Ending aside, no sir, I don't like this game.
It felt really "off"; like The Matrix Revolutions. I don't even know where to begin.
The first game, and especially the second game, were highly polished. There were all sorts of little details in the second game, like using the Normandy's trash compacter to eject junk into space, being able to open/close the shutters on the observation deck, a more natural looking drinking animation, a larger and more lively Citadel to explore (in the first game), being able to listen to Zaeed's war stories, the puzzle mini-games when it came to unlocking/hacking stuff, and the general sense of exploration in the first game, that were missing from this game.
Inventory management also seemed non-existent in this game. In the first game you could end up with a full inventory and eventually had to sell the crap you've collected. You didn't interact with your inventory this time around. They might as well have just automatically given you new weapons/armor at the end of every mission or upon leveling up instead of having credits. And speaking of credits, there really isn't much you can buy other than weapons/armor, model ships, or fish. So that makes having credits seem pointless as well.
Next, the weapons themselves feel indifferentiable. You have that sweet-ass sticky grenade pistol. Yeah, it's unique in comparison to the other guns, but what's the point of using it when you can just grab a shotgun with an increased capacity mod and just walk up to enemies blasting them in the face? That's pretty much how I ended every confrontation in the game as and Engineer. Place sentry, summon drone, run behind drone for mobile cover (like a quarterback does in football) as it heads towards enemies, then pop out and shotgun enemies in the face or back as they're occupied with mah drone or sentry. You have like 5 slots for guns on your back, and there's even a sniper rifle, but what's the point if the situation to use it never arises?
Speaking of enemies, I don't know if it's the A.I. or what, but they were easy as hell to kill. The only tough enemies were Brutes and Banshees, and they're only tough because they have a lot of armor and they get can up in your grill quickly. Cerberus grunts, husks, and marauders were laughable. I only died about 4 times in the whole ~30 hours it took to beat the game. So enemies only come in two varieties: easy or tough.
Also, no vehicles to control. Running people over in the M35 Mako was very satisfying in the first game.
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To be honest, I would of enjoyed this series more if:
A)The scope of the game's story was less apocalyptic/war-driven and was a bit more casual; like the first game before you found out about the coming apocalypse. You had a mission to find Saren, but it didn't feel all that urgent. You were free to go explore and do side-quests that weren't related to the game's main plot. Nearly all the side quests in Mass Effect 3 are related to the war, which in turns makes them related to the main plot.
B)If they used some sort of quasi turn-based combat system like Fallout.