Yeah dont get me wrong there is no excuse for that shit. I just think Bioware need to publicly admit they need to work on the game asap to make it more stable.
As far as I've heard, they will address something next week or so.
Yeah dont get me wrong there is no excuse for that shit. I just think Bioware need to publicly admit they need to work on the game asap to make it more stable.
35 hours in and I am still having fun. What am I doing wrong GAF?
I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
Any hope of improved performance in the future? Via patch, I mean. I'm talking about the console version. After JC3 I'm not want to touch another game with such fps.
I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
Asari Adepts are super strong atm, warp is not missed.I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
I'm sad that the accidental inclusion of reload interrupts from ME3 didn't carry over.
Are cover piercing mods broken?
I'm pure Adept melee and basically an unstoppable force of nature. Whole packs of enemies are destroyed in a single move and bigger, boss-type enemies become trivial. Biotics are massively OP when you get into them.
Whats your build? And are you referring to SP or MP?
I meant to specify SP for my post, I haven't really gotten into the MP yet.
It's probably a lot easier to animate for the developpers, plus most people would rather romance something that look vaguely human than something like an Elcor or Hanar. Sure, I can already see some people here saying they would like to see that, but you're such a minority that it's not worth it for the developpers to spend time & resources on this, even if its just for laughs.
I'd live to know what they "learned" from DA:I. I think this game falls further into the bland open world MMO bucket than DA:I ever did.
I'd disagree as Andromeda beckons you strongly out of the first world and manages to keep things far more varied. I'd agree in that it's oversaturated with things to do. I'm leniant in that I'd rather wallow in sci fi than fantasy. Still better than DA:I.
Single player - I dumped all my points into biotics to get the "Ultimate Adept" profile and added as many biotic power and biotic recharge mods as I could. I use Annihilation, Charge and Nova. Annihilation just because it has a perk that causes enemies caught in it to receive more damage, which buffs my Nova.
Here's a group of standard enemies getting obliterated and hilariously flung through the air https://gfycat.com/PositiveShockedBichonfrise
I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
Going back and forth between nexus areas for missions is doing my tits in
End game spoilers
Is it a bug or on purpose that you cant get back to cryo bay on the Hyperion anymore after completing the story? I wanted to talk to Sara Ryder but its not possible to go back lol
Train stationsYou mean between the train stations in the nexus or nexus-planet-back to nexus ?
If it's the later, I just don't revisit nexus repeatedly, visit once after wrapping up a planet or a bunch of off-world quests.
Train stations
Lack of warp is a pain in the ass. I keep being told to just invest in Lance but lance has no armor fucking properties and has no tracking. I ended up just going full tech wizard instead since the tech tree has long range casting stuff that can deal with both shields and armor (no idea why they think it's cool for the tech tree to be totally all-inclusive but let the biotics branch wither unless you want to play vanguard).
It's definitely better than DA: I but the influences of the game are felt very heavily. I hope they tone it back for future games, smaller planets like Havarl and the moon planet I posted pictures of on the last page.
Smaller but more varied planets will be more appreciated than 5 'big' chunks imo.
I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
Man the lack of checkpoints in Kett bases is a pain in the ass. Had issues with it on Voeld, went back to Eos and had even worse, dying at the boss and putting me back at the start with having to clear out multiple waves of enemies and activate several terminals again.
Is their any pay off for doing those all? If not I may skip them on future planets unless they patch in some checkpoints.
Man the lack of checkpoints in Kett bases is a pain in the ass. Had issues with it on Voeld, went back to Eos and had even worse, dying at the boss and putting me back at the start with having to clear out multiple waves of enemies and activate several terminals again.
Is their any pay off for doing those all? If not I may skip them on future planets unless they patch in some checkpoints.
Mostly xp/loot and to serve as a combat challenge. Taking out these bases are not crucial to setting up outposts or getting 100% viability.
You should at least do the one on Voeld, it leads to a very interesting quest following on from taking it out.
Yeah I'll join the chorus of those not digging ranged adept. That was my jam in 2 and 3 but I don't like any comparable build in Andremoda. Feels weak now without warp. Not digging sentinel builds so much either without it. Tech is incredible though and is immensely versatile in any situation. I've now specd into combat as my secondary tree (level 21) and the assault rifle and combat fitness buffs feel much more useful than what I could get at this point in biotics.
Man the lack of checkpoints in Kett bases is a pain in the ass. Had issues with it on Voeld, went back to Eos and had even worse, dying at the boss and putting me back at the start with having to clear out multiple waves of enemies and activate several terminals again.
Is their any pay off for doing those all? If not I may skip them on future planets unless they patch in some checkpoints.
Pull - Annihilation - Lance.I'm still disappointed that they removed Warp.
It really makes it hard for me to want to try a pure Adept build. How are the Adept's here fairing on higher difficulties when it comes to shields and armor?
Just looking at the trees obviously Vanguard can be extremely strong but if comparing pure Biotic vs. pure Tech trees the Tech tree seems vastly more flexible. Anti-Shield, Anti-Armor, long-range Debuff, Distraction via Tech constructs, multiple dual Primers and Detonators in the same power.
I really hope that Warp is added back in via DLC.
Oh I finished that one and the one on Eos. Just frustrated and not sure I'm up for more if they don't add check points. So many obvious places between waves, or after activating all terminals to move further where there should be check points.
I really just need to focus in more as I'm like 27ish hours in and story wise I've only gone as far as past the rescue mission on Voeld. Want to do the other planet you had an option to go to other than Voeld (Havrl?) and then get on with the story and character quests as the planet missions have gotten stale.
At least with the Reapers you have that first conversation with Sovereign and it's a great "holy shit" Moment. In Andromeda everybody talks about how bad the Archon but really so far he hasn't really done anything. He's like Thanos, just stares menacingly, mostly via hologram, and says "do not fail me again" a whole bunch. Fuck off dude, you're getting in the way of my space politics.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
What level are you? Maybe i'm over levelled or playing on too low a difficulty (normal) but after finishing the one on voeld, its been the only thing to give me any challenge so far.
Ah, well if you completed Eos and Voeld then you've completed (spoiler of number of Kett bases )all of them.
I hate it. I used a guide for all of them.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
Im not sure what you mean, i feel like there's a lot of infentory and especially crafting menus i need to sift through in this game.
Especially compared to previous Mass Effect games.
The menus being terrible doesn't help.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
I appreciate it on a gameplay level because it actually gives you something to think about even if it's only for a minute or two, but the way it's presented is bad for a couple of reasons:
1. Isn't Ryder merged with a supercomputer? Why can't Sam just do it instantly.
2. Is the implication really that an ancient race protected their secrets with Sudoku AND that none of the intelligent races from this galaxy could figure it out? Seems very unlikely.
I'm more talking about the fact that they made salvage not count against your inventory limit, so as a player you are rarely ever having to worry about going over your inventory limit. In DAI I was frequently having to destroy stuff to make room for other stuff (or accumulating a silly pile in the skyhold chest). I like the crafting so to what extent it's menu intensive that doesn't bother me.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out