zlatko said:
4) Fuck all the "stream lining" ME2 did to get rid of the ME1 RPG elements and customization options.
Stats
ME1: incremented by 1-2% per point, many points per level, many abilities were redundant
ME2: incremented by 10-20% per point, few points per level, no redundant abilities
Streamlining: fewer points do the same thing and make more sense, removed redundant abilities.
Result: Same outcome through simpler and more sensible design.
Weapons
ME1: different manufacturers, ammo/upgrade slots, frequently obtaining slightly more powerful weapons to equip, licenses allow new weapons for purchase in Normandy.
ME2: removed manufacturers, ammo powers moved to abilities, removed upgrade slots in favor of upgrade techs, added variety of weapons, removed licenses
Streamlining: Majority of incrementally more powerful weapons were nothing more than inventory filler to be sold and never to be equipped, ammo powers as ability in effect simply removed the slot in the weapon (less inventory chore), swapped upgrade slots per weapon for upgrade techs per weapon type.
Result: Less inventory chores (selling, inventory filling, breaking down into omnigel) at the expense of superficial complexity in managing weapons.
Armor
ME1: different manufacturers, alien race-specific armor, upgrade/ability slots, out of the dozens found/bought only a few worth equipping during the game, shield stat per armor.
ME2: no manufacturers, no upgrade/ability slots, no race-specific armor, upgrade parts available to purchase replaces shield stat/upgrade slots per armor, added color and part customization.
Streamlining: Replaced set color/stat per armor with customization, replaced upgrade slots per armor with upgrade techs for all armor.
Result: Less inventory chores, more customization for appearance, no loss of incremental upgrading affect on gameplay (buying permanent +shield vs. buying +shield item to equip).
Inventory isn't a terrible loss. Swapping chars in ME1 required unequipping them for the replacement char. PITA. The majority of what you accumulated was useless other than fodder for selling/omnigel. Stats are similar between the two games, but in ME2 there aren't the small increments and redundant abilities (increasing assault rifle and solder both increase assault rifle damage, for example), which is an improvement.
There really aren't significant changes in ME2 that adversely affect the RPG-ness, the streamlining simply moves things around, removing nonsense where possible while adding armor customization and even more powers/abilities for more combat options.