Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I was actually thinking about Shepard having kids earlier in the game. I was thinking about how crazy it would be to be the child of the Shadow Broker and the Hero of the Galaxy.

That would be a LOT to live up to.

Not to mention, it would be cool as hell to be able to play as that character in ME4.

No thanks. I don't want to be a blue space elf.
 
Oh god. They cut the best part of the conversation!

That's sad.



I was actually thinking about Shepard having kids earlier in the game. I was thinking about how crazy it would be to be the child of the Shadow Broker and the Hero of the Galaxy.

That would be a LOT to live up to.

Not to mention, it would be cool as hell to be able to play as that character in ME4.

That is what I expected the end to be, having a relationship with the one you choose in the game and seeing the galaxy in peace, still rebuilding. (And of course, my blue babies. Liara FTW) It would have been a MUCH better end for the game, and in this way bioware could still do more games!

I think they left the most important parts in the game. As it is, it was the saddest part of the game for me. Thane's death came close, but I think I got caught up in the moment with Anderson.
That's what happens when you have 5000 points or more. It happened to me. And yes, it is sad :(
 
I think they left the most important parts in the game. As it is, it was the saddest part of the game for me. Thane's death came close, but I think I got caught up in the moment with Anderson.

I agree. the final scene is very much about the father-esque role that Anderson has played in Shepherds life, which is why it's so powerful. Talking about shepherd's parenting credentials is just a distraction from that and would have compromised the emotional impact of the scene imo.
 
probably future DLC dialogue with another ending



Bioware here for your solution !
Didn't u like the Mass Effect 3 ending like many other ? Well now u can have a good ending for just $12,99 !

The sad thing is, the ending was so terrible I'd actually pay for it. Bioware you sly dog!

Really the game is one of Bioware's best until that last 10 minutes then it just goes to shit.
 
Can someone explain what happens in this? I'm on train wifi and it doesn't load.

Its an extended version of the conversation with Anderson at the end. He asks Shepard if he has ever thought about having kids.

I imagine that whole thing would be really awkward if you romanced Tali or Garrus.
 
I don't mind melancholy endings, but ME3's endings are fucking bullshit. They're not even sad. They're just nonsensical. Not to mention that the game doesn't even attempt to go full force with its navel-gazing philosophy for more than 2 seconds. The whole sequence with the Catalyst was a waste of time as a result.

I wouldn't have minded a little bit more exposition between the Catalyst and Shepard. Hell, MGS that shit up. Give me a cool info dump. All the endings are dumb anyway. Give me something cool at the end.

ARGH!
 
If it had been included in the ending you'd all (rightfully) be complaining that it's cliched, cheap and unnecessary.

I prefer the Anderson scene without it.
Yeah, I think that Anderson scene is good and that unneccessary blablabla about some kids there would make it worse.
 
Can someone explain what happens in this? I'm on train wifi and it doesn't load.

There's a really cheesy line if dialogue at the end between Shepard and Anderson about having kids and Anderson thinks Shepard would be a great dad.

It's not very good and quite problematic depending on who your love interest is. It's much less dramatic than the current scene that's in the game.
 
The more I think about it, the more the "hallucination/indoctrination" theory makes sense out of the ending's disparate elements.

For one, Harbinger opts to "direct this personally" by preventing Shepard from reaching the beam. He is practically standing over Shepard, who is physically and mentally beaten from the blast. We know that Harbinger loves to play mind games with Shepard and would consider her wholesale destruction a personal victory (I'm going with her, because FemShep is more badass). His presence also suggests that the Reapers want to avoid any risk of defeat.

When Shepard supposedly "wakes up" from the blast, we hear this over a comm: "Did we get anyone to the beam? Negative, our entire force was decimated." No one notices Shepard and Anderson moving toward the beam? Also, if you have the highest readiness rating (a requirement for the "Shepard lives" scene), your squadmates aren't seen dead in front of you (more on this later). Also, there is a new "death ring" around the screen as Shepard walks to the beam, made of water and blood, and it creates the impression of an eyeball "watching" this scene unfolding.

In ME1, Matriarch Benezia mentions that indoctrination is a voice inside your head, telling you things, showing you things.

