Psychotext
Member
I know I said I was done with this thread... but I'm waiting eagerly for the reviews! I predict mostly 8s and 9s with a 10 somewhere and a shocking 7 that has people questioning their preorders! 5 days to go for me in the UK!
Sectus said:You sure about that?
Engineers have several skills which deals some small splash damage, but I'd give the upper hand to Adepts as most of their spells deal damage and stuns enemies for a rather long time. Throw also has the potential to insta-kill enemies if you manage to throw them off a rail or out of the level.
When comparing the classes as a whole I think Adepts would be hell lot more dangerous in a combat situations. Both classes can deal some amount of damage via their abilites, but both have access to the pistol which I'm fairly certain deals a lot more damage than any of their skills. So then you can choose between deal some occasional splash damage as the engineer, or occasionally insta-killing one enemy and having 3-5 enemies hovering up in the air which lets you easily finish them off with your pistol. I haven't tried the engineer's 2 exclusive abilities, but I'll be surprised if they make up for the rather weak functionality of the overload, sabotage and damping skills.IronicallyTwisted said:Most of the Adepts skills are throwing/stunning/sucking in. Where do you get the idea they all do damage? Warp does damage, as does throw, but what else?
Engineers have more damaging abilities, plus they can fuck up everyones guns and turn enemies against eachother. Personally I think Engineers do more damage in most given combat situations.
Sectus said:When comparing the classes as a whole I think Adepts would be hell lot more dangerous in a combat situations. Both classes can deal some amount of damage via their abilites, but both have access to the pistol which I'm fairly certain deals a lot more damage than any of their skills. So then you can choose between deal some occasional splash damage as the engineer, or occasionally insta-killing one enemy and having 3-5 enemies hovering up in the air which lets you easily finish them off with your pistol. I haven't tried the engineer's 2 exclusive abilities, but I'll be surprised if they make up for the rather weak functionality of the overload, sabotage and damping skills.
biodegradablebean said:Can you wield an assault rifle as a vanguard?
IronicallyTwisted said:You can wield any weapon as any class, you'll just suck with it. Only Soliders can train in assault rifles (the best weapons, really) by default. Achievements can change that, though...
biodegradablebean said:Aah ok. But suck in it how? Weapon deals less damage? More recoil? Quicker overheat?
And a vanguard can't specialize in an assault rifle at all? Meaning they will be as bad as an adept with an assault rifle even when they're partly soldier?
Bossman said:Meh, Bioware disappoints again. They promised the game to be like 70 hours long.
That's bullshit. They always said the mainquest was about 20 hours, and you could get about 40-50 hours out of the game if you did everything. With its awesome replayability options that number gets even higher.Bossman said:Meh, Bioware disappoints again. They promised the game to be like 70 hours long.
Sectus said:Strategic? I don't like to sound I think the class is the worst class ever (that award goes to sentinel ), but from what I've played that's not the case at all. The engineer abilities I've tried are all just fire and forget skills, the only variable you have to consider is that the closer the enemies are the better the functionality generally is.
Now compare that to the tactical potential of the adept and it's like the difference of night and day. Adepts can choose one target to basically "not be in the fight" for a fair amount of time. See if there's any obvious target you can instakill with throw. You can combine Lift and Throw to get a better chance of instakilling an enemy. You can move the enemy's cover by using lift, throw or singularity. Both Singularity and Lift are excellent crowd control spells. You could combine Barrier with Throw to survive moving to a risky position but would let you throw an enemy off a rail easier.
Engineers does have 2 ways to stun enemies (but it leaves them on the ground instead of the up in the air, and people in the air is a lot easier to shoot at) and the AI hacking which might have some tactical potential. But the other skills are just skills you randomly use without thinking.
Bossman said:Meh, Bioware disappoints again. They promised the game to be like 70 hours long.
"In one instance, I targeted a Krogan Warlord who was pestering my team with suppressing fire and assaulted him with everything I could. I started with throwing him into the wall, then followed it up with lifting him off the ground to be met with a warp that deteriorated his armor and used singularity to pull all surrounding enemies to him to target them at all once with my marksmen ability to quickly dispose of them. Taking full use of the abilities that players unlock is the best way of making the difficulty easy. For players that dont like using magic/biotics, then they should still be satisfied with the shooting mechanics in the game."
