The part about the ending which gets me the most is that no matter what you do, the mass effect relays are destroyed.
They're such a key element to Mass Effect that it seems like a death to the universe. I'm fine with the other aspects of the choices the player must make. I stand by my Shepard's decision to sacrifice herself to control the Reapers and end the cycle. It's heartrending that she'll see her friends or lover again. But it's better than betraying Legion and committing genocide on the Geth, or risking the unknown with synthesis, least it results ultimately results in failure, like the Reaper "solution". The game could have cut to credits immediately after the sacrifice, and while I would be a bit bitter about not having an epilogue that reflects the choices I've made, I could imagine the effects and repercussions of my journey. Wrex rebuilding Tuchanka, Tali and the geth on Rannoc, the further adventures of Garrus, space cop, and maybe Liara with a bunch of little blue Shepard jr's. But with the extra side effect of the mass relay's destruction, a lot of that and any further stories in the Mass Effect universe is shot. To think that everyone in the fleet is effectively stuck in the Sol system, especially the Quarians who just got their homeworld back, is just depressing. Not to mention the Normandy's crew being stuck who knows where.
I guess I really wanted the Mass Effect universe to continue on, even if Shepard (and the player) can't see it.
I can't help but wonder if the destruction of the mass relays was an intentional end to the franchise. To put a period to the trilogy to say to the audience, the fans, and maybe also EA, this story is done.
They're such a key element to Mass Effect that it seems like a death to the universe. I'm fine with the other aspects of the choices the player must make. I stand by my Shepard's decision to sacrifice herself to control the Reapers and end the cycle. It's heartrending that she'll see her friends or lover again. But it's better than betraying Legion and committing genocide on the Geth, or risking the unknown with synthesis, least it results ultimately results in failure, like the Reaper "solution". The game could have cut to credits immediately after the sacrifice, and while I would be a bit bitter about not having an epilogue that reflects the choices I've made, I could imagine the effects and repercussions of my journey. Wrex rebuilding Tuchanka, Tali and the geth on Rannoc, the further adventures of Garrus, space cop, and maybe Liara with a bunch of little blue Shepard jr's. But with the extra side effect of the mass relay's destruction, a lot of that and any further stories in the Mass Effect universe is shot. To think that everyone in the fleet is effectively stuck in the Sol system, especially the Quarians who just got their homeworld back, is just depressing. Not to mention the Normandy's crew being stuck who knows where.
I guess I really wanted the Mass Effect universe to continue on, even if Shepard (and the player) can't see it.
I can't help but wonder if the destruction of the mass relays was an intentional end to the franchise. To put a period to the trilogy to say to the audience, the fans, and maybe also EA, this story is done.