Gave me a chance to use the decryption keys.
There's one that disallows decryption keys. It's also 5x5 with only 4 pieces locked. Had to think about that for a while.
Gave me a chance to use the decryption keys.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
4X4 were OK, 5X5 can go fuck themselves. I have no shame admitting I'm looking up their solutions online or if I have those 'insta solve' devices, using them.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
https://cdn-e1.streamable.com/video...4654_1423ca8b7354d557d8b1825ffb879e12fe732293
NEVER RELOAD AGAIN
I love this combo so hard
Is there a page that has solutions to all of them?
Well after stubbornly sticking with soldier for 40 hours I finally respec'd into a vanguard (charge/nova/annihilation w/shotgun) and what do you know the combat is actually fun. On console there's just way too much input lag, too big of an inner dead zone and aiming just feels bad to me; it basically just felt like a bad TPS.
I tried sticking with soldier since that's what I usually played because I liked adrenaline rush and turbocharge wasn't that bad of a substitute but the aiming is just not tight and ruins it. So rather than play a bad tps I recommend to fellow soldiers to just give in and be a biotic or vanguard.
So what's the best way to use annihilation? Does it buff your charge when it's active?
Eos sidequest spoilers:
What's the "easy" way to soften up the Kett base that Bain is referring to? I've taken out 3 or 4 of those security consoles out in the presson dunes but I haven't noticed a change and it doesn't seem like this stuff shows up on the map.
Well after stubbornly sticking with soldier for 40 hours I finally respec'd into a vanguard (charge/nova/annihilation w/shotgun) and what do you know the combat is actually fun. On console there's just way too much input lag, too big of an inner dead zone and aiming just feels bad to me; it basically just felt like a bad TPS.
I tried sticking with soldier since that's what I usually played because I liked adrenaline rush and turbocharge wasn't that bad of a substitute but the aiming is just not tight and ruins it. So rather than play a bad tps I recommend to fellow soldiers to just give in and be a biotic or vanguard.
So what's the best way to use annihilation? Does it buff your charge when it's active?
Just keep it active during combat. I went with extra radius, higher damage and lifting unshielded, unarmoured enemies in the air.
usually goes like this
charge into group of enemies --> nova
half of them fly into the air, the other half I melee or shotgun to deplete their shields and then they start flying as well
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
Maaaaaan....somehow still enjoying the game (carried by decent-ish combat and the setting itself) but this is some of the worst D-tier MMO inspired stuff I've ever seen from an AAA developer. Jesus, I honestly don't have words for it.
"Epic" scenes like bringing back the faction leader to her city have you greeted by a party of 4 identically looking aliens so the scene really resembles the ones from KOTOR - a game that came out 14 fucking years ago!
Friendly bases on Voeld are literally just empty rooms with npcs awkwardly standing in the middle of them. Same goes for enemy outposts. Copypasta all the time, everywhere.
And what in the actual FUCK is up with geometry when it comes to level and art design?!? If I didn't know better and someone showed me screenshots from random spots on the planets I legit wouldn't be able to tell if I'm playing KOTOR, SWTOR or ME:A. Fucking edges and straight lines everywhere, it's so surreal. Even objects that should have circular shapes are hexa or octagonal instead. Terrain really feels like I'm playing a 2002 game.
Inquisition actually had a lot of stuff like this. You could even chose some responses to their chatter while just wondering the open world.I am very impressed by them amount of unique companion dialogue is in the game. In pretty much every Bioware game since NPCs were voiced companions have tended to be silent if it wasn't a specific mission that concerned them (loyalty quests usually). Here, no matter who I bring on a mission), both companions are constantly commenting on the situation.
.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
35 hours in and I am still having fun. What am I doing wrong GAF?
Liam's mission was hilarious. I also encountered a ridiculous bug where all the assets from the ship disappeared and I was jumping from container to container in space. I first thought it was part of the mission.
Lazy?
