Point of no return. Wrap up anything else you have going on.
Where exactly is the PONR?
Point of no return. Wrap up anything else you have going on.
Where exactly is the PONR?
Is there a way to increase "galactic readiness" without playing multiplayer? Will skipping multiplayer prevent me from getting a good ending?
Can anybody tell me the requirements for different endings without revealing any spoilers?
I played a couple of multiplayer matches and found it to be boring. I like this series for the story, world, etc - all of the RPG stuff. The shooting is fine, but it's kind of just something you do between talky bits.
Where you are now. Once you go into the mission, that's it.
You don't have to play the multiplayer or the ios game to get the good ending. Just do a lot of the side missions and you should be fine. Don't pay attention to the galactic readiness rating, what you need to worry about is filling that bar.
Where you are now. Once you go into the mission, that's it.
I just finished Thessia. Are you locked-in as soon as you start Horizon?
This is where I'm at as well. Also wondering if i've missed the chance to finish my only remaining sidequestcerberus ciphers from the turian in the embassies
Edit:I just spoke to Joker and it feels like the fall of Thessia has Shepard more shaken than ANYTHING in the series up to this point, including all her origin stuff, and the fall of Earth. I know that's the home planet of the blue space chicks, but c'mon.
It's because he feelsdirectly responsible for the fall of an entire civilization since he was sent in to get the artifact and make everything right. I also think that in other games they didn't spend enough time showing the side effects of all the shit that Shepards been through, so it was good that they brought him down a bit to show more of his human side.
Okay so I could use some information to help me with this decision. I'm fairly early on, on the Citadel.
I just encountered Miranda. I romanced her in ME2 and romanced Ash in ME1. Can someone tell me without spoiling anything, if by "leading Miranda on" so to speak, would that ruin my chances with Ashley? Alternatively, would ending things right then with Miranda lock me out of any content or anything? I tried both options just to see Miranda's immediate reaction, and by telling her that I want her in my life I was able to converse with her about her sister/Cerberus etc. (which makes it seem like something will happen regarding that later on in the game), but by saying that we needed to focus on work she just left without a word.
Reposting my query since it got buried:
Also, new question regarding the Chakram launcher I keep seeing people talk about in this thread. I have the demo and loaded it up for the (shitty looking) armor, didn't realize if you beat the demo you get the gun though. If I play through the demo now will the gun appear in my inventory or did I have to do it before I started my playthrough?
I have a question. For the love of God, don't spoil anything.
Right now I'm at a point where I have to attack somethingAttack the Illusive Man base
Am I close to the final? Just a yes and or no for answer.
But even if they'd gottenthe artifact it wouldn't have immediately stopped the Reapers there or saved the planet. It would still be getting wiped for the time being.
I know i should bring Javik toThessia, but is Liara also a necessity with him? Since...well... its her homeworld.
Anyway, why should i bring him? I know he got unique dialogues in here, but so is everyone else in every other missions. Do we learn much more onover there or something? Extra cutscenes?Protheans
That's right where I'm at, too.
If it's the point of no return, I only have 3000 EMS so I'm assuming I won't get the extra ending thingie.
Yes.
That said the game gives you a warning before you go in, so I wouldn't worry about missing anything.
That's right where I'm at, too.
If it's the point of no return, I only have 3000 EMS so I'm assuming I won't get the extra ending thingie.
so how much % of the game is left after Rannoch missions, ballpark?
Hmm. I'm at 3012 after Rannoch. Dunno how much there's left, but I'm curious if it'll be possible to break 4000 by the end. I've done most of the fetch quests though I think I missed several by doing Tuchanka too early.
In a vacuum ME3 is a good game, but when something is built on investment it needs to deliver on it as well. ME3 is one of the most dissapointing games I have ever played and not based on any high expectaions, but just in comparison to the previous games. While combat is slightlty improved in ME3, just about everything else was done better in ME2, including both the gameplay and story. In general the the game just seems rushed:
- only one hub world
- very few paragon/renegade choices
- Graphics: the darkest I have ever seen, everything is just a black smudge even with brightness at its highest setting, no filmgrain
- story: no spoilers but there is just a lack of consistency and respect for things established in the first 2 games
- slow motion sequences (just terrible)
- ending
so how much % of the game is left after Rannoch missions, ballpark?
