HP_Wuvcraft
Banned
It's a staple of EA multiplayer games, that's for sure.
But how is it different from any other games reward system? You kill lots of monsters, you buy a shiny new sword.
It's a staple of EA multiplayer games, that's for sure.
But how is it different from any other games reward system? You kill lots of monsters, you buy a shiny new sword.
You buy a shiny new foil pack of items you don't need and probably don't get that shiny new sword. It's the EA Ultimate Team system.
And why is that bad? Are you buying BioWare points in the hundreds or something in order to get more stuff?
You buy a shiny new foil pack of items you don't need and probably don't get that shiny new sword. It's the EA Ultimate Team system.
If you see the "best" ending, he DOES wake up on earth.
The problem is that there's not enough gameplay to support it. You can play a sports game forever (I guess), but these ME3 maps have boiled down to being played a specific way in order to maximize Gold gain. It's just farming now.Grind tomb/find unique monster to find chest/corpse that may or may not drop a useful weapon/armour/trinket.
ME3's booster packs are clearly designed around exploiting addictive play, exactly like booster packs for card games, and in typical EA fashion they tether real monetary value to the packs to milk as much cash from wilfully paying users as possible. But the actual system itself? I don't really see anything wrong with it, no more than Valve's item/hat store, nor random loot drops in an RPG.
Where else would she land that would allow her to take a breath?People always say this, that he's waking up at London, but I had absolutely no reaction in that direction. It's just a bunch of rubble as far as I can tell, are we just assuming that he has to be on Earth since it appeared that the Citadel blew up? Or am I missing some key rubble imagery that signifies he's supposedly on Earth?
Where else would she land that would allow her to take a breath?
No, i'm not playing multiplayer.
At the time I had just assumed it was in the Catalyst room after things started blowing up, as part of the larger debris from the central chamber and Citadel blowing up (but not disintegrating). Things fell on him, but the surrounding glass bubble or mass effect field stayed intact. Falling back down to Earth, and then being crushed by what would have to be falling debris from space since no buildings would still be falling over is just ridiculous.
That said, I see why people then step to saying indoctrination, but there were no buildings near Shepard when he got zapped running toward the beam, so I see no way he could have been covered up in that scenario either.
Seems far more likely to just be a fan service "Or is he?" treat with no regard to the logic of the situation than a real thing.
That's what I think as well. It's just a small teaser, but at the end of the game.That said, I see why people then step to saying indoctrination, but there were no buildings near Shepard when he got zapped running toward the beam, so I see no way he could have been covered up in that scenario either.
Seems far more likely to just be a fan service "Or is he?" treat with no regard to the logic of the situation than a real thing.
Then I don't see why you are complaining about how other people play games.
It's both of those for me.I dont know if its the multiplayer satisfying my thirst/scratching an itch or the ending that killed my enthusiasm, which has prevented me from replaying SP. The last two i immediately started again twice after my first run through.
While the fun hate train of the past month compels me to say the latter, getting to constantly build characters different from my SP Shep is probably the heart of it. But again, that ending!
ME2 at least works as a series of short stories in the ME universe, 3 replaced that shining light with shooting things in a war zone.
People always say this, that he's waking up at London, but I had absolutely no reaction in that direction. It's just a bunch of rubble as far as I can tell, are we just assuming that he has to be on Earth since it appeared that the Citadel blew up? Or am I missing some key rubble imagery that signifies he's supposedly on Earth?
So playing through it again after importing a file where I was partially renegade, I'm kind of surprised by the referencing going on, such as Joker talking about me hanging up on the council and telling Liara this where she's surprised by this fact. Then there Kalisa referencing me punching her out in the first game but not in the second.
Also ended up dumping Chakwas into asset hell and taking Michel with me instead. Wonder how her conversations play out. I remember Chakwas talking to Adams a lot.
So playing through it again after importing a file where I was partially renegade, I'm kind of surprised by the referencing going on, such as Joker talking about me hanging up on the council and telling Liara this where she's surprised by this fact. Then there Kalisa referencing me punching her out in the first game but not in the second.
Also ended up dumping Chakwas into asset hell and taking Michel with me instead. Wonder how her conversations play out. I remember Chakwas talking to Adams a lot.
I can already do that with my PC. 30FPS. :lol
A Mako with better controls would be nice, however.
And increase the shield capacity + aiming range. Firing that canon precisely at times is a test of patience.The Mako needs to be heavier, thats about it.
I thought they handled the Multiplayer really well so far. And those packs that you can EASILY unlock with in game currency, yet also provided a pay for option, really helps alleviate a lot of the production cost (yet not being intrusive). I hope more games stick with this model instead of pay for weapons/characters ect.I played it, there wasn't enough there for me to want to continue playing it.
And my "complaining" was a joke response about how I feel Bioware didn't nail any of those four important aspects.
48FPS is the future.Cute.
But I'm thinking a locked 30fps helps give these sort of titles the film like look.
