Photolysis
Banned
Hmm, apparently someone has managed to use Gibbed's ME3 editor to enable Javik on the 360.
Interesting...
Interesting...
The best complaint ive seen is someone on a here i believe saying that ME3 "ruined the first two games for him as well" - thats amazing. How can the last 5 minutes of a third game ruin the first two games?
I love the ME series. The entire world/universe/graphics/combat/sound/dialogue/choice/consequence is just fantastic. The minor issues aside or completely outweighed by the overall quality of the series.
Because NONE of the decisions in the last 3 games matter one little bit. It doesn't matter if you cure the genophage or do not cure the genophage the galaxy gets screwed at the end. It doesn't matter if you get Quarians to hug Geth or not because the galaxy gets screwed at the end. All those decisions and people you helped on the Citadel well guess what it doesn't matter cos they are screwed too. Nothing matters in the Mass Effect universe thanks to the 10 minute ending crap.
What is the point of playing a series based on choice when the only choice that actually matters is the one right at the end which completely and utterly craps all over every single decision you made in the last three games ? That is why people are saying the third game ruins the other two.
Because NONE of the decisions in the last 3 games matter one little bit. It doesn't matter if you cure the genophage or do not cure the genophage the galaxy gets screwed at the end. It doesn't matter if you get Quarians to hug Geth or not because the galaxy gets screwed at the end. All those decisions and people you helped on the Citadel well guess what it doesn't matter cos they are screwed too. Nothing matters in the Mass Effect universe thanks to the 10 minute ending crap.
What is the point of playing a series based on choice when the only choice that actually matters is the one right at the end which completely and utterly craps all over every single decision you made in the last three games ? That is why people are saying the third game ruins the other two.
I love the ME series. The entire world/universe/graphics/combat/sound/dialogue/choice/consequence is just fantastic. The minor issues aside or completely outweighed by the overall quality of the series.
The choices were to get you to that part of the game, just because at the ending you dont get a wonderful happy ending where the people you have saved survived, it doesnt mean that those choices counted for nothing up until the very last event.
I thought the choices did matter - there were things i could/couldnt do based on my interactions with the first and second game.
The choices were to get you to that part of the game, just because at the ending you dont get a wonderful happy ending where the people you have saved survived, it doesnt mean that those choices counted for nothing up until the very last event.
And in answer to the bold - because its fun? it looks great, sounds great, plays great and it was a thoroughly enjoyable series/experience with amazing combat, story, dialogue and audio/visuals?
I love playing the game, but it seems more people here spend time bitching about it then actually playing SP/MP. And to those who are writing petitions/trying to get the ending changed - like seriously who cares? its a video game not really a life threating event here.
when is Pax? I need more fuel to this fire.
Pax will be glorious. Is it going to be livestreamed anywhere?
In ME2, Shepard died before re-entry.
What I think is meant is that all the choices you make during the game have no tangible impact on the end of the game like they did in ME2. Getting extra armor or a stronger cannon for the Normandy actually had a meaningful impact on the suicide mission. Nobody is upset because the ending wasn't happy they are upset because it was abrupt, poorly written, inconsistent space magic. My neck hurts too.
Because NONE of the decisions in the last 3 games matter one little bit. It doesn't matter if you cure the genophage or do not cure the genophage the galaxy gets screwed at the end. It doesn't matter if you get Quarians to hug Geth or not because the galaxy gets screwed at the end. All those decisions and people you helped on the Citadel well guess what it doesn't matter cos they are screwed too. Nothing matters in the Mass Effect universe thanks to the 10 minute ending crap.
What is the point of playing a series based on choice when the only choice that actually matters is the one right at the end which completely and utterly craps all over every single decision you made in the last three games ? That is why people are saying the third game ruins the other two.
Ah thats fair enough.
I do admit, i wanted my EMS to actually account more for something - say like if it was higher you see a video of a more dominant battle performance where the Alliance was winning or something...
And that is fair enough about how the suicide mission was impacted by the choices/consequences.
Ive got no probs with people not being happy with the ending - but i think saying it ruined the previous 2 games is just silly. Also, you have to admit the blowout from the ending is pretty ridiculous and over the top.
All of that mattered as part of the journey for me. It's a role-playing game and whether or not I cured the genophage mattered from a character standpoint.
