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Mass Effect 3 Spoiler Thread |OT2| Taste the Rainbow

def sim

Member
Soooo... what's the point of building up all the fleet for the final battle !?!?!?

With high enough EMS:

- Magic explosion isn't harmful
- Soliders raise arms in victory rather than not

With highest EMS:

- Shepard survives in destroy ending


That's it. Low EMS means it's the same but the people get vaporized by magic explosion.
 

spekkeh

Banned
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
With high enough EMS:

- Magic explosion isn't harmful
- Soliders raise arms in victory rather than not

With highest EMS:

- Shepard survives in destroy ending


That's it. Low EMS means it's the same but the people get vaporized by magic explosion.
Ah I see. Magic beams actually vaporize organics too if you don't have enough Battle Readiness ??? How about if you chose Synthesis ? lol
 
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.

Again, read the op, watch the other endings, watch the videos in the op. Don't keep asking then not listening.
 

rdrr gnr

Member
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.
I'm glad you are familiarized with the arguments against your position.
 

Stat Flow

He gonna cry in the car
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.
Did you not read the post at the top of this page?

Lol
 
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.

The endings come about because of a character who is never hinted at or is even needed in the story, who is pretty much a God, and like all gods in stories makes no sense and is used to polly filler up plot holes.

Shep accepts the faulty of logic's for no reason.

The game makes talking down Reapers a piece of piss, letting the fight play out might have worked.

Their is no substantial difference between the endings.

The whole lead up to the end makes no sense, the moving of the citadel to earth, the beam that takes you to the exact place you need to go, TIM and Anderson arriving even though there was no other entry points.
 

Arjen

Member
Ah. Well, call me a super defensive Bioware fanboy, but the ending was bad because it was not a happy one? At least by destroying it, everyone lived. Maybe not happily ever after, although the aftercredits clip showed that people got kids again and were talking about how one day they'd be going to other stars again. Certainly seemed a lot better than death of everyone at the hands of the reapers. That made me feel like a hero.

What have you done! Now the cycle will start again :(
 

def sim

Member
Speaking of the OP,

"A Logical Breakdown of Why the Mass Effect 3 Ending Makes No Sense"

Why is that there? A good portion of it supports the indoctrination theory. Ugh
 

spekkeh

Banned
Yes I just watched the AngryJoe vid, so I understand a bit better now. I thought some of the points were good, if not something to get worked up about.
The endings come about because of a character who is never hinted at or is even needed in the story, who is pretty much a God, and like all gods in stories makes no sense and is used to polly filler up plot holes.
Agreed, I don't like Deus Ex Machinas either, although the Catalyst of course was referenced a lot, it was just not what you expected. All in all, I thought that was a bit weak, though not terrible.
Shep accepts the faulty of logic's for no reason.
Well in my runthrough I had destroyed all the Geth, mostly because of what Jarvik said about how synthetics (that they are created with knowledge of their goal and are immortal etc.) will always end up vying to destroy organics. There may be peace now, but it will be a temporary one. Although I can see why it would be annoying if you did broker peace, let alone didn't buy the From Ashes DLC. By the way, Legion also died in my ME2, and I found the way they handled that much weaker than the ending. Anyway, you could choose to "not accept the logic" by destroying the reapers.
The game makes talking down Reapers a piece of piss, letting the fight play out might have worked.
At one point they did say the Reapers outnumbered the combined forces, so I would disagree here.
Their is no substantial difference between the endings.
True, but that's not a problem of the ending itself.
The whole lead up to the end makes no sense, the moving of the citadel to earth, the beam that takes you to the exact place you need to go, TIM and Anderson arriving even though there was no other entry points.
TIM could've already been there when you attack cerberus. Although I'm also a bit stumped as to why the citadel was brought to the earth, it may just be the god child defending itself from anyone wanting to blow up the citadel.

edit: no wait the citadel was of course brought to earth to harvest the humans and turn them into new reapers.
 

Derrick01

Banned
With high enough EMS:

- Magic explosion isn't harmful
- Soliders raise arms in victory rather than not

That's it. Low EMS means it's the same but the people get vaporized by magic explosion.

That makes no sense at all. Congrats Bioware.

You got more ships and somehow that negates the harmful effects of the magic?
 

spekkeh

Banned
The one thing that did strike me as odd (well apart from Liara suddenly ending up back on the Normandy) was that the star child would even give you the option to blow everything up and not do anything about it.
 
Well guys, I'm at the point where the only thing I have left to do is assault Cerberus. 7105 EMS, 100% Readiness Rating.

Will I survive the shitty ending again? Probably not.
 
