So to get away from ending chat, let's tally up all the glitches we got.
I got:
-Broken quest markers (various sidequests)
-Reloading after a crash, spawn underneath the level to fall into infinity (Tuchanka bomb mission)
-Invisible people (The merc prisoner on the monitor, the guy who wanted to kill the C-Sec traitor, Garrus on Jacob's sidequest ["Nice to see you" says Jacob to wall], I think I was supposed to see Kai Leng decloak or something after the Udina coup, since it lingered on a shot of a railing)]
-Broken quest (the Harvesters in the second half of the Primarch's son mission never loaded, forcing me to restart the mission)
-Gabby and Ken having barely any dialogue (apparently a glitch that happens if Ashley is dead in your game)
-Recon Hood crazy eyes
-Doctor Chakwas why are you standing in that table
-Infinitely descending Cerberus troops (AKA frozen in their "slowing descent" pose)
-A freaky part where I skipped the end of a line when the Asari Councilor was asking me to go to Thessia, and the camera kept moving but Shepard and her suddenly went into default animation poses and froze
-Minos Wasteland infinitely blinking with no missions
-Liara's monitors flipped the fuck out whenever I turned around, causing them to spin in every direction
-Frequently got stuck in the cockpit while running back and forth and talking to Joker and EDI
-Something in the final London prep scene where I would get stuck in place for a second while Shepard's head moved around like crazy (near the guy advising the marine over the radio)
-Random disconnect from servers, causing my Readiness to drop to 0%, which multiplied by my War Assets to give me 0 EMS
I think that's it. There were a bunch of crashes leading to black screens with music playing, but I'm not sure if that was the game or me.
This is such fucking bullshit when you see them explode. With, like, fireballs. And bits of them flying off into space.Some of your questions have been answered by the panel QA. The relays have been "disabled". They didn't go nova like in Arrival so most of the Galaxy is still there.
This is such fucking bullshit when you see them explode. With, like, fireballs. And bits of them flying off into space.
The camera pulls back and you see that everything was in a space snow globe.
At least you can get down again, unlike ME2, where you have to load a save. Progress.-Randomly hopping on tables and other elevated surfaces
At least you can get down again, unlike ME2, where you have to load a save. Progress.
This is such fucking bullshit when you see them explode. With, like, fireballs. And bits of them flying off into space.
So I finished my paragon playthrough, and compared to the Full renegade one? So much better.
I had 3 squadmate in my renegade one (liara, James, EDI). And I don't know if it's because of this, but when you ask a James to fix the gun, he just kick the shit out of it, and EDI's like "What are you doing?!?"
What really got me was:
- Padok sabotaging the cure
- Getting Rila to commit suicide/or kill her
-Grissom academy was headed by Rodriguez which is kinda of sad seeing them all depressed
- Sending Ash with Hackett
- Udina having proof that Shepard "killed" the councilor
-Steve dieing with James witnessing it go down
But man, Wreav is a total jerk. I hate him...HATE HIM. At first I thought Wiks and Eve were gonna be together. But she died.
Seeing him get killed by the rubble---oh yes good riddance I say. I Just loved the paragon route. It's not just a "save someone button" but more of a support of friendship. I mean who didn't do it when they once again saw Anderson. I was grinning like an idiot on the verge of tears. The team's goodbye---Oh my God Kaidan and Garrus with me till the end. I still had to shoot TIM because the paragon route was greyed out...Chose the destroy option again, because to me it makes the most sense. Because that is fucking goal. Even if organics can rebuild new synthetics, these won't go on a reaping spree every civilization.
And I have some questions if one cares to answer:
-Who tipped off Cerberus at Surkesh?
-Yaghs are primitive? The Shadow Broker could talk fine...
-Yaghs are primitive? The Shadow Broker could talk fine...
Liara hinted back in the Shadow Broker DLC that he could have been a slave before... maybe his master teached him how to talk.
Liara hinted back in the Shadow Broker DLC that he could have been a slave before... maybe his master teached him how to talk.
The Citadel would probably have integrated their language into the universal translators as part of the diplomatic deal they used to have, and why remove it afterwards? They would just have to do all that work again whenever the Yahg came back around.
Wanted to start my second playtrough......but i stopped! Because of the END! Aint gonna play it anymore and I wont buy any DLC that already was on the disc.
I wont buy any DLC that already was on the disc.
-Yaghs are primitive? The Shadow Broker could talk fine...
I'm disappointed now that I realize that you never got to reunite with Corporal Toombs, especially if you're a Sole Survivor.
I'm disappointed now that I realize that you never got to reunite with Corporal Toombs, especially if you're a Sole Survivor.
I liked how the achievement for him was "defeat an old adversary' when he gets introduced halfway through the final game. Damn, sure was a great villian, that generic space ninja with shitty mechanics who has no real depth cause all his character is established in the books.
Wish I could kick him into a sarlacc pit
They lied. The "best" ending, and im using that term loosely, where you live is impossible to achieve without multiplayer or the ios game or app.I thought BioWare said you could get the best ending without doing any of the Galaxy At War stuff? Does that actually mean, you can get the best ending if you make specific choices and follow a certain path?
So to get a better set of endings, I have to play multiplayer... exactly what I was told I didn't have to do before the game came out. Talking of endings, I really don't know what to think about it (well, the one I chose).
So I just finished the game with my character who's been through every game, besides his hair looking slightly different he came through fine.
What I don't get is the EMS thing. Mass Effect Wiki says: "Having under 2800 (only completing Priority missions) will result in the worst ending". Now, before Cerberus HQ I had 2733 which I assume goes up after that (by 100+?) so I had about 2833 by the end. I did virtually all of the side missions barring one N7 I forgot about and a few fetch quests that were wiped out after Priority: Citadel II. I thought BioWare said you could get the best ending without doing any of the Galaxy At War stuff? Does that actually mean, you can get the best ending if you make specific choices and follow a certain path?
So to get a better set of endings, I have to play multiplayer... exactly what I was told I didn't have to do before the game came out. Talking of endings, I really don't know what to think about it (well, the one I chose). It wasn't anywhere near as bad as it's been made out to be, but it still felt kind of wonky - there was no real opportunity for conclusion or even celebration with any characters. Just some janky philosophical stuff which didn't feel right in the context of the game
They lied.
"Lives (if Anderson survived) "
Wait. What?
"Lives (if Anderson survived) "
Wait. What?
Blasting off Kai Leng's goofy head with the Black Widow.
That confused me, but what I am pretty sure it means is:
Anderson can't survive-survive. But he can survive past when the Illusive Man dies. That is, you can prevent TIM from shooting Anderson a 2nd time. Then you have a nice moment as Anderson dies.
Then the shit ending starts.
According to an offhand interview with Weekes at PAX, they removed the neutral response because it's a war, and Shep has to be more aggressive or something like that.As a side-note, I forgot to mention that they removed (or rather, didn't write) the neutral option in conversations, which again stinks of budgetary or time constraints. My Shepard erred between neutral and renegade with flashes of paragon at the big moments.
According to an offhand interview with Weekes at PAX, they removed the neutral response because it's a war, and Shep has to be more aggressive or something like that.
I honestly didn't care. It made sense in the context of the game. Too many people seem to want a Neutral option when having one wouldn't make any sense in the/a game's structure.
The neutral response made sense in the other games, it doesn't, however, make sense to remove it at this state, even if there is a war. To me it seems like another casualty to which they didn't have enough resources to dedicate.
I don't think that the ends would have to be positive or negative or neutral, since the current ending(s) already ignore how you've been responding to the situation.