Your friend is waiting for you dressed as Liara?
A friend just sent me this.
*right click, save as*
What a good friend.
wahjahA friend just sent me this.
Whenever I see that, I just have to reiterate that it's offensive. ME3 is nowhere near that film.
No, you assume too much. The animation quality, or lack thereof, was noticed and made fun of early on. The run animation that looks like Shep shat his pants got turned into a gif when the demo came out. We got that out of our systems early.And has the run animation been addressed? How do gamers put up with mo-capped strippers, but horribly animated MAIN CHARACTERS? Or is that the new demographic--don't care about anything but wiggling asses and shaking tits?
The jank has come up more often than the quality of the animations. Liara's monitors spazzing out, getting stuck behind EDI's seat in the cockpit, wrong weapons being held in cut scenes, etc.A few pages back--yes, most of my cut-scenes had invisible characters, jarring camera changes and characters that snapped in and out of different positions. Both discs installed to the HDD, all updates--run on a Jasper Arcade (with 120GB HDD).
No, you assume too much. The animation quality, or lack thereof, was noticed and made fun of early on. The run animation that looks like Shep shat his pants got turned into a gif when the demo came out. We got that out of our systems early.
You can blame the new melee moves for that. Or console memory limitations, whichever you prefer. I guess it hasn't come up since because the other crap overshadows it.
The jank has come up more often than the quality of the animations. Liara's monitors spazzing out, getting stuck behind EDI's seat in the cockpit, wrong weapons being held in cut scenes, etc.
-- Dunno, a lot of the basic animsets (weapon animations, taking cover, movement) look exactly the same as the ME2 ones, which in many cases are the same as ME1. IT just probably never came up and knowing Bioware if they "fixed" that it would cause the renderer to break or they would somehow revert their networking to only work on Token Ring connections, and all Elcor models would get replaced with those rat monkey models, and ...You can blame the new melee moves for that. Or console memory limitations, whichever you prefer. I guess it hasn't come up since because the other crap overshadows it.
-- Dunno, a lot of the basic animsets (weapon animations, taking cover, movement) look exactly the same as the ME2 ones, which in many cases are the same as ME1. IT just probably never came up and knowing Bioware if they "fixed" that it would cause the renderer to break or they would somehow revert their networking to only work on Token Ring connections, and all Elcor models would get replaced with those rat monkey models, and ...
Of all the big budget games I've played in the last few years, ME3 has the absolute worst animations. A lot of them are just an eye sore and to make matters worse they're used over and over again.
The weapon switching animation is awful compared to ME2. That was the most obvious downgrade I noticed playing the game. I wasn't too fussed about the running, but the weapon switch animation just gives up about two thirds in and the new weapon appears via space magic.
What are the chances we'll get more info about the Extended Cut (release date) during tomorrow's EA press conference?
Space magic was introduced since the beginning. They called it Mass Effect Fields/Element Zero. In truth, "space magic" does not bother because of that reason. What really bothers me most of all is the whole purpose of the Reapers. I'm still baffled why such a horrible ending to what was the best sci-fi game series of all time, beloved by many? Did they do it on purpose or was it an accident?I'm really beginning to hate all things space magic. Seeing as there was a child-space-god, is there a child-space-devil? Could I build that catalyst and get a better ending?
You named the crucial difference though. The Mass Effect and every technology derived from it was there from the very beginning. All you need to accept is that there is a magical element called Element Zero. Biotics are a bit of a stretch from there (because you need to apply current to the stuff), but we've had three games to get used to the idea that, for some reason, organic life can make the Mass Effect work control it with their brains (even if they need an 'amp' in their head). There are more difficult things to swallow, like the Alliance military being completely incompetent so our beloved terrorist organization and Shepard could swoop in and save people. Or thermal clips being somehow more useful, because looking for ammo and carrying it around is clearly better than entirely preventable overheating with a near infinite amount of ammo.Space magic was introduced since the beginning. They called it Mass Effect Fields/Element Zero. In truth, "space magic" does not bother because of that reason. What really bothers me most of all is the whole purpose of the Reapers.