In the bloody hallway, Shepard thinks it "makes sense" when Anderson describes his hallway as looking like the Collector Base. But why does that make sense? Because it's closest to her experience. They talk about the bodies being brought to the Citadel to be "processed," but that doesn't make sense, either - there's never been an indication that bodies are brought en masse to the citadel for such a purpose. This could be Shepard projecting her fear and experiences on the situation.

This is a little bit of a stretch, maybe, but the episode with Anderson and TIM could be Shepard "role playing" (tee hee) how she thinks she would handle that scenario. She imagines that she can convince TIM, whereas he has always demonstrated willfulness elsewhere in the game. Convincing him to kill himself is Shepard applying her memory of Saren to this new enemy.

When Admiral Hackett says "Shepard, the Crucible isn't working" over the comm, it would seem that he knows she's there. But really, how could that be possible? The earlier comm message gave no indication that she or Anderson were alive. It's impossible to tell if this exchange is real, or just fabricated in Shepard's mind. Maybe it's Shepard worried that something will go wrong - and this is the perfect opportunity for Harbinger to strike.

It is all too convenient that Shepard falls on to the elevator that takes her directly to the Catalyst, who just happens to maintain the form of the child that Shepard has been thinking about the whole game. The Catalyst offers shifty explanations and careful manipulations of choice to create, as Benezia said, a voice that seems real. The Catalyst misdirects Shepard from thinking that the "Citadel is the Catalyst," tries to convince her that being Reaperized is a form of "ascension" (where have we heard that before?), and that it's for the "good" of organics because they can't get along with synthetics (which has been proven to be false). When Shepard says "We'd rather keep our own form," he defensively shoots back, "No, you can't." And then offers his bullshit logic.

Shepard seems to uncharacteristically accept these explanations without question - but isn't that the point of indoctrination? Also, isn't it interesting that if you don't have high EMS, your only option is the "Destroy" ending? It would make sense that Harbinger gives you this only choice as a form of mockery, knowing you have insufficient strength to beat the Reapers. But as your power grows, your choices change - and the Catalyst specifically tries to direct you to the other choices. In the "Destroy" ending with high EMS, he suggestively says "Even you are partly synthetic..." as if to create the impression that destroying the Reapers is destroying yourself, along with the Geth and EDI (beings you care about, presumably). Before that even, he says "I know you thought about destroying us." How does he know? Of course, Harbinger would know.

In the "best" sequence, he offers "Destroy" first (interestingly, it's the "red" choice, as if it were bad), but then quickly shifts to the other two as "better" choices. Remember how he says "Yes [the Reapers will be destroyed], but the peace won't last"? Clear deflection. But his talk about "Control" is even more suspicious: he doesn't say "You could control us." He asks, "Or do you think you can control us?" He uses her knowledge of TIM to abuse a sense of guilt about him "being right after all," but then mocks TIM by saying "he could never control us because we already controlled him." This sounds a little like Harbinger hungering for the one person who could not be easily controlled. And maybe I'm reading a little into it, but when Shepard asks "But the Reapers will obey me?", he pauses briefly before saying "Yes" - as if he knows it's a lie.

Finally, he offers you the "Saren" choice - synthesis. If this choice sounds like the most bullshit, it's probably because it is. Isn't what the Reapers do technically "synthesis" - combining organic matter with synthetic parts? Isn't that what they did to Saren? We already know how that turned out, but the Catalyst presents it as one of the better choices (he claims it will lead to peace). In ME1, it only lead to Saren's betrayal.

It seems apparent that the Catalyst wants Shepard to waver from her original mission, to choose "Control" and become a Reaper, or choose "Synthesis" and probably also become a Reaper. Only in the "Destroy" ending, with a high-enough EMS, does Shepard wake up.