Doesn't help that they range from stupidly simple time wasters, to annoying time sinks.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
They need to cut it out and just focus on some quality side quests. Get rid of the collect-a-thon stuff add in more meaningful character interactions/choice stuff.The tasks are such shameful padding. The lack of waypoints is just a way to further extend the shallow quest design and waste the player's time. When you go to the camps, scavenger points, etc the item you need to scan won't always spawn. You'll need to leave the planet and come back. I don't know if this is a glitch or a contrived way to give you something to do with each visit. Either way, its trash and I hope they do better in the sequel.
Yeah, it seemed better.I've only done two loyalty missions so far but they both feel like the best content I've done.
Also, did anyone else think Cora's loyalty mission had really good facial animation? It stood out to me as opposed to normal stuff.
My trophy for completing Vetra's loyalty quest hasn't unlocked, I assume it's bugged. Anyone else?
The tasks are such shameful padding. The lack of waypoints is just a way to further extend the shallow quest design and waste the player's time. When you go to the camps, scavenger points, etc the item you need to scan won't always spawn. You'll need to leave the planet and come back. I don't know if this is a glitch or a contrived way to give you something to do with each visit. Either way, its trash and I hope they do better in the sequel.
Anybody?
These one-hit KO's from Fiends are pure bullshit. Get too close and they randomly kill you without warning.
I got it last night on xbox. At least I think I did, just checked the one I got is called:.Helping Hand - Help Vira's Sister
They're called sync kills. Banshees, Brutes, and Atlas Mechs in Mass Effect 3 did the same thing. It's designed that way so you actually take the threat of melee damage seriously instead of just sitting still and shooting them with no consequence.
And I agree with you about art and level design, too. I loaded a save from The Witcher 3 in the Blood & Wine city after playing ME:A for a while last night, and it was a jolting transition - the design in that game is so far superior, and feels so much more like a real place. I had acclimated to ME:A, and my brain went, basically, "holy shit, this city is beautiful, and feels lived-in." To a certain extent, this is an unfair comparison (space exploration epic vs. medieval-themed fantasy world), and most - possibly all - open world-ish RPGs can't keep up with TW3 in terms of design, but it highlighted for me just how static and gamey a lot of ME:A feels.
Nope MEA is frozen in time. Walking on the nexus in particular feels lifeless.Yeah it seems like a small difference but NPCs actually doing things and moving around really adds to a more lifelike feeling. Aside from your companions moving around your ship, do NPCs in MEA actually ever move or do anything? I'm trying to remember anything and I just picture them all standing around, maybe some light idle animation. Heck even Skyrim had NPCs that had schedules, moved from place to place, performed various activities.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
Man this side mission "Missing Science Crew" in Voeld was surprising.
Yeah, i got my butt kicked on that yesterday.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out
I found them all very easy, and I don't even play sudoku
even some of the optional ones that give you barely any glyphs to start
adding the requirement that symbols can't repeat in their shaped region makes it pretty trivial
but that's one of the concepts of sudoku
is it? like I said, I don't play sudoku -- I thought it was all about the rows and columns
Just booted it up for the first time, since I was a bit hesitant to start with all the bad press on release.
Have to say my first impressions arent great. The character creator seems really limited? Like worse than the old Mass Effect games.. whats up with this? Is it just me or is this really shitty character creator?
Just booted it up for the first time, since I was a bit hesitant to start with all the bad press on release.
Have to say my first impressions arent great. The character creator seems really limited? Like worse than the old Mass Effect games.. whats up with this? Is it just me or is this really shitty character creator?
Nope MEA is frozen in time. Walking on the nexus in particular feels lifeless.
https://cdn-e1.streamable.com/video...4654_1423ca8b7354d557d8b1825ffb879e12fe732293
NEVER RELOAD AGAIN
I love this combo so hard
Dhan shotgun, baby! 1200 damage a shot at rank VI with the right mods, and with the bio-converter, never reload again. Pair it with a Kett Carfalon to restore health if you need to and you'll rampage through everything.
I love it. It's like I've combined a Vanguard from ME3 with a Reaver from DA:I.
What do people think of the Remnant sudoku? The 5x5 versions take a bit of time to figure out