Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Mass Effect 3 Final hours interesting quotes :


Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

On delaying the game
In march 2011, he also faced a roomful of Mass Effect developers who expressed concern about hitting the promised holiday release date... New release date set for March 2012. After much deliberation, the CAT mission (or rather, the Prothean mission) had to be removed from the set of tasks. The missions would later be completed as post-release content"

Casey on the End Boss
We had the final fight with the Illusive man in the game, but it just felt very Video Gamey. It didnt fit in with the themes. And really, is there a point of the end boss if only for the sake of an end boss?

On Tali's Face
We eventually decided that she gives you a memento of her pictures, but the team was throwing around a lot of pictures and designs until we decided on something and said "Yup, that's her".

On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. On night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.

And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).

Deleted Scenes Videos:
- Liara and Garrus are running behind sheppard in the run for the conduit. Garrus falls over and Liara tries to pick him up. As he gets up, the two run and are hit by a laser as sheppard watches on without hope. In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.

Pictures included in the link: http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html
 
So finished up this game... I thought people criticizing ending were going over the top, but now that I've actually seen the ending, I just have to say that that was disappointing, and very wtf.
 
Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out

The rage I'm feeling right now is indescribable.

That's the whole fucking reason I kept playing these games assholes!!!
 
So he's confirming they were terribly lazy in writing their ending, in order to leave things up to "speculation" and "mystery"? Oh god.

The only thing he has confirmed is that he didn't go into a lengthy discussion with the catalyst where as that was the original intent. That is all. For all we know, it could be because it confirmed the indoctrination theory.

This quote is of far more concern

Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

So we're not getting the answers to the actual ending? Psh. The indoctrination theory will probably never be confirmed then, making it less likely that it was their intention.
 
Mass Effect 3 Final hours interesting quotes :


Mac Walters on the Star Child/Reapers
"Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out"

Casey on after Mass Effect 3
"Whatever we do would likely happen before or during the events of Mass Effect 3, not after"

On delaying the game
In march 2011, he also faced a roomful of Mass Effect developers who expressed concern about hitting the promised holiday release date... New release date set for March 2012. After much deliberation, the CAT mission (or rather, the Prothean mission) had to be removed from the set of tasks. The missions would later be completed as post-release content"

Casey on the End Boss
We had the final fight with the Illusive man in the game, but it just felt very Video Gamey. It didnt fit in with the themes. And really, is there a point of the end boss if only for the sake of an end boss?

On Tali's Face
We eventually decided that she gives you a memento of her pictures, but the team was throwing around a lot of pictures and designs until we decided on something and said "Yup, that's her".

On Deciding the End of the Game
The illusive man boss fight had been scrapped... but there was still much debate. On night walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.

And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gaemplay mechanic proved too troublesome to implement alongside dialogue choices).

Deleted Scenes Videos:
- Liara and Garrus are running behind sheppard in the run for the conduit. Garrus falls over and Liara tries to pick him up. As he gets up, the two run and are hit by a laser as sheppard watches on without hope. In the final version (which is shown beside the deleted scenes video.) the body of your team mates are on the floor dead instead.

Pictures included in the link: http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html

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On Tali's Face
We eventually decided that she gives you a memento of her pictures, but the team was throwing around a lot of pictures and designs until we decided on something and said "Yup, that's her".
Uh


gPC5K.jpg


Is this a lie or did they omit the part where they admit not actually looking at the picture
 
So we're not getting the answers to the actual ending? Psh. The indoctrination theory will probably never be confirmed then, making it less likely that it was their intention.

I don't know the context of the quote, but it seems like they seriously didn't want to give any closer what-so-ever to the entire game universe. As if they intend to set every future Mass Effect game prior or during Mass Effect 3, and everything that happens is the wonderful magical land of mystery and space magic.

Christ Walters is such a fucking poison to the series.
 
