orichalcos
Member
So no multiplayer characters or maps?
New charachter: Turian agent. No new maps. New weapon X5Ghost.
So no multiplayer characters or maps?
"On ice/hiatus" doesn't mean canceled, but it could mean a situation where we won't see another game for over 5 years.
Yeah, and when we do, it's a new reboot with Shepard against the Reapers or something all new again. Andromeda and the choices we made here are dead.
New charachter: Turian agent. No new maps. New weapon X5Ghost.
I don't get the obsession with the milky way unless people really just want the old crew back. The imminent threat is gone and the galaxy is potentially extremely different depending on ending picked. In either case it's up to compelling story, writing, and tight mission design to push a good narrative. The problem with Andromeda is the execution with each of those, not the galaxy.
I really want a comprehensive post-mortem of this game's development. I want to know what the fuck happened.
Doubtful. They would probably just pick up from Andromeda 2 with it being like 5 years later, Prodromos is a city of thousands now, the Nexus is finished, Quarians and the other species have joined etc. Tell a new story in Andromeda. I do feel ultimately they will pne day revisit post-ME3 milky way, but they aren't there yet.
It isn't dead, just on hiatus for 'now'... we have to see how Edmonton's new IP does. If it flops they'll be on Mass Effect again in short time.
I really don't think so. Andromeda didn't sell what EA needed it to sell and wasn't received well, so why should they burden a new game for a new audience with a bunch of references to characters and settings that many people either don't know or don't like or feel an attachment to?
The easiest thing for them to do is just cut all that stuff loose and start over again fresh. That's why I think if there is another Mass Effect game in the future, it'll just be a total reboot.
Yes, it shows up in the research terminal.Is the weapon available in single player as well or just MP?
I don't get the obsession with the milky way unless people really just want the old crew back. The imminent threat is gone and the galaxy is potentially extremely different depending on ending picked. In either case it's up to compelling story, writing, and tight mission design to push a good narrative. The problem with Andromeda is the execution with each of those, not the galaxy.
My friend, rebooting will serve no purpose. Why? Because the first is considered one of the best games of all-time and people will have fond memories of the characters and places. They would be smarter to release a 4K remaster of all the games at 60fps with updated visuals and then do a Mass Effect 4 sequel if they go that route.
Also, Andromeda wasn't received well because of its technical issues. The story was still well liked enough that people/fans are already cosplaying the characters, making art and videos. There is no new audience. The fans will still primarily be fans who bought/played ME1 to ME3 and Andromeda. Andromeda 2 because it is so open ended they can go anywhere, whereas the original trilogy, they will be forced to pick a choice and make it canon along with a lot of other decisions. They aren't brave enough for that yet. Maybe once Andromeda is fully done. Also, a lot of Andromeda sales will happen once they are finished patching. This game isn't going away. People will still want to buy and play. If we can remember ME3 5 years later, we will remember Andromeda 5 years later.
My friend, rebooting will serve no purpose. Why? Because the first is considered one of the best games of all-time and people will have fond memories of the characters and places. They would be smarter to release a 4K remaster of all the games at 60fps with updated visuals and then do a Mass Effect 4 sequel if they go that route.
Also, Andromeda wasn't received well because of its technical issues. The story was still well liked enough that people/fans are already cosplaying the characters, making art and videos. There is no new audience. The fans will still primarily be fans who bought/played ME1 to ME3 and Andromeda. Andromeda 2 because it is so open ended they can go anywhere, whereas the original trilogy, they will be forced to pick a choice and make it canon along with a lot of other decisions. They aren't brave enough for that yet. Maybe once Andromeda is fully done. Also, a lot of Andromeda sales will happen once they are finished patching. This game isn't going away. People will still want to buy and play. If we can remember ME3 5 years later, we will remember Andromeda 5 years later.
This actually may be much ado about nothing, honestly. I was raging last night, but thinking about it now, and reading some posts about Bioware's schedule, there probably was never going to be another Mass Effect in less than 4-5 years REGARDLESS of the reception, between the massive work on the new IP and presumably DA4.
In fact, the story was very much criticized in a lot of reviews. I definitely saw a lot of people talking about how they couldn't really connect to the crew.
