Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Can I make a request for the next game in the Mass Effect franchise to be a diablo-esque 4-player co-op TPS/RPG built of the ME3 multiplayer architecture?

WOULD BE AMAZING. (Screw the continuity problems with these endings)
 
Actually, I quite like the destruction of the relays, it's one of the few things I do like about the final hours of the game. It might be a good way to reintroduce an element of exploration to the series if there are no longer any relays to blast people across the galaxy. Also incentive for Bioware to create new hubs rather than do a fourth iteration of the Citadel.
Except now you probably have billions dead or dying due to the lack of relays and millions stuck in sol, like the entire quarian fleet.
 
It's not really IP suicide. I thought that was a bold move that doesn't happen enough in games but does in books all the time.
I know someone brought up Simmons' Fall of Hyperion as an example, and i think it's perfect: in that book humanity had portal technology so advanced, that one guy had and a house in which every room was set up on a different planet. At the end of the book everything changed, portals were shut, and everything went to crap. Next book picks up much, much later, humanity still didn't have portal technology, but it was still the same universe, same planets, just different.

Now every universe is like Star Wars, which is a fantasty setting, just with blasters - we can see that in the Old Republic era, which is supposedly 40 000 years before the movies, but nothing's really different.

During that ending Mass Effect really changed showed that it is a Science-Fiction setting and not a fantasy one. I'm personally really stoked to see what will they do with it.

(and i know there's a bit of magic in the endings, but that too could happen in scifi, and kinda does in Hyperion)
I guess that would make sense if the hyperion cantos was a choose your own adventure series.
 
The difference with Fall of Hyperion is that the book actually shows what happens with the universe once the teleporting portals are destroyed, and I mean in that exact same book, not talking about the sequel which by force has to.

ME3 is all "mass relays assplode, lol".
 
Actually, I quite like the destruction of the relays, it's one of the few things I do like about the final hours of the game. It might be a good way to reintroduce an element of exploration to the series if there are no longer any relays to blast people across the galaxy. Also incentive for Bioware to create new hubs rather than do a fourth iteration of the Citadel.

I dont know it was one of the things, a special way of almost instant traveling i liked in Mass effect.
Do they mention how fast Mass relay traveling is.
 
Im not too invested in Mass Effect lore or anything like that but I have a question that Im a little confused over. It mostly deals with ME3 and From Ashes.

At some point in the game, doesnt Javik tell you that the Protheans tried to build the Crucible but failed because they didnt know how to make it work? So why do you need to get the Prothean VI to tell you how to make it work? How does the Prothean VI know what the Protheans themselves didnt know? Am I missing something here?

Javik was a warrior born well into the harvesting phase of the Prothean's cycle. It's kind of a convenient way for Bioware to not let his character give too much information and shift the plot around.
 
I'm not. It's a fucked galaxy. To repair things they'll have to jump far into the future.
True, but what else do we need to do in the Shepard-era galaxy? I'm much more interested in what happens next to the whole galaxy then how EDI and Joker will have that baby.

I would see a fanart of the latter though, just saying
INDOCTRINATED AGENT DETECTED
I liked the game ending, so yeah, maybe. :P
 
Actually, I quite like the destruction of the relays, it's one of the few things I do like about the final hours of the game. It might be a good way to reintroduce an element of exploration to the series if there are no longer any relays to blast people across the galaxy. Also incentive for Bioware to create new hubs rather than do a fourth iteration of the Citadel.
unfortunately, there also arent any people or other species left that want to blast around the universe. :lol
 
Actually, I quite like the destruction of the relays, it's one of the few things I do like about the final hours of the game. It might be a good way to reintroduce an element of exploration to the series if there are no longer any relays to blast people across the galaxy. Also incentive for Bioware to create new hubs rather than do a fourth iteration of the Citadel.

I *hate* the destruction of the relays. ME established early that, like in a lot of intergalactic sci-fi, having FTL travel is still not enough to get you very far. It's great for tooling around your solar system and visiting the system next door if you're lucky enough to have neighbouring systems exceptionally close or have a few years to spare. To me the best thing about the ME universe was the whole citadel culture that was allowed to grow because the relay network existed beforehand. With the relays destroyed not only can the various council races never really visit each other again (assuming their species don't go extinct on their shattered homeworlds, cut off from most if not all their colonies) but they can only communicate via a few quantum entangled devices.

And to get out of this dead end the writers will need to skip eons of time, or reduce the story to humanity and small pockets of stranded aliens who are far from home. I guess an even more far-far-far future ME universe can be cool, but it will have to be so different from the really great one they already have, I just don't understand the need to destroy it.
 
