Baron_Calamity
Member
You can take out Matrix Revolutions since that was later retconned into something people like better.
http://www.youtube.com/watch?v=cMzpzX2s7T8&feature=player_embedded
That is so awesome!
You can take out Matrix Revolutions since that was later retconned into something people like better.
http://www.youtube.com/watch?v=cMzpzX2s7T8&feature=player_embedded
There will be some interesting stories told about 10 years from now about the circumstances around ME 3 and the ending. I expect lots of epic burnout and "not-give-a-fuck-edness" to be revealed, along with massive regret about how they decided to end things.
And finger-pointing. Lots of finger-pointing.
No argument here, I just think Bethesda has more solid "track record" for interesting environments. The jump between The Witcher 1 and 2 was so massive in these areas that I sometimes wonder if CDPR can keep up with expectations.
But since we're all dreaming about fantasy combos anyway, let's no forget the most important part for either Obsidian or CDPR.
+Bioware budget.
Did the writer who came up with the ending just not have a grasp on the franchise and everyone else was afraid to speak up?
"I made a mistake!" And then he crawls to the console after Renegade Shep shoots him in the back. Shep also chucks his pistol to the side as he walks away. He himself doesn't feel too great about doing that either. Great scene all around, in either scenario.The alternative scene where Shepherd actually betrays Mordin is just as powerful. When I viewed the alternative option of that scene, it really goes to show how a single line - "Had to be me..." can be turned around by a good voice performance to give you an entirely different feel.
And then the follow up scene with Wrex on the Citadel confronting you about it... Jeez...
I almost felt horrible doing that...
I hate the ending as much as the next guy but this seems strange to me. There were so many great moments in this game:
Thrasher Maw vs. Reaper
Shepards "fuck em if they cant take a joke" moment before she took on the Reaper by herself (though I wish the actual fight was shorter)
The last push to the beam
Those are just the ones I can recall off the top of my head. Not sure how people can say the entire experience was "meh".
I want to know it all. I want to know how it all came down to this. Was it somehow influenced by the earlier leaks? Did the budget just dry up and the only solution was to funnel everyone down the same shitty path for the last 10 minutes? Did the writer who came up with the ending just not have a grasp on the franchise and everyone else was afraid to speak up? If their intentions were to kill the franchise did they just not care how it was killed? These are the questions I'll never know the answers to but I desperately want to know.
Apparently no one but Hudson and Walters was even in on the ending.
I have a feeling that the outrage over ME 3's ending is the culmination of YEARS of getting shitty endings to big franchises (Matrix Revolutions, LOST, Pirates of the Caribbean, Halo, etc.) and unfortunately for Bioware their shitty ending was the last straw that broke the camel's back.
I'm sure they ran out of time and had budget issues for the final mission. You can see a lot of cut dialog and plot stuff on reddit, it seems there was going to be a part where your choices in who you got to come to earth (for example geth primes, asari commandos, major kirrahe) actually played out in the ground battle and Joker was supposed to bring the SR2 in at some point during the run to the beam.I want to know it all. I want to know how it all came down to this. Was it somehow influenced by the earlier leaks? Did the budget just dry up and the only solution was to funnel everyone down the same shitty path for the last 10 minutes? Did the writer who came up with the ending just not have a grasp on the franchise and everyone else was afraid to speak up? If their intentions were to kill the franchise did they just not care how it was killed? These are the questions I'll never know the answers to but I desperately want to know.
What they do need is to stop pandering to shitty console hardware. I'd love to see the Mass Effect universe given the technology to breath like The Witcher 2.
BioWare's art on the Mass Effect series is consistent enough for me to not really want anybody else doing it. It's a gorgeous sci-fi world. They don't need CDP or Bethesda.
What they do need is to stop pandering to shitty console hardware. I'd love to see the Mass Effect universe given the technology to breath like The Witcher 2.
Does weapons can go over level V if I import a ME3 character ?
As for the last 10 minutes, Patrick Weekes basically confirmed that it was only Hudson and Walters writing that portion unlike the rest of the game which was peer-reviewed. I'm pretty sure we can solely lay the blame for the kid and starchild on Mac Walters.
Are we talking pure assets/engine alone or are we talking the studio as a whole? If it's the latter then I strongly disagree.
I think the limitations had a lot more to do with needing to put out all three games back to back and thus imposing some limitations on where they can take the technology they began with in 2005-2007. There is a shit ton of work that needs to be streamlined on the animation side so they can hit the 2 year development cycle, and let's not forget that they essentially added +1 platform in-house with each sequel - ME1 was 360 only (PC version outsourced), ME2 was PC/360 and so on. It's really not just "recompile" at the press of a button. And FWIW, I have found ME3 to be the buggiest and least polished of the three games (it has crashed a lot more, and there are the numerous conversation bugs for example).
The CDP folks had the benefit of much longer dev time and only focusing on one platform at a time. Even still, the engine is largely DX9 and they did make improvements on top of the PC edition for the 360 - I think it's a bit too easy to just blame the console hardware solely.
And this is why vanguard is best class:
http://fc04.deviantart.net/fs71/f/2...nipe_fight_by_chasing_the_redline-d4tkk4m.png
In NG+, you can buy up to level VII and you'll get VIII, IX and X when you pick up the weapon again.Does weapons can go over level V if I import a ME3 character ?
