Real time.
Booo!
Real time.
Real time.
Booo!
There was a certain flow to combat they wanted to achieve, so less pausing overall.
Doesn't sound appealing just from listening to it, but to be fair, I'm probably imagining something like ME3 only with real time commands and better graphics.There was a certain flow to combat they wanted to achieve, so less pausing overall.
Do we know who is composing the Soundtrack?
Aah man... no issuing biotic explosions anymore..Real time.
Aah man... no issuing biotic explosions anymore..
Aah man... no issuing biotic explosions anymore..
I thought it was pretty satifying queing the commands.Why do you need pause for this?
With all due respect, I wish people stopped mentioning ME1 as if it was the perfect Sci Fi RPG.
ME1 played like absolute crap...
I thought it was pretty satifying queing the commands.
Why do you need pause for this?
This all sounds really really good. It's speculative to say, but it seems like they played Witcher 3 and learned quite a bit from it. This just became one of my most anticipated games, and I think I'll finally go finish Mass Effect 3 now that it's backwards compatible on XB1.
You can basically pinpoint all the people ITT who never played the excellent ME3 MP
If there is one thing I trust the team that handled the MP in 3 to get right, it's the combat.
You can basically pinpoint all the people ITT who never played the excellent ME3 MP
If there is one thing I trust the team that handled the MP in 3 to get right, it's the combat.
Real time.
You can basically pinpoint all the people ITT who never played the excellent ME3 MP
If there is one thing I trust the team that handled the MP in 3 to get right, it's the combat.
Real time.
I played a ton of ME3 multi, you only had to direct yourself in that, and you had a much more limited available powerset. I love the multiplayer, but it's not apples to apples.
There was a certain flow to combat they wanted to achieve, so less pausing overall.
God. I miss Deadspace. :-(
I honestly think that they should have gone back to the formula of the first ME with more RPG elements and less TPS shooting gallery elements. One of the reasons I still think the first ME was the best of the three releases and the third one was the less appealing to me (not just for the ending).
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.I honestly think that they should have gone back to the formula of the first ME with more RPG elements and less TPS shooting gallery elements. One of the reasons I still think the first ME was the best of the three releases and the third one was the less appealing to me (not just for the ending).
Initially it sounds like good changes. Will have to see overtime cause recent experiences with Bioware have not been good overall. Flashy graphics, but not good quality in writing, which is the most important aspect for me in an RPG.
I do wonder which classic races will be in the game. So far with 4 ships and 4 races and the articles so far it all sounds like Humans, Turians, Asari and Krogans are the participating ones. Though the back of the head on one character in a quick clip reminded me of a Salarian.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
You can basically pinpoint all the people ITT who never played the excellent ME3 MP
If there is one thing I trust the team that handled the MP in 3 to get right, it's the combat.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
The assumption seems to be they removed the pause and didn't make changes to accommodate.I played a ton of ME3 multi, you only had to direct yourself in that, and you had a much more limited available powerset. I love the multiplayer, but it's not apples to apples.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
There are more RPG elements in this game than the other MEs though. More customization options from armor to weapons, crafting, greater emphasis on exploration and discovery and building your character to your playstyle. The series has always been a shooter first and foremost though, that was at the heart of the Mass Effect franchise from the very beginning and Bioware's goal. They're just now improving and refining the combat from Mass Effect 3 even further, which was the game's strongest aspect IMO.
Sure, you can play that way, but you're still blasting guys with things out of your hands. My point was that the series from its inception has been an RPG action shooter, that's straight from the horse's mouth. They've been trying to move to a more action oriented flow to combat and you can see that from the first game to the third. It doesn't mean they don't like tacticality, but again they want player choices in combat to happen more in real time.I kinda disagree with this as playing Adept you could play most of ME3 without firing your actual pistol, sorta like ME1. There were ways of not playing the game like an actual shooter.
Ugggggggggggh I so want to get this game but not before I play through Mass Effect 1 - 3, which I am only willing to do should it come to the PS4.
Are there rumors of a Mass Effect collection hitting PS4 ever?
One thing I'm having trouble with is the supposed timeline we're being fed. The threat of the reapers seemed like a perfect catalyst for constructing an ark to a different galaxy. Yet, we are being told that this all occurs before the reaper threat is known. So, it seems logical to me that any of the previous Citadel inhabits would have done the same thing. So, this story better address that possibility and explain why they obviously failed. Because if the point is to create a link to the Milky Way, why isn't it there?
They also have to explain the mechanics they set up in the trilogy. Where are these arks getting all the eezo for 600 years? Which celestial bodies are the ships discharging to?
Remind me, but did any of the races ever reverse engineer mass relays? Also at time when these Arks were launched races didn't know about those few mega relays that had range tenfold of normal relays? Ones used to reach Collector system in ME2.
Because in order to create link between MW and Andromeda they would need to build a lots of mass relays along the way and then have ships hop from relay to relay, no? Or are they just assuming that once in Andromeda races will come up with some über tech never before seen and magically covers that distance making link practical to use?