Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

Status
Not open for further replies.
I'm ready for mass effect: civilizations. Strategy game rebuilding civilization on an untamed planet in a new galaxy. Get EXCITE!
 
That's the way I feel too.
Mass Effect 1 & 2 showed they had a lot of love put in to them. ME3 feels like they had a contractual obligation to make the game & tossed whatever they had to get it out as fast as they could.

I'll reiterate this. Seems like none of the inconsistencies mattered, because they just wanted it to end. Such a shame, as it's my favorite Bioware series ever.
 
Also, don't forget the big question on how the Reapers even managed to get back into the galaxy. Arrival answered none of that and neither did this game.

Good point. How did the Reapers get into the galaxy? It only took 3 years from dark space?

Harbinger's dimished role is because they couldn't get the VA back I think and the Cerberus on the Citadel thing I think could be explained by Udina shutting down some/all security measures what with being on the council.

Seriously? So they relegated a prior established antagonist to the background because they couldn't get a VA? I mean, it's not like Harbinger's voice is that unique - just put some filters on it and you're good to go. Hell, Mordin got a different VA, so why not Harbinger?

I'll reiterate this. Seems like none of the inconsistencies mattered, because they just wanted it to end. Such a shame, as it's my favorite Bioware series ever.

I don't know, some of the stuff with Garrus, Liara, Wrex, Tali, Joker, even Jarvik seemed honest and genuine. The intro and ending and overall fabula were lazy, but the character writing was in general pretty lovable, imo.
 
The Mass Relays just let them to be there in few minutes. Now they travel with their own drive.
I was talking more about how it should have taken the Reapers a thousand years to get back without the Citadel. At least that's how I thought it should have been based on what happened in ME1. My memory could have been fuzzy in any case.

Also, why start with Earth? Why not start with the Citadel, bum rush them and disable Mass Relays?
 
I'm actually kind of curious what happens in FFXIII-2 now. I've hated that fucking shark teeth double row eyelash monster (Serah) since the first game, and the thought of playing through a sequel with basically the same battle system and her as one of the two protagonists is where I drew the line. I'm still shocked I finished FFXIII considering how much I disliked it. If XIII-2's ending really is on par with ME3's, damn if there isn't at least some morbid curiosity to see for myself.

It's similar to ME3 in that it's an ending that came out of nowhere. But at least with FFXIII-2, we know that it'll continue and will not end like that. It's like watching Empire Strikes Back with all of those unresolved issues but at least we know they'll be resolved eventually. With ME3, there's little to no chance that it'd ever get resolved.
 
I just beat it. I can't process my thoughts right now. Let's just say that it's not what I expected. I wanted my Shepard to run off into the sunset with Liara at my side.

This is one of the weird disconnects I found in this game. It does a fantastic job making you care about individuals that you want those relationships maintained. I was pretty irked by the ending in ME2 because I rushed things and got everyone killed, and even as disjointed as the ending for 3 is I felt invested in the idea of Sheppard dying and leaving behind everyone who I grew to care about. It was even more investing when I thought I just got Liara (my love interest) and Kaiden killed by storming the Reaper, I was pretty upset. But I was happy that the games were able to be powerful enough to upset me.

I think the issue is BioWare just can't write at a high level nearly as well as they write for character interactions, so they didn't really know what to do with the ending.
 
I still want to know why the Normandy was using the Mass Relay to get out of Sol. They should have been fighting along with the rest of Sword fleet. It is like, the best ship in it's class in all the galaxy with maybe the best pilot in the alliance a crew dedicated to helping Shepard. They wouldn't just decide to run, especially not with Joker flying it.
 
That's the way I feel too.
Mass Effect 1 & 2 showed they had a lot of love put in to them. ME3 feels like they had a contractual obligation to make the game & tossed whatever they had to get it out as fast as they could.

I don't think that's fair. There are some quality moments in this game. I just feel like BioWare cut far too many corners to reach their deadlines. I would have rather taken a six-month delay to fix the distracting bugs and actually build a coherent ending sequence.
 
During the final battle, and seeing the mass of fleets and ships, really made me want a Mass Effect rts.

Homeworld 1+2. Play it.

homeworld22010-04-1924jana.png
 
If we all exclude the ending I can't even fathom how anyone can think ME2 is better than 3.

