Mass Effect Franchise bitching thread

Billychu said:
Yes it does. Why would TIM have you do all that work to stop the Reapers if HE WAS WORKING FOR THEM. It doesn't make any sense and if they control someone as powerful as TIM we're sort of screwed anyway.

No it doesn't. even if he's partially controlled that doesn't mean everything he does is for the reapers.

ME2 is not invalidated.
 
Lothars said:
No it doesn't. even if he's partially controlled that doesn't mean everything he does is for the reapers.

ME2 is not invalidated.
They guy who spent billions to resurrect you from the dead is now trying to murder you. The reapers are still coming and are on Earth. Cerberus hates you. You are working with the Alliance. How is any of that changed from how Mass Effect 1 ended? You could remove ME2 from the franchise, add the party members into ME1 and the plot would be unchanged.

UnluckyKate said:
... *looks up to the ceiling... Then looks at my feet...* Hey, it's sunny today, isn't it ?
I was kidding. Both choices are stupid.
 
Lothars said:
It doesn't invalidate ME2 at all though.

How so? Why bring back the guy that ruined your shit the first go around so he/she can do it again? From the time the original Normandy was destroyed and Shepard was spaced, the collectors and thus the reapers HAD WON!. They would have been able to keep kidnapping people to build Go Go Hyper T-800, tear a hole in the space rectum and ruin everyone's shit. With TIM ressurecting Shep, he's essentially fucking up a plan that was set to succeed, which is entirely stupid if he's working for the cuttlefish. I'm getting mad thinking about it.
 
Billychu said:
Yes it does. Why would TIM have you do all that work to stop the Reapers if HE WAS WORKING FOR THEM. It doesn't make any sense and if they control someone as powerful as TIM we're sort of screwed anyway.

You were never intended to stop them. Illusive Man was always working with the Reapers - they wanted Shepard, and his goal was to find and deliver him, which is why Cerberus resurrected Shepard in the first place and why TIM set him up the first time you visit the collector ship.
 
Wait, TIM is with the Reapers? Seriously?

ZZZZZZZZZ. I haven't read much bout ME3 to save myself from spoilers, but I don't know why I'm bothering if they're being this lazy with the story. Jesus.
 
Forkball said:
Mass Effect is awful and you should all feel bad for making this series popular. I bought ME and ME2 for $15 combined a few months ago on Steam, and I was shocked at how boring, incomplete, and hackneyed Mass Effect was.

Let's talk about the story. A lot of it is just plainly ripped from KotOR. Council = Republic. Spectres = Jedi. Reapers (what an amazing name, by the way) = Star Forge, Prothean = Rakata etc. The story isn't some deep and interesting space drama, it's your very generic "save world from horrible unstoppable force." The characters are also a mish-mash of tropes we've seen a billion times. Ashley = military bitch, Tali = Kid good with machines, Liara = naive smart girl, Kaidan = generic guy, Wrex = anti-hero, Garrus = guy no one talks to. We've seen these tropes a hundred times before and Mass Effect doesn't do anything innovative with them. The races aren't interesting and nothing seems alien about their cultures or their attitude, they are just ugly humans.

The paragon/renegade system is outdated and only gives the illusion of choice. Basically be a dick or be a knight in shining armor, there's no in-between. After playing The Witcher, I don't know how people can stand such black and white and generic choices. I hate how the paragon/renegade choice was always in the exact same spot on the dialogue wheel. Bioware didn't even bother to challenge us to think about our actions, they just blatantly pointed out which was good and which was evil. The rest of the spokes on the dialogue wheel were just asinine comment about irrelevant stuff you didn't care about. This stuff seemed innovative in KotOR, but gamers should want more from these types of RPGs now.

This game toted that you could explore the vast and exotic landscapes of the galaxy. Yeah, I guess you can if you consider different colored skies and the same mountainous terrain as "exploring." There was nothing on those planets you drove around on. Sometimes you would find a crashed ship where you could loot junk to turn into omni-gel, but other than that each non-story side planet was the same. The only reason to visit them is to do the sidequests, and god were those terrible. "Shepard, this is the UNC commander... I just drank a bottle of Nyquil so if I sound like I'm about to go to sleep that's why. I want you to explore some shithole and uh... shoot some people. Honestly it will be pretty easy but it will be boring as hell so that's why we're sending you." Not one single planet was creative or exciting to explore. Compare ANY planet in the first KotOR to any planet in Mass Effect and it's night and day when it comes to quality in terms of interesting locals and things to do and see. Every main story planet you went to in Mass Effect was a bunch of boring ass metallic corridors.