Oh man. This sends me back to the first spoiler thread.So we have the everything is real shitty ending and the indoctrination theory maybe there is no ending. Here's a third one. Shepard actually dies at the hands of Harbinger (or well is mortally wounded) and the last twenty minutes are his death throes.
It begins with Shepard trying to regain control of his own situation and the fight with the reapers, which is personified in the struggle over control with TIM. There's a momentary recovery (he defeats TIM) but then the hopelessness of the situation hits him again. He looks up at the citadel and back at the earth ("it's so.. perfect"). He tries to stay alive talking to Anderson but really to himself ("stay with me, we're almost through this", Anderson tells him "you did good"). Then the crucible doesn't work. Now it could be that this is the last thing he hears over his comm chatter, but personally I always thought the crucible was a metaphor for Shepard himself; the last hope and secret weapon of the galaxy. Then at the end it doesn't deliver on its promise ("I don't see, I'm not sure how to.."). The crucible does nothing, Shepard dies. After his death we get an ascension scene and Shepard meets god. This gives him an hypothetical 'this is how it could have played out', Shepard chooses one, imagines some of his friends may have survived, rests in peace.
I like this ending, I think it will be my canon. Up until friday when Bioware fucks it up of course.
The Mako was excellent. Controlled like a dream.
The Mako was excellent. Controlled like a dream.
Tbh, thats how ME should have always been. Lots of short stories and encounters across a galaxy. That way its almost impossible to write yourself into a corner like the impending doom plot.
It takes a bit of patience, but mastering it is a think of beauty.That thing handled like a drunk Rhino. Clearly the Hammerhead is superior.
Some of those peaks are just too sharp.It could climb and climb and climb ...
Haha. It's not fiction if it actually transpired, grrr.Oh man. This sends me back to the first spoiler thread.
I DON'T WANT YOUR FANFICTION!
Star Trek: The Game.Tbh, thats how ME should have always been. Lots of short stories and encounters across a galaxy. That way its almost impossible to write yourself into a corner like the impending doom plot.
Haha.48FPS is the future.
Oh man. This sends me back to the first spoiler thread.
I DON'T WANT YOUR FANFICTION!
Grind tomb/find unique monster to find chest/corpse that may or may not drop a useful weapon/armour/trinket.
ME3's booster packs are clearly designed around exploiting addictive play, exactly like booster packs for card games, and in typical EA fashion they tether real monetary value to the packs to milk as much cash from wilfully paying users as possible. But the actual system itself? I don't really see anything wrong with it, no more than Valve's item/hat store, nor random loot drops in an RPG.
Fuck you guys!
Hammerhead was okay, but I like the more grounded feel of the Mako over the floaty Hammerhead. Though the Hammerhead does have the worst damage feedback and collision ever programmed into a vehicle. So I guess that's something.
EDIT: ME3 pretty much was a bunch of self contained stories that ultimately tied together (poorly). ME1 too. ME2 had a whole bunch of completely disconnected stories. BioWare used the same structure for all three Mass Effect games that they've been using since KOTOR.
So much venom towards what other people like. Geez
I want to know who had the idea to remove the Mako. It was disappointing that there were no planets. The sense of exploration was grand when you had a planet to explore, even if all it had were three points of interest. If they had elaborated on it, as you stated, it would have been awesometastic.Man they had SUCH a good fucking idea going with the Mako and planet exploration. All they needed to do was make it a bit more Star Control-y in terms of finding more minerals, having some alien life on the planet, and just have some more assets to use with randomly generating bases/caves etc. Then write in simple objective scenarios and bam.
Internet hate machine!
But yeah I'm not really sure why I come here even more.
I was talking about the hate for the slot machine rewards system and the people who like it. I don't think people have been dumping on you for liking the ending; that's a bummer if they have.
Man they had SUCH a good fucking idea going with the Mako and planet exploration. All they needed to do was make it a bit more Star Control-y in terms of finding more minerals, having some alien life on the planet, and just have some more assets to use with randomly generating bases/caves etc. Then write in simple objective scenarios and bam.
I want to know who had the idea to remove the Mako. It was disappointing that there were no planets. The sense of exploration was grand when you had a planet to explore, even if all it had were three points of interest. If they had elaborated on it, as you stated, it would have been awesometastic.
As the last geth falls, you hear music from across the room. On the monitor, a quarian stands before a hushed crowd, warbling a mournful a capella of words and innocence lost. The recorded song is dispatched to the geth worlds behind the Perseus Veil. The transmitter shuts down.
Anybody who likes the unlock system in MP deserves to be hated. Such a shitty system.
Anybody who likes the unlock system in MP deserves to be hated. Such a shitty system.
Now we offer the $5.99 pack with a possible chance at hug. Who will take a dozen?
PS: I'll give a single hug to the needy, for charity.
That's horrible, and by that I mean genius.We should take 400 Childs Play kids, dress them in rgb shirts and make them go to Bioware and give out hugs. Bioware will then donate them to the local child hospital and it will go full circle. Heads will explode.