Riposte
Member
The DLC character is pretty integral to the game IMO. He's not a Zaeed (so BioWare is bullshitting if they say he is simply extra). When you use in him in this one quest where you are forced to use Liara you get some meaty revelations.
Anyway beat the game... so here is a quick rant, so I can move on with my life:
So I can say with certainly this game and the series as a whole is pretty much the one of the best when it comes to soaking in an atmosphere. I can accept taking a trashy sci-fi novel and turning it into a detailed 3D environment with "choices". Great comrades, cool art design, etc. Easy enough to get sucked into it, get addicted even (which usually means once you come to your senses you'll feel a little sick with yourself). For some people this will be enough and those some people write all the reviews in the videogame industry. Anyway, I really hated the idea of the Reaper War (the game should have been about indoctrination instead), but they handled the concept well enough until it was actually time to fight the battle to decide the war. Then it became Call of Duty. Congrats to BioWare for ending Mass Effect with a Call of Duty level...
Yeah, the ending is pretty bad altogether. (Doesn't ruin the fun you might find getting there. Don't know why people say it ruins the series.)
The combat in this game isn't outright terrible (powers are cool), but it clearly wants you to do things it can't handle. One-button for everything? Why? And Shepard moves terribly. What ends up happening is that the games feel really easy most of the time (though there are occasionally clever parts), but then something will go wrong with your movement or you'll turn the corner at the wrong time and get one-shotted by a turret lol. It seems this kind of brokenness is the only flavor of hard 95% of western devs can make so I've come to accept it on some level. Where ME3 really fails is that it is just grueling. Getting random'd out is bad enough as it is, but these long, mostly dull firefights (checkpoints) can really make them sting. When the game gets all Call of Duty, I had to endure quite a lot.
Despite being an average game (above-average if we are kind to the atmosphere), I believe it to be the best Mass Effect. Level design and enemies are probably the biggest improvements here.
Now that is over with... I'll miss my bros. Garrus, etc. I even tend to like characters no one else likes. I never hated a squad mate before. Considering the history of Mass Effect DLC, I am not confident BioWare will scratch my itch.
(Speaking of which. ME3's Jacob lol. I mean he didn't set the world on fire in ME2, but at least he was interesting enough when he was angry at something. They turned him into a complete dork. A relatively useless one too, compared to Miranda... who
).
EDIT: I think the ME2 soundtrack was a better effort, though this game went out of its way to reuse a bunch of stuff. lol
Anyway beat the game... so here is a quick rant, so I can move on with my life:
So I can say with certainly this game and the series as a whole is pretty much the one of the best when it comes to soaking in an atmosphere. I can accept taking a trashy sci-fi novel and turning it into a detailed 3D environment with "choices". Great comrades, cool art design, etc. Easy enough to get sucked into it, get addicted even (which usually means once you come to your senses you'll feel a little sick with yourself). For some people this will be enough and those some people write all the reviews in the videogame industry. Anyway, I really hated the idea of the Reaper War (the game should have been about indoctrination instead), but they handled the concept well enough until it was actually time to fight the battle to decide the war. Then it became Call of Duty. Congrats to BioWare for ending Mass Effect with a Call of Duty level...
RAMIREZ GET ON THE TURRET!
RAMIREZ BLOW UP THE REAPER!
RAMIREZ WALK AWKWARDLY TOWARD SOMETHING WITH RED SHIT ON YOUR SCREEN AND FIRE YOUR GUN IN SLOW MOTION!
Okay, Sgt. Foley.
RAMIREZ BLOW UP THE REAPER!
RAMIREZ WALK AWKWARDLY TOWARD SOMETHING WITH RED SHIT ON YOUR SCREEN AND FIRE YOUR GUN IN SLOW MOTION!
Okay, Sgt. Foley.
Yeah, the ending is pretty bad altogether. (Doesn't ruin the fun you might find getting there. Don't know why people say it ruins the series.)
The combat in this game isn't outright terrible (powers are cool), but it clearly wants you to do things it can't handle. One-button for everything? Why? And Shepard moves terribly. What ends up happening is that the games feel really easy most of the time (though there are occasionally clever parts), but then something will go wrong with your movement or you'll turn the corner at the wrong time and get one-shotted by a turret lol. It seems this kind of brokenness is the only flavor of hard 95% of western devs can make so I've come to accept it on some level. Where ME3 really fails is that it is just grueling. Getting random'd out is bad enough as it is, but these long, mostly dull firefights (checkpoints) can really make them sting. When the game gets all Call of Duty, I had to endure quite a lot.
Despite being an average game (above-average if we are kind to the atmosphere), I believe it to be the best Mass Effect. Level design and enemies are probably the biggest improvements here.
Now that is over with... I'll miss my bros. Garrus, etc. I even tend to like characters no one else likes. I never hated a squad mate before. Considering the history of Mass Effect DLC, I am not confident BioWare will scratch my itch.
(Speaking of which. ME3's Jacob lol. I mean he didn't set the world on fire in ME2, but at least he was interesting enough when he was angry at something. They turned him into a complete dork. A relatively useless one too, compared to Miranda... who
more or less played a vital role in saving the universe or whatever happens at the end of this game
EDIT: I think the ME2 soundtrack was a better effort, though this game went out of its way to reuse a bunch of stuff. lol