Aw, what the fuck, my Xbox froze on the Normandy again. Now I'm stuck with 99% again. Fucking BioWare and their shitty system.

I'm gonna have to start saving my game every fucking time I enter an elevator, at this rate.
 

Replicant

Member
Well guys, I'm at the point where the only thing I have left to do is assault Cerberus. 7105 EMS, 100% Readiness Rating.

Will I survive the shitty ending again? Probably not.

Me too. EDI uploading 7 (000?) zettabytes of porn to TIM's server (in retaliation of them trying to hack Normandy) never stops being funny.
 

spekkeh

Banned
I don't think I'll ever understand the human reaper thing.
Me neither really. The way I see it now the reapers harvest organics to create new reapers to make up for the ones lost in the end of cycle fight. But if the reapers take on the form of the organics that were used, you would see a lot more diversity in the reapers. Could be just an experimental reaper, or that they later (maybe in the void or wossname) take on their current form. All in all I think ME2 would've benefited greatly if not the human reaper but someone like Kai Leng would have been the main enemy.
 
Me too. EDI uploading 7 (000?) zettabytes of porn to TIM's server (in retaliation of them trying to hack Normandy) never stops being funny.

Speaking of EDI, I think she and Joker aren't in a relationship in this playthrough. I didn't really encourage Joker to date the sexbot this time, but didn't flat-out tell him "don't", either.

Probably for the best, since she's going to die when I destroy the Reapers anyway.

Me neither really. The way I see it now the reapers harvest organics to create new reapers to make up for the ones lost in the end of cycle fight. But if the reapers take on the form of the organics that were used, you would see a lot more diversity in the reapers. Could be just an experimental reaper, or that they later (maybe in the void or wossname) take on their current form. All in all I think ME2 would've benefited greatly if not the human reaper but someone like Kai Leng would have been the main enemy.

The Reaper takes the form of the species first, and then the "shell" is built around it. At least, that's how it's shown in the ME2 art book.

UvbGw.jpg


EDIT: Ahahaha, the Collector's Edition robotic dog actually unlocks some dialog with Ken and Gabby. "I think I have a soft spot for worthless dogs, look at how long I've stayed with you."
 

def sim

Member
Well in my runthrough I had destroyed all the Geth, mostly because of what Jarvik said about how synthetics (that they are created with knowledge of their goal and are immortal etc.) will always end up vying to destroy organics. There may be peace now, but it will be a temporary one. Although I can see why it would be annoying if you did broker peace, let alone didn't buy the From Ashes DLC. By the way, Legion also died in my ME2, and I found the way they handled that much weaker than the ending. Anyway, you could choose to "not accept the logic" by destroying the reapers.

It's nice to get input from people with different perspectives because this post is actually quite telling. You chose to completely put your faith in Javik's word; someone who is completely jaded because of his cycle's loss, someone who came from a civilization that saw power as an end all be all and subservience of "lesser" species acceptable? The Protheans had an extremely narrow approach to every species but their own.

I couldn't defer to his opinion when it comes to the condemning and genocide of an entire sentient race. Your willingness to do so helps me understand why you found the catalyst and his logic acceptable.

Though this should also help you understand why people don't like the ending. Not everyone had your viewpoint and I doubt yours is the norm. The catalyst imposed his beliefs on us as truth and Shepard didn't question it. Not accepting his logic would be picking none of the endings.
 

EliCash

Member
Going off that post at the top of the page, I don't think the problem with the ending is the utter hopelessness of it all and the fact that it doesn't seem like much of a victory , I actually think that is one of the good things about it. At least with the destruction ending anyway. I agree that the synthesis ending is total bullshit. And the fact that it seems to be considered the best ending when it is actually the antithesis of the series' main themes. You have just spent 30 hours proving that it is possible to unite a Galaxy despite differences, only for the end to be nah the only way to get peace is to let go of what makes us unique. That is just the worst ending possible for the series. The idea that that is the best ending shows just how out of touch the writers were with the ending. It would have been good as one of many options mind you. But yea, the main problem is with the fact that every ending has the Mass Relays getting destroyed.

We could've had that ending, for example, - where the victory fleet is stranded in a depleted Sol System, galactic dark age etc. (regardless of R/G/B) then there could've been an ending where the Sol System perishes and humanity, the newest race to this universe remember, allows every other race to escape before destroying the Reapers and Mass Relays allowing all other races to live their lives in galactic peace. It could've been an Asari kid talking about "the Shepard" after the credits. Lame I know, but at least there would be variety. If they wanted to make Earth and humanity special then make the decisions and sacrifice mean something.