No, they definitely said that the game was over 300-hours long. They also said that the game was so immersive that you would instantly die and transcend into Mass Effect's world.Naeblish said:That's bullshit. They always said the mainquest was about 20 hours, and you could get about 40-50 hours out of the game if you did everything. With its awesome replayability options that number gets even higher.
U K Narayan said:No, they definitely said that the game was over 300-hours long. They also said that the game was so immersive that you would instantly die and transcend into Mass Effect's world.
But the game isn't like that, therefore, Mass Effect is the hugest blemish on humanity's history. The game was obviously rushed, and it shows that BioWare is losing money. They are definitely going out of business, and I am happy that they are. They should have just called this game FINAL FAILURE, much akin to FINAL FANTASY. Except, rather than granting them success, it will grant them HARDCORE FAILURE.
biodegradablebean said:
Raven1907 said:IGN Reviews 9.4!!
none story wise but shows some new locationSnakeXs said:Spoiler alerts?
U K Narayan said:No, they definitely said that the game was over 300-hours long. They also said that the game was so immersive that you would instantly die and transcend into Mass Effect's world.
But the game isn't like that, therefore, Mass Effect is the hugest blemish on humanity's history. The game was obviously rushed, and it shows that BioWare is losing money. They are definitely going out of business, and I am happy that they are. They should have just called this game FINAL FAILURE, much akin to FINAL FANTASY. Except, rather than granting them success, it will grant them HARDCORE FAILURE.
Naeblish said:Eurogamer: 8/10 ... damn . I love eurogamers reviews, especially those of Christian Reed, but man, an 8? Gonna read it now.
Toonami 99 said:Does anyone know that if you customize your name do the pronounce it in the dialog?
bendak said:Stop pulling quotes out of your ass.
think its going to be about 40 hours or so for the main story, so its going to be a good-sized BioWare RPG just for the core part. Off the beaten path, theres probably another 20 or 30 hours or so of stuff, or more, depending on how much you do and what order you do it in and all of that
wtf dude :lol .JayDubya said:"I HATE ALL LIFE AND WANT TO SKULLFUCK A NUN" .
MMaRsu said:Great the non hd version is only 0.9 mb, uploaded incorrectly I guess :\
Naeblish said:wtf dude :lol .
p3tran said:that might save a page or two of stupid comments
p.s.
did bioware at any point say anything about dlc missions etc ?
JayDubya said:So on the one hand these scores make me incredibly happy I ordered the limited edition before it went out of stock on Amazon.
On the other hand, this makes me incredibly "I HATE ALL LIFE AND WANT TO SKULLFUCK A NUN" that Amazon ships on the streetdate and the thing will not arrive until Friday, leaving me Mass Effectless until Sunday.
Falagard said:The three part Penny Arcade nitpicking Mass Effect saga concludes:
But the ultimate yardstick of an RPG is how believable its world is and how fluidly the story flows despite the number-crunching that powers it, and it's this that makes Mass Effect so special. Never before has storytelling been so competently ingrained into a videogame, and never before has a player had so much freedom to dictate the course of a linear storyline. Mass Effect isn't the laser-spewing monolith of a game we expected it to be, but it is far, far, far from a disappointment. Until now, RPGs have thought local; Mass Effect thinks global.
ndiicm said:I wish I just let the citadel council die just to see what happened. :lol
Holy hell. I liked the gametrailers video review.GarthVaderUK said:Scores summary:
OXM US: 10/10
OXM Australia: 10/10
GameSpy: 5/5
GamerTV: 5/5
Xbox Evolved: 9.8/10
Game Informer: 9.75/10
GameTrailers: 9.6/10
TeamXbox: 9.6
IGN: 9.4/10
EGM: 9/10, 9.5/10, 9/10
CVG: 9/10
Gamesmaster: 90%
Video Game Talk: 4.5/5
Xbox World 360: 90%
Eurogamer: 8/10