Thus, it's quite possible that the whole scene with Joker is Shepard imagining the impact of her choice - achieving success but destroying the mass relays (just as the Catalyst claimed, even though he never said why, but remember that the Reapers apparently created the mass relays and can use this as a point of manipulation). It is her mind combining the elements of her awareness (the earlier comm message telling everyone to pull back, the words of the Catalyst, perhaps her own concern for her crew) into a cohesive sequence.

tl;dr I think the "hallucination/indoctrination" interpretation could really work out in Bioware's favor, because its execution would be really clever - but perhaps too clever, since it would be so subtle and indefinite. Granted, even if this theory were true, it is no excuse for the complete lack of epilogue - but perhaps Bioware's intent was to keep it open.
 
I really don't agree with the people that think the ending are great because they are deep and thought provoking. Megaten games offers such endings all the time but the big difference is that these games pull it off properly. You know well in advance that you will have to choose how to reshape the world with a magical entity. You also meet all the different people that will influence your choice early on and all the way through the game. You then know what you will get into by choosing which ending. Moreover, you also see what happen after the choice is made and what happen to the world.

It's also good to note that the whole magic entity thing isn't out of place in Megaten games. The whole series is about magic, demons, religion, supernatural being and ethical/philosophical decisions.

In ME3 it's entirely out of place. It's like they tried to do a Megaten ending but without setting it up properly. When you have a game where they explain everything and how science make things work, it's a huge bummer to have some sort of magic AI at the end of the game presenting you some choice that weren't really set up properly in the trilogy. You don't even see the consequences of your choice. It's weak writing, really. Let's not even talk about plot holes.

The organic vs synthetic plot was always a subplot in all 3 games. The geth/quarian plot was as important as the genophage plot. Hence, with the same logic the magical space kid could have simply told you that science will always lead to chaos citing the genophage, the atomic bomb on earth and Tuchanka and the AI as examples. Thus, wiping out civilizations and tech would be a way to prevent these tragedies from happening. It's still a weak ending because it's science and AI that led to build the reapers in the first place :lol

On the other hand, the main theme was always about recruiting allies and being united to face the crisis at hand. Yet, this has little impact on the ending.
 
There's a really cheesy line if dialogue at the end between Shepard and Anderson about having kids and Anderson thinks Shepard would be a great dad.

It's not very good and quite problematic depending on who your love interest is. It's much less dramatic than the current scene that's in the game.

Why would it be problematic based on the love interest? Shepard would still be able to adopt children. That doesn't stop him from being a good father.
 
So


A) Why the hell were the relays destroyed in every endings?

B) If the relays are destroyed, why didn't they nuke the systems like in Arrival, wiping EVERYTHING out?





Bonus: Why is BioWare so retarded?
 
WiiredShawn

If this is true Bioware i do hope they put this ending in because of time constrain and give us a proper ending maybe i mean we are talking about EA and BW as free DLC(yeah right).

And the Destroy ending means you break loose of Harbringer Inductrination magic beam.
We continue back getting inside the citadel with your team and get a proper Boss fight instead of horde mode boss fight.

Or maybe they gotten a writers block couldn't find a way to write a proper ending.
And let the collective userbase find it out. Because hey they were probably as OCD about everything as i was with running around the ship after every mission.
 
So


A) Why the hell were the relays destroyed in every endings?

B) If the relays are destroyed, why didn't they nuke the systems like in Arrival, wiping EVERYTHING out?





Bonus: Why is BioWare so retarded?

I'm not necessarily supporting Bioware on this, because they certainly did screw up a number of things in ME3 outside of the endings (Thane and Jacob romances, for instance), but my cognitive dissonance over the endings is willing to believe that we are actually misreading the endings as more literal than the writers intended (which, to be fair, must be partly the writers' fault for being too subtle).

If everything between the beam knocking Shepard out and Shepard waking up in the "Destroy" ending is a hallucination/indoctrination episode, then it necessarily means that everything in the final cutscene is not real. Joker didn't actually fly away, and the relays weren't actually destroyed - this is the scenario Shepard imagined based on how she feels and what the Catalyst told her. But as I said in the above post, I think there is sufficient grounds to doubt the reliability of the Catalyst.

Can I just say how hilarious I find all the ideas that it is a dream/hallucination/indoctrination.