And the actual gameplay is just boring. Throw biotic, pew pew. You fight the same handful of people OVER and OVER again. I think this game has the least variety in terms of enemies in any RPG possibly ever.

There's some other stuff I could probably complain about, but when I was playing Mass Effect, I kept telling myself "it gets better, once you beat it you will have a Buddha-like moment of enlightenment and understand why everyone loves this game." Nope. At the end of the game I was just left shaking my head at how people have latched on to this hollow, brain-meltingly boring series.
BROFIIIIII

Seriously, I did the same thing and got ME off Steam for $5 a month or two back. The game is completely mediocre if not boring, at least from what I've played.
 
Confidence Man said:
You were never intended to stop them. Illusive Man was always working with the Reapers - they wanted Shepard, and his goal was to find and deliver him, which is why Cerberus resurrected Shepard in the first place and why TIM set him up the first time you visit the collector ship.

But he could have delivered him to them when he was comatose......which is what they tried when the base was sabotaged.... I'm getting angry. Someone get Fimbulvetr in here now.
 
Lothars said:
No it doesn't. even if he's partially controlled that doesn't mean everything he does is for the reapers.

ME2 is not invalidated.

Working with reapers would explain why he was trying to control the geth.
 
TheRagnCajun said:
[*]As a fully-realized explorable world, there's far-better developed games, The Witcher, Fallout and STALKER come to mind. Perhaps because ME2's world is so disjointed, there's no open world and it needs it. The Citadel is supposed to be this massive city, but I can only explore it via taxi, and it only amounts to a handfull of locations that aren't really that big or interesting in themselves. The whole game does the same thing, disjointed, small locations like you're visiting rooms instead of worlds.
[/LIST].


I think this is the biggest complaint I see coming out of this topic and the dozen or so topics before this. People expect Mass Effect to be a non-linear-explorable-world-Western-style RPG just because it comes from a company that has made games like that before. People are comparing this series to Fallout and The Witcher series, but that would make for a terrible comparison. I do not feel those games have the same purpose in mind as Mass Effect. Driving around a bunch of mountain ranges to look at skyboxes does not a "non-linear" game. The "choices" you make in the game are always boilerplate: they do not change the story of Shepard's overall arc/destiny to save the galaxy from Reaper invasion. I think alot of the hate comes from people who feel that they were "duped" into thinking both games were something they never intended to be.

I've said this before, but the two Mass Effect games remind me more of Suikoden 1&2 more than any other game. They both tell a interesting story where you see multiple perspectives (don through alien races and different political groups in Mass Effect, and different states and true rune holders in Suikoden) that have succeeded in creating their own in-game culture that is wholly unique to themselves.

And on a last note: for people bitching about ME2 losing the 80s space opera (possibly the worse description to give anything ever. Who the fuck wants more Buckaroo Banzai) compared to the first, its pretty easy to see why Bioware made the change. You're now working for a underground terrorist organization. You're exploring the fringes of galactic society. Its supposed to be grittier.
 
GoutPatrol said:
And on a last note: for people bitching about ME2 losing the 80s space opera (possibly the worse description to give anything ever. Who the fuck wants more Buckaroo Banzai)

Buckaroo Banzai wasn't a space opera, 80s or otherwise.

That said, I definitely want more of it.
 
The_Technomancer said:
That they do answer. The Prothean AI they talk to in the game tells you how the Keepers have mutated out of the Reaper's control.

He's asking why they used a signal for the Keepers at all when the could just activate the Citadel Relay remotely.

This is how the Relay worked before:

Reapers (send signal to) Citadel (sends signal to) Keepers (go activate control panel in) Citadel (activates Relay)

This is how he's saying it should work:

Reapers (send signal to) Citadel (activates Relay)
 
Confidence Man said:
You were never intended to stop them. Illusive Man was always working with the Reapers - they wanted Shepard, and his goal was to find and deliver him, which is why Cerberus resurrected Shepard in the first place and why TIM set him up the first time you visit the collector ship.

Are you seriously trying to argue how this makes sense?
 