Yeah, I think that it's important to separate two things that clearly had an impact on ME:A's reception and sales: 1), that it had "hilarious" animation bugs or oddities that were easy to snip and tweet/post/whatever; and 2), that it delivered a ho-hum story experience and gameplay behind these superficial flaws.
Obviously, 2) is more subjective, and some fans of the game disagree, but I think it's fair to say that most of the critical reviews responded to 2) at least as much as 1). And a metacritic score below, say, ~85% is a kiss of death to a single-player AAA RPG.
Personally, I would rank ME:A's flaws something like this:
1) Generally uninspiring story, characters, and dialogue. I liked parts of the game, and thought certain missions were outright good, but there were long, long stretches in which I had to force myself to complete various dialogue trees and questlines - including major story points in which the game really needed to make me feel something, and didn't (. ME:A also had some outright bad dialogue and writing, but that I can deal with in a game this size. Its greater sin is a general -- but not total -- lack of interesting moments. I will say that certain main-story and loyalty missions are quite good, on balance. But they comprise maybe 10-15% of the the game.first contact with the Angara leaps to mind - in a better game, that would have been a soaring moment, in which music, cinematography, and dialogue manipulate me into feeling heroic. I did not feel heroic or anything else. I felt bored.)
2) Bloated and repetitive questlines and activities. Quests are too long, involve too much travel, and have too many redundant steps. The first Vault I solved was really neat; by the 4th, I was very, very sick of activating monoliths and what have you. Most long questlines are 20% wheat, 80% chaff. The worst part of this is that the game is very bad at signaling to you which questlines are worth doing, and that many good questlines begin with a series of fetch quests. In my playthrough, this caused me to miss a bunch of good quests (or more specifically, I did the first few steps and never completed them, because the first few steps were tedious).
3) Bad animation, and (especially) a lack of production values in sidequests. This does matter, in that it makes many sidequests feel pointless, and undermines their ability to intrigue or move the player.
4) Static, unconvincing, and faintly MMO-ish worlds and quest hubs.
[big gap]
5) Animation weirdness and other bugs. I honestly don't much care about this, and had relatively few bugs in my (unpatched) initial playthrough on PC.
All that said, I am really saddened that they are apparently killing the series for the time being. I still like ME:A despite all my complaints, and I really like the original trilogy. There just aren't that many games operating in a similar space.
Like I said above, this game fully patched, it will grow on people even with the repetitive gameplay, poor sidequests and level design etc.
I foresee LTTP topics popping up in the future, with a lot of, "wow this is actually decent/solid/good/great; the internet told me it was an unmitigated trash fire," type comments. Once the game is in its "best" form and when we're distanced from the launch fiasco, I do think it'll be better remembered than the initial reception. (The cherry on top would be some strong single player DLC, which by many accounts helped DA:I's legacy... but we'll have to see if that's still in the cards here...)
I doubt it. The the core issues of the game are rooted in its design and writing. You don't patch such deep issues away.
It's already happening in the OT. A lot of people jumping in late regularly wondering what all the hate was about. And a lot of people don't have major issues with the writing.
The quest design on the other hand, yes, they can't just patch that out. I guess making the interstellar travel less laborious could work as a bit of a band-aid for this if they choose to go that route.
The quest design on the other hand, yes, they can't just patch that out. I guess making the interstellar travel less laborious could work as a bit of a band-aid for this if they choose to go that route.
Yeah, and when we do, it's a new reboot with Shepard against the Reapers or something all new again. Andromeda and the choices we made here are dead.
No. I really don't care about anything in Andromeda.
Bring the series back in the milky way galaxy. They struck gold with the characters, lore and stories from the original trilogy. Andromeda is rote and boring in every way. This game reminds me of a b-tier Ps2 game that thought it was a AAA game.
I feel you. I also want a post ME3 story set in the Milky Way. But it would be an even bigger mistake not to finish what they started with Andromeda. There are too many loose ends and characters now in Andromeda. By the time the next game even comes it will probably have been a decade since ME3 ended.
