Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I wouldn't go that far. There's a lot of places outside Mass Relay networks. I saw someone earlier say it would create a galactic dark age. Even Europe's "dark age" wasn't so bad, it was just a little chaotic for a while, but it got better.

Every mass relays in the galaxy exploding is going to kill a LOT of people. Just destroying one decimated the Batarians.
 
Weren't there two destiny ascensions? Or Atleast I saw another when they warped to earth.

They were Asari cruisers or dreadnoughts or something, they look the same minus the big wing on the top, so 3 big ass wings unlike the Destiny Ascension that has 4 big ass wings.
 
The funny thing is that Bioware hinted at a potential Deus Ex Machine way back in Mass Effect 1. They just forgot about it.

The planet description of the planet Klencory:

Yeah, shit, I kept expecting to go to Klencory and find the way to beat the shit out of the Reapers there. I even thought the 'Lost City'-achievement hinted at it.

They even put the planet in the galaxy map to taunt us.

And I have no problems with the Crucible, really, as it's explained that it's pretty much a joint effort of all the races that came before. Since they all based their technology on the Mass Relays, it should be compatible. It was hinted in Lair of the Shadow Broker that there was Prothean technology out there that went undiscovered and could help us, and that's what's Liara's been researching those six months before we find her. It makes sense.

The way it uses the Mass Relays to propel its signal could've used more exposition. That could've potentially avoided having Vent God there, too. Having the Prothean V.I. inform Shepard that using the relays in that manner would disable them permanently would've been nice.

Every mass relays in the galaxy exploding is going to kill a LOT of people. Just destroying one decimated the Batarians.

I'm choosing to believe the relays didn't explode in the way the Alpha Relay did. They just disabled themselves and disintegrated, without sending a death ray throughout the galaxy.
 
I'm guessing that they wanted to imbue the game with a deeper meaning, and they wanted to surprise fans and avoid the obvious ending.

I wondered about this myself. They could have done that. There is no reason to make all endings ultra grim Warhammer 40,000 endings. I am talking about if they had not fucked up the endings totally but instead 2 darker ones. That would have been surprising and paid off those looking for a unique ending for some reason.

There was a reason to work that hard on making the decisions that resulted in heavy alien support, and work even harder if you want the "shep breath' moment. Why could they not have had 2 endings be with a new narrative and 1 be a hero ending? Only a sith deals in absolutes. The moment they had 3 choices they had a clear opening for a normal hero ending coupled with their special "we are so cool Bioware" ending. Only on purpose would someone decide to fuck them all up.

Which also again goes against the facts that they didn't do that anyway with the endings as you have the "Shep Breath" ending. It just doesn't make sense no matter which way its looked at.
 
Every mass relays in the galaxy exploding is going to kill a LOT of people. Just destroying one decimated the Batarians.

I thought they said that the energy to release whatever Shepard chose would deplete the mass relays, which is quite different than smacking an asteroid into one. I could be wrong though, but not everyone would be fucked. Just most of them. :p
 
ME2: which characters can not die in your posse?

In ME2 or ME3? Because if you count both, then they all can.

For ME3:

Garrus: Bro forever. Cannot die.
Tali: Will commit suicide if Quarians are eradicated by Geth
Miranda: Can die at the Cerberus HQ
Jack: Will be indoctrinated and sent against you if you don't do the Grissom Academy Mission
Jacob: I assume Cerberus kills him if you don't do the Noveria mission
Legion: Always dies
Mordin: Can die curing genophage
Zaeed: Boss. Cannot die.
Kasumi: Cannot die. Can be glitched to forever be in cloak next to you!
Grunt: Can be killed Rachni
Thane: Dude is dead
Samara: Commits suicide unless stopped

So it's Garrus, Kasumi and Zaeed.
 
I hadn't seen this posted from what I had been reading of this topic today, reminds me of a few people around here, including myself sadly.

http://cdn.themis-media.com/media/global/images/library/deriv/85/85327.jpg[/I MG][/QUOTE]

I never got to denial... Went straight to anger...AND I'm fucking staying
 
I thought they said that the energy to release whatever Shepard chose would deplete the mass relays, which is quite different than smacking an asteroid into one. I could be wrong though, but not everyone would be fucked. Just most of them. :p

Exactly. The problem is that the ending doesn't give any details about itself. The mass relays apparently explode, but in what way? In the way we've seen before that kills a fuckgigaton of people? Or maybe in a slightly less harmful way that merely dooms them to starvation until a new FTL is developed?
 