Why would the Reapers want Shepard? Shepard is a single individual, and a dead one at that. The almighty Reapers who view all life as insignificant want one human?
 
The_Technomancer said:
Why would the Reapers want Shepard? Shepard is a single individual, and a dead one at that. The almighty Reapers who view all life as insignificant want one human?

Well after ME1 I can understand them taking an interest in Shepard.

Confidence Man said:
It's the only way any of Mass Effect 2 makes sense.

The Indoctrination thing can't be the full reason. It just can't. That's grade-school level writing there.
 
Downloaded the ME2 demo from Steam to see how it would run on my laptop (very well, actually), and I'm just stunned, absolutely stunned, that BioWare would have Shepard die and be resurrected. It is such a horribly stupid idea, I'm at a loss for words. The scene was very well done, however, but it is such a dumb story element. TIM just ticks me off as well. Maybe I should read the books...ugh.
 
Fimbulvetr said:
He's asking why they used a signal for the Keepers at all when the could just activate the Citadel Relay remotely.

Reapers (send signal to) Citadel (activates Relay)
But that doesn't change the outcome in any way. The protheans tempered with the citadel to prevent the reapers from being able to remotely activate it.
 
TheRagnCajun said:
Oh you mean when your NPCs would pull you aside to tell you something personal? That is a tired old shtick that is in every single Bioware game, and its annoying. If I wanted to talk to you, I would have innitiated the converstation. I don't care about your plights, leave me alone.
I actually just meant the conversations in the elevator. Everything I was talking about I meant in regards to how I liked the elevator loading screens instead of random hologram blue print non-sense.
 
Lostconfused said:
But that doesn't change the outcome in any way. The protheans tempered with the citadel to prevent the reapers from being able to remotely activate it.

Actually they tampered with the Keepers' reaction to the signal, not the Citadel itself.
 
He's asking why they used a signal for the Keepers at all when the could just activate the Citadel Relay remotely.

This is how the Relay worked before:

Reapers (send signal to) Citadel (sends signal to) Keepers (go activate control panel in) Citadel (activates Relay)

This is how he's saying it should work:

Reapers (send signal to) Citadel (activates Relay)
The Reapers need the Keepers to ensure that the Citadel still works the way they want it to after tens of thousands of years. If you're promoting the growth and development of all this advanced organic life, there's a good chance they're going to tinker with and possibly break your various toys.
 
Typographenia said:
I actually just meant the conversations in the elevator. Everything I was talking about I meant in regards to how I liked the elevator loading screens instead of random hologram blue print non-sense.

Right. You're crazy to pick 'random hologram blue print non-sense' over the elevators. The elevators were a very organic way of disguising the load times. They also enhanced the sense of 'place' in the environment, like the tall elevator that ran to the top where the council was on the Citadel. They were very well executed and in ME2 we get even more load screens and even mission complete screens. Yay!
 
Typographenia said:
I actually just meant the conversations in the elevator. Everything I was talking about I meant in regards to how I liked the elevator loading screens instead of random hologram blue print non-sense.

I especially thought it was funny(but it pissed me off) how so many people complained about the long elevators, which were there to mask loading times, and in response in ME2 they put fucking loading screens in there. I liked how you'd hear news stories and banter from your characters. I know it still kinda does that in ME2 though. That elevator in the first normandy was a killer though :lol.
 
Lionheart1827 said:
That elevator in the first normandy was a killer though :lol.
15.5 tiles go by, if I remember correctly.
Yeah, it's more fun if you just count the squares as they disappear.


Still, it was only every once in a while that I ended up going down to talk with crew, so it wasn't as burdensome as everyone had made it sound before I played the game.
 
Typographenia said:
15.5 tiles go by, if I remember correctly.
Yeah, it's more fun if you just count the squares as they disappear.


Still, it was only every once in a while that I ended up going down to talk with crew, so it wasn't as burdensome as everyone had made it sound before I played the game.
One of the reasons why I always romance Liara is I don't have to ride an elevator to talk to her.
 
The elevators also allowed the whole game to feel like a cohesive world. Short of going to another planet, or entering an installation on a planet, the whole game naturally flowed.

Compare to Mass Effect 2's clearly delineated "missions."

The net result is that I felt more that I was directing Shepard's story in ME1, while Bioware was telling me Shepard's story in ME2.
 