I'm sure they ran out of time and had budget issues for the final mission. You can see a lot of cut dialog and plot stuff on reddit, it seems there was going to be a part where your choices in who you got to come to earth (for example geth primes, asari commandos, major kirrahe) actually played out in the ground battle and Joker was supposed to bring the SR2 in at some point during the run to the beam.
As for the last 10 minutes, Patrick Weekes basically confirmed that it was only Hudson and Walters writing that portion unlike the rest of the game which was peer-reviewed. I'm pretty sure we can solely lay the blame for the kid and starchild on Mac Walters.
Well at least it would've been consistent with the rest of the story instead of the "high level" crap we got.It's not like the rest of the game was any better. The entire plot is crap. Peer-reviewed crap, but crap nonetheless. The crucible & catalyst are terrible ideas to begin with.
Of course that makes no sense if a full 1% of the population are ardat--yakshi. If there are say 1 trillion asari, that would be what 10 BILLION of them? How do you hide that?
Bioware just quit caring about consistency didn't they?
It's not like the rest of the game was any better. The entire plot is crap. Peer-reviewed crap, but crap nonetheless. The crucible & catalyst are terrible ideas to begin with.
I have a feeling that the outrage over ME 3's ending is the culmination of YEARS of getting shitty endings to big franchises (Matrix Revolutions, LOST, Pirates of the Caribbean, Halo, etc.) and unfortunately for Bioware their shitty ending was the last straw that broke the camel's back.
I would't be mad if BioWare made a ME4 and decided that full paragon was canon saying it's what they wanted to see options available. And continue the story à la worst ending ME2 so that no one else lives to tell a story.
It's called Alpha Protocol. And it was kind of fucking terrible.
I still kind of liked it.
Yea that was my explanation to myself. But it felt more like a complete personality change. If s/he was going to be "over it" I'd rather my renegade character have done it angrily. A simply touch like that would've made it less apparent.
Fair enough. Kind of curious what you consider a wow moment though. In this series or others.
The crucible should have been a reaper trap. A planted reaper trap, a weapon of mass destruction that does absolutely nothing. It work as a way of distracting the galaxies best scientists from the war with them, which makes it even easier for them to harvest.
As for the catalyst, well he should have just been an AI the reapers planted on the citadel that couldn't really do anything, but should the crucible ever be completed and docked onto the citadel, the catalyst should just come in and tell anyone there that they have been trolled.None of the explanation shit toward the reaper motivations, just tell them that you've wasted your time and hope on a device that has no purpose but to distract the galaxy.
The only REAL problem with the crucible and the catalyst are introducing them out of the blue in the third game, or at least the crucible.
Introducing something that 'beats the reapers' in the third act of the game because 'no one thought to look in the prothean archives in Mars' is just silly, especially in the third act of a trilogy when there are already tons of other plot threads to wrap up.
It's too bad Bioware was making up the story as they went :/
As to the art, I miss ME1's slightly campy 70's-80's overtones and aesthetic style. ME2 changed everything to grim/dark.
I thought that's what they intended with ME2.* trying to introduce new gamers (including CoD shooter-types) to Mass Effect
The only REAL problem with the crucible and the catalyst are introducing them out of the blue in the third game, or at least the crucible.
Introducing something that 'beats the reapers' in the third act of the game because 'no one thought to look in the prothean archives in Mars' is just silly, especially in the third act of a trilogy when there are already tons of other plot threads to wrap up.
It's too bad Bioware was making up the story as they went :/
you know what another game is, where you get good, neutral, and jerk choices, and at the end you fight an alien group invading earth who claim to be doing it for the good of mankind is
The only REAL problem with the crucible and the catalyst are introducing them in the third game, or at least the crucible.
Introducing something 'beats the reapers' because 'no one thought to look in the prothean archives in Mars' is just silly, especially in the third act of a trilogy when there are already tons of other plot threads to wrap up.
It's too bad Bioware was making up the story as they went :/
Layer Of The Shadow Broker 2.Also guys, am I the only that felt that Liara's abilities as the shadow broker were underutilized ? I mean we could have got a lot more quests and information from her.
Would've been better (but contrived) if there was some even older proto-elder race that possibly created the Reapers or fought them first and released fragmentary plans for their super Device, and so every cycle is the surviving races desperately turning to this potential dud in the hopes that it actually does something.
Shepard's cycle is the first one that makes it so far because they were using research yielded from aeons of attempts to build this elder race's superweapon. Point is that in this case instead of merely building upon each other randomly, all of the cycles were following the original manufacturer's (distorted and lost in pieces) manual.
The only REAL problem with the crucible and the catalyst are introducing them out of the blue in the third game, or at least the crucible.
Introducing something that 'beats the reapers' in the third act of the game because 'no one thought to look in the prothean archives in Mars' is just silly, especially in the third act of a trilogy when there are already tons of other plot threads to wrap up.
It's too bad Bioware was making up the story as they went :/
As to the art, I miss ME1's slightly campy 70's-80's overtones and aesthetic style. ME2 changed everything to grim/dark.
+ the fact that the Reapers never invaded Mars.
like, seriously?
Never invaded when?
Well... never.