Could you elaborate on why it's hilarious? Personally, I think 1) It fits into the themes of the series, particularly ME3 (in which multiple dream sequences occur, and indoctrination is a known threat); 2) it looks like the only logic allowed by the universe that can make sense of the disparate elements; and 3) it's a hell of a lot better than the literal version of "God Kid and Space Jesus." If it's true, then it's actually a fairly clever (though slightly mishandled) move on the writers' part, in which we actually step into the psychology of the character we have been playing all this time, in which the "final battle" is actually with Harbinger - a battle of wits and will.

Why is it any more unbelievable than the literal interpretation? Because "Dur, Bioware is dumb"?
 
Can I just say how hilarious I find all the ideas that it is a dream/hallucination/indoctrination.

Yeah me too.

You paid 60$ to not have an ending at all. I doubt even EA would try that. The reason you only see your corpse moving in the destruction ending is because it's the only one where you corpse is still intact. In the synthesis one you are pulverised into magical pixie dust and in the other one you become a reaper.
 
Why is there a cathegory in Coalesced.bin that's called "onlinesubsystemgamespy.int"? I'm looking through the files to see if there's any unused or cool content in there. The game doesn't actually use Gamespy, does it? I've hardly touched the MP.
 
WiiredShawn

If this is true Bioware i do hope they put this ending in because of time constrain and give us a proper ending maybe i mean we are talking about EA and BW as free DLC(yeah right).

And the Destroy ending means you break loose of Harbringer Inductrination magic beam.
We continue back getting inside the citadel with your team and get a proper Boss fight instead of horde mode boss fight.

Or maybe they gotten a writers block couldn't find a way to write a proper ending.
And let the collective userbase find it out. Because hey they were probably as OCD about everything as i was with running around the ship after every mission.

yea, wtf was that shit. I hated the Horde mode ending, its soooo cheap.
 
Wow, watched all the endings.

They are all BAD END.

Technically, the 4000 EMS Destroy ending (which is what I got after realizing the Synth ending was total horseshit) is the best of the endings, since Shepard lives (I'm guessing he doesn't live if you don't get 4000 EMS), but it's still awful.
 
Why would it be problematic based on the love interest? Shepard would still be able to adopt children. That doesn't stop him from being a good father.

This is sci-fi. I'm sure there's enough genetic material around to mine and create a Shepard clone.

Or hell, even Shepard says "maybe I'm a VI who thinks he's Commander Shepard."

Mass Effect 4: The Death and Return of Shepard
 
So finished the game. Great game up until the shitty 1 minute endings. Two things: I didn't get a 'New Game Plus' mode when I finished and I only got two options when the Child (Matrix Reloaded/Deus Ex style) showed up - control and destroy. Apparently there was a third option for synthesis?

Any ideas?
 
Yeah me too.

You paid 60$ to not have an ending at all. I doubt even EA would try that. The reason you only see your corpse moving in the destruction ending is because it's the only one where you corpse is still intact. In the synthesis one you are pulverised into magical pixie dust and in the other one you become a reaper.

No doubt, it's a little bit of a cop-out, but actually, it's totally sensible to try if you think Bioware wants to keep the scenario open rather than definitively closed (which means more money for EA). And it's not really "possible" that her corpse is alive in the "Destoy" ending otherwise: if you watch the scene, Shepard is engulfed in flames, and in her condition, she would surely die. Plus, in her "vision" of the end, the Citadel explodes and begins to collapse - how would a physically battered women, with burns all over her body, and with no helmet, survive a plummet back to Earth and actually wake up again?

No, that wouldn't happen. The only reasonable explanation is she that collapsed from the beam attack and never got up until that moment.

By the way, I'm not saying that this theory makes the game necessarily "deep and thought provoking." In fact, this interpretation essentially says there is nothing philosophical about the endings - it's just a different way to approach the idea of a "final battle" between Shepard and Harbinger by having him try to manipulate her mentally. It can thus be clever without being pretentious, and allow Bioware to implement new content on the basis that it was all a psychological battle rather than a literal one.
 
About the ending, Starchild says that Shepard getting this far means that they failed, yet the Illusive Man (fully controlled by the reapers, as the child says) managed to get this far and even indirectly help Sheppard. My question is: What the fuck?
 
