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Mass Effect 3 Spoiler Thread |OT2| Taste the Rainbow

Pancho

Qurupancho
I remembered something...what was the point of buying the books, the chocolates and the flowers in the store? Are you able to use these things someway?
 
D

Deleted member 13876

Unconfirmed Member
You spoilered Rannoch in the spoiler thread?

Brandon, if you don't want to be spoiled on the story leave this thread and ask your questions in the vanilla thread

For a second I thought I'd posted end-game spoilers in the regular topic when I saw all the black lines.
 

Rapstah

Member
647339-matrix_reloaded_neovarchitect_600_super.gif

Why didn't Walters rip off the entire "you had your chance but failed, next cycle will tell" thing instead of his misinterpretation of how the first Matrix ended?! :(

Funny thing, Drew Karpyshyn's web page has a FAQ part where he answers the question "I am stuck in [X Bioware game[, what do I do?" with basically "Go to forums.bioware.com, they can help you". That hasn't been Bioware's forum since when Dragon Age launched.
 

g23

European pre-madonna
Saw this on BSN. Think it would be awesome. Mass Effect: archangel

[Remember Garrus' Loyalty Mission. Where you had to find and kill the Turian Sidonis, the one who betrayed his group of bad ass vigilanties?

I think it would be a cool idea if Bioware did a comic, book, or another video game covering Garrus' time as the Archangel and his adventures.

Imagine if they did a game. They could develop the Turian culture even more than the bits and pieces the mention in the games and stuff. They could do some bad ass missions and use the specialists Garrus mentioned in ME2. Like that tech batarian and that Medic dude.

It could even broaden Garrus' history and start by Garrus joining CSec and go into that or his spectre training or something.
 

Pancho

Qurupancho
That would be pretty rad. Then again, I'm totally biased with Garrus, cared more about my bromance with Garrus than my actual LI (Tali)
His last words before the end are quite something.
 
I remembered something...what was the point of buying the books, the chocolates and the flowers in the store? Are you able to use these things someway?
I bought all of them. Shepard gave one to Ash automatically in the hospital scene. Don't remember which one, but it seemed pretty pointless.
 

- J - D -

Member
I watched a few Let's Play vids of ME1, and when it got to the Citadel, I thought: "this is where Star Child lives", and then I closed the window.
 
ok, want to ask how far I am into it: I've did pretty much everything available to me up to the cure the genophage mission on Tuchanka

I'm hoping the game opens up a lot more because so far it has felt very sterile and streamlined.

edit: annnnd this would be the spoiler thread.

It doesn't get any better. It gets even worse. :/
I feel the same way about ME3. It's like the game just funnels you from one combat arena to another. Ultimately, it all just felt really tedious to me.
 
There was nothing good about Rannoch. It was walking down a linear path the entire time and shooting some geth. Same with Tuchanka. The character scenes are the only good thing about any of the levels.
 

Dresden

Member
Sounds like every other shooter on the market.*

*or a typical Bioware game

Tuchanka is great but it isn't the highest point in the game. Rannoch easily ties with it and then there all is all great character scenes in between.

I think Rannoch has a stronger conclusion story-wise, but for all the stuff in between, I thought Tuchanka was superior. Loved traipsing through all the Krogan ruins.
 

Zomba13

Member
Anybody else think about replaying ME1/2, but then get all sad and decide against it?

I'm struggling though a ME1 playthough. I decided after the citadel to just cheat and give me a bunch of credits, skill points, xp, super weps etc to make it easier and quicker for me to get through the game. It does feel quite bad knowing how in the end it's all the same no matter what.
 

Moaradin

Member
I think Rannoch has a stronger conclusion story-wise, but for all the stuff in between, I thought Tuchanka was superior. Loved traipsing through all the Krogan ruins.

Do we count the side quest that you get during those missions? I did quite like the Legion one where you go into the Geth Matrix.