2 is awful, nothing actually happens in the game. You could skip it and miss basically nothing except for the new squad members
 
I was talking more about how it should have taken the Reapers a thousand years to get back without the Citadel. At least that's how I thought it should have been based on what happened in ME1. My memory could have been fuzzy in any case.

Also, why start with Earth? Why not start with the Citadel, bum rush them and disable Mass Relays?
I don't get it? At the end they would have harvested the population(=resistance) and have had the control of the Citadel again. In Mass Effect 1, the Protheans only disrupt the signal of the keeper which normally would inform the Reapers "that they can harvest again". The Mass Effect portal isn't really broken. (Or it is after ME3.) It just has to be activated by hand.

And no one knows why the Reapers attacked Earth first.

Overall ME3's ending destroyed ME1. Because the Reaper/God/VI/Vent kid had the control of the citadel the whole time and did nothing.
 
So what happened to Bishop Hackett? Are we to assume the entire fleet was destroyed or what?

Can't assume anything, because we know nothing aside from one way or the other, the Reapers have all gone. We have no indication of how the fight was progressing as Shepard was ascended to heaven the catalyst.
 
Can't assume anything, because we know nothing aside from one way or the other, the Reapers have all gone. We have no indication of how the fight was progressing as Shepard was ascended to heaven the catalyst.

But we know the Normandy was trying to escape the shockwave, would it have destroyed ships that didn't get away? Who knows.
 
If we all exclude the ending I can't even fathom how anyone can think ME2 is better than 3.

2 is awful, nothing actually happens in the game. You could skip it and miss basically nothing except for the new squad members

2 has a much better crew, I felt really limited in who I could take or who I wanted to take on missions in 3.
 
I don't know why people call it renegade.

Control has Illusive Man as the stand in and Destroy has Anderson. Who is good and who is bad?

Colour schemes.

Plus
- Control: Self-sacrifice
- Destroy: Genocide (Geth + EDI)

I really should one of these days :( but I have enough games on a backlog of things I need to play. A Mass Effect rts I would jump into just because I know the universe already. lol

You should at least put the Homeworld games into your backlog. 70's/80's inspired sci-fi (like Mass Effect), while being the best space RTS you will find.
 
I don't know why people call it renegade.

Control has Illusive Man as the stand in and Destroy has Anderson. Who is good and who is bad?
People assume it is renegade because of the color. When you make the choice, destruction side is colored with Red which is normally the color of a Renegade choice and the control side is colored with blue which is normally the color of a Paragon choice.
 

1. The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final sceens!

2. Choosing to control the Reapers allows them to live. Reapers win. They will still exist.

3. Choosing to combine organic and synthetic life: Reapers win. They will still exist.

4. Choosing to destroy all synthetic life: Reapers loose. Shepard lives. Reapers die.

Dammit, I'm gonna go do the renegade option.
 
So Destroy is considered the Renegade ending? Well, shit but the alternatives are life becomes synthetic or Shepard controls the Reapers. I just wanted to kill them.
 
I don't know why people call it renegade.

Control has Illusive Man as the stand in and Destroy has Anderson. Who is good and who is bad?

This is actually the only thing that has my even partially believing the indoctrination ending theory. Anderson plays the role of the good soldier (paragon) and TIM as the solider who does what he wants to get results (renegade). So reversing the roles and color schemes when showing them as stand ins does make it feel... off. It just depends on if you view paragon as being good and renegade as being bad, if so than it does feel like Ghost Robot Boy is trying to influence you into siding with the Reapers.
 
I don't think Reapers win by choosing the synthetic option. Their purpose is essentially nulled and they must be destroyed.

Control = Blue
Destroy = Red

Bioware has the colours for a reason.
That's true, but the colors associated with the people in the scene do not make it very clear.
 
Boo EC said a galactic reset would break his rules but then he gave it a pass anyway

Your stock photo waifu and Garrus starved to death you monster
 
At the very least I don't understand why we should take whatever Space Kid says at face value. He/it is representing the Reapers, so he/it would be interested in deceiving Shepard, right? What reason would the player/Shepard have to trust whatever statements Space Kid is putting forth?

Maybe I'm just trying to make sense of something that is intrinsically nonsensical.
 