It's still at the opposite ends

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Except now you probably have billions dead or dying due to the lack of relays and millions stuck in sol, like the entire quarian fleet.

Billions? Way to exaggerate. The fleet is at most comprised of millions, and it's not like those ships are immobile even without relays. Someone posted somewhere it would take ships in the ME universe 25 years to travel between the furthest points in the Milky Way. That still seems pretty goddamn fast to me. Certainly the Normandy flies between systems without relays all the time. Plus, the Quarian fleet can just grow their own food on those liveships.

unfortunately, there also arent any people or other species left that want to blast around the universe. :lol
I doubt that. For one thing, didn't they estimate destruction of all spacefaring civilizations in this cycle would take about a century?
 
The most interesting angle for the next Mass Effect game would probably be trying to visit another galaxy. See what Andromeda's been up to.

Honestly, removing the Mass Relays would probably speed that process up. By forcing the races to develop their own fast travel systems, it also encourages them to travel outside the Mass Relay network.
 
Billions? Way to exaggerate. The fleet is at most comprised of millions, and it's not like those ships are immobile even without relays. Someone posted somewhere it would take ships in the ME universe 25 years to travel between the furthest points in the Milky Way. That still seems pretty goddamn fast to me. Certainly the Normandy flies between systems without relays all the time. Plus, the Quarian fleet can just grow their own food on those liveships.


I doubt that. For one thing, didn't they estimate destruction of all spacefaring civilizations in this cycle would take about a century?
When I say billion I'm talking about highly populated world that, without the ftl travel, probably can't sustain themselves without all the imports coming in.
 
Billions? Way to exaggerate. The fleet is at most comprised of millions, and it's not like those ships are immobile even without relays. Someone posted somewhere it would take ships in the ME universe 25 years to travel between the furthest points in the Milky Way. That still seems pretty goddamn fast to me. Certainly the Normandy flies between systems without relays all the time. Plus, the Quarian fleet can just grow their own food on those liveships.

Most of the species' homeworlds are completely mined and farmed out though so reducing everyone back to just their home system would cause a lot of problems. Plus Tuchanka is a nuked out wasteland. Like you said they could probably get back but they wouldn't be able to rebuild the damage and grow food for billions of people without their colonies and other planets.
 
Most of the species' homeworlds are completely mined and farmed out though so reducing everyone back to just their home system would cause a lot of problems. Plus Tuchanka is a nuked out wasteland. Like you said they could probably get back but they wouldn't be able to rebuild the damage and grow food for billions of people without their colonies and other planets.

I see Tuchanka being a wasteland as a good thing, now that the genophage is gone, it'll keep Krogan numbers in check :P
 
Billions? Way to exaggerate. The fleet is at most comprised of millions, and it's not like those ships are immobile even without relays. Someone posted somewhere it would take ships in the ME universe 25 years to travel between the furthest points in the Milky Way. That still seems pretty goddamn fast to me. Certainly the Normandy flies between systems without relays all the time. Plus, the Quarian fleet can just grow their own food on those liveships.

That's assuming that said ships are actually in the condition for long-distance flights after the battle's aftermath. When considering that the energy wave sent out by the Mass Relays could somehow damage the Normandy to a severe extent, I highly doubt the other fleets got so lucky.

Plus, that does nothing to help the races who might be stranded on planets outside of the sol system, which not only might have little resources after the Reaper attacks (looking at Palaven and Thessia), but ships couldn't travel fast enough to make trading for supplies actually feasible.
 
so to those who have completed me3. how would you rank the triology?

3 would have been the best if it didn't fall on its face at the end. But it is a better constructed game than 1 so fuck it I'm going with a tie.

1=3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2

I see Tuchanka being a wasteland as a good thing, now that the genophage is gone, it'll keep Krogan numbers in check :P

True. I knew making that choice that it was probably going to fuck us all in the future. Turians and Asari are in trouble though. Humans too I guess. Their home planets were hit really hard.
 
I don't mind the consequences of the Mass Relays blowing up (without harming anyone) or that Shepard dies. In relation to the former, they already serve the purpose of ensuring a certain evolution of the species, so dealing away with them along with the Reapers is fine by me.
 
I feel so dumb for asking this but I never played ME1. What exactly is a mass relay?

And those ships could live on earth. How many millions died in the reaper attacks? A lot I'd wager.
The thing that accelerates your ship in the cut scene when traveling between systems. It enables ftl.
 
yeah fair enough. just wondering after the initial playthrough how people would rank them.

Were it not for the ending, I'd rate ME3 better than ME1 (and that's saying a lot) - ME1 is my favourite game ever.

My stupid attachment to the synths and art style of 1 is the only thing that's keeping it up there above 3, even though 3 is pretty much superior in all areas.
 
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