Both. It wouldn't have changed what was going to happen, fundamentally, but at one point there was the possibility to have an actual conversation with Space Kid. They could have lampshaded or otherwise explained away a bunch of issues. I won't say that it would be more satisfying, but maybe they could have come up with a compelling reason for - everything. Casey Hudson wanted to keep the conversation more 'high level' though, and Walters was convinced, so they chose to let the idiocy stand. Lots of speculation for everyone. Let's make DNA more machine... like... and robots more... like organic-... That solves the problem outlined by Space Kid... I think. Somehow.Did they do it on purpose or was it an accident?
I'd be curious if they mention it at all. It is a very sticky situation for them to be in.
That isn't as bad as the space magic Hackett used to hide the Crucible throughout the entire game.One bit of space magic I can never accept is the Green Beam of Synth-Organic Merging. Just ridiculous.
Also "the Reapers moved the Citadel" is not good.
Why show you something that was going to get made regardless of how much EMS you have?That isn't as bad as the space magic Hackett used to hide the Crucible throughout the entire game.
That isn't as bad as the space magic Hackett used to hide the Crucible throughout the entire game.
It was more in response to "reapers moved the citadel" than the green beam which I agree with hahaNothing has ever or will ever be as bad as the green beam.
It was more in response to "reapers moved the citadel" than the green beam which I agree with haha
Well that's thing because apparently the Reapers can utilize biotics and they're pretty much machine. Regardless of the fact, it still doesn't excuse the poor ending and explanations.You named the crucial difference though. The Mass Effect and every technology derived from it was there from the very beginning. All you need to accept is that there is a magical element called Element Zero. Biotics are a bit of a stretch from there (because you need to apply current to the stuff), but we've had three games to get used to the idea that, for some reason, organic life can make the Mass Effect work control it with their brains (even if they need an 'amp' in their head). There are more difficult things to swallow, like the Alliance military being completely incompetent so our beloved terrorist organization and Shepard could swoop in and save people. Or thermal clips being somehow more useful, because looking for ammo and carrying it around is clearly better than entirely preventable overheating with a near infinite amount of ammo.
Any E3 news?
They are half-organic. At least the Reaper troops are. The Reapers themselves have an organic component as well (people goop), but who the hell knows what that actually does for them.Well that's thing because apparently the Reapers can utilize biotics and they're pretty much machine. Regardless of the fact, it still doesn't excuse the poor ending and explanations.
The only thing I could have thought of was that they are made of organic goo, but that goo is transformed into metal so in truth, it's really no longer organic. That's another thing that bothers me. The Reapers should look somewhat organic. If not a fleshy exterior, they should have had a fleshy interior underneath the metallic shell and walking around them would be similar to being on the Collector Ship and Collector Base. All their fine young Husks have that whole bio-organic look too, so it would only make sense but we don't see that here.They are half-organic. At least the Reaper troops are. The Reapers themselves have an organic component as well (people goop), but who the hell knows what that actually does for them.
It actually makes more sense for machines to be able to use the Mass Effect, since you need to apply an electrical current to Eezo for it to either de- or increase the mass of an object. They wouldn't need an amp, either, it could be part of their circuitry. There's actually no reason why Geth couldn't use biotic powers, other than some arbitrary limitation. Put a drive core inside one and there you go, flying Geth. Why they need an organic brain for any of the other powers eludes me. Come to think of it, the Mass Relays worked at a distance, too. Why do you need a brain to 'reach out' and change a distant object's mass at people scale?
I don't really want to question these things. They didn't bother me before. Not sure if they do now.
ME3 heading to Wii U lol
I find this hilarious. I have a really hard time imagining how many people would want to jump into a trilogy in the third act.
I do wonder what they'll do with the Gamepad screen for ME3.
At least Wii U owners won't give a shit about the ending.
I do wonder what they'll do with the Gamepad screen for ME3.
Dialogue choices and power wheel on the gamepad, i think its quite obvious.
I find this hilarious. I have a really hard time imagining how many people would want to jump into a trilogy in the third act.
What do the triggers / L2/R2 buttons do in ME3 on consoles? It seems the Wii U Gamepad (TM) only has single L or R buttons.