KyleOnTheRun
Member
8gbs isn't giving me any issues 1080p/60 ultra/high.
What's your GPU? I have 8gb and a GTX 970. My CPU is kinda obscure (a 4.0ghz dual-core from last year), but I could play TW3 at 1080p60
edit: double-post, whoops
8gbs isn't giving me any issues 1080p/60 ultra/high.
Question, are there cities in this like Illium?
1.04 patch notes
http://blog.bioware.com/2017/03/21/mass-effect-andromeda-patch-1-04-early-access-patch-notes/
"Improvements to many cinematics, conversations, and other character interactions"
Lots of other stuff too
I honestly don't feel most of the writing is any lesser than usual BioWare, including the trilogy.
1.04 patch notes
http://blog.bioware.com/2017/03/21/mass-effect-andromeda-patch-1-04-early-access-patch-notes/
"Improvements to many cinematics, conversations, and other character interactions"
Lots of other stuff too
I am exactly on the same page. Neither is the voice acting for the most part. It's all par for the course Mass Effect. I feel like I must be playing a different game than the one described in some of the reviews.
I honestly don't feel most of the writing is any lesser than usual BioWare, including the trilogy.
O does anyone know why some systems say 70 or 80% complete even though I've visited every planet available? Do more planets pop up or do I have to search for hidden anomalies?
It attempts snarky way too often. Sometimes it hits ("Please don't embarrass me in front of my new friends.", I got a really good laugh on this one.) and often (more than it hits) it comes off as edgy, tired and trite ("I swear I will turn this car around...", and I visibly winced on this one).
But when they relax the snark, the writing is as good as usual ME. It tends to come and go.
Those last couple shots might be a bit deceiving, I'm not 100% sure but I think those blue lights that PC have only come on after the Ark has landed on the Nexus, the Pro shot was taken before this happens.
PC
Pro
PC
Pro
PC
Pro
I'll keep an eye on that.Yep, it sucks haha. Especially given the windup and slowdown on running animations, it can be really annoying to aim your character in the right spot during a frantic battle.
There should be a red arrow over the downed player (if they aren't fully dead), that icon will change to a circle with the appropriate button prompt when you're close enough to revive them. That's the icon you gotta keep on screen. Otherwise you'll just perform whatever action "Y" does (which I can't remember at the moment). Also keep in mind, if they don't have the red arrow that means they're dead and won't be revived till the end of the wave.
That "wut" face was in response asking what caused the turbulence.
I haven't seen a whole lot yet but the conversations and everything so far on the Nexus is absolutely fine. Maybe I just forgot about it because it's been a while but all this indeed seems on par with the previous games. I'm really not seeing what's so shitty about this so far.
The game so far certainly doesn't appear to me like a game that has been made by "rookie" developers or anything. Not yet at least.
Same here to be honest. Andromeda seems to be fairly improved over the trilogy in some ways while it holds serve in others. I just think the main problem is, like I said before, the industry as a whole has arguably left Bioware behind a bit. In 2009 Mass Effect 2 was amazing in that it combined solid TPS mechanics with rich world you only found in RPGs. There really wasn't anything like it at the time and stood out among the sea of linear shooters. Now that damn near everything is an open world game with RPG elements, it feels a little less special.I honestly don't feel most of the writing is any lesser than usual BioWare, including the trilogy.
I agree as far as ME1 and 2 vs Andromeda is concerned. But IMO Meer killed it in ME3.I am busy running around doing side missions on The Nexus and it is exactly the same types of things we did on The Citadel. Be it investigating some sort of sabotage or helping prove someone's innocence or guilt. I also am finding male Ryder's voice actor to be better than Shepherd's as well. I am sure that will be controversial, but that is where I am at. He is great.
I'm about 18 hours in and I think the best part of it, story wise, is the Tempest crew. Basically everyone on that ship is great and has a lot going on and the fact that they are always moving around after missions and talking to each other and have tons to say is really great. They've grown on me a ton. And the combat is amazing.
Imo most of the bad stuff is quite front loaded in this game, NPCs that have poor animations and faces (Addison), shit dialogue (Addison again, and others). Then you run into stuff that's on par with previous Bioware efforts. The facial animations even are actually quite fine and I've been paying close attention to lip syncing which is working fine as well.
Wait, what's the difference between 1.04 and the Early Access patch? And are these already available?
So... has anyone else noticed the very poorly placed """crowd""" audio on Eos? It is blatantly clear that it's just a few people speaking gibberish and the audio is just playing in the middle of empty areas of the Eos colony. It is so fucking weird and distracting and obvious.
You should get alerted when there's something scannable.Am I missing something or do a lot of the planets have nothing worth scanning for? I keep scanning everywhere but there is nothing on some planets?
I agree as far as ME1 and 2 vs Andromeda is concerned. But IMO Meer killed it in ME3.
Ok thanks, I was just getting worried because I had like 5 planets in a row with apparently nothing. I thought I was missing some mechanic.You should get alerted when there's something scannable.
Sooo...they changed the disarming animation. She doesn't make the derp face now after disarming anymore, also she wears casual outfit instead of armour in this location. As for the disarming action, keep in mind that most of these animations last like a split second while in gifs they can last 10-20 times longer than that making it look really slow, in actual cutscene she does it really fast and points it away from her asap.
Edit: I'll upload the video to compare
Turian: hey Sarah mind holding this gun for me?
Sara: Sure! Now I'm pointing the gun at you. Mind holding this L for me.
Random lady: get out.
Scene ends..
Bioware: yeah, Ryder is a badass.
I was trained to do that move Sara did and the Turian just let the gun go...
Eh... it's all dumb fun.
So is it safe to say that the stuff under the additional tasks in the journal is all the most tedious grindy stuff that you only ever do if you have nothing else to do in the game?
Like, some task where I have to gather x plants, wont lead to something resembling an actual mission, right?
Seems like a silly choice to make entering and leaving the Mako different buttons.
Yeah, but weirdly enough I am enough most of them. I like exploring the map now that I've upgraded the Nomad so I don't mind having something to collect while exploring a new portion of the map.
So is it safe to say that the stuff under the additional tasks in the journal is all the most tedious grindy stuff that you only ever do if you have nothing else to do in the game?
Like, some task where I have to gather x plants, wont lead to something resembling an actual mission, right?
Complicating things further is the ”Additional tasks" category, which, when compared to other types, make these quests sound like busywork. Paradoxically, the flavor text of non-priority missions still promised world-building and character studies, which are crucial to making the player care about anything. When a quest asks you to collect 10 plants, it doesn't sound worth your time, no? What about when it asks you to scan 10 pieces of salvage hailing from one of the key missing ships? That sounds like it could be important, right? Surprise, it's not. And that quest that you thought sounded like nothing, hey, it actually has a well-written character that ties the whole place together. You never know, and that's part of the problem.
I'm playing as Draco Malfoy fused with Nathan Fillion
Is it possible to save every team member you encounter during the intro?Except the pathfinder I guess. The second one you meet seems to die really fast.
Apples and oranges and all that. But the bottom line is that the more I play, the more I grin because I am playing Mass Effect, which is exactly what this game is. While that may seem dated to some, it still has that unmistakable DNA and I love it. Were it instead some heavy departure, no way would it be making me feel the same way the old games did. Dat VIBE.