Why would it be problematic based on the love interest? Shepard would still be able to adopt children. That doesn't stop him from being a good father.
True but the way it's presented feels like Anderson is taking about Shepards true offspring. It's simply an unnecessary line of dialogue that detracts from situation sheer is out of character for the two and not in a good way.
 
So finished the game. Great game up until the shitty 1 minute endings. Two things: I didn't get a 'New Game Plus' mode when I finished and I only got two options when the Child (Matrix Reloaded/Deus Ex style) showed up - control and destroy. Apparently there was a third option for synthesis?

Any ideas?

What was your EMS? I had an EMS of 4000, which is why I got all three options.
 
True but the way it's presented feels like Anderson is taking about Shepards true offspring. It's simply an unnecessary line of dialogue that detracts from situation sheer is out of character for the two and not in a good way.

I thought it was fantastic dialogue. I found it very touching. Especially considering the relationship between Shepard and Anderson.

The dialogue would seem kind of weird if Shepard is a female, though. I have a harder time believing that Shepard would feel as uncertain about being a parent if she's a female. It's a very common conversation between a male and a father figure, even in real life, though.
 
No doubt, it's a little bit of a cop-out, but actually, it's totally sensible to try if you think Bioware wants to keep the scenario open rather than definitively closed (which means more money for EA). And it's not really "possible" that her corpse is alive in the "Destoy" ending otherwise: if you watch the scene, Shepard is engulfed in flames, and in her condition, she would surely die. Plus, in her "vision" of the end, the Citadel explodes and begins to collapse - how would a physically battered women, with burns all over her body, and with no helmet, survive a plummet back to Earth and actually wake up again?

No, that wouldn't happen. The only reasonable explanation is she that collapsed from the beam attack and never got up until that moment.

I disagree, it's also impossible to survive the Reaper's beam to and yet you do. In the mission on Rannoch the reaper's beam kill in one hit if you get it by it. It's the same thing really. If you survive a reaper's beam which disintegrate pretty much everything, then you can probably survive an explosion.
 
Yeah me too.

You paid 60$ to not have an ending at all. I doubt even EA would try that. The reason you only see your corpse moving in the destruction ending is because it's the only one where you corpse is still intact. In the synthesis one you are pulverised into magical pixie dust and in the other one you become a reaper.

Also agree. For me the hallucination theory still is the bargaining stage of dealing with this mess. I don't see the post-credits scene fitting in this scenario, and for me it's just giving waaaayy to much credit go Bioware. It is just to convenient that every thing that doesn't make sense is because is not real. I still think it just plain bad writing.

This theory would also mean that in "real" world the reapers won and are destroying everything... not exactly the best ending either.

Of course, if Bioware does feel need to do damage control, people have already thought of this way out, that is probably better than anything they would come up.

EDIT: Also, again, I think the destruction of the mass relays and the endings in general is Bioware way of "reseting" the world to make the next game without having to deal with all the branches based on player choices.
 
I just read that wall of text and I can see it working, but it's still a terrible idea and makes the whole game feel like a cliche copout.
 
About the ending, Starchild says that Shepard getting this far means that they failed, yet the Illusive Man (fully controlled by the reapers, as the child says) managed to get this far and even indirectly help Sheppard. My question is: What the fuck?

It makes no sense to me, either. The whole thing is a big question mark. Don't even bother trying to make sense of it.
 
I really felt I had no other choice than to blow up all Reapers. The other two options would compromise my paragon Shepard. It wasn't really much of a choice, to be honest. Plus, I lived so I guess it worked out all right.

What I don't understand is the whole Stargazer shit at the end. That kind of kicked it in the head. I could buy the stupid ai ghost kid and even why he was gave us the choices he did. But, ah, fuck it. I'll replay it in a couple of months. Until then I'd rather just forget about it.
 
About the ending, Starchild says that Shepard getting this far means that they failed, yet the Illusive Man (fully controlled by the reapers, as the child says) managed to get this far and even indirectly help Sheppard. My question is: What the fuck?

