Haunted
Member
So basically, you got the worst possible ending.my Shep lived in my ending.
So basically, you got the worst possible ending.my Shep lived in my ending.
So if you killed the rachni in part 1 I'm assuming there are no rachni in part 3 to fight?
So if you killed the rachni in part 1 I'm assuming there are no rachni in part 3 to fight?
So if you killed the rachni in part 1 I'm assuming there are no rachni in part 3 to fight?
So if you killed the rachni in part 1 I'm assuming there are no rachni in part 3 to fight?
This. For the love of all that is good...this.Exactly. You'd always have people (probably myself included, lol) barking about new Mass Effect games that continue the universe, but given the scope of your decisions it would be near impossible without creating a canon that conflicts with what a lot of people experienced. Are the Krogan flourishing, or are they on the verge of extinction? Do the Quarians or Geth exist at all?
So, why not end on a note made up of player decisions? Reapers dead, galaxy saved, Shepard dead or alive I don't give a shit. Ending montage of brief post-ME3 canon based on your decisions. Eg: Krogan.
- Genophage cured, Wrex alive. Game implies the revitalised Krogan are rediscovering their culture, and though not without reservations and concern, are slowly but surely finding a mutually agreeable place in galactic society.
- Genophage cured, Wreav alive. Game implies the revitalised Krogan are breeding quickly, and under Wreav's leadership are seeking conquest and glory. The galaxy is concerned about their behaviour, and poor diplomatic relations could be signs of another war.
- Genophage remains. Krogan struggle even moreso in a post-Reaper war galaxy, their numbers thinned out again, those alive returning to low pay merc work. Their future looks grim.
You can't really make a game based on those three outcomes, but all three allow us, the players, to sit back and think about how our decisions will play out in the game's universe centuries from now. We've got a basis for speculation, and it's built on decisions we made, not forced upon us by the writers.
It was right there!
This is BioWare we're talking about.
Which used to be a great company at telling stories....
fuck did they get an all new creative team for ME 3 or something? because they really dropped the ball.
Because the decisions you make within the game, the moments you experience with other characters, and the sacrifices you have to endure still count. Even knowing the ending, I'm very happy Mass Effect 3 was made, because it gave me experiences I wouldn't otherwise have had - deciding what to do about the genophage, picking between the Geth and the Quarians, killing a Reaper, sharing a few moments with Garrus on the Citadel...And that is sad that most fan will readily eat up another mass effect.
Can't let all that art go to waste over one decision based on ME1, right?
I have a feeling that the outrage over ME 3's ending is the culmination of YEARS of getting shitty endings to big franchises (Matrix Revolutions, LOST, Pirates of the Caribbean, Halo, etc.) and unfortunately for Bioware their shitty ending was the last straw that broke the camel's back.
So, I was thining about something. How come does Miranda need to put a tracer on Kai Leng to find the Illusive man's HQ? She's in that HQ in the opening of ME2. She's talking with the Illusive Man and you see the sun burning from outside the window. Both are really there and aren't holograms either.
That's such crap. How easy would it be to just not have fucking rachni enemies in the game and omit the grunt quest. If I was directing I would have made ME 3 radically different depending on choices from the first 2 games not "well whatever we decide happens anyway. Fuck your decisions!'
Also strange that not a single new character from ME 2 joins your party. Well except for EDI but that doesn't count.
So basically, you got the worst possible ending.
Obsidian writing + BioWare gameplay and characters
:O
So, I was thining about something. How come does Miranda need to put a tracer on Kai Leng to find the Illusive man's HQ? She's in that HQ in the opening of ME2. She's talking with the Illusive Man and you see the sun burning from outside the window. Both are really there and aren't holograms either.
If I was directing I would have made ME 3 radically different depending on choices from the first 2 games not "well whatever we decide happens anyway. Fuck your decisions!'
Because the decisions you make within the game, the moments you experience with other characters, and the sacrifices you have to endure still count. Even knowing the ending, I'm very happy Mass Effect 3 was made, because it gave me experiences I wouldn't otherwise have had - deciding what to do about the genophage, picking between the Geth and the Quarians, killing a Reaper, sharing a few moments with Garrus on the Citadel...