Sad endings are good, arguably better, as long as they're coherent and resolute. The lack of variety and consideration is what is really disappointing. Not to mention the inclusion of Starkid and his ridiculous circular logic bullshit abolishes any notion of free-will we thought Shepard had, which could have been a cool point to make if they only realized that we weren't actually being given a choice.
 

spekkeh

Banned
It's nice to get input from people with different perspectives because this post is actually quite telling. You chose to completely put your faith in Javik's word; someone who is completely jaded because of his cycle's loss, someone who came from a civilization that saw power as an end all be all and subservience of "lesser" species acceptable? The Protheans had an extremely narrow approach to every species but their own.

I couldn't defer to his opinion when it comes to the condemning and genocide of an entire sentient race. Your willingness to do so helps me understand why you found the catalyst and his logic acceptable.

Though this should also help you understand why people don't like the ending. Not everyone had your viewpoint and I doubt yours is the norm. The catalyst imposed his beliefs on us as truth and Shepard didn't question it. Not accepting his logic would be picking none of the endings.
I see how roleplaying another Shepard would make it more of a disappointment, but picking none of the endings would mean the reapers would succeed in killing every sentient species. The alliance did not have control over the crucible.

I agree that the synthesis ending (I'm quite sure that I didn't get that option interestingly, it just seemed either control the reapers or destroy them) makes no sense in the story--then again it could be something your own shepard secretly thinks is a good idea of course.
 

EliCash

Member
I see how roleplaying another Shepard would make it more of a disappointment, but picking none of the endings would mean the reapers would succeed in killing every sentient species. The alliance did not have control over the crucible.

I agree that the synthesis ending (I'm quite sure that I didn't get that option interestingly, it just seemed either control the reapers or destroy them) makes no sense in the story--then again it could be something your own shepard secretly thinks is a good idea of course.

A fourth option of putting a bullet in the kids head and putting faith in your fleet should have been available. The outcome of which depends on your decisions / war assets or whatever, since they were so keen to use the war asset system. Ending the war on your terms, and putting faith in everything you achieved in the series, would have been a greater victory than accepting Starkid's "high-level" bullshit logic, even if the Reapers were to win.
 

spekkeh

Banned
Yes it would, but now it again seems like you want the happy ending. I think the point of the ending was that you don't really have control in the situation. It's a choice between evils.
(fwiw I don't think the starchild was physically there, so shooting it in the head would have no effect)
 

Replicant

Member
A fourth option of putting a bullet in the kids head and putting faith in your fleet should have been available. The outcome of which depends on your decisions / war assets or whatever, since they were so keen to use the war asset system. Ending the war on your terms, and putting faith in everything you achieved in the series, would have been a greater victory than accepting Starkid's "high-level" bullshit logic, even if the Reapers were to win.

This so much this.

In other note, I finally beat that lame and pathetic cereal killer on Insanity mode. God, he's so pathetic even on Insanity mode. I'm half sick now (coughing, nasty headache, fever) and I still manage to beat him.
 

def sim

Member
Yes it would, but now it again seems like you want the happy ending. I think the point of the ending was that you don't really have control in the situation. It's a choice between evils.
(fwiw I don't think the starchild was physically there, so shooting it in the head would have no effect)

How is that a happy ending? Why do you keep coming back to that inference?

Not using the Crucible would probably lead to a loss, but at the very least it goes along with what Shepard told Harbinger in Arrival: "Maybe we can't win this, but we'll fight regardless," along with his/her strong penchant for self determination. It'd be a tragic ending, but at least it's thematic.

The catalyst's introduction, circular logic, and Shepard's character assassination changed all that. It would have been honestly better if Shepard died next to Anderson never knowing if he saved the galaxy or not.
 

EliCash

Member
Yes it would, but now it again seems like you want the happy ending. I think the point of the ending was that you don't really have control in the situation. It's a choice between evils.
(fwiw I don't think the starchild was physically there, so shooting it in the head would have no effect)

Happy/sad/bittersweet, doesn't matter, I would actually prefer a sad ending - as I say the hopelessness of it all is what I like about what we were given, I just wanted to end it on my terms. Well shooting the principle in the head then, turning away from him and watching the battle.