I wouldn't go that far. There's a lot of places outside Mass Relay networks. I saw someone earlier say it would create a galactic dark age. Even Europe's "dark age" wasn't so bad, it was just a little chaotic for a while, but it got better.

Sure, there are a lot, but the highly inhabited planets that are home worlds and such like are as far as I know in a system with a Mass Relay, assuming Mass Relays do the same thing when they explode regardless of how they explode it would destroy each of those systems.

ME2: which characters can not die in your posse?

Every party member can be killed off in some way if you play it right, you need at least 2 surviving party members at the end of ME2 for Shepard to survive.
 
Forgetting the ending for a second, one of my favorite cameos was David Archer. Thought that was rather nice.

I liked the cameo and mission a lot, but I don't know about that "I've been counting...the number of days you lengthened my life" line. That shit was pretty corny.
 
In ME2 or ME3? Because if you count both, then they all can.

For ME3:

Garrus: Bro forever. Cannot die.
Tali: Will commit suicide if Quarians are eradicated by Geth
Miranda: Can die at the Cerberus HQ
Jack: Will be indoctrinated and sent against you if you don't do the Grissom Academy Mission
Jacob: I assume Cerberus kills him if you don't do the Noveria mission
Legion: Always dies
Mordin: Can die curing genophage
Zaeed: Boss. Cannot die.
Kasumi: Cannot die. Can be glitched to forever be in cloak next to you!
Grunt: Can be killed Rachni
Thane: Dude is dead
Samara: Commits suicide unless stopped

So it's Garrus, Kasumi and Zaeed.

Im pretty sure Mordin dies no matter what you choose. That dude is determined
 
I wouldn't go that far. There's a lot of places outside Mass Relay networks. I saw someone earlier say it would create a galactic dark age. Even Europe's "dark age" wasn't so bad, it was just a little chaotic for a while, but it got better.

This would be the equivalent of Europe getting most of its food from America and having all of their ships burned overnight. Oh and the invasion is the equivalent of a huge wildfire so most of the arable land is gone too. And the forest equivalents are either burned or spent decades ago on ships. And Asia doesn't exist.

What a depressing ending.
 
In ME2 or ME3? Because if you count both, then they all can.

For ME3:

Garrus: Bro forever. Cannot die.
Tali: Will commit suicide if Quarians are eradicated by Geth
Miranda: Can die at the Cerberus HQ
Jack: Will be indoctrinated and sent against you if you don't do the Grissom Academy Mission
Jacob: I assume Cerberus kills him if you don't do the Noveria mission
Legion: Always dies
Mordin: Can die curing genophage
Zaeed: Boss. Cannot die.
Kasumi: Cannot die. Can be glitched to forever be in cloak next to you!
Grunt: Can be killed Rachni
Thane: Dude is dead
Samara: Commits suicide unless stopped

So it's Garrus, Kasumi and Zaeed.

So that's where those weird footsteps in my captain's cabin come from. :lol
 
I thought they said that the energy to release whatever Shepard chose would deplete the mass relays, which is quite different than smacking an asteroid into one. I could be wrong though, but not everyone would be fucked. Just most of them. :p

Which really is hardly the point. The end still makes no sense. Magical green beams cannot shoot robo DNA into living things, and synthetic DNA also is not a thing that makes sense.

That is firmly out of the "controlling dark energy fields" arena and stepping into "space wizards".
 
I think it would be a lot easier to accept if the ending videos weren't all that there to it. An epilogue, longer end scenes, anything could help to explain what happened. Do exploding relays cause stars to go nova, or does it simply end FTL travel? Is slower travel still capable? They could have slapped in an additional scene or two of like Hackett conferring with turian or quarian military leaders about their situation "The relays are down... fortunately the energy released did not reach inhabited areas... we should be able to synthesize dextro foodstuffs with blah blah technobabble but we'll have rationing until then. Geth and Salarian scientists are working on a faster mode of transport as we speak, it may take years before we can reach your homeworlds. But it could be a lot worse. Shepard saved us." And it would be very Halo 3 but at least hint that things aren't as bad as it might be. Or if you have a low score, then maybe it would be the Dark Ages in space and everyone's fucked.

Problem with the ending is it didn't take the time to flesh any of this out.