These are some of my favorite moments in any game. I would like to know what happens next, and the fact that the game doesn't resolve these plot threads is disappointing. But it's the sort of disappointment you feel when a series ends on a cliffhanger and is never renewed.
So yes, I would happily sign up again, and see no reason to be ashamed of that.
It's also possible they decided to change the ardat-yakshi population to 1% of asari after the lines had been recorded.Sorry about the size. It was necessary so people could still read the text.
The Ardat-Yakshi were not a secret to any of the Justicars.
It seems the monastery wasn't a secret to anybody.
+CD Projekt creating the environments
Buncha screens
Exactly. You'd always have people (probably myself included, lol) barking about new Mass Effect games that continue the universe, but given the scope of your decisions it would be near impossible without creating a canon that conflicts with what a lot of people experienced. Are the Krogan flourishing, or are they on the verge of extinction? Do the Quarians or Geth exist at all?
So, why not end on a note made up of player decisions? Reapers dead, galaxy saved, Shepard dead or alive I don't give a shit. Ending montage of brief post-ME3 canon based on your decisions. Eg: Krogan.
- Genophage cured, Wrex alive. Game implies the revitalised Krogan are rediscovering their culture, and though not without reservations and concern, are slowly but surely finding a mutually agreeable place in galactic society.
- Genophage cured, Wreav alive. Game implies the revitalised Krogan are breeding quickly, and under Wreav's leadership are seeking conquest and glory. The galaxy is concerned about their behaviour, and poor diplomatic relations could be signs of another war.
- Genophage remains. Krogan struggle even moreso in a post-Reaper war galaxy, their numbers thinned out again, those alive returning to low pay merc work. Their future looks grim.
You can't really make a game based on those three outcomes, but all three allow us, the players, to sit back and think about how our decisions will play out in the game's universe centuries from now. We've got a basis for speculation, and it's built on decisions we made, not forced upon us by the writers.
It was right there!
Sure, if you didn't like the game at all then, there's no reason to want more. But it's possible to be disappointed by the ending, and still feel the experience was worthwhile. That's my point.I have no fav moments in M3, as for Bioware I have no reason to look forward to anything from them in the future.
It's a massive catch 22 and shows how poorly planned out this was. I can sympathise with their ultimate vision, in terms of franchise treatment. If you don't want to continue a franchise and yes, create a definitive 'end point' for the saga, it's nice to throw some fuel on the mystery pile to keep the long time fans speculating. That way anything that happens after can be in the realm of wonder and speculation, something big fans will ideally eat up.
Their big mistake was doing it with a franchise that is barely a franchise. There's only three mainline Mass Effect games, and all are part of the same trilogy arc. To make matters worse, this trilogy was supposed to have very specific resolution to multiple plot threads, many of those plot threads emphasising drawn out post-game consequences. They cut their franchise short too early, too quickly, when the franchise was arguably still growing, and did so in a means that chewed up and spat out the original plot threads that themselves fuelled speculation. They created new unprecedented and unfounded speculation for their legacy.
If ending the franchise this way was their intention, it would have been far more logical to end it in a way that still takes into account players' decisions. Would the Krogan florish under Wrex' rule, or would they conquer the galaxy? How long would the Krogan survive with Genophage remaining? With the Quarians and Geth united, would they be accepted into galactic society? If just the Geth, how would they respond? Will Thessia and Palaven be rebuilt? And so on.
They had already sewn the seeds for a future that could exist only in the minds of fans, best of all, in an imaginary state based on play style and decisions. Your future wouldn't be the same as mine, and though we'd never know, we could still speculate.
But nope. Let's disregard everything, shit on what we established, and throw out a bunch of new dumb mysteries for 'fans' to gobble up, with no intention of ever answering anything. What could possibly go wrong?
The answer is quite obviously that they want to continue with the Mass Effect franchise, and the only way to reliably do that was to hit the reset button. Unfortunately, that devalues the main draw of the series in the first place.
