Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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So, do people realize that unless Bioware are massive trolls and the Indoctrination thing was planned from the start, any new ending will still involve the Mass Relays and Citadel blowing up, right?

Because that's clearly where they want the universe at the end of all this, even as much as its total IP suicide.
 
So I blew up the thing at the end, which was supposed to kill me and the reapers (maybe all synthetics?) and it nuked Earth and killed every damn thing, WTF?
 
So, do people realize that unless Bioware are massive trolls and the Indoctrination thing was planned from the start, any new ending will still involve the Mass Relays and Citadel blowing up, right?

Because that's clearly where they want the universe at the end of all this, even as much as its total IP suicide.

I'll be even madder if I buy a new ending DLC and it turns out to still blow the relays up. "Why bother" is what I'll say in between 8 curse words.
 
So, do people realize that unless Bioware are massive trolls and the Indoctrination thing was planned from the start, any new ending will still involve the Mass Relays and Citadel blowing up, right?

Because that's clearly where they want the universe at the end of all this, even as much as its total IP suicide.

I, for one, welcome the citadel/mass relayless future. But the citadel doesn't blow up in the control ending, for whatever reason
 
Listening to the Giant bombcast make me think of this about the ending.

It only needs either Bioware or Shepard's face.

tumblr_lt05doPvu51qdlh1io1_500.gif
 
I still think that if they're gonna stick with "no more Citadel and Mass Relays" for the future following Shepard's story... that their next Mass Effect games will all happen in the past.
 
Well. Yeah. The indoctrination thing isn't true. I'd love it to be true and this was all a clever (but badly executed) experiment but it isn't. The body being in London at the end doesn't even make sense because it'd have to fall from space and Shep didn't survive re-entry before when he had a full suit and helmet and probably functioning shields.


ANYWAY, I've been thinking of some possible motivations for the reapers I think would make more sense than the 'we come to kill you because you'll make robots that'll kill you and we need to stop that...'.

The reapers wait for civilisation to advance so they can come in, kill everyone, harvest them to make new reapers and use the tech they have developed to add to their own. They are ancient sentient AI constructs that have grown to think of themselves as the rulers of the galaxy. Everything we make belongs to them, whatever we've done in our lives has only served to further their kind, to create more of them.

The reapers kill every cycle just to harvest life to 'reproduce'. They believe that the meaning of life is to survive and reproduce as organics do and are emulating that in the only way they can. They leave the lesser races to grow as they will forget about the reapers and have time to evolve and populate the galaxy making it easier for reaper babies.

The reapers kill every cycle to prevent the galaxy from getting advanced enough it can travel through dark space and to other galaxies. This is because there is seriously fucked up shit there and they are doing us a favour killing us before we get there. 50,000 years is the safe maximum amount of time they can allow us to live because usually at this point a race is on the verge of dark space travel or something.

The reapers kill because of a wizard did it.

The reapers kill because the reapers kill.

THANK YOU.

Basically what I always considered the Reapers to be and the least offensive "explanation". (mind you, I'd rather have no explanation than "space magic kid").


My only conclusion is that we need a Blade Runner-style retcon.

People will remember there was a slight bump in the road, but in the long run everybody will get over it and enjoy the new and final canon, and praise the game as it would deserve.

Yeah, if Blade Runner can do it (succesfully at that), then I don't see why ME3 shouldn't be allowed to.
 
Oh, I was going to ask, how does that play into the ending, if you have 100% and maxed out everything...

All that matter is do you have 5000 (IM executes Anderson) or 4000 (IM commits suicide).

Anything above that number is gravy. Soon as you hit that threshold, you can access all the top-level endings.
 
I still think that if they're gonna stick with "no more Citadel and Mass Relays" for the future following Shepard's story... that their next Mass Effect games will all happen in the past.
It can happen in the future. They can easily write themselves out of that.
 
All that matter is do you have 5000 (IM executes Anderson) or 4000 (IM commits suicide).

Anything above that number is gravy. Soon as you hit that threshold, you can access all the top-level endings.