Okay, as much as I disagree and hate their choice, I can at least understand why they did it now. If their entire goal was just to fuel fan speculation and not actually deliver a proper ending then they did a good job doing that. I hate that they decided to hijack the conclusion just to build 'brand hype', but that's business I guess.

EDIT: Agreed on the Reapers being enigmatic. Everything you knew about them in ME 1 was all you ever needed to know. "You exist because we allow it, and you will end because we demand it". Nothing more needed to be said, and fans can still speculate on why they do it.
 
To be honest, I'd rather they didn't try to explain to Reapers. They're suppose to be incomprehensible gods.

They failed because what they did unveil was their plan to stop organics from being wiped out by synthetics by using synthetics to wipe out organics...despite me uniting them earlier in the game. For being so all knowing and godly they sure seemed pretty stupid there.

On second thought maybe it's a good idea Mac didn't go that route. I would have felt better if Drew did though.
 
To be honest, I'd rather they didn't try to explain to Reapers. They're suppose to be incomprehensible gods.

Not really explaining the reapers is fine. Their cthulu-like grand designs were more interesting than answers would be.

Going "FUCK IT, SPACE MAGIC" as a reason not to explain them was goddamn stupid.
 
To be honest, I'd rather they didn't try to explain to Reapers. They're suppose to be incomprehensible gods.

The reapers think they are incomprehensible gods, but when you boil down to it somebody made them and that somebody had a reason. I can honestly deal with not being told and it being a mystery, but I cant deal with that and the shitty ending we got.
 
The only thing he has confirmed is that he didn't go into a lengthy discussion with the catalyst where as that was the original intent. That is all. For all we know, it could be because it confirmed the indoctrination theory.

This quote is of far more concern



So we're not getting the answers to the actual ending? Psh. The indoctrination theory will probably never be confirmed then, making it less likely that it was their intention.

What you list as "far more of a concern" is what I described. They intentionally omitted details at various levels of importance, including the usual Investigate -> Options dialogue branch, in order to get LOTS OF SPECULATION FROM EVERYONE. These comments were made prior to the near-universal outcry from the fan base, and the rise of the "Indoctrination Theory", so whether they'll alter their post-script plans or not is unknown.

Regardless, I find endings written like this to be an inherently lazy and cheap means of generating LOTS OF SPECULATION FROM EVERYONE.
 

Seems like its reaching to me. I think its trying very hard to make sense out of something that just didn't make a lot of sense. Some good ideas and theories there, but a lot of it is exaggerated. For example, Shepard's headaches. He only had them in the final moments where he was talking down The Illusive Man and it was because TIM had acquired some level of Reaper power where he could control Shepard and Anderson. Outside that, I can't recall any times in the game where Shepard had headaches.

As for the boy, I feel like the more obvious explanation is that the boy really did exist and he died on that shuttle. It bothered Shepard for some time after and the VI in The Citadel simply used it as an avatar.
 
Your standards for "100% confirmation" are quite a bit different from mine.

STRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWS

Really ya kidding me? Ok, saying Free is a stretch. But they are for sure addressing it.

But I don't think they'd be all excited to announce it, if it was to cost something. But whatev's, you'll just laugh if I'm wrong and disappear if I'm right! YOU KNOW IT!

*kisses*
 
Okay, as much as I disagree and hate their choice, I can at least understand why they did it now. If their entire goal was just to fuel fan speculation and not actually deliver a proper ending then they did a good job doing that. I hate that they decided to hijack the conclusion just to build 'brand hype', but that's business I guess.

It could, instead, end up being brand poison though. If people aren't satisfied with the way the game ended, there could be a decent number of people who would have bought DLC that now will not.

And Jesus knows it's going to hurt word of mouth.
 
It really is telling who is writing the shitty main plot (the kernels) and who is writing the small character stories (the satellites).

Walters probably thought it was a good idea to have that shitty kid in the beginning to evoke emotion, as well as glossing over the entire trial of Shepard.
 
So the Dark Energy ending was basically the Anti-Spirals from Gurren Lagann.
 