Though the Grunt mission and Turian one for Tuchanka were great as well.
 

Syril

Member
I guess I might as well add my two cents about the end.

Shepard having to sacrifice herself doesn't bother me at all. All throughout the game, I had allies and friends sacrifice themselves to save the day, and on one occasion, it was the direct result of encouragement from Shepard. Between that and all the goodbyes to allies and squadmates before the very end, I saw it coming.

I will say that I completely didn't buy Shepard just accepting what the Catalyst said. Shepard has got to be one of the most argumentative protagonists ever created. She gets into arguments with people over their methods, butts into the squabbles of complete strangers, tries to question and debate reapers, and actually had this exact same conversation with Javik earlier. I don't care how grievously wounded she was, it's completely unbelievable to me that she would stand by and let the Catalyst say things that been proven (through peace with the geth) to be patently untrue. Or if I hadn't been able to achieve peace, I should have had the option to agree or disagree all the same.

About the destruction of the mass relays, I have mixed opinions. I've heard about all the different ways galactic relations can go to shit leading up the end. In a story where things went really badly and all the species were at each others' throats, I could see destroying the relays and stranding everyone where they were as possibly more desirable than the all-out war that could be threatened otherwise. Doesn't bode very well for everyone that would be stranded on Earth, but whatever. Problem is, that isn't the story I played. The story I played involved healing centuries to millenia-old rifts and rallying every advanced race together to take back the galaxy and usher in a golden age. I actually feel like the question of whether the mass relays should be destroyed would be a great final choice and would be fitting for Shepard's last act.

I don't really have much to say about the choices the game does give you, since the actual endings are so similar. The Synthesis ending feels like it would be a great jumping off point for a completely different story. The only other thing I can think of is the complete lack of closure for everyone else. During the final battle, there should have been a scene for each species I had allied with where they do something incredibly badass that helps turn the tide, and after the end, there should have been a scene for every major character and species where I can see what happened to them and where they plan to go from here. They put so many alternate story outcomes and acknowledgements of what you had done in the other games, and seriously, it's the fucking finale. Not having any of this just reeks of laziness to me.

The ending didn't ruin the game or the series for me, I just found it disappointing. If they really are doing an add-on that adds more endings or adds more closure or whatever, I'd be interested in seeing it.
 

Zomba13

Member
There was nothing good about Rannoch. It was walking down a linear path the entire time and shooting some geth. Same with Tuchanka. The character scenes are the only good thing about any of the levels.

...Same with the entirety of the main missions in ME3. Though you aren't shooting Geth most of the time.
 

Dresden

Member
Do we count the side quest that you get during those missions? I did quite like the Legion one where you go into the Geth Matrix.

Though the Grunt mission and Turian one for Tuchanka were great as well.

I guess we could, but even then I think the Tuchanka stuff edges out all the Rannoch missions.

Legion's VR machine had potential but it was too boring--needed some actual threat in the level.
 

Moaradin

Member
ME1/ME2 are no better in regards to mission structure. Hell, I would say ME3 is the best in the series in that regard because of the multiple layers they have.
 
I think my main problems with most of the story missions are so short, Thessia was the only one that I could forgive for being so short, because it made sense, go in, get the artifact, get out.

And I guess Menae too, but not as much.
 
ME1/ME2 are no better in regards to mission structure. Hell, I would say ME3 is the best in the series in that regard because of the multiple layers they have.

ME1 and ME2 had more hub worlds/areas. ME3 only has the Citadel and Normandy. Generally I think ME3 is mechanically strongest, but this game was more combat-focused than any other before it.
 

MIKEAL

Banned
ME1 and ME2 had more hub worlds/areas. ME3 only has the Citadel and Normandy. Generally I think ME3 is mechanically strongest, but this game was more combat-focused than any other before it.

They had more hub worlds, but many of those hub worlds served no purpose and often had nothing to do in them/interact with
 
Tuchanka is great, but the story is weak. You basically cure the Genophage with all the gusto of the Skyrim ending. Mordin dying is fantastic, but still.