Also, new Multiplayer DLC (characters):

http://www.cinemablend.com/games/Mass-Effect-3-Multiplayer-DLC-Characters-Revealed-40370.html

It appears that BioWare will be releasing post-launch DLC for Mass Effect 3's co-op mode. An alleged image of several new multiplayer characters hit the web today. Looks like you'll be able to try out some new race/class combos.

The image shows Batarian Soldier, Batarian Sentinel, Krogan Battlemaster, Geth Infiltrator, Geth Engineer and Asari Justicar characters. Seems plausible enough. A couple of those races already appear in the co-op, albeit with different classes. Geth and Batarian aren't available in co-op currently but those races appear in the campaign so BioWare already has the art assets.

"Just downloaded a test DLC on the Developer server for Mass Effect 3," says the tipster from Reddit. "It's an unknown pack you buy from the store like any other (Veteran, Spectre, etc.). And what did this mysterious DLC do? Unlocked everything."

In ME3's co-op, four players must survive against waves of enemies. It's sort of like Gears of War's "Horde Mode" except with character classes and randomized objectives. I wasn't too impressed with the co-op but maybe someone will appreciate these new characters. In my opinion, though, new maps or game modes would be a better use of resources.

If these new characters are real, they'd be the first multiplayer DLC for the game. The only other DLC released for the game, "From Ashes," adds to the single-player campaign.
 
At the very least I don't understand why we should take whatever Space Kid says at face value. He/it is representing the Reapers, so he/it would be interested in deceiving Shepard, right? What reason would the player/Shepard have to trust whatever statements Space Kid is putting forth?

Maybe I'm just trying to make sense of something that is intrinsically nonsensical.
It's a logical V.I., why would it lie to you?
ib2fLMd5q3DLqK.gif
 
I don't know why people call it renegade.

Control has Illusive Man as the stand in and Destroy has Anderson. Who is good and who is bad?

Because if you play the first two games right, you can keep the peace between Geth and the Qurians. Legion's sacrifice allowed the Geth to have individual intelligence instead of being linked together. Even the Tali admits that legion and his people have a soul. Now they are helping the Qurians settle in. They even plug into their suits to help their immune systems faster. EDI also gains awareness if you pick the right options.

The destroy option destroys all synthetic life, including the Geth and EDI(who actually chose to battle machines to save organic life). How is that not a renegade option? Yes, Illusive man wanted to control them but he did it for the wrong reasons. Sometimes actions aren't bad, but what you do after the fact.
 
i thought the ending was grand but i can understand why people will hate it. all the investment you had with the characters are kinda tossed aside which is actually kinda depressing
 
Slightly off topic, but I want to play ME3 again but the servers are down and I can't login. Because I can't login I can't verify my DLC (From Ashes etc). Because I can't verify my DLC I can't load any game with the DLC. Bioware are a bunch of *****! Personally I think they've thrown a hissy fit at all the complaining they've been getting and decided to take their toys back!
 
You guys and your dream theory :lol

Destruction is the renegade choice. It's color coded red and you destroy all synthetic life forms. Geth and EDI are toasted and you don't break the cycle. Eventually AI will rise like they geth did and all hell will break lose.

Control is the paragon choice. It's color coded blue and you become a reaper to control them. You break the cycle as you can control the reapers and are able to use them get rid of the AI if they rise. It's different from the Illusive Man choice as he wanted to use them to push human at the top and use the reapers to enslave the other races.

Space Magic is the neutral choice. You simply merge synthetic and organic life with the crucible magic power. The cycle is broken since everyone is now half synthetic half organic. Full AIs don't exist anymore so they can't revolt against their creators.
 
If we all exclude the ending I can't even fathom how anyone can think ME2 is better than 3.

2 is awful, nothing actually happens in the game. You could skip it and miss basically nothing except for the new squad members

Mass Effect 2 did one thing right, it added a lot of lore & explored the galaxy.
It introduced more alien races like Drell. It expanded on the Geth. Showed the different areas controlled outside Citadel space like the Terminus system.

Mass Effect 3 showed that finding trinkets & helping fix terminals was as important when every Planet was being destroyed off screen by the Reapers.
 
Status
Not open for further replies.
Top Bottom