Yeah, that is the problem, for me anyhow. I'm okay with Shepard dying to save everyone. I'm okay the relays being destroyed to establish an interesting new future for the franchise. I'm even okay with the surprise super weapon, especially if it requires the energy of all the relays to activate and spread their Reaper killing signal. It's tack and silly, but I already consider much of the series' lore and major plot points as pure sci fi cheese, so I'd be okay with it.

I'm okay with TIM being indoctrinated. I'm okay with the confrontation. I'm okay with the entire climax of the game. I'm even okay with the idea behind a confrontation with an advanced, super AI linked to the Reapers and their cycle.

I'm not okay with how it was ultimately presented, as three button choices. I'm not okay with the lack of exposition. I'm not okay with the new, unexplained plot threads sourced to a god child that can do whatever it wants with space magic, even with my already extremely high tolerance to the cheese. I'm not okay with the lack of any kind of epilogue or exposition for what might be in store for the series future. Something as simple as what you suggested would have been sufficient. And I'm not okay with the synthesis ending for the aforementioned god child random plot thread reasons. I still feel Machines Vs Organics was a prominent theme throughout the entire series, but the way synthesis was handled made no sense, especially given the Geth/Quarian resolution. Lastly, the random Normandy crash made no sense, but I'm used to BioWare's deep, gaping plot holes by now.
 
Sure, there are a lot, but the highly inhabited planets that are home worlds and such like are as far as I know in a system with a Mass Relay, assuming Mass Relays do the same thing when they explode regardless of how they explode it would destroy each of those systems.



Every party member can be killed off in some way if you play it right, you need at least 2 surviving party members at the end of ME2 for Shepard to survive.

Liara too. I don't think she can die in the first 2 games.
 
Exactly. The problem is that the ending doesn't give any details about itself. The mass relays apparently explode, but in what way? In the way we've seen before that kills a fuckgigaton of people? Or maybe in a slightly less harmful way that merely dooms them to starvation until a new FTL is developed?

But ships still have FTL travel right? Most local clusters have one Mass Relay and you have to manually travel to each system once you get there. As long as Shepard has enough fuel.
 
So what happens if everyone dies in ME2? Is your normandy empty in ME3? Do you have any squad members besides Jarik, EDI, Vegas?

The Normandy gets a new crew to run it, but if you kill off all the party members then yes you end up with just the default party members that can't be killed like EDI, Liara and Vega. (and Jarik if you have the DLC)
 
Hmm pretty interesting.

bsn said:
Credits to Mr Gogeta34 for the post here is what he put down in another topic.

More fuel for the Hallucination/Indoctrination Theory fire:

Collector's tried to take Shepard's body under Harbinger in ME2. "Preserve Shepard's body if possible" is a line by Harbinger that proves that the Reapers wanted Shepard for a long time... and perhaps even anticipated that Shepard would be their final element necessary for victory.
"We are the beginning, you are the end."
"Why do you resists us, Shepard?"
"I am the Harbinger of your perfection."
"I am the Harbinger of your ascendance."
"You cannot escape your destiny, Shepard."

Naturally though, that didn't work out...
"You have failed... we will find another way..." - Harbinger (ME2)

In Arrival, Harbinger makes it clear (under no uncertain terms) that he wants Shepard's mind. Object Rho did render Shepard unconscious and apparently, prior to that, Harbinger was trying to indoctrinate Shepard... but his will had been too strong.

"Struggle if you wish... your mind will be mine" - Harbinger (Arrival)

Shepard could've very well been "infected" by Rho's final shockwave, and when he came to... indoctrination began seeping in (with the ME3 Kid being its very first real manifestation). However this too, ultimately failed in its intention.

"Shepard, you have become an annoyance. You fight against inevitability... dust struggling against cosmic winds." -Harbinger (Arrival


"Know this as you die in vain... your time will come. Your species will fall." -Harbinger
(kinda sounds like some of ME3's endings)


So Harbinger tries something more creative to Indoctrinate Shepard... one that he may have learned from The Illusive Man... appealing to his compassionate side via child and his own sense of morality (Paragon/Renegade).

Also note that the same Renegade choice (Destroy ending) can play out in 2 unique ways... Whereas one is the "best" ending (with Shepard surviving)... the other Renegade choice kills everyone and obliterates everything. Such unique endings from the same choice only furthers the likelyhood of illusion.

