You mean the ending it seems to have taken them all of an hour to write?
Inconceivable!
Exactly!
You mean the ending it seems to have taken them all of an hour to write?
Inconceivable!
You mean the ending it seems to have taken them all of an hour to write?
Inconceivable!
That piece of paper took an hour?
My toddler could do better with fingerpaints.
I feel exactly as you did, the ending really just put a damper on everything. I normally would've jumped straight into NG+ like I did in ME1 and ME2, this time I had to let it sit for a week before I wanted to start, and even then I haven't had the heart to keep going when that ending is looming overhead
That piece of paper took an hour?
My toddler could do better with fingerpaints.
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
You are all so grumpy and cynical. :|
I would like to remind you that both Casey Hudson and Mac Walters and human beings.
How about that artistic integrity?
I wish Bioware cared about it's fans and such. I'd love to see a documentary style discussion ect . about the end of the game and the decisions that went with it. And just talk legitly about what happened/their thoughts. Hopefully we get that one day...
Archengia said:Indoctrination theory is the realization that the player base cares more about their game than the people who made it.
So they just cut everything after the elevator? I'll be okay with that.So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
So they just cut everything after the elevator? I'll be okay with that.
Way before that please. Anything post beam attack. That haze-induced gaming where you have to shoot 3 husk and 1 Marauder while can't aim properly is fucking annoying.
How about before the suicide mission so the crew you spent the whole game building up won't be reduced to cameos?What about...right after the Suicide Mission past the Omega Relay?
YEA! ARTISTIC INTEGRITY.You mean the ending it seems to have taken them all of an hour to write?
Inconceivable!
I'll give that a watch. But I meant more the developers (Casey, Mac ect.) discussing what happened. Probably a year from now, where sales wont matter anymore.The Youtube use Archengia (whose first video was posted before) frames the indoctrination theory discussion quite nicely.
http://www.youtube.com/watch?v=cVU5BHJYgGM&feature=related#t=35m00s
I feel exactly as you did, the ending really just put a damper on everything. I normally would've jumped straight into NG+ like I did in ME1 and ME2, this time I had to let it sit for a week before I wanted to start, and even then I haven't had the heart to keep going when that ending is looming overhead
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
How about before the suicide mission so the crew you spent the whole game building up won't be reduced to cameos?
This might sound crazy to some people... hell, this sound crazy to myself, but I am the kind of guy who really is uncomfortable with discontinuity. Meaning, for example, I just can't play as Soldier in Mass Effect 1 and then play as Infiltrator in Mass Effect 2 without feeling strange about it.
On the same token, I can't just create a new character on Mass Effect 3 in a new game+ without feeling weird about it--I need to have that new character experienced the events in Mass Effect 1 and Mass Effect 2 as well. I cannot have an Infiltrator Shepard in Mass Effect 3 without having an Infiltrator Shepard in Mass Effect 1 and 2. I cannot simply just restart the game and have a different class just because. I need that feeling of "consistency."
This is the reason why I invested literally hundreds of hours playing and replaying Mass Effect 1 and 2. Every time I decided to replay Mass Effect 2, I always started at the beginning of Mass Effect 1 because otherwise I will be weirded out by the feeling of discontinuity.
And now this habit of mine comes biting me in my arse due to the ending of Mass Effect 3.
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
From a section entitled THE PLAN:
In Mass Effect 3, you know you need to take back Earth, but the path to victory is less clear at the outset. You wont just find some long-lost Reaper off button; says Hudson
From a section called OLD CONFLICTS, NEW ALLIES:
Dont expect to win the loyalty of the galaxy by simply completing a series of fetch quests,
This is a text block entitled MASS EFFECT MEETS MULTIPLAYER?