It's war and a shit load of people had to die. Some of those people are going to be ones who you helped along the way. They're fucked anyways. In the end, I saved the Galaxy and that's what matters. All of those people who signed up to help Shepard along the way knew that going in.
The choices I made had a great impact on the entire experience, I'm not bothered at all that they didn't factor in to the final hours of the game.
This happens a lot. People expect every story thread to tie into a neat little bow at the end of the experience. Life doesn't work like that and the best stories don't either.
Some people are over the top. The 'outrage' itself is totally warranted. It's not just a bad ending, it's an ending that pulls the rug out from under you. People have a right to be angry about it. If the games hadn't been good nobody would give a shit, but they were, so they do.
Uh, I would love to see some of the 'best stories' that have endings that are basically completely contrary to the rest of the story and make no sense.
Nobody cares about people dying, people dying were the BEST PARTS of ME3, everyone seems to agree on that. You sound like you didn't even comprehend the ending enough to understand what was bad about it. How did you save the galaxy again? was it where you destroyed the mass relays, and fucked over all possibility for intergalactic travel? Was it the part where you forced your will onto either A) the reapers, B) everyone, or C) reapers, geth, edi, anyone with any sort of synthetic implants/nanites/whatever and committed mass genocide?
Ah thats fair enough.
I do admit, i wanted my EMS to actually account more for something - say like if it was higher you see a video of a more dominant battle performance where the Alliance was winning or something...
And that is fair enough about how the suicide mission was impacted by the choices/consequences.
Ive got no probs with people not being happy with the ending - but i think saying it ruined the previous 2 games is just silly. Also, you have to admit the blowout from the ending is pretty ridiculous and over the top.
What I think is meant is that all the choices you make during the game have no tangible impact on the end of the game like they did in ME2. Getting extra armor or a stronger cannon for the Normandy actually had a meaningful impact on the suicide mission. Nobody is upset because the ending wasn't happy they are upset because it was abrupt, poorly written, inconsistent space magic. My neck hurts too.
Why are you swearing so much and shouting? Seriously, its just a game and it's a really good one.
I never said its the best ending but its not as bad as people on internet forums seem to think it is. It's also not worth getting angry over - if you express yourself without profanities and shouting people might listen.
How was it contrary to the rest of the story? That doesn't make sense to me.
How did I save the galaxy? The part when you saved the galaxy is when you stopped the Reapers from destroying all space-traveling life in the universe. FULL STOP If the Mass Relays had to be destroyed - SO BE IT.
Sometimes, you're not going to get the decision you want in life. I'm sure Shepard would have loved an other option: Save civilization, the Relays and himself - but that simply wasn't in the cards. Shit like that happens. You can make all the correct decisions along the way and still have to make a sacrifice at the end of the journey.
The odds of success were impossible. The fact that he got a choice at all is what you fought the entire three games for.
Destroying a mass relay has already been shown in the "arrival" DLC to destroy a great deal of the system that it is located in. In the end of ME3 Shepard blows them all up, thus he kills most everyone in the galaxy. He doesn't really save shit and nothing he did up to that point really mattered. I love Mass Effect I have played all of the Games even ME3 multiple times but the ending kind of destroys the universe for me.
Destroying a mass relay has already been shown in the "arrival" DLC to destroy a great deal of the system that it is located in. In the end of ME3 Shepard blows them all up, thus he kills most everyone in the galaxy. He doesn't really save shit and nothing he did up to that point really mattered. I love Mass Effect I have played all of the Games even ME3 multiple times but the ending kind of destroys the universe for me.
Also, there's the fact that everybody you talked to during the game is now trapped in the Sol system or dead in the citadel. This includes the Quarian fleet.
I think one of my biggest issues is the mass relays being destroyed. It's so cheap.
Haven't looked at or read up on the "Arrival" DLC at all. Has it been released? I'll admit, that would be shitty but that wasn't part of the ending of the game for me.
It might be best not to play through that or experience it. I'd rather leave my ending the way it is. That's the beauty of choice in the Mass Effect universe.
Actually, after the ending I decided that any DLC might be a little bit silly for this. Tacking on some cheesy epilogue for fan service might undo the impact of the Shepard's sacrifice.
Totally with you on this. As soon as i finished the game, i thought, that was awesome - then started another playthrough. I dont see why people are up in arms complaining about something when the entire game was excellent.
The best complaint ive seen is someone on a here i believe saying that ME3 "ruined the first two games for him as well" - thats amazing. How can the last 5 minutes of a third game ruin the first two games?