Vuffster said:
The Reapers need the Keepers to ensure that the Citadel still works the way they want it to after tens of thousands of years. If you're promoting the growth and development of all this advanced organic life, there's a good chance they're going to tinker with and possibly break your various toys.

Yes, and that part makes perfect sense.

But his problem is that the keepers are signaled to activate the Relay when the Reapers could just directly signal the citadel instead.

Lostconfused said:
What? No. Look we had a discussion about this before. If my googlefu is good enough I might be able to find it.

Fine whatever. The point is that the Keepers should have, at best, been a back up and not the main way to activate the Citadel Relay.
 
Fimbulvetr said:
Fine whatever. The point is that the Keepers should have, at best, been a back up and not the main way to activate the Citadel Relay.
http://www.neogaf.com/forum/showthread.php?t=423369&page=4

It doesn't matter the entire plot hangs on the fact that protheans prevent Sovereign from activating the relay by any means short of physically being there.

Edit: Seriously though we are repeating the same conversation we had not even four months ago.
 
Lostconfused said:
Seriously though we are repeating the same conversation we had not even four months ago.

Fine then, I'll drop it. >_>

Edit: Man, that little tangent in the thread went absolutely nowhere.

Also lol you use 50 post per page format.
 
1) I hate that ME1 2 and 3 I'm always assembling a damn crew. I was hoping for 3 there would be less assembling my gang of bad asses, and more using the peeps who made it out of ME2/ME1 mixed right out the gate to tackle the problems in the game.

2) Fuck planet probing to all hell.

3) Yes I do think ME3 will have a shit ending.

4) Fuck all the "stream lining" ME2 did to get rid of the ME1 RPG elements and customization options.

5) I seriously don't get how lazy some of the people at Bioware are in the level design department, and the people blind to the fact, that 70% of ME1 and ME2, and most of what they have shown for ME3 is the same damn boxes as cover. It's always corridors of the same boxes. Ugh.


That about covers my issues with the franchise oh and that ME2's "best ending" was a joke and the final decision was retarded.
 
But his problem is that the keepers are signaled to activate the Relay when the Reapers could just directly signal the citadel instead.
Right, but if you need to send your entire species through a mass relay, and one bad jump could kill you all, and your choices are (1) directly use a system that may have been tampered with, or (2) contact the maintainers of your system, which you programmed, wouldn't you pick (2)?
 
Fimbulvetr said:
Edit: Man, that little tangent in the thread went absolutely nowhere.

Also lol you use 50 post per page format.
When the simplest and best explanation is
Because convenient plot device.
it's kind of hard to have a deep and meaningful discussion.

Also I went back to using 50 posts per page when I realized that I'd be much happier if the highres screen shot thread loaded in a timely manner.
 
The "Signal the keepers to activate the relay" vs "just activate the relay" is a small enough consideration that it doesn't totally ruin it for me. Almost all fictional plans have very small moments like that. Its the 99 other gaping problems that make it unbelievable.
 
GoutPatrol said:
And on a last note: for people bitching about ME2 losing the 80s space opera (possibly the worse description to give anything ever. Who the fuck wants more Buckaroo Banzai) compared to the first, its pretty easy to see why Bioware made the change. You're now working for a underground terrorist organization. You're exploring the fringes of galactic society. Its supposed to be grittier.

They changed it because people said the gunplay sucked. Bioware addressed all of the bitching That happened after 1 . The problem now is the bitching turned ME into a poor man's Gears of War with talking bits in it.
 
Mr. B Natural said:
After playing ME1 I thought, "well, that was good but it has potential."

After playing ME2 I thought, "well, there goes the potential."
And if anyone played Bring Down the Sky (DLC) you can see how much potential the ME series had! That DLC was a perfect blend of exploration, vehicle combat, story, ground combat and interesting environments. After playing that I was so pumped for ME2, because I assumed it would be more like BDtS and expand on it even more! But that was entirely scrapped...
 
Lostconfused said:
Also I went back to using 50 posts per page when I realized that I'd be much happier if the highres screen shot thread loaded in a timely manner.

Ah okay. At least that makes sense.

The_Technomancer said:
The "Signal the keepers to activate the relay" vs "just activate the relay" is a small enough consideration that it doesn't totally ruin it for me. Almost all fictional plans have very small moments like that. Its the 99 other gaping problems that make it unbelievable.