When the teaser for Mass Effect 3 first released, rumours were swirling that the project was actually a multiplayer title set in the Mass Effect universe. Those rumours turned out to be false, but it got many gamers thinking about how a multiplayer component would fit into the Mass Effect trilogy. Rest assured, the team has thought about this, too. As a single-player experience, and just as a world that people want to immerse themselves in and share, weve been trying to think of a way that makes sense for people to experience Mass Effect with their friends, says executive producer Casey Hudson. We havent yet come up with a way to do that, so we dont have anything to announce at this time. But, obviously, multiplayer is something we want to do more of in the future as a company.
In a section called BEYOND THE TRILOGY:
part of what youre trying to do is save the universe so you can live in it. Thats part of the promise, I think, for any great IP. It has to be a world worth saving I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldnt it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.
Hell yea. This was my original fix for this problem, it'd probably piss all the fans off even more. But it would be the best way to fix it. Because to get the proper ending we'd all love would cost a shitton and having the ability to go to EA and say, "Hey we will RESELL the game as the director cut" would give them a bigger budget to work with.
But one day, my wish is to have them do the Reworked trilogy on the next gen consoles; 1080p, steady 30fps ect. ect. Repolished mako, with added density to the planets. My pants are tight.
I can already do that with my PC. 30FPS. :lolBut one day, my wish is to have them do the Reworked trilogy on the next gen consoles; 1080p, steady 30fps ect. ect. Repolished mako, with added density to the planets. My pants are tight.
I don't see the problem other than joker is looking back as if he can actually see the explosion behind him.
I don't see the problem other than joker is looking back as if he can actually see the explosion behind him.
I was just playing this mission yesterday. Joker's looking back at Shepard running towards him.
Its the exact same animation. Just the second one is closer with a different hat.
I dont get it. :|
They reused the head turning animations?
They reused assets? Is this shocking news? Most video game companies do this.
Just seems another addition to how fucking lazy the ending was is all. With it being the ending, you'd think they wouldn't reuse the same animation in that manner.
Just seems another addition to how fucking lazy the ending was is all. With it being the ending, you'd think they wouldn't reuse the same animation in that manner.
Just seems another addition to how fucking lazy the ending was is all. With it being the ending, you'd think they wouldn't reuse the same animation in that manner.
The ending is lazy and that scene is dumb because he is looking back as if he could see the explosion, but not because Bioware reuses assets, because most video game companies do this.
The ending is lazy and that scene is dumb because he is looking back as if he could see the explosion, but not because Bioware reuses assets, because most video game companies do this.
It might not be that cut and dry. Casey had to be the one making the "hard" decisions. The choice to actually go with the current might not have been a choice. They had to go gold, they could not push the release date. They had to have a finale and that's all they could do in a minimal amount of time. These are the kind of decisions that happen every day in this industry. I give Mr.Hudson the benefit of the doubt. He's the one who pushed for ME1, created ME2 and was there for ME3. We'll never know if he's satisfied but I like to think that he's honest with himself.
tl:dr I still believe that Hudson is a good guy.
So, I'm up for a "Director's Cut" of ME3 sometime down the line. How 'bout you guys?
To game companies: Endings matter as much as the beginnings, as the DLC, and the multiplayer.
This usually is far from true. The vast majority of people never finish games and see the ending. ME3 is an exception because a few hardcore fans blew it up, and so many people know they ending even if they didn't play all the way to it. The lesson here is more don't piss off the hardcore because they're vocal when they're mad, and it can taint your whole franchise. And the more hardcore your fanbase is, the more they can blow up.To game companies: Endings matter as much as the beginnings, as the DLC, and the multiplayer.
Bioware batting 0/4 there... 1/4 if you want to be generous with their featureless multiplayer with it's random weapon packs designed to get you to spend spacebucks.
I don't see how this is different from any reward system of any game, to be honest.
Ugh, people defending the ending by using the indoctrination theory are getting on my nerves. They seem to forget that, if the theory were to be true, the game would end with Shepard waking up on a still Reaper-infested Earth, delivering no resolution whatsoever. And yet some people are saying BioWare should be lauded for their "unconventional" approach.
Are there any recent games that use this system? You'll understand when you start grinding for spectre packsI don't see how this is different from any reward system of any game, to be honest.