BouncyFrag
Member
Who said that?"Kaiden you fucking jackass"
Who said that?"Kaiden you fucking jackass"
MeWho said that?
Ryder "I think your lying"
NPC "Fuck you"
Carry on...
No solution to the nexus crashing?I have to start over so I'm looking into trying something different.
No solution to the nexus crashing?
Range Adeps doesn't feel as strong as in previous Mass Effect games. Seems like the good Adep build is the good up close and personal kind which I don't like.
How's the Tech build? If you play a Tech build what skills you use? Or what's the funnest build to play/use?
I have to start over so I'm looking into trying something different.
I think that's my favorite location so far as well. It's well done.Driving around on the fourth open planet and man, getting such crazy Mass Effect 1 vibes. It's almost like it's 2007 again in some ways.
"Don't fuck with Aria"
I went withReaka because every other OG pathfinder ended up dying and she was the only one remaining and I didn't want her to die either. Infact the Asaris could end up with their third pathfinder if you tell Sarissa to fuck off. Ryder is great and a natural but Raeka still has more experience being a leader and could teach others some stuff.
Tech is really powerful, and much better with dealing with Armor at range than biotics. I'm currently running an Incinerate / Energy Drain / Overload build, and while it's pretty simplistic, it's crazy powerful.
All three of the skills either naturally are, or can be specced to both prime and detonate tech explosions. The individual skills also have nice utility outside tech combos. Energy drain helps with survivability and overload provides nice crowd control.
I guess this build is weakest at close range, but my weapons do a decent job in covering that weakness. I run a NZ Crusader shotgun for close to medium range, and a scoped Carnifex for longer ranges. I can't remember which tech support skill I invested points into, but the spec that reduced weapon weight allows me to carry both guns while maintaining a 100% recharge rate.
Still stuck on this Cardinal fight on insane.
The ai is beyond stupid. The enemy programming either ignores or snipes me. The companions instantly die, will not defend themselves and have no concept of cover fire.
Wave after wave of bullet sponge of increasing rank. I enjoy a challenge, but give me a break. About to throw in the towel.
Got the soundtrack, pretty great!
The first track is such a great buildup.Got the soundtrack, pretty great!
First planet? I've had success with full engi, incinerate/ED and cloak (must have skill on Insanity imo). At about lvl 25 I respecced into Sentinel and I've been mopping the floor with enemies on Insanity, it's absolutely crazy. Playing with Lance (shield cost evo), ED and Cloak and I haven't died for like 5 levels.
Still stuck on this Cardinal fight on insane.
The ai is beyond stupid. The enemy programming either ignores or snipes me. The companions instantly die, will not defend themselves and have no concept of cover fire.
Wave after wave of bullet sponge of increasing rank. I enjoy a challenge, but give me a break. About to throw in the towel.
Just started thesidequest on Eos,Bain Massani. Interesting conversation bug:after taking out the Kett BaseHe congratulates me on having already taken out the 'crown jewel,' and then tells me two lines later that I'm not yet ready to take on the crown jewel. Go figure.
When the lighting is just right, the aliens can look almost CG-good.
Everything 'not-a-human' looks pretty great, design notwithstanding.
Is Frostbite just terrible about rendering humans or something? They've breached the uncanny valley as much as possible in this game I think.
As far as I can tell, Frostbite has issues with interior lighting on character models. It's very flat and it doesn't hurt as much with aliens, but humans it does. Even in otherwise gorgeous games, like Battlefield One and Battlefront, the humans look awful compared to environments imo.
Examples:
Battlefield's looks the best, but even then, something is really off with the way the skin reacts to lighting. Frostbite just isn't really well-suited to character modeling and lighting, it feels like.
Combine this with the ME:A team's inexperience with the engine and whatever happened in development and you have some nightmares.
Well, Luke's hair looks just as bad as all the hair does in MEA, so I guess it wasn't totally the Bioware team's fault.
I love the casual cussing in this, not gonna lie. Fits perfectly for the moment.
Just beat the main story at around 20.5 hrs. Really enjoyed my time with it, despite some issues like the menus and crafting. Also, really miffed that a good majority of the trophies I should have received never actually went through, really frustrated me after I beat the story and realized I should have had more trophies than I actually did.
Man, it is so funny seeing Asari show up. Every single one of them look the same (except for Peebee), and it just makes me go: "Didn't I just talk to you?"
Despite the game having minor flaws, I'm having a ton of fun with the game.
Man, it is so funny seeing Asari show up. Every single one of them look the same (except for Peebee), and it just makes me go: "Didn't I just talk to you?"
Despite the game having minor flaws, I'm having a ton of fun with the game.
OK, so i am not going crazy. At first I thought it is bad luck for me to meet the same looking Asari but at least now I know it is for everyone. Also that one face is kind of strange looking, not the face I would imagine Asari would look like after previous games.