Oh, cool, had both of those things happen

Curious how I'll do the renegade save, I have like 3 squad members alive after ME2
 
Because that's clearly where they want the universe at the end of all this, even as much as its total IP suicide.
It's not really IP suicide. I thought that was a bold move that doesn't happen enough in games but does in books all the time.
I know someone brought up Simmons' Fall of Hyperion as an example, and i think it's perfect: in that book humanity had portal technology so advanced, that one guy had and a house in which every room was set up on a different planet. At the end of the book everything changed, portals were shut, and everything went to crap. Next book picks up much, much later, humanity still didn't have portal technology, but it was still the same universe, same planets, just different.

Now every universe is like Star Wars, which is a fantasty setting, just with blasters - we can see that in the Old Republic era, which is supposedly 40 000 years before the movies, but nothing's really different.

During that ending Mass Effect really changed showed that it is a Science-Fiction setting and not a fantasy one. I'm personally really stoked to see what will they do with it.

(and i know there's a bit of magic in the endings, but that too could happen in scifi, and kinda does in Hyperion)
 
It can happen in the future. They can easily write themselves out of that.

Still, a Mass Effect game without the Citadel or Mass Relays isnt a Mass Effect game! I have no idea what they could do if the next Mass Effect games arent prequels.
 
It's not really IP suicide. I thought that was a bold move that doesn't happen enough in games but does in books all the time.
I know someone brought up Simmons' Fall of Hyperion as an example, and i think it's perfect: in that book humanity had portal technology so advanced, that one guy had and a house in which every room was set up on a different planet. At the end of the book everything changed, portals were shut, and everything went to crap. Next book picks up much, much later, humanity still didn't have portal technology, but it was still the same universe, same planets, just different.

Now every universe is like Star Wars, which is a fantasty setting, just with blasters - we can see that in the Old Republic era, which is supposedly 40 000 years before the movies, but nothing's really different.

During that ending Mass Effect really changed showed that it is a Science-Fiction setting and not a fantasy one. I'm personally really stoked to see what will they do with it.

(and i know there's a bit of magic in the endings, but that too could happen in scifi, and kinda does in Hyperion)


I'm not. It's a fucked galaxy. To repair things they'll have to jump far into the future.

Then again, I'm still looking for a game that lives up to the promise of ME1. One that centers around exploration and immersion in a sci-fi setting.
 
It's not really IP suicide. I thought that was a bold move that doesn't happen enough in games but does in books all the time.
I know someone brought up Simmons' Fall of Hyperion as an example, and i think it's perfect: in that book humanity had portal technology so advanced, that one guy had and a house in which every room was set up on a different planet. At the end of the book everything changed, portals were shut, and everything went to crap. Next book picks up much, much later, humanity still didn't have portal technology, but it was still the same universe, same planets, just different.

Now every universe is like Star Wars, which is a fantasty setting, just with blasters - we can see that in the Old Republic era, which is supposedly 40 000 years before the movies, but nothing's really different.

During that ending Mass Effect really changed showed that it is a Science-Fiction setting and not a fantasy one. I'm personally really stoked to see what will they do with it.

(and i know there's a bit of magic in the endings, but that too could happen in scifi, and kinda does in Hyperion)
INDOCTRINATED AGENT DETECTED
 
The thing about the endings that Bioware doesn't seem to understand (unless you know..indoc) is that unlike the first 2 games the choices we have made with our Shepard don't carry over into another game. This means they have to be functionally and dramatically different to reflect all our choices throughout the series. If this doesn't happen then all that work has been for nothing. Why work to build up your EMS war assets, paragon/renegade level for no reward on that investment. This is why so many people are saying they will never play this game again, most of the incentive for replay(apart from just enjoying the combat) is gone.
 
It's not really IP suicide. I thought that was a bold move that doesn't happen enough in games but does in books all the time.
I know someone brought up Simmons' Fall of Hyperion as an example, and i think it's perfect: in that book humanity had portal technology so advanced, that one guy had and a house in which every room was set up on a different planet. At the end of the book everything changed, portals were shut, and everything went to crap. Next book picks up much, much later, humanity still didn't have portal technology, but it was still the same universe, same planets, just different.