What should have been a huge, ground breaking moment was distilled.

Rannoch, however, did it right.
 

hateradio

The Most Dangerous Yes Man
Do we count the side quest that you get during those missions? I did quite like the Legion one where you go into the Geth Matrix.
That was so dull though. All you had to do was shoot some "bad" code sectors over and over. If there were some puzzles or something unique it would have been better.

I thought Rannoch was disappointing. I saved everyone, but it didn't really seem to be that much of a deal.
 

Omega

Banned
Wild speculation from everyone (is it still funny?)

Nope.

It's just depressing now.

@WonkersTHEWatilla - I tried to play ME1 and I can't..I see Sovereign on Eden Prime and I get reminded of Space Child telling me that the Reapers are just his toys.

Takes away from how much of a badass he was.
 
ME1/ME2 are no better in regards to mission structure. Hell, I would say ME3 is the best in the series in that regard because of the multiple layers they have.

Both had optional objectives littered through the missions, in the case of ME1 the structure was far more like areas you'd find in RPGs; non-combat areas mixed in with characters to help/exploit, puzzles, alternate ways to bypass obstacles, etc...

ME2 was more like a shooter but still retained some of the sub-objectives, while ME3 abandoned it altogether in favor of a strict linear shooter experience.
 
They had more hub worlds, but many of those hub worlds served no purpose and often had nothing to do in them/interact with

Not true -- they were typically chock-full of side quests and conversations. Sure, many of the side quests were fetch quests, but a few weren't, and more importantly, they provided some sense of exploration and added atmosphere and for extra down time. The importance of such things should not be underestimated. Places like Ilium and Omega (and the Citadel) are a huge reason why Bioware games are so pleasant to play; and a huge reason (for example) people miss "towns" in FF XIII.

It's really one of the few major complaints I have with ME3's gameplay.
 

Jarmel

Banned
Mass Effect 3 is the mechanically strongest game of the 3 but is also the weakest in terms of actual ambition.

-They completely killed off exploration, even the little they had in ME2. It's amazing that they stripped down planet scanning and kept it, despite nobody (or atleast sane people) liking it. It doesn't work as a timesink or even being entertaining but feels more like a dead remnant from ME2. I mean hell they didn't even bother fixing the UI so now there appears to be tons of wasted space on the lower left. There is none of that vastness felt in ME1 and atleast the N7 missions in ME2 were more complicated and diverse than the wave design we got in ME3.

-Atleast ME2 had the ambition of trying with more than 1 hub world and it seems ME3 just completely regresses. Yes the Citadel is bigger but that's it. The Citadel missions are all glorfied fetch quests that don't even have the decency to differ or even be entertaining.

-All the wasted space on the Normandy. So many dead spots where nothing is happening like Jack's old area or Thane's. They didn't even bother trying anything with the areas except stuff them full of model ships in the hope that people didn't notice how fucking dead the areas are.

-The mission designs themselves are lazier and less interesting compared to ME2. We have none of the dialog only designs seen in Samara's loyalty mission or even some of the puzzle designs seen in the N7 missions.

In short, Mass Effect 3 feels like a mixture of ME1 with an even more streamlined version of ME2 and even then fails short in certain areas.
 

Omega

Banned
Why would anyone want the Salarian on their team? Unless we get to shoot her within the first 5 minutes of meeting her I don't want her.

On a side note, Tali's theme in ME2/ME3 is the best theme throughout all the games. Listening to the soundtrack now.
 

fin

Member
I thought Rannoch was disappointing. I saved everyone, but it didn't really seem to be that much of a deal.

In my game it was awesome. I chose to sacrifice the fleet and side with the Geth. Tali begged for me to save her friends, I replied with a "Sorry". Tali's race was destroyed and she removed her mask (never seen her face though) and she jumped off the cliff.
 
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