I love the ME series. The entire world/universe/graphics/combat/sound/dialogue/choice/consequence is just fantastic. The minor issues aside or completely outweighed by the overall quality of the series.
The relays are destroyed in every single ending. You can't have not gotten it.
Considering Joker and co. ends up on some planet juste fine, i dont think the Mass Relays actually destroyed every system.
How was it contrary to the rest of the story? That doesn't make sense to me.
How did I save the galaxy? The part when you saved the galaxy is when you stopped the Reapers from destroying all space-traveling life in the universe. FULL STOP If the Mass Relays had to be destroyed - SO BE IT.
Sometimes, you're not going to get the decision you want in life. I'm sure Shepard would have loved an other option: Save civilization, the Relays and himself - but that simply wasn't in the cards. Shit like that happens. You can make all the correct decisions along the way and still have to make a sacrifice at the end of the journey.
The odds of success were impossible. The fact that he got a choice at all is what you fought the entire three games for.
The thing is, the odds were so ridiculously against humanity (and everyone else) I'm not sure how much all that fire power and all those cannons really mattered in the end. Midway through the game, just destroying one Reaper is made out to be a huge deal and at that point I knew that this was a hopeless battle.
Civilizations have been playing this same game every 50,000 years and I'm sure they made a ton of decisions along the way, but ultimately they didn't get a choice of whether or not that they could continue to exist. Shepard fought for that choice and by some miracle managed to get one. That is good enough for me.
I'll admit that the ending was brief but there really wasn't much more I wanted from it. I think some may have wanted an hour long epilogue like Return of the King to see the outcome of all their decisions and where the characters ended up, but I found myself not needing that. The journey was reward enough for me.
How was it contrary to the rest of the story? That doesn't make sense to me.
How did I save the galaxy? The part when you saved the galaxy is when you stopped the Reapers from destroying all space-traveling life in the universe. FULL STOP If the Mass Relays had to be destroyed - SO BE IT.
Sometimes, you're not going to get the decision you want in life. I'm sure Shepard would have loved an other option: Save civilization, the Relays and himself - but that simply wasn't in the cards. Shit like that happens. You can make all the correct decisions along the way and still have to make a sacrifice at the end of the journey.
The odds of success were impossible. The fact that he got a choice at all is what you fought the entire three games for.
Considering Joker and co. ends up on some planet juste fine, i dont think the Mass Relays actually destroyed every system.
It is? Where in the three games prior to that was there any notion of some random space baby VI deus ex machina that would give you 3 SHITTY choices, and that you would simply...take them. You fought tooth and nail, against all odds, to DEFEAT the reapers. None of the three endings is remotely satisfying towards that end. The same character that stood in defiance every other time someone said something was impossible, or suicide, or wrong, would not blindly accept what this space baby that came out of nowhere had to say.
There's nothing wrong with Shepard sacrificing him/herself. Had the game simply said 'hey you killed htem with your supergun, you won' when you and anderson were sitting there dying in the citadel, and then had 5-10 minutes SHOWING what happened to the galaxy, people would not be complaining about it.
How did we save anyone, when their worlds are devastated, and anyone that wasn't on them is now trapped in the Sol system? How did we save them when we 'took over' the reapers, or killed entire civilizations on a galactic scale by choosing destroy? Or when we turned them all into nonsensical 'synthetic organics' with synthesis? How does any of it even make any sense?
More importantly, how is ANY of that satisfying? The odds of success are impossible? Rofl. Ok. The entire point of the hero's journey is that the odds are dire. You can have a game that says fate is inevitable and the reapers cannot be stopped, and it would be FAR more satisfying than this LITERALLY paradoxical argument presented by the star child. I would rather see the reapers win and get some commentary on the inevitability of the universe than something that was pulled out of some hack writer's ass at the last moment. Just because it's confusing doesn't mean it's deep, it's faux intellectualism at its worst. It is simply bad writing.
I don't know why you're stuck on the idea that it's 'negative' and therefore it's cool, I'm sorry if your parents beat you as a child or whatever it is that makes you think there are no happy endings in life, since that seems to be your only argument. Happy or not has nothing to do with the quality of the material, and it only takes a glance at the OP or even a hint of critical thinking to see all of the cracks in the story we're given. It makes no sense. Period. Whether it's happy or not is irrelevant past that point.
