HP_Wuvcraft
Banned
I rember people saying Arrival was just a solo combat slog, now it's more important to the ending then all of 2 and most of 3.
Not really. It just affects some dialogue and a quest.
I rember people saying Arrival was just a solo combat slog, now it's more important to the ending then all of 2 and most of 3.
Not really. It just affects some dialogue and a quest.
Seems to be a bit of a stretch, but he is knocked unconscious at a base full of indoctrinated people for a while.
I rember people saying Arrival was just a solo combat slog, now it's more important to the ending then all of 2 and most of 3.
http://www.youtube.com/watch?v=c1CV86SnSPM&t=5m22s
I'm shocked that I haven't seen a gif/pic of shepard's face at 5:33 here. It's the creepiest damn expression he's ever made.
I find it more creepy that you can stab in the back of Wrex like this - fucking creepy
Are there any new Marauder Shields comics? Because those were hilarious.
Are there any new Marauder Shields comics? Because those were hilarious.
I bet lots of kids died when Shepard, you know, destroyed a solar system. Course, they were Batarian, so nobody cares.
Patrick Weekes (Takyris) said:I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn't automatically die in that shuttle crash, and c) having written Tali's goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).
No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.
And honestly, it kind of shows.
Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d
And again, it shows.
If you'd asked me the themes of Mass Effect 3, I'd break them down as:
Galactic Alliances
Friends
Organics versus Synthetics
In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay -- a deliberate "nothing happens here" area with one turret thrown in for no reason I really understand, except possibly to obfuscate the "nothing happens here"-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me -- every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.
The endgame doesn't have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them.
I personally thought that the Illusive Man conversation was about twice as long as it needed to be -- something that I've been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson's goodbye.
For me, Anderson's goodbye is where it ended. The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it.
And then, just to be a dick... what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:
a) Very high score: Earth obviously damaged, but woo victory
b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.
c) Low score: Earth is a cinderblock, all life on it completely wiped out
I have NO IDEA why these different cutscenes aren't in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don't know. But holy crap, yeah, I can see how incredibly disappointing it'd be to hear of all the different ending possibilities and have it break down to "which color is stuff glowing?" Or maybe they ARE in, but they're too subtle to really see obvious differences, and again, that's... yeah.
Okay, that's a lot to have written for something that's gonna go away in an hour.
I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn't tearing up over making a choice that, as it turned out, didn't have enough cutscene differentiation on it.
And to be clear, I don't even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes -- all three of them.
Apparently this was written by Mass Effect 3 writer Patrick Weekes on the Penny Arcade forums (username Takyris)... [source]
If true, GODDAMN YOU CASEY HUDSON.
Reported as fake by Chris Priestly, IIRC.
Reported as fake by Chris Priestly, IIRC.
They claimed it as fake at BSN.
But i wouldn't be suprised if it's true.
True or not, it's probably how things went down.
HIGH CONCEPT FOR EVERYONE
You do make a lot of big decisions in ME3. The entire Mass Effect universe exploding wouldn't change that.
I'd prefer the reapers to make a little more sense, but it looks like many wanted a parade with all the talk of consequences. A bleak end was inevitable. Delete the Normandy crash scene and synthesis option and that'd be a fair enough ending.
Naturally they would. Maybe it is fake but Bioware has lied so much already that I don't know why they should get the benefit of the doubt. Confirming that would just add more gas on the fire.
Would a writer really put his job on the line to just post in a forum. :|
Reported as fake by Chris Priestly, IIRC.
I have a question. Are the Quarians considered the most technologically advanced race during the current cycle? I mean basically they create A.I which is the reason for the cycle to begin with.
I have a question. Are the Quarians considered the most technologically advanced race during the current cycle? I mean basically they create A.I which is the reason for the cycle to begin with.
No. It's implied that the other races have the capability to make true AI, they have just chosen not to because of what happened with the Geth.
After all, keep in mind that Cerberus created one when they wanted to, so it's not a unique skill.
Hell, in ME1, a random guy accidentally made one to skim credits off the casino.
I believe the Asari are considered the most advanced race in the galaxy.
So I finished it last night and went with the synthesis route since that seemed to be the best option for everyone involved (especially as a paragon) and I didn't really have an issue with it at all. I wish the ending cinematic/epilogue had been longer but other than that, it seemed like an okay ending. Color me somewhat confused by the hubbub.
Just finished it. I thought it was great, with some holes, yeah. The Normandy stuff was stupid, and I really would've loved some videos or something for each major character (and race), plus I wish my war assets came into play. The last 10 minutes didn't sour my experience, just didn't live up to 3 whole games worth of hardcore continuity.
It's definitely my favorite game of the three though, and if The Witcher 2 can fix it's ending, so can ME3.
I would hope they add more content, and maybe more end choices. It really should've been like 20 minutes of pure comedown, they left a lot on the table.
Edit: Can someone explain the Shep being indoctrinated thing? I didn't get that from my synthesis ending at all.
So I finished it last night and went with the synthesis route since that seemed to be the best option for everyone involved (especially as a paragon) and I didn't really have an issue with it at all. I wish the ending cinematic/epilogue had been longer but other than that, it seemed like an okay ending. Color me somewhat confused by the hubbub.
So I finished it last night and went with the synthesis route since that seemed to be the best option for everyone involved (especially as a paragon) and I didn't really have an issue with it at all. I wish the ending cinematic/epilogue had been longer but other than that, it seemed like an okay ending. Color me somewhat confused by the hubbub.
If true, GODDAMN YOU CASEY HUDSON.
Reported as fake by Chris Priestly, IIRC.