Wow I'm sad..I thought there was a lot more. In the Coalesced.bin file I used to alter some war asset military values (I want the best ending) it has a big list of all the military/intel/artifact assets and the Rannoch stuff is only halfway so I figured there was a lot more to go. Either the rest of the list is very short quests and scanning planet quests or these last two priority quests are really jam-packed with stuff.One more priority quest, then apparently the next quest is the final.
Funny how a lot of us are playing at the same speed.
Well that sounds good then. I'll be happy if there's still a quarter left.Roughly 25%. You still have a couple long missions before the point of no return.
In general the the game just seems rushed:
- only one hub world
My God that ending. What were they thinking?
I'm seriously considering looking into that bin editor.
You also forgot that there areIn a vacuum ME3 is a good game, but when something is built on investment it needs to deliver on it as well. ME3 is one of the most dissapointing games I have ever played and not based on any high expectaions, but just in comparison to the previous games. While combat is slightlty improved in ME3, just about everything else was done better in ME2, including both the gameplay and story. In general the the game just seems rushed:
- only one hub world
- very few paragon/renegade choices
- talking to Hacket/Anderson after every mission and having them say the same basic thing makes the game seem repetitive in a way the first 2 never did
- Graphics: the darkest I have ever seen, everything is just a black smudge even with brightness at its highest setting, no filmgrain
- no holstering weapon, giving limitited FOV and breaking immersion, unexpected because it seemed like such a trademark feature of the original games
- story: no spoilers but there is just a lack of consistency and respect for things established in the first 2 games
- slow motion sequences (just terrible)
- eavesdropping: this was in ME2 to small some degree, but here it is everywhere. Every conversation you overhear=fetch quest. Conversations that you overhear the next part of every time you visit an area is just such a jarring design choice.
- world design: I have been to 3 different gameplay worlds in a row which all have the same external environment (snowy mountains)
- loading times in armor custimization screen are ludicrous
-universe map: limited interaction, no sidequests (now you just discover items for fetch quests)
- N7 missions: are the multiplayer maps (so these are basically what Bioware is counting as sidequests).
- Importer won't recognize my ME2 saves that were carried over from ME1 (and I always use default Shep so it isn't that) but will recognize saves that started from scratch in ME2
- ending
You also forgot that there are
- No conversations between the henchmen during missions
- No real long conversation wheels
- Nothing new is learned about your party members
- ie: Who is James? We never talk to him like we would have in ME1 or 2.
Conversations seem to me more like a different style than the previous games, though I do find the system inferior and hope the next game is less pared down.
I'm sure it could be argued (probably by someone from Bioware) that this more loose structure was used to capture the desperation and improvised nature of the war effort but it just seems like a very obvious development time saver to me.
In a vacuum ME3 is a good game, but when something is built on investment it needs to deliver on it as well. ME3 is one of the most dissapointing games I have ever played and not based on any high expectaions, but just in comparison to the previous games. While combat is slightlty improved in ME3, just about everything else was done better in ME2, including both the gameplay and story. In general the the game just seems rushed:
- only one hub world
- very few paragon/renegade choices
- talking to Hacket/Anderson after every mission and having them say the same basic thing makes the game seem repetitive in a way the first 2 never did
- Graphics: the darkest I have ever seen, everything is just a black smudge even with brightness at its highest setting, no filmgrain
- no holstering weapon, giving limitited FOV and breaking immersion, unexpected because it seemed like such a trademark feature of the original games
- story: no spoilers but there is just a lack of consistency and respect for things established in the first 2 games
- slow motion sequences (just terrible)
- eavesdropping: this was in ME2 to small some degree, but here it is everywhere. Every conversation you overhear=fetch quest. Conversations that you overhear the next part of every time you visit an area is just such a jarring design choice.
- world design: I have been to 3 different gameplay worlds in a row which all have the same external environment (snowy mountains)
- loading times in armor custimization screen are ludicrous
-universe map: limited interaction, no sidequests (now you just discover items for fetch quests)
- N7 missions: are the multiplayer maps (so these are basically what Bioware is counting as sidequests).
- Importer won't recognize my ME2 saves that were carried over from ME1 (and I always use default Shep so it isn't that) but will recognize saves that started from scratch in ME2
- ending