Now every universe is like Star Wars, which is a fantasty setting, just with blasters - we can see that in the Old Republic era, which is supposedly 40 000 years before the movies, but nothing's really different.

During that ending Mass Effect really changed showed that it is a Science-Fiction setting and not a fantasy one. I'm personally really stoked to see what will they do with it.

(and i know there's a bit of magic in the endings, but that too could happen in scifi, and kinda does in Hyperion)

Fall of Hyperion did a little better job of explaining why they had to destroy the portals but yeah. The gist of it was, their civilization was being controlled because humanity no longer tried to advance, everything they needed they got from the technocore, they had to destroy the technocore to save themselves from its benevolent oppression
 
Actually, I quite like the destruction of the relays, it's one of the few things I do like about the final hours of the game. It might be a good way to reintroduce an element of exploration to the series if there are no longer any relays to blast people across the galaxy. Also incentive for Bioware to create new hubs rather than do a fourth iteration of the Citadel.
 
I saved Morinth in ME2 and people said she was in ME3 as a named banshee on Earth. Yet, i never saw that. Was it during the "defend the missiles" part?
 
Im not too invested in Mass Effect lore or anything like that but I have a question that Im a little confused over. It mostly deals with ME3 and From Ashes.

At some point in the game, doesnt Javik tell you that the Protheans tried to build the Crucible but failed because they didnt know how to make it work? So why do you need to get the Prothean VI to tell you how to make it work? How does the Prothean VI know what the Protheans themselves didnt know? Am I missing something here?
 
Someone posted a really good idea for the ending if you didn't get enough war assets. The camera cuts to Liara speaking, but she's a VI. A mixed team of familiar (Yahg) and unfamiliar aliens are listening to her quizzically, with guns strapped to their backs.
 
I saved Morinth in ME2 and people said she was in ME3 as a named banshee on Earth. Yet, i never saw that. Was it during the "defend the missiles" part?

That part before the brits and anderson pick you up in the transport after making it to the rooftops and you're getting flooded with enemies is where I found her. She seemed a little tougher than the normal banshee too, which is already a pain in the ass to deal with.
 
I saved Morinth in ME2 and people said she was in ME3 as a named banshee on Earth. Yet, i never saw that. Was it during the "defend the missiles" part?

It's the fight right before the missiles part. I barely noticed it.

Seemed like a really crappy cameo. Not that the idea was bad, the execution was just terrible.
 
It's the fight right before the missiles part. I barely noticed it.

Seemed like a really crappy cameo. Not that the idea was bad, the execution was just terrible.

I know, they could have at least showed a cutscene where we saw Morinth transform into a banshee or something, would have been simple enough.
 
Someone posted a really good idea for the ending if you didn't get enough war assets. The camera cuts to Liara speaking, but she's a VI. A mixed team of familiar (Yahg) and unfamiliar aliens are listening to her quizzically, with guns strapped to their backs.

Wow. That would have been a good "bad" ending.

It's the fight right before the missiles part. I barely noticed it.

Seemed like a really crappy cameo. Not that the idea was bad, the execution was just terrible.

That's more easter egg than cameo, if you ask me. Sucks for those people who liked Morinth, but she was a sociopath.

Speaking of which, didn't ME2 state that there are currently only 2 Ardat-Yakshi in existence (assuming Morinth is dead)? Hence the big revelation that Samara could only have Ardat-Yakshi children? The whole monastery thing felt weird and retconned.
 
Im not too invested in Mass Effect lore or anything like that but I have a question that Im a little confused over. It mostly deals with ME3 and From Ashes.

At some point in the game, doesnt Javik tell you that the Protheans tried to build the Crucible but failed because they didnt know how to make it work? So why do you need to get the Prothean VI to tell you how to make it work? How does the Prothean VI know what the Protheans themselves didnt know? Am I missing something here?
Javik didn't know much about the super weapon other than rumors. Even if they were able to get it working they couldn't get the catalyst since the reapers controlled it since the start of the invasion.
 
I have been wondering about something.
It is obvious the mass relay in the paragon option blows up because the normandy gets caught in the explosion.
But in all the endings except the paragon option, there is a sequence showing the mass relay in full blowing up. Why take it out of the paragon ending?
 
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