Why do you design an ending sequence that leads to speculation when you will NEVER provide the answers.

What a shitty and cop out design. Why didn't anyone say so? Why didn't anyone propose something more refined or interesting?
 
It could, instead, end up being brand poison though. If people aren't satisfied with the way the game ended, there could be a decent number of people who would have bought DLC that now will not.

And Jesus knows it's going to hurt word of mouth.

I've told many people not to buy ME3 untill it's cheaper
 
Okay, as much as I disagree and hate their choice, I can at least understand why they did it now. If their entire goal was just to fuel fan speculation and not actually deliver a proper ending then they did a good job doing that. I hate that they decided to hijack the conclusion just to build 'brand hype', but that's business I guess.

EDIT: Agreed on the Reapers being enigmatic. Everything you knew about them in ME 1 was all you ever needed to know. "You exist because we allow it, and you will end because we demand it". Nothing more needed to be said, and fans can still speculate on why they do it.

Yup I wash my hands of Bioware
 
Why do you design an ending sequence that leads to speculation when you will NEVER provide the answers.

What a shitty and cop out design. Why didn't anyone say so? Why didn't anyone propose something more refined or interesting?
DLC :p
 
Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out

"Yay lets make the same mistake as every other failed lore rich fiction whose main story arc is predicated on a mystery, lets keep the finale ambiguous, that will be profound" said the dickheads in charge at Bioware.
 
Just the way it was phrased even gets my blood boiling a bit. It just sounds so...douchey when I say it to myself.

"Pfft they don't need to know the ME universe, fuck em". That's what it sounds like when I read that line.
 
It really is telling who is writing the shitty main plot (the kernels) and who is writing the small character stories (the satellites).

Walters probably thought it was a good idea to have that shitty kid in the beginning to evoke emotion, as well as glossing over the entire trial of Shepard.

Have you read that 1UP interview? Walters gets hit with some tough questions about why players should especially care about Earth or one kid, and he seems totally unprepared for the idea that people wouldn't instinctively care about an Earth setting or wouldn't only have a real emotional response to a human child dying.
 
"Yay lets make the same mistake as every other failed lore rich fiction whose main story arc is predicated on a mystery, lets keep the finale ambiguous, that will be profound" said the dickheads in charge at Bioware.

Did anyone even care just why the reapers reaped?
 
"Yay lets make the same mistake as every other failed lore rich fiction whose main story arc is predicated on a mystery, lets keep the finale ambiguous, that will be profound" said the dickheads in charge at Bioware.
Not being able to talk to the catalyst was a HUGE opportunity wasted....
 
There is one thing I still don't understand at all. Why did the star-child-AI even allow Shepard up to the central chamber of the Catalyst? If the AI was the architect of the cycle and wanted to continue doing it, why would he allow Shepard the ability to stop him? Even if he secretly wanted Shepard to choose any of those choices, what was stopping him from doing it himself during any of the other cycles, this one included?
 
The rage I'm feeling right now is indescribable.

That's the whole fucking reason I kept playing these games assholes!!!
Same here. I am really angry and I feel rippe off of the closure I feel I deserve for putting in so many hours with this stupid series. This really taints my experience.
 

Th guy clearly loved the fuck ups of the matrix trilogy. And at the very last seconds (when Mass Effect should've just ended) he decided that he wanted to be rad and cool by making a badly written "mysterious" ending.

Do they realize that the only speculation going on is about how retarded Bioware got?
 
There is one thing I still don't understand at all. Why did the star-child-AI even allow Shepard up to the central chamber of the Catalyst? If the AI was the architect of the cycle and wanted to continue doing it, why would he allow Shepard the ability to stop him? Even if he secretly wanted Shepard to choose any of those choices, what was stopping him from doing it himself during any of the other cycles, this one included?

He specifically says that because Shepard made it that far it was proof that the old way wouldn't work anymore and that he needed shep to bring about the change he was powerless to do it himself, rewatch the sequence
 
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