New interesting theory : http://social.bioware.com/forum/1/topic/355/index/11264403/1
New interesting theory : http://social.bioware.com/forum/1/topic/355/index/11264403/1
Damn, this is a pretty decent idea for justification for the Reapers... should have done something where you learned that the Reapers were originally an organic race who multiplied rapidly and nearly expunged all the galaxy's resources before reaching a singularity, and now their goals are to make sure this doesn't happen by 'pruning' sufficiently advanced species. Would have been much better than the explanation we got.
Also I'd have loved a scene where you see spirits of a bunch of races from pre-Prothian cycles (the Inusannon for instance) and they urge you forward.
The neutral response made sense in the other games; it doesn't, however, make sense to remove it at this state, even if there is a war. To me it seems like another casualty to which they didn't have enough resources to dedicate.
I don't think that the ends would have to be positive or negative or neutral, since the current ending(s) already ignores how you've been responding to the situation.
If you say so.None of these theories are interesting. They are desperate drivel that's even more insulting than the actual ending itself.
None of these theories are interesting. They are desperate drivel that's even more insulting than the actual ending itself.
If you say so.
Reading those comments...
I want to know: Did Aria survive????
You know what her number one rule is after all!
I'm sure you will get to know that in 2013 or whenever the Omega DLC comes out. No way that is not coming.
Thinking of the ending Faunt's track...
I do *like* "Das Malefitz", but I'd have thought that "Instantly Loved (Set Transition)" would have worked better:
http://www.youtube.com/watch?v=9_Vwfue7P14
From about 05:00 onward anyway.
Eh, this doesn't seem remotely as good for an end credits song. I think aside from the fact that I'd have liked a song with lyrics again (since faunts pt 2 had em), Das Malefitz perfectly brought back the same feelings/style as Faunts. Of course, the main issue is that by the time the credits pop up in 3 you're in stunned displeasure as opposed to being all amped up like the first time.
ME1's credits blew me away, I didn't realise ME3's credits were Faunts as well.
I think everyone loved ME1's credits, but it had as much to do with being COMPLETELY SATISFIED with the ending imo. The song was epic and perfect. I think Das Malefitz would be just as fitting had the ending not sucked, so when the credits roll you're just kind of confused and disoriented.
ha ha very true. All I could think about was "whoa, wait....no"
I don't agree on a reboot but a re-release of ME1 with ME3's new improvement? Oh hell yes.
ME1 with ME3 graphic improvements and combat? Hell yes.
I was disappointed with BSG's end. It just seemed so unfulfilled.Reading those comments...
I didn't hate the ending of BSG. I really didn't. I hated the use of stock footage for the, but not necessarily what happened to the characters. Should I, in theory, have the same level of disappointment?time transition
His/her contributions to the universe were greatly important in the final non-battle against the Reaper's commander.I feel like now is the time to talk about how much Shepard's decisions affected the battle.
ha ha very true. All I could think about was "whoa, wait....no"
I don't agree on a reboot but a re-release of ME1 with ME3's new improvement? Oh hell yes.
ME1 with ME3 graphic improvements and combat? Hell yes.
Do that and give some variety to the planet dungeons/sidequests and you'd have the best RPG to ever come from the west.
Do that and give some variety to the planet dungeons/sidequests and you'd have the best RPG to ever come from the west.
the sidequests in ME1 never made me realize I was bored with them. I reached that point in ME2 about halfway through. I reached it for Cerberus missions in ME3 quite fast.
ME1 has some good degree of variation between fetchquests, confrontations and 'wipe em out' missions. It's far less in the sequels, which are basically all 'just shoot it' and fetchquest.
ME1 with ME3 graphic improvements and combat? Hell yes.
Overheating. There were clips everywhere in ME3, to the point where you have to wonder what they were there for. I maybe ran out of ammo once, but since I had other weapons too that was no big issue. I was playing a soldier, too.Agreed. The real question:
Overheating or Thermal Clips?
I don't want to post this in the official thread because this will be my third post in a row but this game gives me huge Arrival vibes. Bleh.
Overheating. There were clips everywhere in ME3, to the point where you have to wonder what they were there for. I maybe ran out of ammo once, but since I had other weapons too that was no big issue. I was playing a soldier, too.
Plus, the explanation is daft. You don't 'solve' a heat problem by introducing a potential supply constraint.
Arrival was pretty damn polished in what it was trying to do. All enemies had special names, textures and voice clips for the setting. It properly introduced an ally, and then had a decent twist and a decent enemy. It had Harbinger's voice actor in two major roles. It had the cool concept of the countdown and the non-standard game over. Batarians are awesome.
It wasn't as good as Mass Effect 2 in general, but I would much rather play it than most missions in ME3. ME3 as a whole beats it, but they really don't compare in that fashion.
I saw that "twist" coming from the moment I saved the bitch. The Reaper was written badly. "AUAUARGAHAHAA, I'M A MONSTER I'M GONNA KILL YOU ALL SOMEDAY". Compare it to the cold and self-assured speech of The Reaper from ME1. And yes, the major choice which was made for me.
Sounds like ME3 to me so far.
Arrival seemed to have a really weak justification if I recall correctly - I only watched a playthrough of it because I refused to purchase it - but how did anyone know that the Reapers were going to arrive through the Alpha Relay at a specific time?
Yeah there was some Reaper artifact but why would what effectively amounts to a Reaper-produced countdown clock even exist?
There was a bunch of other stupid stuff in there, but that particular plot point always struck me as the most egregious.
EDIT: Unrelated, but if you want to solve the lack of banter in engineering if you left Ash as a smoking crater on Virmire, Gibbed's got you covered. See the bottom of this page for the details.
If that's what the artifact did, what was the point of Sovereign?
Overheating. There were clips everywhere in ME3, to the point where you have to wonder what they were there for. I maybe ran out of ammo once, but since I had other weapons too that was no big issue. I was playing a soldier, too.
Plus, the explanation is daft. You don't 'solve' a heat problem by introducing a potential supply constraint.
You guys should use the Particle rifle. It's a game breaker.
We should try to piece together the whys.If that's what the artifact did, what was the point of Sovereign?
I was actually curious as to how the arrival dlc was explained to players who didn't buy it. I was pretty sure they still attributed the action to Shepard, though.
Actually is isn't, if you didn't play arrival, your Shepard never goes there, instead the 103rd Marine Division does it and takes heavy losses, so you lose war asset points.
Then, why are you on trial in the first place?