If the point of the ending is that we don't have control in the situation then the point in the series is that we don't have control over the situation. That would be fine if they committed themselves to that. The idea that the fate of the galaxy was never in your hands, and that you are playing with something you can't comprehend or have any control over. Starkid or Harbinger could have made some cool point about the deterministic nature of it all. The harsh realization would come that all of our experiences and decisions mean nothing, if that was their intention then show Shepard having some defiance or emotion to that notion. What we got though, was circular exposition from Starkid and 3 choices that are different in terms of what they are (destroy / synthesize / control) but no different in terms of what we see. The choices themselves are fine, but commit to them and make the god damn consequences different so the choices mean something. I feel like I destroyed the Reapers, you feel like you synthesized organic and synthetic life (or whatever) - that's cool, but why aren't our experiences different? In my game all Galactic life is fucked, my crew abandoned me, the Reaper threat is extinguished, an old man tells his grandson about my story, in your game the same happens but people have green eyes.

I don't want to be too down on the game, because it was phenomenal and I hope Bioware know that the ending backlash is so strong because of how much people love the series. There shouldn't be any destructive criticism about it all, because the universe and characters and experience they created was something special I think.
 

spekkeh

Banned
Sorry EliCash, I misread what you said earlier. Yes a fourth option: do nothing, Shepard sits down, distraught how their one secret weapon to destroy the reapers didn't turn out the way it should be, and then watch as the last of the victoryfleet was torn to pieces, would be a valuable addition, one that should have been in there.
(only who would do that, especially considering you can destroy the reapers, just at a much bigger loss than you hoped)
I feel like I destroyed the Reapers, you feel like you synthesized organic and synthetic life (or whatever) - that's cool, but why aren't our experiences different? In my game all Galactic life is fucked, my crew abandoned me, the Reaper threat is distinguished, an old man tells his grandson about my story, in your game the same happens but people have green eyes.
But our experiences are different. In your story galactic life is fucked, in mine they have green eyes.
 

EliCash

Member
True, but everyone in the Sol System, ie all those races you brought together, are fucked in your game too remember. If we are to believe what we see (no-one escaping the system) and believe what we experienced before with Mass Relay explosions.

Just thinking, a Hanar grandfather and grandson would have been a great after credits ending.
 

spekkeh

Banned
Depends, I'm not really sure what the reason was the Normandy crashed (in my mind, red ending, it was because it was controlled by an AI). If a lot of ships of the victory fleet survived, they could still travel FTL and go to other inhabitable planets in the earth alliance space. Just not their homeworld, probably. If it crashed because all technology was destroyed, well, it depends on whether the knowledge is still there to overcome it. They never really say how they get food/drink in the Mass effect universe. Maybe they found a way to 3D print it.

haha totally agree with the Hanar ending being better than humans.
 

def sim

Member
Yes a fourth option: do nothing, Shepard sits down, distraught how their one secret weapon to destroy the reapers didn't turn out the way it should be, and then watch as the last of the victoryfleet was torn to pieces, would be a valuable addition, one that should have been in there.
(only who would do that, especially considering you can destroy the reapers, just at a much bigger loss than you hoped)

Finding another solution would have been preferable is the point. All options given by the Catalyst kill off more than he inferred; namely everyone in the Sol system. Your sarcastic retort doesn't work so well when they die anyway.

Depends, I'm not really sure what the reason was the Normandy crashed (in my mind, red ending, it was because it was controlled by an AI). If a lot of ships of the victory fleet survived, they could still travel FTL and go to other inhabitable planets in the earth alliance space. Just not their homeworld, probably. If it crashed because all technology was destroyed, well, it depends on whether the knowledge is still there to overcome it. They never really say how they get food/drink in the Mass effect universe. Maybe they found a way to 3D print it.

Traveling from the local cluster to the nearest system with a viable colony, post-reaper invasion, at constant FTL speed? That's quite a trip.
 

def sim

Member
Due to the destruction of the Charon Relay?

No, the Crucible added space magic to the relay so the power of a supernova was contained somehow. I'm not being a jerk, I'm pretty sure that's the explanation.

The fleets eventually die off in the Sol system because traveling to a viable colony via constant FTL speed would be an impossibility without relays. Not to mention fuel and food limits. I like to imagine what happens to Earth and all the other species would be a lot like District 9.

Only more violent.

spekkeh said:
I haven't played Arrival, is an entire solar system always destroyed?

Yeah, but not in ME3.
 

Rodhull

Member
I'm pretty sure it says in one of the codex's that the blast would make any planet that is hit by it incapable of sustaining life. Or at least very hard to.
 

spekkeh

Banned
Traveling from the local cluster to the nearest system with a viable colony, post-reaper invasion, at constant FTL speed? That's quite a trip.
Seeing as how you could travel across the horsehead nebula in a minute, it would actually be possible to reach the homeworlds by FTL travel (provided you have the fuel), also, with quantum entanglement in place the different worlds could still communicate with others. Of course this is somewhat at odds with the grandfather/son, but still.
 
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