Thyrus said:
Could someone give a rundown of how the various weapons handle? There just seems to be a gap between the pistol types and the assault rifles (or are smg's included in the pistol type?).
I want to play the vanguard class but eh, i've never been big on shotguns really so how good are the pistols in the game?
Pistols are apparently quite reasonably good.
I do not wish to focus in them, however, as on subsequent playthroughs I will want to use classes that do not have anything else BUT Pistols as an option.
Many people love the Shotgun. I have to imagine that the breakdown should be fairly obvious, even without the game in hand. The Pistol talent is nigh ubiquitous, Assault Rifle talent is a class exclusive, Sniper and Shotgun, respectively, are only available to two classes each.
According to anecdotal evidence read on the web (cross-referenced with a common sense filter): Oh, and obviously, if you've played the game, feel free to weigh in.
Sniper Rifles provide very high damage per single shots over the largest range but they also overheat very quickly so the Rate of Fire is low. Sniper rifles are apparently great for large, open terrain, and particularly for taking on some of the monstrously over sized aliens and Geth constructs. Obviously not so great in close quarters. If I'm not mistaken, Assassination lets you make a accurate, high damage shot.
Shotguns provide high damage much like the sniper rifle and also include knockback but they have low accuracy so you have to be close. Also overheat relatively quickly. Carnage is apparently a high impact AoE effect.
Assault Rifles are midrange in terms of damage per shot and range and cooldown, but of course they also make multiple shots fairly quickly. Long bursts are apparently inaccurate, like in other shooters, but unlike in shooters, accuracy is more a function of your character's skill than your twitch skills as a player, i.e. one can max out their AR talent and use an improved version of Overkill to make long, highly accurate bursts with increased damage.
Pistols are reliable and serviceable and Marksman is a badass Ability because it reduces overheating, increases RoF, boosts accuracy, and damage. I believe all Abilities are instant or low-duration effects with considerable recharge times before you can use them again. It would seem that Pistol requires minimal investment for the player to reap benefits, and the Pistol is a fairly accurate weapon with adequate damage, and one would want to use Marksman or some improved or augmented version of Marksman liberally in order to get the best benefit out of it.
So, what's the best weapon after all that? Well, what are you after?
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Personally, I'm thinking I want to focus Assault Rifle for midrange and Shotgun for close range. We'll see how that goes. Maybe I'd rather have Sniper Rifle for long range, Assault rifle for midrange, and Assault Training boosted melee for close range.
Pistols would have to be pretty good because even Vanguards and Infiltrators are going to have to rely on their pistols a lot, at least in the beginning of the game before you can get a kickass shotgun / sniper rifle or have a lot of skill in them so you can make a reasonable number of shots with reasonable accuracy. Those two weapon types are also only suited for very close or very distant combat - pistols and assault rifles are meant to fill in for everything in-between those extremes.