/Denial mode
 
Yeah, that is the problem, for me anyhow. I'm okay with Shepard dying to save everyone. I'm okay the relays being destroyed to establish an interesting new future for the franchise. I'm even okay with the surprise super weapon, especially if it requires the energy of all the relays to activate and spread their Reaper killing signal. It's tack and silly, but I already consider much of the series' lore and major plot points as pure sci fi cheese, so I'd be okay with it.

I'm okay with TIM being indoctrinated. I'm okay with the confrontation. I'm okay with the entire climax of the game. I'm even okay with the idea behind a confrontation with an advanced, super AI linked to the Reapers and their cycle.

I'm not okay with how it was ultimately presented, as three button choices. I'm not okay with the lack of exposition. I'm not okay with the new, unexplained plot threads sourced to a god child that can do whatever it wants with space magic, even with my already extremely high tolerance to the cheese. I'm not okay with the lack of any kind of epilogue or exposition for what might be in store for the series future. Something as simple as what you suggested would have been sufficient. And I'm not okay with the synthesis ending for the aforementioned god child random plot thread reasons. I still feel Machines Vs Organics was a prominent theme throughout the entire series, but the way synthesis was handled made no sense, especially given the Geth/Quarian resolution. Lastly, the random Normandy crash made no sense, but I'm used to BioWare's deep, gaping plot holes by now.

This is by far my biggest beef with the game, even beating out God Child. It, literally, has no explanation. At least God Child is based on some (albeit stupid and out of the blue) premise in the series, however circular it may be.
 
But ships still have FTL travel right? Most local clusters have one Mass Relay and you have to manually travel to each system once you get there. As long as Shepard has enough fuel.

I think FTL exists but it's very slow compared to mass relay travel. The idea would be now the races need to figure out a faster FTL. And the problem is the ending is it doesn't give us any idea of the new state of the galaxy, are systems now cut off by years, decades, centuries, what? Just how isolated are they now? There's an absence of world-building here.
 
But ships still have FTL travel right? Most local clusters have one Mass Relay and you have to manually travel to each system once you get there. As long as Shepard has enough fuel.

Garden planets (ie, habitable ones) are rare and IIRC the closes human colonies are so far away that it'd take years to reach with 'conventional' FTL.
Not to mention that Reapers ravaged their way through the Sol system so you can hazard a pretty good guess that all their He3 refineries are gone - and that's what they feed to their ships engines.

If - and if- they manage to get to the next system, they'd need to have a gigantic tanker fleet in order to supply the other ships - or take a blind jump of faith that they can set up a refinery in the next system they hit. If they can't -- well have fun dying in the cold of space without fuel, food or air.
 
I think FTL exists but it's very slow compared to mass relay travel. The idea would be now the races need to figure out a faster FTL. And the problem is the ending is it doesn't give us any idea of the new state of the galaxy, are systems now cut off by years, decades, centuries, what? Just how isolated are they now? There's an absence of world-building here.

It's a bleak outlook no matter how you look at it. I'm just trying to stay positive! :'(
 
But ships still have FTL travel right? Most local clusters have one Mass Relay and you have to manually travel to each system once you get there. As long as Shepard has enough fuel.

It will take decades to get back, and I'm quite sure none of them have the fuel (considering the Sol System is decimated, and none of them brought reserves to compensate for the total collapse of the mass relay network).
 
2 days later, I have reached acceptance. I'm over it and refuse to be bothered by these terrible endings any further.
 
In ME2 or ME3? Because if you count both, then they all can.

For ME3:

Garrus: Bro forever. Cannot die.
Tali: Will commit suicide if Quarians are eradicated by Geth
Miranda: Can die at the Cerberus HQ
Jack: Will be indoctrinated and sent against you if you don't do the Grissom Academy Mission
Jacob: I assume Cerberus kills him if you don't do the Noveria mission
Legion: Always dies
Mordin: Can die curing genophage
Zaeed: Boss. Cannot die.
Kasumi: Cannot die. Can be glitched to forever be in cloak next to you!
Grunt: Can be killed Rachni
Thane: Dude is dead
Samara: Commits suicide unless stopped

So it's Garrus, Kasumi and Zaeed.
Morinth will show up at some point in the game as a Banshee if you recruited her or didn't complete Samara's loyalty mission.
This is by far my biggest beef with the game, even beating out God Child. It, literally, has no explanation. At least God Child is based on some (albeit stupid and out of the blue) premise in the series, however circular it may be.
This. I think the way the 3 choices are presented to you are stupid but this scene (and joker flying the normandy) just took the cake because it made absolutely no sense to me. There had to have been a better way to show people surviving than that.