Why does Shepard wake up in the rubble at the end? How did all your squadmates magically get aboard the Normandy? How does the Citadel re-write the galaxy so that everyone is suddenly techno-organic? Why is all of this stuff introduced and then resolved in the last 5 minutes of a 40 hour long game, the third in a trilogy? None of this stuff bothers you? I loved the journey as well, but the ending was really bad regardless.
I'll admit that the ending was brief but there really wasn't much more I wanted from it. I think some may have wanted an hour long epilogue like Return of the King to see the outcome of all their decisions and where the characters ended up, but I found myself not needing that. The journey was reward enough for me.
Like I've mentioned, I had not played the "Arrival" dlc and the ending doesn't make it clear that destroying a relay destroys half the system its in. So for me, that was a non-factor. I simply destroyed a means of travel. That was the big sacrifice to save civilization and I was ok with that.
From the perspective of the "Arrival" dlc, yeah, I can see why the outcome looks completely different. Either way, you've killed millions of life forms.
Cyborg leaves and Robohat are perfectly legitimate reasons to rage, shout profanities, etc.Why are you swearing so much and shouting? Seriously, its just a game and it's a really good one.
I never said its the best ending but its not as bad as people on internet forums seem to think it is. It's also not worth getting angry over - if you express yourself without profanities and shouting people might listen.
I'm pretty sure the common theme among the ending opponents is that they wanted an ending that makes sense.
You are free to like the ending all you like, but given how much ass pulls and plot holes it creates, are you really seeing much of an issue as to why people don't like it? Or can you not see the plot holes? Or do you think that plot-holes add to the "artistic value" of the ending? I'm genuinely curious here.
You should disregard their comment about Arrival and the destruction of a Mass Relay. Though it's true that the destruction of one causes an explosion equal to a supernova, the introduction of the Crucible changes the properties and effects of its explosion. It's not explained how and is introduced only the moment you see it happen; in case you were wondering why people would take issue with all that.
Like I've mentioned, I had not played the "Arrival" dlc and the ending doesn't make it clear that destroying a relay destroys half the system its in. So for me, that was a non-factor. I simply destroyed a means of travel. That was the big sacrifice to save civilization and I was ok with that.
Did you not see the video from the dark recesses of dark space? You see white hot explosions at the center of each mass relay blowing up.You should disregard their comment about Arrival and the destruction of a Mass Relay. Though it's true that the destruction of one causes an explosion equal to a supernova, the introduction of the Crucible changes the properties and effects of its explosion. It's not explained how and is demonstrated only the moment you see it happen; in case you were wondering why people would take issue with all that.
I didn't say that. At what point did I say I didn't have the relays being destroyed in my ending? I'm saying that I never played the Arrival DLC so I didn't get the impact of the relays destroying half of a star system. I was unaware of that.
From that standpoint, I can understand people's frustrations.
I had just assumed that the relays were destroyed and the systems were left separated. I was content with that. Kind of glad I didn't play the "arrival" dlc.
Haven't looked at or read up on the "Arrival" DLC (edit: Just realized this is ME2 DLC that I never played) at all. Has it been released? I'll admit, that would be shitty but that wasn't part of the ending of the game for me.
Did you not see the video from the dark recesses of dark space? You see white hot explosions at the center of each mass relay blowing up.
and this is all just implied anyway, so even more confusing.
Just so you know, it was always a factor, that's why at the beginning you were stuck on earth, for blowing up a solar system by destroying the mass relay.
Did you not see the video from the dark recesses of dark space? You see white hot explosions at the center of each mass relay blowing up.
How could you possibly miss the reason why Shepard is being hold in contempt at the start of the game? I mean, did you think he slap some Batarians and got in trouble for it? Whether or not you played "The Arrival" DLC is irrelevant because you should know at the start of the game that Shepard is being court-martialed for blowing up a colony via mass relay destruction. And FFS, in some of the sub-missions, you encounter Batarians who are holding grudge at him for blowing up their homeworld.
You said it wasn't part of the ending for you. It's also stated in the codex of ME3 what destroying a relay does. It happened whether you knew about it or not.
Well not really. If you didn't play Arrival it explains that Hackett sent in a team of marines to do that instead. Presumably of that's the case you're just on trial for working with Cerberus.
You see the energy harmlessly fly over the soldiers fighting at Earth. If you had low EMS, it disintegrated them.