Ewwwwwwwwwww. So... grey.... and brown.
The answer is quite obviously that they want to continue with the Mass Effect franchise, and the only way to reliably do that was to hit the reset button. Unfortunately, that devalues the main draw of the series in the first place.
See, I'd agree with this, because this was my original belief.
Then Hudson was all "bla bla nothing post-ME3 bla bla".
I think I talked about this in one of the earlier cycles of this thread. It does seem like a "reset button" to continue the franchise, but at the same time we have the interviews saying that any future products will pre-ME3, and even if they're lying (nothing new), I still have problems seeing how they're going to manage the three colors. If red, green or blue is going to be cannon, might as well make the ending really use our choices and use a cannon storyline.
I have a feeling that the outrage over ME 3's ending is the culmination of YEARS of getting shitty endings to big franchises (Matrix Revolutions, LOST, Pirates of the Caribbean, Halo, etc.) and unfortunately for Bioware their shitty ending was the last straw that broke the camel's back.
Bethesda does interesting environments, but on the "beautiful" side, I agree, the use of color in The Witcher 2 is simply gorgeous. I would very much like to see what CDR can do when designing a alien planet.
I have no fav moments in M3, as for Bioware I have no reason to look forward to anything from them in the future.
Possibly, but the ME3 ending really came out of nowhere. It had to have been rushed. Hell last mission may have been one of the worst ending missions I have played in the history of gaming.
I just do know how they could have possibly thought that ending would be satisfying for ANYONE. It was just not Mass Effect. Hell my renegade Shep was like a little bitch that whole ending sequence. He felt soooo out of place. The ending had no passion and no emotion.
I am so pissed at Bioware because I feel they really fucked up an awesome story. If wrapped up properly, it may have been considered one of if not the best story ever told in video game history.
For the game engine I suggest either IdTech 5, Cry Engine 3, or a custom one no more unreal engine tired of it.
I hate the ending as much as the next guy but this seems strange to me. There were so many great moments in this game:
"Ok so I just go over there and do that?... yea cool thanks man peace."
ID engines are now in house only, so unless Zenimax buys EA, that's never going to happen.
The Unreal engine is underrated. It is what you make of it.
Oh they already proven they can make interesting locations, look at Flotsam.
I hate the ending as much as the next guy but this seems strange to me. There were so many great moments in this game:
Thrasher Maw vs. Reaper
Shepards "fuck em if they cant take a joke" moment before she took on the Reaper by herself (though I wish the actual fight was shorter)
The last push to the beam
Those are just the ones I can recall off the top of my head. Not sure how people can say the entire experience was "meh".
LOL I felt the same way. That "Shepard" felt so detached from everything:
"Ok so I just go over there and do that?... yea cool thanks man peace."
S/he really had the countenance of someone who was just tired of this shit and wanted to get it over with. Kind of lame, but I don't blame him/her.
A lot of friends say that to me too, nothing in the game was a wow moment for me.
For the game engine I suggest either IdTech 5, Cry Engine 3, or a custom one no more unreal engine tired of it.
One word: Bulletstorm.The Unreal engine is underrated. It is what you make of it.
Possibly, but the ME3 ending really came out of nowhere. It had to have been rushed. Hell last mission may have been one of the worst ending missions I have played in the history of gaming.
I just do know how they could have possibly thought that ending would be satisfying for ANYONE. It was just not Mass Effect. Hell my renegade Shep was like a little bitch that whole ending sequence. He felt soooo out of place. The ending had no passion and no emotion.
I am so pissed at Bioware because I feel they really fucked up an awesome story. If wrapped up properly, it may have been considered one of if not the best story ever told in video game history.
Mordin's sacrifice. "Had to be me, someone else might have gotten it wrong."
Manly tears
Yea that was my explanation to myself. But it felt more like a complete personality change. If s/he was going to be "over it" I'd rather my renegade character have done it angrily. A simply touch like that would've made it less apparent.
Fair enough. Kind of curious what you consider a wow moment though. In this series or others.