Yeah. There are way worse things to rip on.

Like Shepard's charisma.
 
Patryn said:
The elevators also allowed the whole game to feel like a cohesive world. Short of going to another planet, or entering an installation on a planet, the whole game naturally flowed.

Compare to Mass Effect 2's clearly delineated "missions."

The net result is that I felt more that I was directing Shepard's story in ME1, while Bioware was telling me Shepard's story in ME2.
I liked the elevators I just hated how long they took. Especially on the PC version where they aren't even loading anything. If you noclip on the Citadel you can go from the Presidium to the Wards in 3 seconds and nothing has to load. I understand that when the game was in development that Microsoft forbid hard drive caching but that doesn't make them any less annoying.
 
Billychu said:
At least no one was dumb enough to give TIM the Collector base, right?

Uhm... at the time it seemed like a good idea: a base full of Repear technology that we can use for research and maybe even use in the fight with Repears; why the hell should I destroy it? What would be the point? And I did that decision with my paragon Shepard.

But then, after I made the decision, everybody and their grandma said that it wasn't a good idea because Cerberus is simply evil (even though the game tried so hard to convince me that they are pro-human organization, and not space nazis from ME1); even TIM's bitch and Jacob - both Cerberus' operatives, doubted my decision. The fuck? You work for the guy, you haven't said a single bad word about the organization, and now you're saying they dubious?

Of course, that decision was red so it was obviously a renegade option.
 
By the way, I'm too lazy to go back and find the appropriate quote, but Ashley becomes a lot more alien-tolerant just across the months of ME1. If you bring her to the final battle or romance her -- which I imagine those who don't like her wouldn't bother to do -- she has some good things to say about aliens, and will argue in favor of saving the Council despite the likely cost in human lives.
 
Mr_Zombie said:
Uhm... at the time it seemed a good idea: a base full of Repear technology that we can use for research and maybe even use in the fight with Repears; why the hell should I destroy it? What would be the point? And I did that decision with my paragon Shepard.

But then, after I made the decision, everybody and their grandma said that it wasn't a good idea because Cerberus is simply evil (even though the game tried so hard to convince me that they are pro-human organization, and not space nazis from ME1); even TIM's bitch and Jacob - both Cerberus' operatives, doubted my decision. The fuck? You work for the guy, you haven't said a single bad word about the organization, and now you're saying they dubious?

Of course, that decision was red so it was obviously a renegade option.
You should have been able to give it to the Alliance or the Council. Both options they presented were stupid and basically the worst choices you could possibly make.
 
Billychu said:
I'm Commander Shepardchu and this is my favorite post on the GAFidel.
I deliberately avoided all that shit cause my Shepard was a hardened, mission focused assassin. No models in my cabin, no recommendations for shops.
 
The_Technomancer said:
I deliberately avoided all that shit cause my Shepard was a hardened, mission focused assassin. No models in my cabin, no recommendations for shops.
Everyone wants a space hampster. Even Tyrone Shepard.
zwCxZ.jpg
 
zlatko said:
1) I hate that ME1 2 and 3 I'm always assembling a damn crew. I was hoping for 3 there would be less assembling my gang of bad asses, and more using the peeps who made it out of ME2/ME1 mixed right out the gate to tackle the problems in the game.
I actually liked how in the first game, outside of Liara you can recruit everyone within, like, an hour of starting the game.

I appreciated it all the more after playing 2.
 
soldat7 said:
Downloaded the ME2 demo from Steam to see how it would run on my laptop (very well, actually), and I'm just stunned, absolutely stunned, that BioWare would have Shepard die and be resurrected. It is such a horribly stupid idea, I'm at a loss for words. The scene was very well done, however, but it is such a dumb story element.

The thing about it is that it has absolutely no bearing on the story. No one really questions it or seems very surprised that SOMEONE HAS COME BACK FROM THE DEAD. And the Virmire survivor on Horizon is mad at you because you having called them and joined up with Cerberus and you don't have an option to say "I've been dead for two years you dumbass bitch!" Shep's death was just a way to shock players, but it's handled so poorly. If they really wanted to kill him, they should've done it at the end of the game, during the suicide mission.

And speaking of Bioware not giving you certain options, I wish there was an option to not work with Cerberus. Not even the space racist agrees with them and Bioware expects me to? Fuck that noise.
 
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