore them every time. I said I'm done with this bullshit, it's time to move on yourself, son. I can't keep rehashing the same talking points that go right over your head.
Geth Pyros are so dumb. Just hide behind cover, wait for them to come to you and one hit melee QTE kill. So easy.
wait, really? you just punch em to death and there's no danger?
I'm gonna sound a bit ignorant, but I see some kills being attributed to "tech burst" and "biotic explosion". How are those triggered? By using 2 powers of the same type in a row at the same spot?
I'm gonna sound a bit ignorant, but I see some kills being attributed to "tech burst" and "biotic explosion". How are those triggered? By using 2 powers of the same type in a row at the same spot?
If an enemy walks up to the other side of cover you're crouching behind, you can hit the melee button to pull them over and OHKO them. Obviously doesn't work on the big enemies, but it works fine on Geth Pyros.
What combines with each then?
FIRE EXPLOSION
-Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo
-Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo).
-Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a direct damage power. The effect is similar to blowing up Pyros with Overload in ME2.
-Note: Enemy MUST be killed by the second power, in order to cause a Fire Explosion. E.G. it will not work, if an enemy is hit by Incinerate --> Overload, and still has HP left after that. So, in this case, Overload would have to do sufficient damage to outright kill a burning enemy, in order to cause a Fire Explosion.
CRYO EXPLOSION
-Can be set up by: Cryo Blast, Cryo Ammo
-Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage.
-Effect: Frozen enemies killed by damage based powers, cause an AoE cryo explosion, freezing any enemy that is nearby.
-Note: Same as Fire Exlplosion, frozen enemies MUST be killed by the second power in order to trigger Cryo Explosion.
TECH BURST
-Can be set up by: Overload, Energy Drain, Disruptor Ammo, Sabotage
-Can be detonated by any Biotic/Tech/Combat powers taht can deal direct damage (except for the powers that are used to set up the combo).
-Effect: Enemies effected by electricity based powers, discharge multiple electricity bolts to nearby enemies, when hit with direct damage powers. Effect is similar to Overload's Chain Overload upgrade.
-Note: Unlike Fire & Cryo Explosion combos, this one doesn't require an enemy to be killed by the second power. E.G. enemy hit by Overload --> Incinerate will produce Tech Burst, wheter he is killed by Incinerate or not.
Hey guys,
I know some of you are BOUND to have explored the granular minutiae of success in silver/gold based on maps and opponents. It can't be as easy as "stick together"--so where is this intense breakdown!?!
Thanks,
A concerned citizen.
INow, look at Bioware's design of ME3's multiplayer. The whole thing was built on the premise of paid unlocks. The unlock system is random. It's very easy to get duplicates of items or to get items you have no need/interest in. You could spend 40 hours in the game, open 100 Spectre packs, and still not unlock everything.
Here's a tech burst list I found on Gamefaqs, most of it follows with my experience.
The "Tech burst" can create a pretty insane chain reaction, and can stagger 4 or 5 guys if they are bunched up. Great for crowd control, especially if you have a multi shot overload already going off, you can easily damage and stagger 5-6 guys at once.
I don't understand why this is a big deal. You've been able to purchase 'competitive edges' on many games for a while now.
Hey guys,
I know some of you are BOUND to have explored the granular minutiae of success in silver/gold based on maps and opponents. It can't be as easy as "stick together"--so where is this intense breakdown!?!
Thanks,
A concerned citizen.
SECONDED. I can do well up to level 10, but then we get swamped, trapped and killed. Even using both rockets and saving all my other gear set up properly, I just watch my team hopelessly flail around. Last time I tried I personally killed 4 banshees and 2 brutes with rockets before I got pushed from the main group and swamped by the shielded dudes.
One tip: Learn the spawn points. Don't always run to the same spot every time; if you learn where they spawn, you can camp those spots and pick them off one by one. However, the game does seem to detect where players are and tries to spawn *away* from those points... and sometimes it doesn't matter. For example, the white map in the demo. If you're sitting right in the landing pad they can still spawn, but if you're on the opposite corner (near those two walkways that no one uses) then they tend not to spawn in that room. So what I'll sometimes do is wait in the corner next to the ammo box outside, that overlooks both the corner with the walkways and the main walkway. Then when enemies spawn you have a perfect vantage point to pick them off individually as they walk out of either room entrance. These are the points you want to be at: close enough to take them out one by one, but far enough away for them to actually spawn there.
One tip: Learn the spawn points. Don't always run to the same spot every time; if you learn where they spawn, you can camp those spots and pick them off one by one. However, the game does seem to detect where players are and tries to spawn *away* from those points... and sometimes it doesn't matter. For example, the white map in the demo. If you're sitting right in the landing pad they can still spawn, but if you're on the opposite corner (near those two walkways that no one uses) then they tend not to spawn in that room. So what I'll sometimes do is wait in the corner next to the ammo box outside, that overlooks both the corner with the walkways and the main walkway. Then when enemies spawn you have a perfect vantage point to pick them off individually as they walk out of either room entrance. These are the points you want to be at: close enough to take them out one by one, but far enough away for them to actually spawn there.
That sounds awesome. But let me get this straight, my sentinel has overload (specced to jump targets) and warp--so if I overload a dude, I can just use warp on them and it'll zap the shit out of them AND the explosion will chain to the dudes around them?
Here's a tech burst list I found on Gamefaqs, most of it follows with my experience.
The "Tech burst" can create a pretty insane chain reaction, and can stagger 4 or 5 guys if they are bunched up. Great for crowd control, especially if you have a multi shot overload already going off, you can easily damage and stagger 5-6 guys at once.
SECONDED. I can do well up to level 10, but then we get swamped, trapped and killed. Even using both rockets and saving all my other gear set up properly, I just watch my team hopelessly flail around. Last time I tried I personally killed 4 banshees and 2 brutes with rockets before I got pushed from the main group and swamped by the shielded dudes.
Yea, that's a pretty big thing in earlier waves, how about when you have to move to hit objectives? Do you take position, take out the first wave, then proceed? Or do you try to move as a group to targets/devices?
Okay, decay can kiss my fucking working, grown man, hirsute ass.
You get punished for having a life outside of ME3? What the fuck is this shit?????
Okay, decay can kiss my fucking working, grown man, hirsute ass.
You get punished for having a life outside of ME3? What the fuck is this shit?????
This is another instance where Turian Sentinel can shine. Get a high RoF weapon, Incendiary ammo and spray a crowd down. Chain bombs are great.The "Tech burst" can create a pretty insane chain reaction, and can stagger 4 or 5 guys if they are bunched up. Great for crowd control, especially if you have a multi shot overload already going off, you can easily damage and stagger 5-6 guys at once.
Long story short. Pick Infiltrator.so where is this intense breakdown!?!
It's like one percent a day.
It's more than that. I got up to eat dinner at one point, came back and it was 99% (from one hundred).
I think it's more like 3-5% per day.
(Not making a "this is/is not a game breaking issue" statement here, just pointing out observations.)