So even if they go back to ME4 and milky way I will always be wondering about Cora and PeeBee and Jaal and Drack and Remnant and Kett and a whole bunch of other things. I have harped on Andromeda as a setting but now that you have the core set up. Give it back to Edmonton, hire some better quality writers, and make a better game. Maybe some DLC would have alleviated some of this.
I want Andromeda to go the way of Poochie a la Simpsons.
Andromeda Initiative blasted off from Earth, but was never heard of again.
You're in for a rough ride if you extrapolate that out widely.
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I feel comfortable seeing Andromeda as being broadly disappointing, and I don't believe it is likely to find some future renaissance. I'm actually on the 'was *profoundly* disappointed by the game' end of the scale, and I gave the game much, much more time than I ever normally would to something that wasn't doing the busines for me, and I could write a long essay breaking down the specifics of why (but I won't inflict that on you )
You know, when I first started playing ME:A, I really liked the way they handled interstellar travel - it made Andromeda feel spooky and strange (that black hole in the background!), and the absence of loading screens and/or a stylized galaxy map really immersed me in the setting.
I'm so pissed right now. So I love the game, I'm having a blast with it, but it seems I'll never know what will happen in Andromeda because a X number of people and game journos hated the game and went berserk over it. My 100+ hours are basically worthless (well, I had a good time sure). It's not fair.
When I dislike a game, I don't bring armaggedon to the gamers who like it and I don't waste my precious time talking about such a game, I just play an other game.
Hopefully they release at least one post-game dlc to wrap up everything.before working on Mass Effect 4
It seems really unlikely that they're going to pour time and money into a DLC for this game at this point, right? I haven't seen any statements from Bioware either way, but unless they have a ton of DLC assets already created (and there's no way they do, given how unpolished the rest of the game was at release) I have a hard time imagining the business justification for continued support of the game. Even a great DLC wouldn't be enough to turn around ME:A's image at this point, and creating great DLC is far from a given.
I don't know. A lot of core fans would be pretty disappointed if all the threads and hints in ME:A end up permanently unaddressed. Enough to sour them on a potential revival down the line? I don't know. It can't be that expensive to shit out some DLC that uses mostly existing assets (though if they haven't already ported Quarians and what have you over to frostbite, the case for this becomes tougher to make) to wrap up some of those plot points. It doesn't even have to be "great" necessarily.
Last time I talked about that, I was told it's easy, but I still have a Big problem with architects. I've been fighting the one on Elaaden for 15minutes, and he barely showed his weaknesses four of five times. He keeps spawning minions. Am I doing something wrong?
I guess it depends on the timelines. When all the design work was done they could have had artists, etc, working on some models for DLC while other phases of the project proceeded. These wouldn't have been finalized in time for launch, but if they were far enough along maybe they wouldn't just throw them away. I mean, it seems about 99% likely that at SOME point they FULLY intended to release story DLC dealing with the Quarian Ark.
But the rest of course is entirely speculation.
Oh yeah, they definitely intended to make a Quarian Ark DLC - they rub it right in your face at the end of the game. And you could be right about developing assets in parallel - I'm just skeptical, because it seems like ME:A's development was a bit rushed, including in areas like character design and animation (for example, there's absolutely no way they intended to ship the game with every Asari in Andromeda except for Peebee having Lexi's bone structure). If they were working on DLC at all, they must have pulled people off of it toward the end of the development cycle to try to clean up the base game.
I took that as referring to the open world stuff, not the shooter-RPG hybrid stuff, which is the stuff that works pretty well.Thirdly, a full reboot makes a lot more sense than a remaster because it allows them to start fresh, instead of rehashing design decisions from last gen. In fact, if you recall, one of the reasons EA cited for ME's reception is its dated game design.
wait...what
Oh yeah, they definitely intended to make a Quarian Ark DLC - they rub it right in your face at the end of the game. And you could be right about developing assets in parallel - I'm just skeptical, because it seems like ME:A's development was a bit rushed, including in areas like character design and animation (for example, there's absolutely no way they intended to ship the game with every Asari in Andromeda except for Peebee having Lexi's bone structure). If they were working on DLC at all, they must have pulled people off of it toward the end of the development cycle to try to clean up the base game.