Who knows, maybe the normandy landed on a mysterious tropical island with a smoke monster. That would explain why my squadmates are still alive :P
 
Hmm pretty interesting.
/Denial mode

Considering all of this material, I don't see how this is any more "denial mode" than believing in God child and space magic. Those ideas are not (as) thematically relevant. Why do we need to be "submissive to the text," as they say in literacy studies? Why is an unquestionable face-value of absurdity more likely than a red herring based on obvious themes established in all three games?

As much as people complain about how much the endings suck, I'm partially convinced that they want them to suck. Indoctrination doesn't fix the lack of epilogue, but it certainly fits more closely than the hyper-literal interpretation.

Reinterpretations of textual material happen all the time, and sometimes for the betterment of the text itself. There's no reason that can't apply here, outside of "lol Bioware".
 
Morinth will show up at some point in the game as a Banshee if you recruited her or didn't complete Samara's loyalty mission.

That's really cool. It's touches like this that I really appreciated about the game as I played.

Considering all of this material, I don't see how this is any more "denial mode" than believing in God child and space magic. Those ideas are not (as) thematically relevant. Why do we need to be "submissive to the text," as they say in literacy studies? Why is an unquestionable face-value of absurdity more likely than a red herring based on obvious themes established in all three games?

As much as people complain about how much the endings suck, I'm partially convinced that they want them to suck. Indoctrination doesn't fix the lack of epilogue, but it certainly fits more closely than the hyper-literal interpretation.

Reinterpretations of textual material happen all the time, and sometimes for the betterment of the text itself. There's no reason that can't apply here, outside of "lol Bioware".

I think it's wonderful that you think Bioware's writing is capable of literary interpretation, but we're talking about a game where a magical green space laser shoots robo DNA into everyone as a solution for synthetics killing organics.
 
The best thing to come out of this entire shitstorm is the Indoctrination theory.

Naw, I'm sure there's a lot of other palatable fanfics that rewrite the endings as well.

It's a bleak outlook no matter how you look at it. I'm just trying to stay positive! :'(

I don't think it's necessarily bleak. Maybe the races can take their newfound unity and backwards-engineer the Reaper wreckage and discover a new FTL. Maybe the mass relays overloaded doesn't lead to deaths like they did previously. Maybe it will be rough but it won't be an extinction event and everyone will end up going home. And most immediately, maybe the Citadel didn't get destroyed or the people aboard were evacuated in time.

The problem is that the endings simply don't tell us anything, either good or bad.
 
Considering all of this material, I don't see how this is any more "denial mode" than believing in God child and space magic. Those ideas are not (as) thematically relevant. Why do we need to be "submissive to the text," as they say in literacy studies? Why is an unquestionable face-value of absurdity more likely than a red herring based on obvious themes established in all three games?

As much as people complain about how much the endings suck, I'm partially convinced that they want them to suck. Indoctrination doesn't fix the lack of epilogue, but it certainly fits more closely than the hyper-literal interpretation.

Reinterpretations of textual material happen all the time, and sometimes for the betterment of the text itself. There's no reason that can't apply here, outside of "lol Bioware".

It would be much more believable if Bioware had a track record of doing anything remotely similar ever in their 17 years of making games. Troll endings are just not their style and pointIng out small inconsistencies like shepard's bloody hand does absolutely nothing to convince me of anything.
 
2 days later, I have reached acceptance. I'm over it and refuse to be bothered by these terrible endings any further.

Simply think of all the nice moments throughout the game and the massive fan service many got. Just zone the last 10 minutes out and it's pretty easy not to be bothered by the final stuff. At least that's what I immediately did after finishing the game by just distancing myself from whatever happened before the credits rolled.
 
That's really cool. It's touches like this that I really appreciated about the game as I played.

Yeah morinth just randomly showed up in London for me. I mean I thought it was kind of cool but I thought something would be made out of one of your former squadmates being turned into an abomination.

Then again I guess there'd be no way to tell. She looked the same as all the other banshees, she just had a name.
 
That's really cool. It's touches like this that I really appreciated about the game as I played.

That's what so maddening about the ending. They delivered the game I didn't think they could. I mean, it wasn't perfect and it had its issues, but I really liked it, I felt like my choices mattered and I was invested in the story and the characters.

And then the last 10 minutes happened.
 
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