If this whole scene with the Catalyst is actually Harbinger trying to manipulate Shepard in her own dream sequence, then it makes sense: "they failed" (keep in mind: who is "they" and why does the child, who considers itself separate from the Reapers, slip into the inclusive term?) to indoctrinate Shepard up to this point, whereas TIM was more easily possessed. Harbinger is trying to sway Shepard to the idea that she, unlike TIM, can actually control the Reapers, even though that choice is a lie - it only leads to indoctrination.
 
I disagree, it's also impossible to survive the Reaper's beam to and yet you do. In the mission on Rannoch the reaper's beam kill in one hit if you get it by it. It's the same thing really. If you survive a reaper's beam which disintegrate pretty much everything, then you can probably survive an explosion.

But that's the thing: Shepard wasn't hit by the beam. Watch the scene again: http://www.youtube.com/watch?v=VBHY44zOe4s Shepard is a number of feet back from the beam - close enough to be damaged by the explosion, but not enough to be disintegrated. Considering the kind of shit Shepard can live through normally in the game, it's not farfetched to believe she survived this explosion, albeit barely. But it is very, very impossible to survive an explosion in your face, while physically weak, and then survive plummeting to Earth from an exploding space station without a helmet.
 
Well, I just finished it, chose to destroy the reapers. thoroughly unimpressed with the ending. It's like nothing I did in the games even mattered in the slightest

Decided to check out the control ending and it's basically exactly the same
KuGsj.gif
 
Of course I fucking blew up the Reapers. For the past three games I've been trying to stop them. Why wouldn't I blow them up the first chance I get?

Because I think the point is that the synthesis ending is supposed to be pretty tempting. The reapers leave, you have a mix of synthetic and organic life that essentially does away with the conflict between the two, and everyone is happy...

...except that the ending destroys all the Mass relays, so everyone is fucked!

The choice is total shit. There's no heavy moral choice to make. "Sacrifice everyone or sacrifice yourself?" That's a choice i can get behind. Nope, instead you just sacrifice everyone anyway, no matter what, and Shepard doesn't seem to have a problem with fucking over everyone royally by destroying the mass relays.

Well, I just finished it, chose to destroy the reapers. thoroughly unimpressed with the ending.

Decided to check out the control ending and it's basically exactly the same
KuGsj.gif

That's not true! The beam is blue instead of red!
 
No doubt, it's a little bit of a cop-out, but actually, it's totally sensible to try if you think Bioware wants to keep the scenario open rather than definitively closed (which means more money for EA). And it's not really "possible" that her corpse is alive in the "Destoy" ending otherwise: if you watch the scene, Shepard is engulfed in flames, and in her condition, she would surely die. Plus, in her "vision" of the end, the Citadel explodes and begins to collapse - how would a physically battered women, with burns all over her body, and with no helmet, survive a plummet back to Earth and actually wake up again?

No, that wouldn't happen. The only reasonable explanation is she that collapsed from the beam attack and never got up until that moment.

By the way, I'm not saying that this theory makes the game necessarily "deep and thought provoking." In fact, this interpretation essentially says there is nothing philosophical about the endings - it's just a different way to approach the idea of a "final battle" between Shepard and Harbinger by having him try to manipulate her mentally. It can thus be clever without being pretentious, and allow Bioware to implement new content on the basis that it was all a psychological battle rather than a literal one.

The Halucination magic beam reminds me of that one medical panel in the IFF Derelict reaper mission.
“Chandana said the ship was dead. We trusted him. He was right. But even a dead god can dream. A god — a real god — is a verb. Not some old man with magic powers. It's a force. It warps reality just by being there. It doesn't have to want to. It doesn't have to think about it. It just does. That's what Chandana didn't get. Not until it was too late. The god's mind is gone but it still dreams. He knows now. He's tuned in on our dreams. If I close my eyes I can feel him. I can feel every one of us.”



I don't think the civilizations are "fucked." I mean, ships can travel between nearby systems with relative ease.
It would take them almost one day to get to the nearest star.
And for the stranded Quarians almost 60 years if they took back Rannoch.
That is with FTL speed and then you need to get enough fuel to reach the next station that is if they aren't blown up by the mass relay explosion.
Can't travel in a straight line either because of the galaxy core and probably other dangers.
 
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